• 제목/요약/키워드: Mathematics Activities

검색결과 729건 처리시간 0.02초

3차원 기하 사고와 공간적 추론에서 예비 중등 수학교사의 표상활동에 관한 연구 (A study of representing activities of preservice secondary mathematics teachers in 3D geometric thinking and spatial reasoning)

  • 이유빈;조정수
    • 한국수학교육학회지시리즈A:수학교육
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    • 제53권2호
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    • pp.275-290
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    • 2014
  • This study investigated the types of the 3D geometric thinking and spatial reasoning through the observation of the 2D representing activities for representing the 3D geometrical objects with preservice secondary mathematics teachers. For this purpose, the 43 sophomoric students in college of education were divided into 10 groups and observed their group task performance on the basis of the representation they used. Observed processes were all recorded and the participants were interviewed based on the task. As a result, the role of physical object that becoming the object of geometric thinking and spatial reasoning, and diverse strategies and phenomena of the process that representing the 3D geometric figures in 2D were discovered. Furthermore, these processes of representing were assumed to be influenced by experience and study practice of students, and various forms of representing process were also discovered in the process of small group activities.

조작적 구성주의와 사회적 구성주의에서 구성의 의미와 과정 (The Meaning and Mechanism of the 'Construction' in the Operational Constructivism and the Social Constructivism)

  • 임재훈;홍진곤
    • 대한수학교육학회지:수학교육학연구
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    • 제8권1호
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    • pp.299-312
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    • 1998
  • In this study, we have investigated the meaning and mechanism of the 'construction' in the operational constructivism and the social constructivism. According to Piaget, a mathematical concept is the operational sch me, which is constructed through the reflective abstraction from a general coordination of activities and operations. The process of the reflective abstraction consists of 'reflechissement'and 'reflexion'. The reflechissement starting from 'intriorisation' concludes with 'thematisation', and the reflexion consists in the 'equilibration' of the result of reflechissement. The 'construction' in the social constructivism includes two process. One is the process from the individual, subjective knowledge of mathematics to the social, objective knowledge of mathematics, and the other is vice versa. The emphases is placed on the 'social interaction' and the 'representation' in this two processes. In this context, if we want to apply the social constructivism, we should clarify the meaning of 'society', and consider the difference between the society of mathematicians and the society of students.

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An Analysis of Pre-Service Teachers' Reflective Thinking for Tasks on Polar Coordinates

  • Oh, Hye Mi;Park, Jee Hyun;Kwon, Oh Nam
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제17권2호
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    • pp.119-131
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    • 2013
  • It is the first time that there is a subject, advanced mathematics in the 2009 revised high school curriculum. Therefore it is posing a challenge to the teachers who are teaching it. At the advanced level, it is important for learners to reflect on their mental mathematical activities. This research analysed pre-service secondary teachers' reflective thinking in solving the tasks specific for the teaching and learning of polar coordinates. We report how and through what process mathematical tasks that can create disequilibrium for pre-service secondary teachers enable reflective thinking and expand preservice secondary teachers' thoughts and recognition of defining reflective thinking in looking back on one's problem solving and thinking processes.

Embodied Approach to the Concept of Vector and its Application

  • Cho, Han Hyuk;Noh, Chang Kyun;Choi, In Yong
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제18권4호
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    • pp.289-305
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    • 2014
  • The current mathematical education calls for a learning environment from the constructionism perspective that actively creates mathematical objects. This research first analyzes JavaMAL's expression 'move' that enables students to express the agent's behavior constructively before they learn vector as a formal concept. Since expression 'move' is based on a coordinate, it naturally corresponds with the expression of vectors used in school mathematics and lets students take an embodied approach to the concept of vector. Furthermore, as a design tool, expression 'move' can be used in various activities that include vector structure. This research studies the educational significance entailed in JavaMAL's expression 'move'.

Development of a Dynamic Geometry Environment to Collect Learning History Data

  • Mun, Kill-Sung;Han, Beom-Soo;Han, Kyung-Soo;Ahn, Jeong-Yong
    • Journal of the Korean Data and Information Science Society
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    • 제18권2호
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    • pp.375-384
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    • 2007
  • As teachings that use the ICT are more popular, many studies on the dynamic geometry environment(DGE) are under way. An important factor emphasized in the studies is to practical use learning activities of learners. In this study, we first define the learning history data in DGE. Second we develop a prototype of the DGE that is able to collect and analyze the learning history data automatically. The environment enables not only to grasp leaning history but also to create and manage new learning objects.

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교구를 활용한 학습활동이 각과 각도의 개념이해에 미치는 영향

  • 백종림;최재호
    • East Asian mathematical journal
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    • 제26권2호
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    • pp.115-140
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    • 2010
  • The purpose of this paper was to develop manipulative materials to teach the angle concepts and construct a teaching-learning program by using that. Furthermore, this study analyzed how does the program affect students understanding of the angle concepts. To check the effects of learning activities with manipulative materials on the understanding of an angle concepts, applied observation during class and write a mathematics journal writing, a description of students impressions at the end of the class and analyzed before and after test paper. We find that students approached the subject more friendly and knew well about the mathematical concepts by using materials. Furthermore, this activity helped that way to solve add and subtract of the angle, estimate ability, round angle concept, positive response in mathematics learning.

On the Design of Logo-based Educational Microworld Environment

  • Cho, Han-Hyuk;Song, Min-Ho;Lee, Ji-Yoon;Kim, Hwa-Kyung
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제15권1호
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    • pp.15-30
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    • 2011
  • We study to design educational Logo-based microworld environment equipped with 3D construction capability, 3D manipulation, and web-based communication. Extending the turtle metaphor of 2D Logo, we design simple and intuitive symbolic representation system that can create several turtle objects and operations. We also present various mathematization activities applying the turtle objects and suggest the way to make good use of them in mathematics education. In our microworld environment, the symbolic representations constructing the turtle objects can be used for web-based collaborative learning, communication, and assessments.

한국과 미국의 초등학교 저학년 수학 교과서 및 교육과정의 비교와 분석 (Comparison and Analysis of Mathematics Curriculums for lower graders)

  • 김연미
    • 대한수학교육학회지:수학교육학연구
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    • 제9권1호
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    • pp.121-132
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    • 1999
  • We have compared Korean and American mathematics curriculums in 5 areas: whole number(concepts and its operations); geometry; pattern and relations; measurements; statistics and probability. We have found significant differences in geometry area. Korean curriculums contain simple planar figures (circles, triangles, rectangles, and squres) and some of the spatial figures until 3rd grades. But in America they learn various planar and spatial fugures(cone, pyramid, triangular prism, etc) since the 1st grade starts. They also start the 1st grade by dealing with topological concepts like open/closed, inside/outside, order, etc. As the grade goes on, students learn other geometrical concepts like congruence, symmetry, 3-dimensional views. We also found that American curriculum focuses on students' activities and courages communication through projects, groupwork, journal writing, etc. It's also superior in respects of motivation, and connections with real life and other subjects. Korean curriculum needs more improvements in these aspects. Furthermore for lower graders reviewing sections need to be enhanced for feedback.

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초등 수학 수업에서의 소프트웨어(Graphers) 활용 (Using an educational software Graphers in elementary school mathematics)

  • 황혜정
    • 대한수학교육학회지:학교수학
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    • 제1권2호
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    • pp.555-569
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    • 1999
  • The graph unit(chapter) is a good example of a topic in elementary school mathematics for which computer use can be incorporated as part of the instruction. Teaching graph can be facilitated by using the graphing utilities of computers, which make it possible to observe the property of many types of graphs. This study was concerned with utilizing an educational software Graphers as an instructional tool in teaching to help young students gain a better understanding of graph concepts. For this purpose, three types of instructional activities using Graphers were shown in the paper. Graphers is a data-gathering tool for creating pictorial data chosen from several data sets. They can represent their data on a table or with six types of graphs such as Pictograph, Bar Graph, Line Graph, Circle Graph, Grid Plot and Loops. They help students to select the graph(s) which are the most appropriate for the purpose of analyzing data while comparing various types of graphs. They also let them modify or change graphs, such as adding grid lines, changing the axis scale, or adding title and labels. Eventually, students have a chance to interpret graphs meaningfully and in their own way.

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Logo 프로그래밍을 통한 초등학교 6학년 아동의 변수개념 이해 (A Case Study On the 6th Graders' Understanding of Variables Using LOGO Programming)

  • 류희찬;신혜진
    • 대한수학교육학회지:수학교육학연구
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    • 제10권1호
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    • pp.85-102
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    • 2000
  • The concept of variables is central to mathematics teaching and learning in junior and senior high school. Understanding the concept provides the basis for the transition from arithmetic to algebra and necessary for the meaningful use of all advanced mathematics. Despite the importance of the concept, however, much has been written in the last decade concerning students' difficulties with the concept. This Thesis is based on research to investigate the hypothesis that LOGO programming will contribute to 6th grader' learning of variables. The aim of the research were to; .investigate practice on pupils' understanding of variables before the activity with a computer; .identify functions of LOGO programming in pupils' using and understanding of variable symbols, variable domain and the relationship between two variable dependent expressions during the activity using a computer; .investigate the influence of pupils' mathematical belief on understanding and using variables. The research consisted predominantly of a case study of 6 pupils' discourse and activities concerning variable during their abnormal lessons and interviews with researcher. The data collected for this study included video recordings of the pupils'work with their spoken language.

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