• Title/Summary/Keyword: Mathematical software

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A Survey on Formal Verification Methods (소프트웨어 신뢰성 향상을 위한 정형기법)

  • 주운기;이충호;김중배
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.11a
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    • pp.297-300
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    • 2003
  • This paper considers formal verification methods for enhancing software reliability. The formal method verifies that a software is correctly implemented according to its specification by using a mathematical formalism. This paper presents a partial survey on the formal methods and discusses possible applications for the improved software implementation. Finally, some topics are remarked as further studies.

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Domain Specification Component Design to Improve Software Reusability (재사용성 향상을 위한 도메인 명세화 컴포넌트(DSC)의 설계)

  • 권영희;조은경;이권일
    • Proceedings of the IEEK Conference
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    • 2002.06c
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    • pp.161-164
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    • 2002
  • The informal specification technique lacks abstraction and preciseness. On the other hand, the formal specification technique makes the developer difficult to express and understand the software specification, because it contains mathematical expression. This paper proposes DSC(Domain Specification Component) to solves these problems. DSC supports the understanding of problem domain and improves reusability with selecting the strong point of informal and formal specification technique. We applied the proposed DSC to CMIP-based network management manager software. And we analyzed the effects of the reusability and confirmed the increase of the reusability.

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Activity of a Gifted Student Who Found Linear Algebraic Solution of Blackout Puzzle

  • Lee, Sang-Gu;Park, Jong-Bin;Yang, Jeong-Mo
    • Research in Mathematical Education
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    • v.8 no.3
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    • pp.215-226
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    • 2004
  • The purpose of this paper is to introduce an activity of student who found purely linear algebraic solution of the Blackout puzzle. It shows how we can help and work with gifted students. It deals with algorithm, mathematical modeling, optimal solution and software.

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Investigating Arithmetic Mean, Harmonic Mean, and Average Speed through Dynamic Visual Representations

  • Vui, Tran
    • Research in Mathematical Education
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    • v.18 no.1
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    • pp.31-40
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    • 2014
  • Working with dynamic visual representations can help students-with-computer discover new mathematical ideas. Students translate among multiple representations as a strategy to investigate non-routine problems to explore possible solutions in mathematics classrooms. In this paper, we use the area models as new representations for our secondary students to investigate three problems related to the average speed of a particle. Students show their ideas in the process of investigating arithmetic mean, harmonic mean, and average speed through their created dynamic figures. These figures really utilize dynamic geometry software.

Linear algebra algorithm for the optimal solution in the Blackout game (바둑판을 이용한 흑백 게임의 최적해를 구하는 선형대수학 알고리즘)

  • 이상구;박종빈;양정모;김익표
    • The Mathematical Education
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    • v.43 no.1
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    • pp.87-96
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    • 2004
  • For finding the optimal strategy in Blackout game which was introduced in the homepage of popular mono "Beautiful mind", we develope a mathematical proof and an algorithm with a software. We only use the concept of basis and knowledge of basic linear algebra. This process can be extended to the fullsize Go table problem and shows why we have to study mathematics at the college level.

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Gender Equity in Mathematical Game Software for Elementary School (성 평등적 초등수학 학습용 게임 소프트웨어 평가 준거에 관한 연구)

  • 권오남
    • Education of Primary School Mathematics
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    • v.5 no.2
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    • pp.95-110
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    • 2001
  • What characteristics of computer games encourage persistence, engagement, and learning for both girls and boys\ulcorner The purpose in conducting this research was to identify characteristics of computer games that engage all children-girls and boys- in significant mathematical learning. A set of criteria for evaluating gender fair computer games was developed. Much of this research had involved observing children playing computer games in pairs and small groups. Two game softwares were analyzed by way of dialogues that occurred with the games.

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A NEW EXTENSION OF BESSEL FUNCTION

  • Chudasama, Meera H.
    • Communications of the Korean Mathematical Society
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    • v.36 no.2
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    • pp.277-298
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    • 2021
  • In this paper, we propose an extension of the classical Bessel function by means of our ℓ-hypergeometric function [2]. As the main results, the infinite order differential equation, the generating function relation, and contour integral representations including Schläfli's integral analogue are derived. With the aid of these, other results including some inequalities are also obtained. At the end, the graphs of these functions are plotted using the Maple software.

Elementary Preservice Teachers' Noticing and Evaluation of Digital Mathematical Resources

  • Sheunghyun Yeo
    • Research in Mathematical Education
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    • v.26 no.2
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    • pp.105-120
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    • 2023
  • With the rapid advancement of educational technology, recent studies have connected teachers' professional noticing with the use of digital resources in mathematical instructions. In this study, I examined elementary mathematics preservice teachers' attending and interpreting a mathematical software, ST Math, in the exploring and implementing phases. The findings indicate that preservice teachers paid attention to visual representations and manipulation prior to interactions with children and further took into consideration on task structures and situated context after interactions. They interpreted the events based on connected mathematical knowledge of prior interactions and further reflected on the progression of problem-solving strategies and sequence of tasks. In addition, four distinctive profiles of transitioning of evaluation on ST Math activities were identified with illustrations. Implications for noticing and teacher education were discussed.

A Study on Inductive Reasoning and Visualization of Elementary School Students in Congruence and Symmetry Lessons with Exploratory Software (탐구형 소프트웨어를 활용한 합동과 대칭 수업에서 나타나는 초등학생의 귀납적 추론과 시각화에 관한 연구)

  • Park, Jiyeon;Kim, Min Kyeong
    • Communications of Mathematical Education
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    • v.37 no.2
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    • pp.299-327
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    • 2023
  • In this study, we tried to find out the level of inductive reasoning ability and the aspects of visualization components shown in students in the class using exploratory software for the 'congruence and symmetry' unit in the second semester of the 5th grade of elementary school. To this end, classes using GeoGebra, one of the exploratory software, were conducted for a total of 19 students in one class of fifth graders in elementary school, and the results of the students' activities were analyzed. As a result of this study, the level of inductive reasoning ability of students remained at a similar level or developed, and it was shown that students inferred new properties of shapes using various functions of software inductively. In addition, in terms of visualization, students were able to quickly and easily draw shapes that met the conditions, and unlike the paper-and-pencil environment, using the 'measurement' and 'symmetry' functions, they transformed and manipulated complex yet precisely congruent and symmetrical external representations. Based on these analysis results, implications for the use of exploratory software in the area of figures were derived.

A Python-based educational software tool for visualizing bioinformatics alignment algorithms

  • Elis Khatizah;Hee-Jo Nam;Hyun-Seok Park
    • Genomics & Informatics
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    • v.21 no.1
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    • pp.15.1-15.4
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    • 2023
  • Bioinformatics education can be defined as the teaching and learning of how to use software tools, along with mathematical and statistical analysis, to solve biological problems. Although many resources are available, most students still struggle to understand even the simplest sequence alignment algorithms. Applying visualizations to these topics benefits both lecturers and students. Unfortunately, educational software for visualizing step-by-step processes in the user experience of sequence alignment algorithms is rare. In this article, an educational visualization tool for biological sequence alignment is presented, and the source code is released in order to encourage the collaborative power of open-source software, with the expectation of further contributions from the community in the future. Two different modules are integrated to enable a student to investigate the characteristics of alignment algorithms.