• Title/Summary/Keyword: Matching card

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Implementation of Trump Card Detection and Identification using Template Matching (템플릿 매칭을 이용한 트럼프 카드 검출 및 인식 구현)

  • Lee, Yong-Hwan;Kim, Youngseop
    • Journal of the Semiconductor & Display Technology
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    • v.19 no.4
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    • pp.112-115
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    • 2020
  • Trump cards are used in variable games in households such as poker and blackjack. In many cases, it is able to be helpful to algorithmically identify the playing cards from camera views. In this paper, we provide an approach that detects and identifies the playing card using template matching scheme, and evaluate the results of the provided implementation. For ideal cases, the implemented system provides a 100% success rate for card identification correct. However, non-ideal case of perspective distortion is estimated with 70% success ratio. This work aims to evaluate the effectiveness of augmented reality user interface for an entertainment application like playing card games.

Smart Card User Identification Using Low-sized Face Feature Information (경량화된 얼굴 특징 정보를 이용한 스마트 카드 사용자 인증)

  • Park, Jian;Cho, Seongwon;Chung, Sun-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.4
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    • pp.349-354
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    • 2014
  • PIN(Personal Identification Number)-based identification method has been used to identify the user of smart cards. However, this type of identification method has several problems. Firstly, PIN can be forgotten by owners of the card. Secondly, PIN can be used by others illegally. Furthermore, the possibility of hacking PIN can be high because this PIN type matching process is performed on terminal. Thus, in this paper we suggest a new identification method which is performed on smart card using face feature information. The proposed identification method uses low-sized face feature vectors and simple matching algorithm in order to get around the limits in computing capability and memory size of smart card.

Credit Card Number Recognition for People with Visual Impairment (시력 취약 계층을 위한 신용 카드 번호 인식 연구)

  • Park, Dahoon;Kwon, Kon-Woo
    • Journal of IKEEE
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    • v.25 no.1
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    • pp.25-31
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    • 2021
  • The conventional credit card number recognition system generally needs a card to be placed in a designated location before its processing, which is not an ideal user experience especially for people with visual impairment. To improve the user experience, this paper proposes a novel algorithm that can automatically detect the location of a credit card number based on the fact that a group of sixteen digits has a fixed aspect ratio. The proposed algorithm first performs morphological operations to obtain multiple candidates of the credit card number with >4:1 aspect ratio, then recognizes the card number by testing each candidate via OCR and BIN matching techniques. Implemented with OpenCV and Firebase ML, the proposed scheme achieves 77.75% accuracy in the credit card number recognition task.

A Design and Implementation of Matching Card Game Based on Kinect Sensor (Kinect 센서 기반의 카드 매칭 게임 설계 및 구현)

  • Park, Jin Yang;Heo, Min Yeoung;Jo, Tae Woong;Hyun, Gun Soo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.49-50
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    • 2016
  • 본 논문에서는 Kinect 센서 기반의 카드 매칭 게임을 설계하고 구현한다. 이 게임은 유아용 카드 매칭 게임으로 카드 뒷면을 화면에 배치시키고 무작위로 앞면의 그림을 보여준다. 플레이어는 앞면의 그림을 위치별로 기억하여 같은 짝의 그림을 선택하여 맞춘다. 다른 짝을 매칭 할 경우 다시 뒷면으로 뒤집히고 같은 짝을 매칭 할 경우는 해당 그림의 영어 단어를 팝업시킨다. 예를 들어 토끼 그림의 짝을 매칭 할 경우 RABBIT이란 단어를 팝업 시킨다. 그리고 플레이어는 RABBIT이란 단어를 발음하면 Kinect는 음성을 인식하여 팝업된 창을 종료하고, 게임을 계속 진행한다. 게임은 화면에 배치시키는 카드를 $2{\times}2$부터 시작하여 난이도 별로 증가 시키고 스테이지 별로 콘텐츠를 나눠 영유아들이 재미있게 게임을 즐기면서 영어 단어를 학습할 수 있는 게임이다.

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An Implementation of Smart Card Identification System Using 1 vs. 1 Fingerprint Matching (1대1 지문매칭을 이용한 스마트 카드 인증 시스템의 구현)

  • 최순우;김영길
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.7
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    • pp.1204-1209
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    • 2001
  • According to the rapid development of information and communication, various services are offered using information and communication infrastructure for example e-commerce, internet banking, stock dealings, etc. This time, the most important problem is personal identification. But now secret number that is used to personal identification mostly can be misappropriated. To solve this problem, this paper proposes smart card identification system using 1 vs. 1 fingerprint matching. Information protection and security of smart card excel and use is convenient. And fingerprint becomes the focus of public attention in biometric field. Implemented system in this paper is based on PC. This system stores minutia that is fingerprint information into smart card and compare it with personal minutia. Therefore this system is sure to be on personal identification. If this system is applied to various services, safety degree of services will be enhanced.

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Implementation of Smart Card Identification System Using 1 vs. 1 Fingerprint Matching (1대1 지문매칭을 이용한 스마트 카드 인증 시스템의 구현)

  • 최순우;김영길
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.10a
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    • pp.517-520
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    • 2001
  • According to the rapid development of information and communication, various services are offered using information and communication infrastructure for example e-commerce, internet banking stork dealings, etc. This time, the most important problem is personal identification. But now secret number that is used to personal identification mostly can be misappropriated. To solve this problem, this paper proposes smart card identification system using 1 vs. 1 fingerprint matching. Information protection and security of smart card excel and use is convenient. And fingerprint becomes the focus of public attention in biometric field. Implemented system in this paper is based on PC. This system stores minutia that is fingerprint information into smart card and compare it with personal minutia. Therefore this system is sure to be on personal identification. If this system is applied to various services, safety degree of services will be enhanced.

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Recognition of Resident Registration Card using ART2-based RBF Network and face Verification (ART2 기반 RBF 네트워크와 얼굴 인증을 이용한 주민등록증 인식)

  • Kim Kwang-Baek;Kim Young-Ju
    • Journal of Intelligence and Information Systems
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    • v.12 no.1
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    • pp.1-15
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    • 2006
  • In Korea, a resident registration card has various personal information such as a present address, a resident registration number, a face picture and a fingerprint. A plastic-type resident card currently used is easy to forge or alter and tricks of forgery grow to be high-degree as time goes on. So, whether a resident card is forged or not is difficult to judge by only an examination with the naked eye. This paper proposed an automatic recognition method of a resident card which recognizes a resident registration number by using a refined ART2-based RBF network newly proposed and authenticates a face picture by a template image matching method. The proposed method, first, extracts areas including a resident registration number and the date of issue from a resident card image by applying Sobel masking, median filtering and horizontal smearing operations to the image in turn. To improve the extraction of individual codes from extracted areas, the original image is binarized by using a high-frequency passing filter and CDM masking is applied to the binaried image fur making image information of individual codes better. Lastly, individual codes, which are targets of recognition, are extracted by applying 4-directional contour tracking algorithm to extracted areas in the binarized image. And this paper proposed a refined ART2-based RBF network to recognize individual codes, which applies ART2 as the loaming structure of the middle layer and dynamicaly adjusts a teaming rate in the teaming of the middle and the output layers by using a fuzzy control method to improve the performance of teaming. Also, for the precise judgement of forgey of a resident card, the proposed method supports a face authentication by using a face template database and a template image matching method. For performance evaluation of the proposed method, this paper maked metamorphoses of an original image of resident card such as a forgey of face picture, an addition of noise, variations of contrast variations of intensity and image blurring, and applied these images with original images to experiments. The results of experiment showed that the proposed method is excellent in the recognition of individual codes and the face authentication fur the automatic recognition of a resident card.

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A Review of Machine Learning Algorithms for Fraud Detection in Credit Card Transaction

  • Lim, Kha Shing;Lee, Lam Hong;Sim, Yee-Wai
    • International Journal of Computer Science & Network Security
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    • v.21 no.9
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    • pp.31-40
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    • 2021
  • The increasing number of credit card fraud cases has become a considerable problem since the past decades. This phenomenon is due to the expansion of new technologies, including the increased popularity and volume of online banking transactions and e-commerce. In order to address the problem of credit card fraud detection, a rule-based approach has been widely utilized to detect and guard against fraudulent activities. However, it requires huge computational power and high complexity in defining and building the rule base for pattern matching, in order to precisely identifying the fraud patterns. In addition, it does not come with intelligence and ability in predicting or analysing transaction data in looking for new fraud patterns and strategies. As such, Data Mining and Machine Learning algorithms are proposed to overcome the shortcomings in this paper. The aim of this paper is to highlight the important techniques and methodologies that are employed in fraud detection, while at the same time focusing on the existing literature. Methods such as Artificial Neural Networks (ANNs), Support Vector Machines (SVMs), naïve Bayesian, k-Nearest Neighbour (k-NN), Decision Tree and Frequent Pattern Mining algorithms are reviewed and evaluated for their performance in detecting fraudulent transaction.

A Study on Applying Real Card to Online Trading Card Game (온라인 TCG 게임에의 현실 카드 적용 방안 연구)

  • Park, Jong-Il;Kim, Soo-Hong
    • Journal of Korea Game Society
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    • v.12 no.4
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    • pp.45-51
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    • 2012
  • Current virtual game interfaces cannot comprehend our metaphor, cannot reflect on our natural behavior aspect, cannot make us immerse into a game, and makes a barrier between virtual game space and our real behavior. It is very meaningful issue to use real objects tightly related to human-being's behaviors or reactions for interacting with game applications. Interactive Augmented Reality interfaces may augment users' perception of the real world by adding virtual information to it. We attempted an experiment on camera-based non-marker interface for online TCG application. This experiment uses real TCG cards which are recognized by our two phases Image KeyPoint Extraction/Matching Algorithm. These initiative experiments not only enlarge immersion and reality to the game, but also make real and virtual world seamless.

Public Transportation Alighting Estimation Method Using Smart Card Data (교통카드데이터를 활용한 하차정류장 추정 방법론 연구)

  • Kim, Kyoungtae;Lee, Inmook
    • Journal of the Korean Society for Railway
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    • v.20 no.5
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    • pp.692-702
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    • 2017
  • Recently, there has been a growing interest in using smart card data. However, there are restrictions on the utilization of data in many areas outside the Seoul metropolitan area because the data does not contain alighting information. This paper presents a methodology for estimating alighting stops of smart card data. Estimation results were verified by smart card data from Seoul and Gwangju. The estimation rates were 78.2% and 81.6% in Seoul and Gwangju, respectively. The matching accuracy was 54.2% and 33.4%, respectively. However, if up to two stops of error are allowed, the accuracy values were 93.6% and 94.0%, respectively. We also discussed changes in estimation results due to adjusting the allowable walking distance, which is a key parameter of trip chaining methods. As the allowable walking distance increases, the estimation rate increases, while the accuracy decreases, and it is found that the estimation results change by around 500m.