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http://dx.doi.org/10.7583/JKGS.2012.12.4.45

A Study on Applying Real Card to Online Trading Card Game  

Park, Jong-Il (Dept. of Computer and Information Telecommunication Engineering, Graduate School, Sangmyung University)
Kim, Soo-Hong (Dept. of Computer Software Engineering, College of Engineering, Sangmyung University)
Abstract
Current virtual game interfaces cannot comprehend our metaphor, cannot reflect on our natural behavior aspect, cannot make us immerse into a game, and makes a barrier between virtual game space and our real behavior. It is very meaningful issue to use real objects tightly related to human-being's behaviors or reactions for interacting with game applications. Interactive Augmented Reality interfaces may augment users' perception of the real world by adding virtual information to it. We attempted an experiment on camera-based non-marker interface for online TCG application. This experiment uses real TCG cards which are recognized by our two phases Image KeyPoint Extraction/Matching Algorithm. These initiative experiments not only enlarge immersion and reality to the game, but also make real and virtual world seamless.
Keywords
TCG game interface; markerless; immersion to game; Augmeted Reality; Keypoint-based;
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