• Title/Summary/Keyword: Markup Language

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Design and Implementation of SMIL(Synchronized Multimedia Integration Language) Player for Electronic Commerce

  • Shin, Dong-Kyoo;Jang, Choul-Soo;Lee, Kyoung-Ho;Kim, Joong-Bae;Shin, Dong-Il
    • Proceedings of the CALSEC Conference
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    • 2001.08a
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    • pp.631-635
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    • 2001
  • The Synchronized Multimedia Integration Language (SMIL) is a declarative markup language based on the eXtensible Markup Language (XML) to define a set of markup tags for synchronizing the timing and positioning relationships between multimedia objects. SMIL makes authoring of TV-like multimedia presentations on the Web easier for applications such as electronic commerce. We present the design and implementation of a JAVA-based SMIL player, which processes different types of media objects using multiple threads. Moreover, its cache engine detects the media type and allocates the proper cache memory for the corresponding media object.

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An XML-based DEVS Markup Language for Sharing Simulation Models on the Web (웹상에서의 시뮬레이션 모델 공유를 위한 XML 기반 DEVS 마크업 언어)

  • 김형도
    • Journal of the Korea Society for Simulation
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    • v.8 no.1
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    • pp.113-138
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    • 1999
  • Driven by the explosive expansion and acceptance of the Internet and its multimedia front-end, the Web, a new generation of the modeling and simulation tools have come up with the name of Web-Based Simulation (WBS). Most of WBS libraries inherit its powerful advantages from Java. However, there are cases where explicit specification of models or interface objects is more desirable than the black-box programs. This paper presents an XML-based DEVS (Discrete Event System Specification) markup language for sharing simulation models on the Web. DEVS provides a system-theoretic formalism for the language while XML supports platform-independent data access. This paper focuses on the design of such a language.

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Implementation of Translator HTML to WML (HTML(Hyper Text Markup Language)-WML(Wireless Markup Language) Translator 구현)

  • 박진희;김명철;마중수
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10c
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    • pp.477-479
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    • 1999
  • 인터넷 환경이 예전의 데스크 탑(Desktop)과 같은 고정적인 환경에서 PDA나 Handheld PC와 같은 작은 휴대단말기(Mobile device: 이동전화, PDA, Handheld PC)를 사용하는 유동적인 환경으로 변하고 있다. 물론 이런 작은 휴대단말기는 기존의 데스크 탑(Desktop) 컴퓨터와는 다른 환경을 가지고 있다. 여기서 다른 환경이라는 것은 작은 메모리, 느린 CPU 속도, 느리며 불안정한 통신상태, 화면의 작고 색상의 단조로움 등을 가리킨다. 그러나 휴대단말기는 이동성이라는 장점을 가지고 있기 때문에 그 보급이 기하급수적으로 늘어난 전망이다. 그러나 기존의 인터넷 정보를 표현하는 HTML 문서를 수용함에 있어서 휴대단말기는 앞서 말한 여러 가지 제약점을 가지고 있기 때문에 휴대단말기의 환경에 적합한 Markup 언어가 필요하다. 이에 현재 WAP Forum이라는 단체에서 WML(Wireless Markup Language)을 표준으로 정하기 위한 활동을 하고 있다. 본 논문에서는 휴대단말기로 기존의 인터넷에 접속하기 위한 환경에 대해 고찰하고 HTML을 WML로 변환하는 도구의 구현을 다루고자 한다.

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Storing and Retrieving Motion Capture Data based on Motion Capture Markup Language and Fuzzy Search (MCML 기반 모션캡처 데이터 저장 및 퍼지 기반 모션 검색 기법)

  • Lee, Sung-Joo;Chung, Hyun-Sook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.2
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    • pp.270-275
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    • 2007
  • Motion capture technology is widely used for manufacturing animation since it produces high quality character motion similar to the actual motion of the human body. However, motion capture has a significant weakness due to the lack of an industry wide standard for archiving and retrieving motion capture data. In this paper, we propose a framework to integrate, store and retrieve heterogeneous motion capture data files effectively. We define a standard format for integrating different motion capture file formats. Our standard format is called MCML (Motion Capture Markup Language). It is a markup language based on XML (eXtensible Markup Language). The purpose of MCML is not only to facilitate the conversion or integration of different formats, but also to allow for greater reusability of motion capture data, through the construction of a motion database storing the MCML documents. We propose a fuzzy string searching method to retrieve certain MCML documents including strings approximately matched with keywords. The method can be used to retrieve desired series of frames included in MCML documents not entire MCML documents.

Generation of Class MetaData Based on XMI (XMI기반 클래스의 메타데이터생성)

  • Lee, Sang-Sik;Choi, Han-Yong
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.572-581
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    • 2009
  • Study on the class using XMI Meta model and XML MetaDats has significant difference from the method of Data creation which is widely used. Most of MXL System are focusing on the editor funcition, Database connection and Generation of Markup language. Unlikelly, however, this study has focused on the creation of Markup language of Class MetaData which are extracted from MXI data modedl. In addition to that, the attribute of unit element within the class and the relationship between the classes within the model were set to be given and expressed respectively. For the generation of Markup language, XML schema was used to declare the detail data type.

Gesture Communications Between Different Avatar Models Using A FBML (FBML을 이용한 서로 다른 아바타 모델간의 제스처 통신)

  • 이용후;김상운;아오끼요시나오
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.5
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    • pp.41-49
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    • 2004
  • As a means of overcoming the linguistic barrier between different languages in the Internet cyberspace, a sign-language communication system has been proposed. However, the system supports avatars having the same model structure so that it is difficult to communicate between different avatar models. Therefore, in this paper, we propose a new gesture communication system in which different avatars models can communicate with each other by using a FBML (Facial Body Markup Language). Using the FBML, we define a standard document format that contains the messages to be transferred between models, where the document includes the action units of facial expression and the joint angles of gesture animation. The proposed system is implemented with Visual C++ and Open Inventor on Windows platforms. The experimental results demonstrate a possibility that the method could be used as an efficient means to overcome the linguistic problem.

Design and Implementation of Agent Systems based on Case Markup Language for e-Leaning (e-Learning을 위한 사례 마크업 언어 기반 에이전트 시스템의 설계 및 구현 :사례 기반 학습자 모델을 중심으로)

  • 한선관;윤정섭;조근식
    • The Journal of Society for e-Business Studies
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    • v.6 no.3
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    • pp.63-80
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    • 2001
  • The construction of the students knowledge in e-Learning systems, namely the student modeling, is a core component used to develop e-Learning systems. However, existing e-Learning systems have many problems to share the knowledge in a heterogeneous student model and a distributed knowledge base. Because the methods of the knowledge representation are different in each e-Learning systems, the accumulated knowledge cannot be used or shared without a great deal of difficulty. In order to share this knowledge, existing systems must reconstruct the knowledge bases. Consequently, we propose a new a Case Markup Language based on XML in order to overcome these problems. A distributed e-Learning systems fan have the advantage of easily sharing and managing the heterogeneous knowledge base proposed by CaseML. Moreover students can generate and share a case knowledge to use the communication protocol of agents. In this paper, we have designed and developed a CaseML by using a knowledge markup language. Furthermore, in order to construct an intelligent e-Learning systems, we have done our research based on the design and development of the intelligent agent system by using CaseML.

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Improving Internet GIS Services Using the GML (GML을 이용한 인터넷 지리정보 서비스 향상방안에 관한 연구)

  • Chang, Min-Chol;Jun, Chul-Min
    • Journal of Korean Society for Geospatial Information Science
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    • v.13 no.2 s.32
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    • pp.51-63
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    • 2005
  • With the emerging mobile technologies, applications based on GIS are also getting more attention recently. But it is known to have some limitations in being served in different types of mobile devices and platforms. While information services are limited by data format and data exchange between platforms, the eXtensible Markup Language(XML) is getting focused as the most promising technology as the solution to such problems. Geographic Markup Language(GML) is based on XML technology and is being frequently mentioned recently as the solution to service problem on different mobile devices as well as the internet. In this study, we suggested the framework to use the GML in order to transfer and represent geographical data through the on-line or wireless platforms. We compared different application types which are currently used with GML and proposed to improve GIS services using the GML in geographical data transfer and description.

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Implementation of Association Rules Creation System from GML Documents (GML 문서에서 연관규칙 생성 시스템 구현)

  • Kim, Eui-Chan;Hwang, Byung-Yeon
    • Journal of Korea Spatial Information System Society
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    • v.8 no.1 s.16
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    • pp.27-35
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    • 2006
  • As the increasing interest about geographical information, such researches and applied fields become wide. OGC(Open GIS Consortium) developed GML(Geography Markup Language) which is adopted XML(extensible Markup Language) in GIS field. In various applied field, GML is used and studied continuously. This paper try to find out the meaningful rules using Apriori algorithm from GML documents, one of the data mining techniques which is studied based on existing XML documents There are two ways to find out the rules. One is the way that find out the related rules as extracting the content in GML documents, the other find out the related rules based on used tags and attributes. This paper describes searching the rules through two ways and shows the system adopted two ways.

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Home Appliance Markup Language for Generating Task-Based User Interfaces of Universal Remote Controls (통합리모컨의 태스크기반 사용자 인터페이스 생성을 위한 가전기기 마크업 언어)

  • Lim, Sung-Soo;Cho, Sung-Bae
    • Journal of KIISE:Software and Applications
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    • v.37 no.1
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    • pp.19-28
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    • 2010
  • Recently, various home appliances are inter connected in wired/wireless network to provide a single service, but their interfaces are not uniformly integrated. In order to get a service in such an environment, users have to figure out how to control each appliance and the way of combining its functions with others. Even worse to the users, many buttons are barely used to control the complicated functions of the appliances on the remote controllers, and controllers have very similar shapes in each other. In this paper, based on the definitions of a task as a unit of services provided in the environment of multi-connected appliances, we propose a markup language for home appliances, called HAML (Home Appliance Markup Language), for generating task-based user interfaces to help controlling multi-connected appliances as one pleases. The proposed method generates interfaces by gathering the buttons frequently used and necessary for tasks, and provides automatic settings of multi-connected appliances. The proposed method is verified with an analysis of scenarios and usability tests.