• Title/Summary/Keyword: Mapping Middleware

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The Development of a Data Integration Middleware for Enterprise Information Systems (기업 정보 시스템 간 데이터 통합을 위한 미들웨어 개발)

  • Han, K.H.;Park, C.W.;Bae, S.M.
    • IE interfaces
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    • v.17 no.4
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    • pp.407-413
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    • 2004
  • Recently, many enterprises are adopting EAI (Enterprise Application Integration) technologies for integrating heterogeneous enterprise information systems. Among EAI levels, data-level integration is relatively straightforward and most popular. However, most commercial solutions provide complex functionalities and are expensive for implementing the data integration tasks at the small & medium enterprises. Also, they have their own proprietary architectures and have a restricted interoperability. Proposed in this paper is the development of a data integration middleware for facilitating data exchanges between the heterogeneous information systems. The main feature of this middleware is a explicit mapping of meta data about the relationships between source and target data. Based on this explicit mapping, users who do not have expertise in information technology at the small & medium enterprises can easily execute data exchange tasks among various information systems.

The Development of an Integration Tool for the Data Sharing Among the Enterprise information Systems (기업 정보 시스템간 효율적인 데이터 공유를 위한 통합 도구 개발)

  • 한관희;박찬우;최운집;이상한
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.782-787
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    • 2004
  • Recently, many enterprises are introducing EAI(Enterprise Application Integration) technologies for integrating heterogeneous enterprise information systems. Among EAI levels, data-level integration is relatively straightforward and most popular. However, current commercial solutions have complex functionalities and are expensive for implementing the data integration tasks. Also, they have their own proprietary architectures and have a restricted interoperability. Proposed in this paper is the development of data integration middleware for facilitating data exchanges between the heterogeneous information systems. The main feature of this middleware is a explicit mapping of meta data about the relationships between source and target data. Based on this mapping, users who do not have expertise in information technology at the small & medium enterprise can easily handle data exchange tasks between information systems.

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UPnP based Robot Middleware (UPnP 기반 로봇 미들웨어)

  • Ahn Sang-Chul;Lee Jung-Woo;Kim Hyoung-Gon
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.43 no.2 s.308
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    • pp.20-27
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    • 2006
  • This paper proposes to use the UPnP as a middleware for robots. It describes the advantages of the UPnP by comparing it with the TAO CORBA that was used in a few robot development projects. We select a sample robot architecture, and examine the possible use of the UPnP as a robot middleware. This paper shows how the UPnP architecture can be applied to building a robot in the view of software architecture, message mapping, realtime, priority, network selection, performance, memory footprint, and deployment issues.

Design and Implementation of a Mapping Middleware for Wireless Internet Map Service (무선인터넷 지도서비스를 위한 매핑 미들웨어의 설계와 구현)

  • 이양원;박기호
    • Spatial Information Research
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    • v.12 no.2
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    • pp.165-179
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    • 2004
  • With the spread of wireless internet, the interest in mobile applications and services is increasing. Korea Wireless Internet Standardization Forum has been establishing the standards for mobile platform and map service in the wireless internet environment. This study aims to present a paragon of mapping middleware that plays the role of broker for wireless internet map service: in particular, it focuses on the interoperability with generic map servers. In this study, we developed a method for applying current map servers to the wireless internet map service, and analyzed the request/response structure of the map servers which have different operation characteristics in order to allow our middleware to fully utilize the functionalities of the map servers. The middleware we developed is composed of .NET-based XML Web Services: it has a lightweight module for image map and a map representation module for choropleth map, symbol map, chart map, etc. This mapping middleware is a broker between mobile client and generic map server, and supports .NET clients and Java clients as well. Its component-based interoperability grants the extensibility for the wireless internet dedicated map servers of the future in addition to the current generic map servers.

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WSDL and CORBA IDL (WSDL과 CORBA IDL)

  • 황의철;정선태
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1323-1326
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    • 2003
  • CORBA has been a popular middleware, but recently Web Services has been emerging as a promising web middleware since it uses Internet established standards such as URL, HTTP, XML, and etc. CORBA uses IDL for describing CORBA object interface and Web Services uses WSDL for its description. Thus, in order to port or integrate CORBA objects into Web Services, one needs to understand the relationship between CORBA IDL and WSDL. In this paper, we analyze IDL and WSDL, and compare between two. It turns out that there exists a direct mapping between two, and that understanding operational environments and logic of two technologies is much more important in converting or integrating CORBA objects into Web services successfully.

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Similarity Analysis and API Mapping with HLA and DDS for L-V-C Realization (L-V-C 실현을 위한 HLA와 DDS간 유사성 분석 및 API 매핑)

  • Cho, Kunryun;No, Giseop;Kim, Chongkwon
    • Journal of KIISE
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    • v.42 no.5
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    • pp.621-628
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    • 2015
  • The rapid growth of network technology makes the high-tech weapon. Thus, in the modern war, the ability to immediately use of the high-tech weapon is important. To realize this ability, continuous trainning is necessary but, this trainning spends many money. To improve the budget efficiency, Modeling and Simulation(M&S) are used. However, they seriously decrease the reality. Recently, the system which can support the combination of Live with Virtual simulation is on the rise. The typical example is L-V-C Environment and many kind of middleware which can support the L-V-C Envrionment are already proposed. Previous middleware can support the interoperability between different simulations but, it cannot completely interoperate three(Live, Virtual, Constructive) simulation environments. In this paper, to solve this problem, we propose the scheme which is combination between different middlewares. And we conduct the API mapping between HLA and DDS which are typical middleware and verify the scheme.

Towards Agile Application Integration with M2M Platforms

  • Chen, Menghan;Shen, Beijun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.84-97
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    • 2012
  • M2M (Machine-to-Machine) Technology makes it possible to network all kinds of terminal devices and their corresponding enterprise applications. Therefore, several M2M platforms were developed in China in order to collect information from terminal devices dispersed all over the local places through 3G wireless network. However, when enterprise applications try to integrate with M2M platforms, they should be maintained and refactored to adapt the heterogeneous features and properties of M2M platforms. Moreover, syntactical and semantic unification for information sharing among applications and devices are still unsolved because of raw data transmission and the usage of distinguished business vocabularies. In this paper, we propose and develop an M2M Middleware to support agile application integration with M2M platform. This middleware imports the event engine and XML-based syntax to handle the syntactical unification, makes use of Ontology-based semantic mapping to solve the semantic unification and adopts WebService and ETL techniques to sustain multi-pattern interactive approach, in order to agilely make applications integrated with the M2M platform. Now, the M2M Middleware has been applied in the China Telecom M2M platform. The operation results show that applications will cost less time and workload when being integrated with M2M platform.

FMM: Fusion media middleware for actual feeling service (실감 서비스 제공을 위한 융합 미디어 미들웨어)

  • Lee, Ji-Hye;Yoon, Yong-Ik
    • Journal of Korea Multimedia Society
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    • v.13 no.2
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    • pp.308-315
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    • 2010
  • User Generated contents(UGC) interchange with internet users actively in Web2.0 environment. According to growth of content sharing site, the number of non-expert's contents increased. But non-expert's contents have a simple media just recorded. For providing actual feeling like effects and actions to non-expert's contents, we suggest Fusion Media Middleware(FMM). The FMM can increase user satisfaction by providing actual feeling. Furthermore, The content changes advanced media that has emotional impression. The FMM for providing actual feeling classify the inputted media as a scene based on MPEG-7. The FMM provide an actual feeling to simple media by inserting effects like a sound, image and text among the classified media. Using the BSD code of MPEG-21, the FMM can link up with inputted media and effects. Through the mapping BSD code the FMM control synchronization between media and effects. In this paper, Using the Fusion Media Middleware, the non-expert's contents express value as multimedia that has an actual feeling. Futhermore, the FMM creates flow of new media circulation.

Game Programming of Digital Television Using OSD Middleware (OSD를 이용한 DTV용 게임 설계 및 구현)

  • Kim, Se-Young;Kim, Jang-Hyeon;Kim, Dae-Jin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.249-256
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    • 2011
  • Since various applications is converged in digital televisions, playing game on DTV will be available in the immediate future. Game programming of DTV is more difficult than that of PC in a viewpoint of game development. Since TV use very simple remote controller as user interface, mapping type, choice type, and one-button type are used among mobile game user interfaces. In addition, we suggest to use text class, numeral class, bitmap class, and shape class of DTV OSD middleware which is proven software, instead of developing new DTV-oriented game engine. The proposed interfaces can be applied in various game situations and allow intuitive and fast operations. By using OSD middleware, game actions can be subdivided into state structures, OSD objects can be used as game objects, and events and actions of remote controller keys are easily defined.

A Study on Automatic Generation Method of DDS Communication Class to Improve the Efficiency of Development of DDS-based Application Software (DDS 기반 응용 SW 개발의 효율성 향상을 위한 DDS 통신 클래스 자동생성 방법 연구)

  • Kim, Keun-hee;Kim, Ho-nyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.93-96
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    • 2017
  • DDS (Data Distribution Serivce) communication middleware is spreading to various private sector as well as the defense sector because it can obtain a very high application effect in a complex system environment in which a plurality of data producers and data consumers are connected by a network. However, application development using DDS middleware is an inefficient structure with a lot of repetitive codes because most users perform 1: 1 mapping with the message they want to exchange. Accordingly, the user has to perform unnecessary repetitive tasks as the topic increases. Therefore, a development support tool that identifies a series of processes required for using DDS middleware and automatically generates the classes that are repeated by Topic is required. In this paper, we propose a method for DDS communication by automatically generating a common class for efficient use of DDS middleware.

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