• Title/Summary/Keyword: Mapping Chart

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A Adaptive Rendering Image Processing for Based on the Mobile (모바일을 기반으로 하는 적응적인 렌더링 영상 처리)

  • Ju, Heon-Sig;Kim, Ha-Jin
    • The KIPS Transactions:PartA
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    • v.10A no.5
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    • pp.425-432
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    • 2003
  • This paper presents an EMR(Electronic Medical Record) chart for efficient PDA through the quad tree image rendering based on the mobile. Using the intermediate image space algorithm instead of the final one for volume rendering, we have solved the probems of th eholes coming from the point-to-point to mapping. The quad-tree based on the delta-tree efficiently represents volume expressions and results in higher compression effects. With the volume rendering, we can decrease the rendering time and get a higher quality and efficiency for PDA through image based rendering.

A Study on the Air Pollution Management Using GIS Method(I)-Focus on VOCs concentration of Seoul- (GIS 기법을 활용한 대기오염관리에 관한 연구(I)-서울시 VOCs 오염도를 중심으로-)

  • 박기학;조성준;유영대
    • Journal of Environmental Health Sciences
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    • v.27 no.2
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    • pp.100-107
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    • 2001
  • On the planning for the systematic management and control of the air pollution display methods were used to evaluate the spatial pollutant concentration status. This study were conducted to investigate the practical using of Geographic Information System(GIS) technology on the air pollution control and management which were computer-based systems that were used to store and manipulate geographic information in the macro city. In this study 137 samples were corrected by passive samplers and analysed by GC/MSD for 16 VOCs in Seoul (25 distincts) distributed by TM-coordinate(2 km$\times$2km), and finally displayed by Arciew program(version 3.2, ESRI Inc, USA) for windows. The concentration of benzene and toluene showed high level in whole area of seoul area of Seoul and distribution of butylbenzen, trothroloetylene, stylen showed high level in whole area of Seoul except a few distincts and the distribution of isopropylbenzene, 1,2-dichroloethane showed higher level in core area than that of Kangnam and Kangbuk area. In conclusion, products of this study of using GIS technology apply on the spatial distribution of VOCs concentration was very effective than that of other methods(e.g., contouring concentration method, pie or column chart, graduated symbols), especially in mapping and symbolization of pollution status evaluation.

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Identification and characterization of fish breeding habitats on Lake Kyoga as an approach to sustainable fisheries management

  • Rebecca Walugembe Nambi;Abebe Getahun;Fredrick Jones Muyodi;John Peter Obubu
    • Fisheries and Aquatic Sciences
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    • v.26 no.4
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    • pp.282-293
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    • 2023
  • Nile perch and Nile tilapia are major commercial species in Uganda, and thus require continuous production. However, their production is impacted by anthropogenic activities such as fishing in breeding habitats. The aim of this study was to identify and characterize Nile perch and Nile tilapia fish breeding habitats on Lake Kyoga. Water quality, lake bottom, fish and vegetation type samples were collected from 20 sites in April of 2021 and 2022. Key informant interviews were conducted with experienced fishermen at five fish landing sites. The water quality parameters indicated significant difference within the sites using analysis of variance. Sandy and muddy bottom types were equally spread at 40% each by use of a pie chart. Fish gonads showed no significant difference among the 20 sites. Bivariate correlation analysis of the vegetation types indicated a strong negative correlation with Nile perch while Nile tilapia had a positive correlation. Principal component analysis of the water quality, fish gonads and habitat vegetation components cumulatively contributed 82.5% in characterizing a fish breeding habitat. Four sites for Nile perch and four sites for Nile tilapia were characterized as breeding sites on Lake Kyoga and are recommended for mapping and gazettement as breeding habitats for sustainable fisheries management.

Implementation of the Color Matching Between Mobile Camera and Mobile LCD Based on RGB LUT (모바일 폰의 카메라와 LCD 모듈간의 RGB 참조표에 기반한 색 정합의 구현)

  • Son Chang-Hwan;Park Kee-Hyon;Lee Cheol-Hee;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.3 s.309
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    • pp.25-33
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    • 2006
  • This paper proposed device-independent color matching algorithm based on the 3D RGB lookup table (LUT) between mobile camera and mobile LCD (Liquid Crystal Display) to improve the color-fidelity. Proposed algorithm is composed of thee steps, which is device characterization, gamut mapping, 3D RGB-LUT design. First, the characterization of mobile LCD is executed using the sigmoidal function, different from conventional method such as GOG (Gain Offset Gamma) and S-curve modeling, based on the observation of electro-optical transfer function of mobile LCD. Next, mobile camera characterization is conducted by fitting the digital value of GretagColor chart captured under the daylight environment (D65) and tristimulus values (CIELAB) using the polynomial regression. However, the CIELAB values estimated by polynomial regression exceed the maximum boundary of the CIELAB color space. Therefore, these values are corrected by linear compression of the lightness and chroma. Finally, gamut mapping is used to overcome the gamut difference between mobile camera and moible LCD. To implement the real-time processing, 3D RGB-LUT is designed based on the 3D RGB-LUT and its performance is evaluated and compared with conventional method.

Application of Back Analysis for Tunnel Design by Modified In Situ Rock Model (현장암반 모델을 적용한 터널의 역해석)

  • Kim, Hak-Mun;Lee, Bong-Yeol;Hwang, Ui-Seok;Kim, Tae-Hun
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.2 no.3
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    • pp.25-36
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    • 2000
  • The purpose of this research work is to propose an analytical method of tunnel design based on reasonable site data. Therefore the proposed design method consists of monitoring data and Modified In Situ Rock Model. Also the Rock Mass Rating for very poor quality rock is very difficult to estimate, the balances between the ratings may no longer gives a reliable basis for the rock mass strength. But in reality Rock Mass Rating is only the property which can be obtained from face mapping records of the exposed tunnel face during construction stage. Evaluation of rock parameters for the actual design prior to tunnel construction should be corrected during tunnelling process in particularly complex ground conditions. This study intends to investigate application of in-situ rock model to soft rock tunnelling (weathered rock) by face mapping results and site measurement data that are obtained at the costraction site of Seoul Subway Tunnel. For the preparation of more reliable ground parameters, the Rock Mass Rating values for the weathered rocks were modified and readjusted in accordance with the measurement data. The modified input parameters obtained by the proposed method are used for the prediction of the tunnel behavior at subsequent construction stages. The results of this study revealed that more reasonable feed back tunnel analysis can be possible as suggested. Ample measurement data would be able to confirm the new proposed technique in this research work.

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3D Character Production for Dialog Syntax-based Educational Contents Authoring System (대화구문기반 교육용 콘텐츠 저작 시스템을 위한 3D 캐릭터 제작)

  • Kim, Nam-Jae;Ryu, Seuc-Ho;Kyung, Byung-Pyo;Lee, Dong-Yeol;Lee, Wan-Bok
    • Journal of the Korea Convergence Society
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    • v.1 no.1
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    • pp.69-75
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    • 2010
  • The importance of a using the visual media in English education has been increased. By an importance of Characters in English language content, the more effort is needed for a learner to show the English pronunciation and a realistic implementation. In this paper, we tried to review the Syntax-based Educational Contents Authoring System. For the more realistic lip-sync character, 3D character to enhance the efficiency of the education was constructed. We used a chart of the association structure analysis of mouth's shape. we produced an optimized 3D character through a process of a concept, a modeling, a mapping and an animating design. For more effective educational content for 3D character creation, the next research will be continuously a 3d Character added to a hand motion and body motion in order to show an effective communication example.

Accuracy Improvement of Surveying & Mapping for Seabed Facilities (해저시설물 조사성과의 정확도 제고)

  • Kim, June-Sik;Choi, Yun-Soo;Park, Sun-Mi;Kang, Moon-Kwon
    • Spatial Information Research
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    • v.17 no.1
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    • pp.103-115
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    • 2009
  • Recently, the seabed facility is gradually being increased based on the development of harbor and the coastal area. However, the comparison between the survey data with the chart still shows the significant differences leading to various disasters over sea accident. Therefore, in this study, the investigation on the seabed facility were performed in 5 areas through an accuracy analysis using an up-to-date surveying equipment(MBES, SSS and SBP). Based on the study more systematic management on the seabed facility, more accurate method on the surveying, and some considerations on the related policies are suggested. Through the study, we obtained more accurate measurement on depth and seabed piping forms in Jakdo and Pyong-tack, on sunken ship in a Mok-po, on seabed crater in Je-ju. In addition, it was possible to present the method for the construction of information infra and a connection with the seabed facility. The criteria on the equipment's specification, surveying method and procedures are set by the experiments and the investigation and surveying accuracy on the seabed facilities are also suggested.

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Design of Pressure Injury Management Mobile Application Structure and User Interface (욕창관리 모바일 어플리케이션 구조 설계 및 사용자 인터페이스 구현)

  • Lee, Jisan;Kim, Jungjae;Lee, Yun Jin;Park, Seungmi
    • Journal of muscle and joint health
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    • v.26 no.3
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    • pp.223-231
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    • 2019
  • Purpose: This study aimed to design user interfaces of a mobile application for managing pressure injury patients in a long-term care hospital based on the user's needs. Methods: To reflect users' needs in the mobile application, the user interfaces in this study were designed in five steps: brainstorming and mind mapping, persona and scenario, needs list and priority, a draft version of flow chart and user interfaces and expert review. These steps were conducted with a step nurse at a long-term care hospital, a professor who majored in nursing informatics, a professor who had lots of research experiences about pressure injury and a wound ostomy continence nurse. Results: Two personas, scenarios and needs' lists were derived. Listed Needs included the followings; Accurate staging of pressure injury; Appropriate management by staging; Acquisition of professional knowledge about pressure injury; Acquisition of easy pressure injury information through text, picture and video; and Sharing pressure injury information in unit. The structure, menus and features of the pressure injury mobile application were visualized with user flow based on two personas' scenarios and needs' lists. Conclusion: Our study suggests and visualizes the key features of the 'Pressure Injury Guide', a pressure injury management mobile application for nurses in a long-term care hospital, which can be utilized by nurses, application developers, and related researchers.

Implementation of Radiotherapy Educational Contents Using Virtual Reality (가상현실 기술을 활용한 방사선치료 교육 콘텐츠 제작 구현)

  • Kwon, Soon-Mu;Shim, Jae-Goo;Chon, Kwon-Su
    • Journal of the Korean Society of Radiology
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    • v.12 no.3
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    • pp.409-415
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    • 2018
  • The development of smart devices has brought about significant changes in daily life and one of the most significant changes is the virtual reality zone. Virtual reality is a technology that creates the illusion that a 3D high-resolution image has already been created using a display device just like it does in itself. Unrealized subjects are forced to rely on audiovisual materials, resulting in a decline in the concentration of practices and the quality of classes. It used virtual reality to develop effective teaching materials for radiology students. In order to produce a video clip bridge using virtual reality, a radiology clinic was selected to conduct two exposures from July to September 2017. The video was produced taking into account the radiology and work flow chart and filming was carried out in two separate locations : in the computerized tomography unit and in the LINAC room. Prior to filming the scenario and the filming route were checked in advance to facilitate editing of the video. Modeling and mapping was performed in a PC environment using the Window XP operating system. Using two leading virtual reality camera Gopro Hero, CC pixels were produced using a 4K UHD, Adobe, followed by an 8 megapixel resolution of $3,840{\times}2,160/4,096{\times}2,160$. Total regeneration time was performed in about 5 minutes during the production of using virtual reality to prevent vomiting and dizziness. Currently developed virtual reality radiation and educational contents are being used to secure the market and extend the promotion process to be used by various institutions. The researchers will investigate the satisfaction level of radiation and educational contents using virtual reality and carry out supplementary tasks depending on the results.