• Title/Summary/Keyword: Map generation

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Precision Shape Modeling by Z-Map Model (Z-map 모델을 이용한 정밀형상 모델링)

  • 박정환;정연찬;최병규
    • Journal of the Korean Society for Precision Engineering
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    • v.15 no.11
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    • pp.180-188
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    • 1998
  • Z-map is a special form of discrete nonparametric representation in which the height values at grid points on the xy-plane are stored as a 2D array z[i.j]. While z-map is the simplest form of representing sculptured surfaces and it is the most versatile scheme for modeling nonparametric objects, its practical application in industry (eg, tool-path generation) aroused much controversy over its weaknesses ; accuracy, singularity (eg, vertical wall), and some excessive storage needs. Although z-map has such limitations, much research on the application of z-map can be found in various articles. However, research on the systematic analysis of sculptured surface shape representation via z-map model is rather rare. Presented in this paper are the following: shape modeling power of the simple z-map model, exact (within tolerance) B-map representation of sculptured surfaces which have some feature-shapes such as vertical-walls and real sharp-edges by adopting some complementary B-map models, and some application examples.

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Generation of 3D Digital Map Using Photogrammetrically Compiled Data and Development of Editing System (도화원도 데이터를 이용한 3차원 수치지도 생성과 편집 시스템 개발)

  • Lee Dong-Cheon;Ryu Keun-Hong;Son Eun-Jeong;Kim Ho-Seong;Moon Yong-Hyun
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2006.04a
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    • pp.359-367
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    • 2006
  • A map is defined as model of 3D spatial phenomena of the real world. Because most of the maps are represented on the 2D plane, limited information is provided. In consequence, applications are also limited with 2D maps and map users of various fields require 3D form of map. Without doubt, state-of-the-art information technology such as telematics and ubiquitous is location based system, therefore, role of the 3D mapping is getting more significant. It is obvious that 3D maps provide more visual perception than 2D maps. The main object of this stud)r is focused on generation of 3D digital maps in economical and efficient way using photogrammetrically compiled data. Topographic maps are required updating and revision in a certain period and the period is getting shorter Therefore, development of the map editing system is key issue for maintaining quality and updating of the maps to provide reliable geographic information. Special requirements should be taken account into 3D digital map editing. Therefore. design, configuration and functions of the editing system were explored.

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A Study on Compressor Map Generation of a Gas Turbine Engine Using Hybrid Intelligent Method (하이브리드 기법을 이용한 가스터빈 엔진의 압축기 성능선도 생성에 관한 연구)

  • Kong, Chang-Duk;Kho, Seong-Hee;Ki, Ja-Young
    • Journal of the Korean Society of Propulsion Engineers
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    • v.10 no.4
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    • pp.54-60
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    • 2006
  • A method for generating the compressor map from some performance measuring data using the hybrid intelligent technique was newly proposed. In order to improve accuracy of the traditional scaling method, a method to generate the compressor map using the GAs(Genetic Algorithms) was previously proposed, but the method has a drawback that it can not find correctly surge and choke points of the compressor map. However, the proposed hybrid intelligent method can determine obviously those points as well as improve the accuracy of the compressor map through complementarily using the GAs and the scaling method.

Generation of a City Spatial Model using a Digital Map and Draft Maps for a 3D Noise Map (3차원 소음지도제작을 위한 도화원도와 수치지도를 이용한 도시공간모델 생성)

  • Oh, So-Jung;Lee, Im-Pyeong;Kim, Seong-Joon;Choi, Kyoung-Ah
    • Korean Journal of Remote Sensing
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    • v.24 no.2
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    • pp.179-188
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    • 2008
  • This study aims for generating a city spatial model required for the creation of a 3D noise map. In this study, we propose an efficient method to generate 3D models of the terrain and buildings using only a digital map and draft maps previously established without using any sensory data. The terrain model is generated by interpolating into a grid the elevation values derived from both the contour lines and the elevation point of the digital map. Building model is generated by combining the 2D building boundaries and the building elevations extracted from the digital map and the draft map, respectively. This method has been then applied to a digital map and three sets of draft maps created in the different times. covering the entire area of Yeongdeungpo-gu. The generated city spatial model has been successfully utilized for the noise analysis and the 3D visualization of the analysis results.

Precision shape modeling by z-map model

  • Park, Jung-Whan;Chung, Yun-Chan;Choi, Byoung-Kyn
    • International Journal of Precision Engineering and Manufacturing
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    • v.3 no.1
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    • pp.49-56
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    • 2002
  • The Z-map is a special farm of discrete non-parametric representation in which the height values at grid points on the xy-plane are stored as a 2D array z[ij]. While the z-map is the simplest farm of representing sculptured surfaces and is the most versatile scheme for modeling non-parametric objects, its practical application in industry (eg, tool-path generation) has aroused much controversy over its weaknesses, namely its inaccuracy, singularity (eg, vertical wall), and some excessive storage needs. Much research or the application of the z-map can be found in various articles, however, research on the systematic analysis of sculptured surface shape representation via the z-map model is rather rare. Presented in this paper are the following: shape modeling power of the simple z-map model, exact (within tolerance) z-map representation of sculptured surfaces which have some feature-shapes such as vertical-walls and real sharp-edges by adopting some complementary z-map models, and some application examples.

Fast 3D mesh generation using projection for line laser-based 3D Scanners (라인 레이저 기반 3차원 스캐너에서 투영을 이용한 고속 3D 메쉬 생성)

  • Lee, Kyungme;Yoo, Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.3
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    • pp.513-518
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    • 2016
  • This paper presents a fast 3D mesh generation method using projection for line laser-based 3D scanners. The well-known method for 3D mesh generation utilizes convex hulls for 4D vertices that is converted from the input 3D vertices. This 3D mesh generation for a large set of vertices requires a lot of time. To overcome this problem, the proposed method takes (${\theta}-y$) 2D depth map into account. The 2D depth map is a projection version of 3D data with a form of (${\theta}$, y, z) which are intermediately acquired by line laser-based 3D scanners. Thus, our 2D-based method is a very fast 3D mesh generation method. To evaluate our method, we conduct experiments with intermediate 3D vertex data from line-laser scanners. Experimental results show that the proposed method is superior to the existing method in terms of mesh generation speed.

Computer application techniques of initial and modification machining for dies with 3-Dimensional scluptured surfaces (3차원 자유곡면을 갖는 금형의 초기및 수정가공을 위한 컴퓨터 이용기술)

  • 박정현;손주리;박삼진
    • 제어로봇시스템학회:학술대회논문집
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    • 1988.10a
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    • pp.273-278
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    • 1988
  • This paper represents the computer application techniques of initial and modification machining for dies with 3-dimensional scluptured surfaces. All procedures from die design to die machining and measurement are covered. The component of modelling is data management and modification (extrapolation and smoothing), surface modelling, and nc program preparation. Also this paper introduces the utility for successful and efficient operation of system such as map generation, data communication, tool path verification, contour map generation, graphic processing of extrapolation and smoothing results, and CAD/CAM system interface. Examples are given to illustrate the modelling.

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Subgoal Generation Algorithm for Effective Composition of Path-Planning

  • Kim, Chan-Hoi;Park, Jong-Koo
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1496-1499
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    • 2004
  • In this paper, we deal with a novel path planning algorithm to find collision-free path for a moving robot to find an appropriate path from initial position to goal position. The robot should make progress by avoiding obstacles located at unknown position. Such problem is called the path planning. We propose so called the subgoal generation algorithm to find an effective collision-free path. The generation and selection of the subgoal are the key point of this algorithm. Several subgoals, if necessary, are generated by analyzing the map information. The subgoal is the candidate for the final path to be pass through. Then selection algorithm is executed to choose appropriate subgoal to construct a correct path. Deep and through explanations are given for the proposed algorithm. Simulation example is given to show the effectiveness of the proposed algorithm.

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View interpolation using Bidirectional Disparity Map (Bidirectional disparity map을 이용한 view interpolation)

  • 김대현;김정훈;김상훈;서민정;홍현기;최종수
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.65-68
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    • 2001
  • In this paper, we propose a method to interpolate two images obtained from two parallel cameras. The proposed method uses BDM(Bidirectional Disparity Map) to prevent hole generation due to occlusion. Furthermore, we use the block-based DM(Disparity Map) to decrease the amount of computation, and also use the adaptive block size to minimize the error of the block-based DM.

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Generation of Diffuse Map using HDRI Environment map for Image based Rendering (사실적인 영상기반 렌더링을 위한 Diffuse Map 생성)

  • 최태호;윤경현
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.512-515
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    • 2003
  • 텍스쳐 매핑은 복잡한 3차원 모델을 모델링하는 대신 텍스쳐 맵으로써 대체하는 기법이다. 일반적인 영상기반 렌더링 기법에서는 영상으로부터 바로 텍스쳐를 추출하여 렌더링에 사용한다. 그러나 이러한 텍스쳐는 주변 환경으로부터의 빛과 물체의 반사 속성이 결합되어 나타나는 색이므로 영상으로부터 획득한 텍스쳐를 텍스쳐 맵으로 사용할 경우 비사실적인 영상을 생성하게 된다. 그러므로 획득한 텍스쳐에서 물체의 재질을 찾아내는 것은 사실적인 렌더링을 하기 위해 매우 중요한 일이다. 본 논문에서는 사실적인 렌더링을 위해 HDRI 환경맵을 이용하여 Diffuse map을 생성하는 기법을 제시한다.

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