• Title/Summary/Keyword: Map Applications

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Robust Localization Algorithm for Mobile Robots in a Dynamic Environment with an Incomplete Map (동적 환경에서 불완전한 지도를 이용한 이동로봇의 강인한 위치인식 알고리즘의 개발)

  • Lee, Jung-Suk;Chung, Wan Kyun;Nam, Sang Yep
    • IEMEK Journal of Embedded Systems and Applications
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    • v.3 no.2
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    • pp.109-118
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    • 2008
  • We present a robust localization algorithm using particle filter for mobile robots in a dynamic environment. It is difficult to describe moving obstacles like people or other robots on the map and the environment is changed after mapping. A mobile robot cannot estimate its pose robustly with this incomplete map because sensor observations are corrupted by un-modeled obstacles. The proposed algorithms provide robustness in such a dynamic environment by suppressing the effect of corrupted sensor observations with a selective update or a sampling from non-corrupted window. A selective update method makes some particles keep track of the robot, not affected by the corrupted observation. In a sampling from non-corrupted window method, particles are always sampled from several particle sets which use only non-corrupted observation. The robustness of proposed algorithm is validated with experiments and simulations.

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Crack Prevention of Very-Early Strength Latex-Modified Concrete (초속경 라텍스개질 콘크리트의 균열 억제방안)

  • Lee, Bong-Hak;Choi, Pan-Gil
    • Journal of Industrial Technology
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    • v.28 no.A
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    • pp.89-96
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    • 2008
  • An increase in the amount of cracking in repaired concrete bridge decks using VES-LMC(Very Early Strength - Latex Modified Concrete ; below VES-LMC) has been noticed by Yun et al(1). Literature indicates that indeed many concrete bridge decks develop transverse cracking, most developing at early ages(3~7 days), many right after construction. The purpose of this study was to establish prevention of map, transverse and longitudinal cracking in VES-LMC and to provide a control methods for minimizing the occurrence of cracks. The proposed prevention against map and transverse cracking was verified by field applications. VES cement was modified, the unit cement contents was reduced into $360kg/m^3$ from $390kg/m^3$, the maximum size of coarse aggregate was increase into 19mm from 13mm, wire mesh and steel fibers were incorporated in concrete mixture. A series of variable combinations were attempted. As a results, the proposed prevention against map and transverse cracking was verified because no crack were occurred until 90 days after overlay.

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A study on compression and decompression of hanguel and chinese character bit map font (한글 한자 비트 맵 폰트의 압축과 복원에 관한연구)

  • 조경윤
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.4
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    • pp.63-71
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    • 1996
  • In this paper, a variable length block code for real time compression and decompression of hanguel and chinese character bit map font is proposed. The proposed code shows a good compression ratio in complete form of hangeul myoungjo and godik style and chinese batang and doddum style bit map font. Besides, a compression and decompression ASIC is designed and simulated on CAD. The 0.8 micron CMOS sea of gate is used to implement the ASIC in amount of 5,200 gates, and it runs at simple hardware and compress and decompress at 33M bit/sec at maximum, which is ideal for real time applications.

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A Weight Map Based on the Local Brightness Method for Adaptive Unsharp Masking (적응형 언샤프 마스킹을 위한 지역적 밝기 기반의 가중치 맵 생성 기법)

  • Hwang, Tae Hun;Kim, Jin Heon
    • Journal of Korea Multimedia Society
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    • v.21 no.8
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    • pp.821-828
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    • 2018
  • Image Enhancement is used in various applications. Among them, unsharp masking methods can improve the contrast with a simple operation. However, it has problems of noise enhancement and halo effect caused by the use of a single filter. To solve this problems, adaptive processing using multi-scale and bilinear filters is being studied. These methods are effective for improving the halo effect, but it require a lot of calculation time. In this paper, we want to simplify adaptive filtering by generating a weight map based on local brightness. This weight map enables adaptive processing that eliminates the halo effect through a single multiplication operation. Through experiments, we confirmed the suppression of the halo effect through the result image of the proposed algorithm and existing algorithm.

Design of Testbed for Agile Computing of MapReduce Applications by using Docker

  • Kang, Yunhee
    • International Journal of Contents
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    • v.12 no.3
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    • pp.29-33
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    • 2016
  • Cloud computing makes extensive use of virtual machines that permit for workloads, as well as resource usage, to be isolated from one another, and a hypervisor can be used by a virtual machine to construct cloud computing infrastructure. However, the hypervisor has high resource usage when constructing virtual machines, which results in a waste of allocated resources when not activated. Docker provides a more light-weight method to obtain agile computing resources based on a container technique that handles this problem. In this study, we have chosen this specific tool due to the increasing popularity of MapReduce and cloud container technologies such as Docker. This study aims to automatically configure Twister workloads for container-driven clouds. Basically, this is the first attempt towards automatic configuration of Twister jobs on a container-based cloud platform VM for many workloads.

GPU-Based Optimization of Self-Organizing Map Feature Matching for Real-Time Stereo Vision

  • Sharma, Kajal;Saifullah, Saifullah;Moon, Inkyu
    • Journal of information and communication convergence engineering
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    • v.12 no.2
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    • pp.128-134
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    • 2014
  • In this paper, we present a graphics processing unit (GPU)-based matching technique for the purpose of fast feature matching between different images. The scale invariant feature transform algorithm developed by Lowe for various feature matching applications, such as stereo vision and object recognition, is computationally intensive. To address this problem, we propose a matching technique optimized for GPUs to perform computations in less time. We optimize GPUs for fast computation of keypoints to make our system quick and efficient. The proposed method uses a self-organizing map feature matching technique to perform efficient matching between the different images. The experiments are performed on various image sets to examine the performance of the system under varying conditions, such as image rotation, scaling, and blurring. The experimental results show that the proposed algorithm outperforms the existing feature matching methods, resulting in fast feature matching due to the optimization of the GPU.

A Study of HDR Software Reliability for the Luminance Map Creation (휘도맵의 작성을 위한 HDRI 생성 도구의 신뢰도에 관한 연구)

  • Hong, Sung-De
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.3
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    • pp.81-89
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    • 2012
  • Luminance is the most important quantity in lighting design and illuminating engineering. There are three methods for measuring luminance; using a conventional luminance meter, through the illuminance measurement and subsequent calculations and using digital imaging photometer. Recently, HDRI(High Dynamic Range Imaging) technique introduces a new method of capturing luminance values in a lighting environment. The radiance maps from HDRI are commonly used as visual environment maps for lighting analysis applications. For the HDRI, HDR software is needed to create HDR image. Currently, there is number of HDR software available. The purpose of this paper is to investigate whether a luminance map can be accurately captured by the various types of HDR software which include HDR Shop and Photoshop. To accomplish this goal a set of experiments was conducted. In order to assess the luminance values of the HDR image from HDR software, the values had to be compared to the ones obtained with conventional methods of luminance measurement.

2D Map-Based Navigation in 3D Virtual Environment (2차원 Map 기반 3차원 가상공간 Navigation)

  • Gwon, Tae-Uk;Choe, Yun-Cheol
    • Journal of KIISE:Software and Applications
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    • v.28 no.4
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    • pp.327-337
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    • 2001
  • 이 논문에서 제시된 2D Map-Based Navigation (MBN)은 다중 사용자 환경의 가상공간을 이동할 때, 실세계와 유사한 이동방법을 제공하여 사용자로 하여금 가상공간에 대한 현장감 및 현실감의 제고에 초점을 두었다. MBN은 사용자들이 가상공간에서 발생하기 쉬운 spatial loss를 방지하고, 이동 시 부가적인 입력이 없이도 일정한 속도로 이동을 지원하는 Automatic Constant-velocity Navigation, 이동중 장애물 및 다른 사용자(아바타)와의 충돌현상을 감지 및 회피하는 Collision Detection and Avoidance, 그리고 충돌회피 후 기존 방향으로의 계속된 이동을 지원하는 Path Adjustment 등의 기능을 제공한다. MBN은 spatial loss의 방지, 사용자의 부가적인 노력의 감소 및 병행작업의 보장, 현실과 유사한 사용자 중심의 navigation 기법의 제공, 그리고 가상공간과 현실과의 괴리를 줄임으로써 가상현실이 추구하는 현실감 및 현장감을 높일 수 있도록 하였다. 실험을 통하여 본 연구에서 제안한 MBN이 사용자 중심의 매우 자연스럽소, 쉽고 편리한 가상공간 navigation 인터페이사라는 평가를 얻었다.

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Development of Human Factors Evaluation System for Car Navigation System (자동차 항법장치의 인간공학 평가시스템 개발)

  • Cha, Doo-Won;Park, Peom
    • IE interfaces
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    • v.12 no.2
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    • pp.294-304
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    • 1999
  • This paper describes the theoretical background and detailed structure of Navi-HEGS (Navigation system Human factors Evaluation and Guideline System) which has been developed for the human factors and HMI(Human-Machine Interface) researches for a CNS (Car Navigation System) and a digital map. Navi-HEGS is and integrated system that consists of a digital map UIMS(User Interface Management System), a CNS simulator, various evaluation tools, and a design guideline system. If Navi-HEGS is properly applied and utilized, it is possible to extract the substantial users requirements and preferences of a CNS and a digital map and then, these requirements can be simulated and evaluated with various human factors evaluation techniques. Applications of Navi-HEGS can improve the CNS usability, drivers safety and performance that directly affect the success of ITS(Intelligent Transport System). Also, results can be used as the basic data to establish the standards and design guidelines for the driver-centered CNS design.

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An Efficient Method that Incorporate a Channel Reliability to the Log-MAP-based Turbo Decoding (Log-MAP 방식의 Turbo 복호를 위한 효과적인 채널 신뢰도 부과방식)

  • 고성찬;정지원
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.3B
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    • pp.464-471
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    • 2000
  • The number of quantization bits of the input signals $X_k$,$Y_k$ need to be optimally determined through the trade-off between the H/W complexity and the BER performance in Turbo codes applications. Also, an effective means to incorporate a channel reliability $L_c$ in the Log-MAP-based Turbo decoding is highly required. because it has a major effect on both the complexity and the performance. In this paper, a novel bit-shifting approach that substitutes for the multiplying is proposed so as to effectively incorporate. $L_c$ in Turbo decoding. The optimal number of quantization bits of $X_k$,$Y_k$ is investigated through Monte-Carlo simulations assuming that bit-shifting approach is adopted. In addition. The effects of an incorrect estimation of noise variance on the performance of Turbo codes is investigated. There is a confined range in which the effects of an incorrect estimation can be ignored.

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