• 제목/요약/키워드: Major Flow Experience

검색결과 44건 처리시간 0.26초

무용전공대학생들의 신체적 자기지각을 통한 공연자신감 및 자기효능감이 무용몰입과 무용수행만족에 미치는 영향 (The Effects of Dance Major Students' Performance Confidence and Self-Efficacy through Physical Self-Perception on Dance Flow and Dance Performance Satisfaction)

  • 김남영;임재현;이호
    • 수산해양교육연구
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    • 제27권5호
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    • pp.1413-1423
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    • 2015
  • This research paper looks into the interrelationships between physical self-perception, performance confidence, physical self-efficacy, dance flow and dance performance satisfaction with dance major students as the central figure. It also looks into the needs of dance majors, and in order to understand the accomplishment in dance and performance satisfaction, studies were carried out on 313 dance major students. According to this research, firstly, in the difference from physical self-perception according to general characteristics, specialists that major in dance have perception about one's body when specialists have a longer dancing time and experience. In the relationship between dancing experience and self-efficacy it could be seen that self-efficacy is postirely comelated with dancing experience. Also, in dance performance satisfaction, the more experience or time one encounters dance the higher the satisfaction. Secondly, when looking at the effect physical self-perception has on performance, confidence and self-efficacy, among the lower factors of physical self-perception, sports competence, condition and fitness have notable amount of effect on performance confidence. Thirdly, when looking at the effect on physical self-perception and self-efficacy, sports competence and condition have a certain amount of influence on body competence. Also sports competence, condition and fitness have some influence on physical confidence. Fourth, when looking at the influence of performance confidence and self-efficacy on dance flow, performance confidence, body competence and physical attraction have some effect on behavioral devotion. Lastry looking at the influence dance flow has on dance performance satisfaction, only behavioral devotion has much influence on dance performance satisfaction.

PLC실습을 통한 몰입경험 (Flow Experience through PLC Practice)

  • 허준영
    • 실천공학교육논문지
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    • 제6권1호
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    • pp.43-49
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    • 2014
  • 몰입을 할 줄 아는 능력과 습관이 한 개인의 삶의 질을 평가하는 중요한 지표가 될 수 있다고 알려져 있다. 또한 청소년기로부터 성인 초기로 전환하는 중요한 시기에 있는 대학생의 몰입 경험은 일차적으로 전공 탐구와 진로 결정에 크게 영향을 주고 향후 질 높은 삶이 전개에도 영향을 준다. 본 연구에서는 공과대학 메카트로닉스공학부생들이 PLC (Programmable Logic Controller) 실습을 통하여 몰입을 경험하는가를 조사하였다. 이를 위해 몰입 요건을 분석하여 PLC실습에서 몰입학습이 일어나도록 강의계획을 수립하고, 학습여건을 만들고, 수업 난이도를 조정하였다. 그리고 한 학기 동안 PLC실습을 수강한 학생들 90명에 대하여 Likert식 5점 척도 설문으로 몰입의 효과를 조사하였다.

치위생과 학생의 전공 몰입 경험이 진로태도 성숙에 미치는 영향 (Effect of Dental Hygiene Students' Major Flow Experience on Career Attitude Maturity)

  • 정기옥;최규일
    • 한국콘텐츠학회논문지
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    • 제14권6호
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    • pp.281-287
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    • 2014
  • 본 연구의 목적은 치위생과 학생의 몰입 경험이 진로 태도 성숙에 어떠한 영향을 미치는지 살펴봄으로써 치위생과 학생들이 진로에 대한 합리적인 태도를 갖추게 하고 나아가 진로 결정이나 진로상담에서 활용할 수 있는 기초 자료를 마련하는데 있다. 대구, 경북, 충북지역에 소재하는 4개 대학 치위생과에 재학 중인 최종 425명을 대상으로 자기 기입식 질문지법으로 조사하였고 자료분석은 적률상관관계분석과 다중회귀 분석을 실시하였다. 그 결과 학업성적과 몰입경험도의 영역은 진로태도성숙도를 설명하기에 적절한 것으로 나타났으며, 몰입 경험도는 치위생과 학생들의 진로태도성숙도에 영향을 주는 것으로 나타났다. 진로태도성숙도의 하부요인 중 준비성, 확신성, 결정성, 목적성, 독립성의 순으로 영향을 주는 것으로 나타났다.

수정된 라이브커머스 스케이프가 재구매의도에 미치는 영향: 지각된 유용성과 플로우의 매개역할 (Effect of Modified Livecommercescapes on Repurchase Intention: Mediating Roles of Perceived Usefulness and Flow)

  • 김상민;황재명;김영원
    • 한국프랜차이즈경영연구
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    • 제15권2호
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    • pp.17-37
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    • 2024
  • Purpose: This study used the SOR model to analyze the impact of live commerce's modified livecommercescape factors (interactivity, presence, playfulness, convenience, and broadcaster characteristics) on repurchase intention through usefulness and flow. Research design, data, and methodology: 1,149 respondents with live commerce purchase experience were collected through an online survey, and the collected data was analyzed with SPSS 25.0 and SmartPLS 4.0 statistical package programs. Results: Presence and playfulness were found to have the highest influence on flow and usefulness. In particular, Presence and broadcaster characteristics were found to be the factors that had the greatest influence on flow. Playfulness was found to have the greatest impact on usefulness, and two-way communication was found to have the lowest influence among the five servicescape factors. Broadcaster characteristics also affect flow but not usefulness, and convenience only affects usefulness and does not affect flow. Flow shows results that affect usefulness and repurchase intention. Conclusion: Our findings provide a richer understanding of causal relationships within the SOR framework, demonstrating that broadcaster characteristics, two-way communication, presence, and playfulness can influence flow, perceived usefulness, and, consequently, consumer purchasing behavior.

플로러닝기반 자연체험활동 프로그램 개발 (Development of the Program for Nature Experience Activity based on Flow-learning)

  • 백연주;이동엽
    • 문화기술의 융합
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    • 제9권1호
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    • pp.119-128
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    • 2023
  • 본 연구는 플로러닝을 기반으로 자연에 대한 인식과 활동 방법을 익히고 느낄 수 있는 자연체험활동 프로그램을 개발하여 자연체험활동을 통한 대안적 수업 모델을 제시하기 위한 목적으로 수행되었다. 연구의 목적을 달성하기 위하여 자연과 만나기, 자연 탐구하기, 자연과 온몸으로 놀기, 자연에서 느낀 감동 나누기의 네 단계가 순환적으로 이루어지는 플로러닝 자연체험활동을 기저로 하여 ADDlE 교수설계 모형의 각 단계별 주요 절차를 바탕으로 자연체험활동 프로그램 개발하였다. 연구 과정을 통하여 자연체험활동 프로그램의 각 단계별 활동 및 유의사항에 대해 제시하였으며, 개발된 프로그램을 바탕으로 주요 교육적 시사점을 논의하였다. 연구를 통해 개발된 자연체험활동 프로그램은 교사에게 자연체험활동 방법에 대한 인식의 전환과 더불어 자연체험활동에 대한 기본적인 방향을 제시할 수 있고, 유아는 자연체험활동 프로그램을 통하여 자연을 자유롭게 느끼고 경험하며 스스로 지식을 구성하는 학습자가 될 수 있을 것으로 기대한다.

미취학 자녀를 둔 도시 맞벌이 부부의 여가시간에 관한 연구 (The Analysis of Leisure Time Use of Urban Dual-earner Couples with Preschool Children)

  • 한영선;윤소영
    • 대한가정학회지
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    • 제47권2호
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    • pp.81-95
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    • 2009
  • The purpose of this study is to examine gender equity in the quantity and flow experience of leisure time of urban dual-earner couples having preschool children. The quantity of leisure time is measured by primary activity and the flow experience of leisure time is measured by primary and secondary activities. The data collected by Korean National Statistical Office in 2004 is used. The sample for this study consists of 255 couples, and the statistical methods are frequency, percentage, paired t-test, and one-way ANOVA. The following is a summary of the major findings. The first, the pattern of the leisure time was different between husbands and wives. The quantity of leisure time of husbands was longer than that of wives. The husbands spent more time to perform social activities, media contact, sports and outdoor activities, while women did more in religious activities. The second, husband's leisure flow experience was higher than that of wives. The pure leisure time of wives was shorter than that of husbands and wives experienced more contaminated leisure time by a secondary activity. In other words, wives's leisure is more likely to be interrupted, to involve episodes of shorter duration, and to be associated with personal care and unpaid work.

온라인 커뮤니티에서 사회적 영향이 플로우, 지각된 유용성, 이용의도에 미치는 영향: 싸이월드를 중심으로 (The Effect of Social Influence on Flow, Perceived Usefulness and Intention to Use in Online Community)

  • 유일;최혁라
    • 한국정보시스템학회지:정보시스템연구
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    • 제17권2호
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    • pp.113-135
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    • 2008
  • This study introduces the construct of social influence and combines the construct with the flow theory and TAM framework Subjective norm, image, and visibility identified as the dimensions of social influence are hypothesized to influence flow and perceived usefulness, and then the intention to use of online community. Data were collected through a survey of respondents who have the experience of using an online community, and analyzed by using structure equations modelling. The major findings of this study are as follows: First, subjective norm was found to have a positive influence on flow and intention to use. Second, image was found to have a positive effect chi flow and perceived usefulness. Third, visibility was found to have a positive influence on perceived usefulness. Finally, flow and perceived usefulness were also found to have a positive effect on the intention to use. Implications of these findings are discussed for researchers and practitioners.

확장된 기술수용모형을 이용한 온라인 게임 성공요인 분석 - 일본 게이머를 중심으로 (A Study on Extended Technology Acceptance Model for On-Line Games : Japanese Experiences)

  • 엄명용;조성한;김태웅
    • 무역상무연구
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    • 제29권
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    • pp.173-196
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    • 2006
  • Online game business has emerged as the most lucrative entertainment industry, with over 10 million players in South Korea and over 30 million in Japan in 2005. The popularity of online games can be attributed to the availability of broadband network, pushing online games into the mainstream entertainment culture. The age distribution of online game players is expanding and a variety of new games are under development to target certain age groups. While the interactive entertainment market continues to expand, with many new online game publishers entering the Japan, relatively little is known about which factors influence online game players' behavioral intentions to play continuously in this area. This study investigates major factors which influence the acceptance of online game services based on the theoretical backgrounds of the technology acceptance model(TAM) and the flow theory. This paper extended the Davis' TAM model by including the flow concept as another major factor toward the intention to play online game. Based on data collected from online questionnaire survey, we show that the proposed model provides an adequate fit to the data, and that the flow experience is another important factor influencing the intention to play online game, as well as the perceived ease of use.

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미용 전공 대학생의 비대면 수업 경험이 학습몰입에 미치는 영향 (The Influence of Experience of Non-contact Lectures on Learning Flow in College Students Majoring in Cosmetology)

  • 김유라;정지영
    • 한국응용과학기술학회지
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    • 제40권1호
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    • pp.113-122
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    • 2023
  • 본 연구는 미용 전공 대학생의 비대면 수업 경험이 학습몰입에 미치는 영향에 대해 알아보고 With Corona 시대에 맞는 미용 교육산업에 기초자료를 제공하기 위함에 목적이 있다. 미용 전공 대학생 300명을 대상으로 2022년 06월 07일부터 06월 21일까지 자가기입식 설문법을 실시하였으며 총 286부를 표본으로 실증 분석하였다. SPSS ver. 21.0 프로그램을 활용하여 빈도분석, 요인분석, 탐색적 요인분석, 기술통계분석, 상관관계분석, 다중회귀분석법을 사용하여 연구하였다. 그 결과, 비대면 학습경험을 요인 분석한 결과 수업만족 2개의 하위요인으로 분석되었으며 학습몰입을 요인 분석한 결과 학습 즐거움과 학습몰입의 2개의 하위요인으로 분석되었다. 수업 활동이 학습몰입의 하위요인인 학습 즐거움(𝛽=.279, p<.007)과 학습몰입(𝛽=.221, p<.031)에 통계적으로 유의미한 정(+)의 영향을 미치는 것으로 나타났다(p<.05). 수업 만족이 학습몰입의 하위요인인 학습몰입(𝛽=.223, p<.041)에 통계적으로 유의미한 정(+)의 영향을 미치는 것으로 나타났다(p<.05). 본 연구결과를 토대로 비대면 수업 경험이 학습몰입에 영향을 미친다는 사실을 알 수 있었으며 이를 통해 시대에 맞는 효율적 비대면 교육 방안이 활발히 모색되기를 기대하는 바이다.

ITS 상황하의 도시고속도로 유출입 램프 영향권 속도 예측모형 구축에 관한 연구 (Predictive Speed Modeling on Urban Freeway Ramp Junctions under the ITS Setting)

  • 김동수;김태곤
    • 한국항만학회지
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    • 제14권4호
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    • pp.419-427
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    • 2000
  • Today travel demand continues to increase with spread of economic zones. Also, urban freeway plays an important role in intra-zone transportations as a major corridor in a big city. However, most of urban freeways experience a severe congestion with the excess of inflowing or outflowing traffic through freeway ramps. The purpose of this study is to identify the traffic characteristics, analyze the relationships between the traffic characteristics and finally construct the speed predictive models on the ramp junctions of urban freeway under the intelligent transportation system(ITS) settings. From the analyses of traffic characteristics following results were obtained: ⅰ) 24 hours average traffic characteristics flow, occupancy, speed under the ITS settings showed about 40%, 38%, 8.8% increase each on urban freeway junctions period when compared with that under the non-ITS settings each other. Free flow speed and traffic flow on the mainline sections of urban freeway under the ITS settings also showed about 20% and 17% increase when compared with that under the non-ITS, respectively. ⅱ) The upstream when compared speed( $S_{u}$)and downstream occupancy( $O_{d}$) were especially shown to have higher explanatory powers on the stable flow ramp junctions, but the upstream speed( $S_{u}$) and downstream flow( $V_{d}$) were especially shown on the unstable flow ramp junctions of urban freeway under the ITS settings.ngs.ngs.

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