• Title/Summary/Keyword: MPEG-4 System

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Multi-purpose System for Transmitting Images/voices Based on MPEG-4 Streaming (MPEG-4 스트리밍 기반의 다목적 영상/음성 전송 시스템)

  • 박성욱;황수철;박종욱
    • Journal of Korea Society of Industrial Information Systems
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    • v.6 no.2
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    • pp.47-53
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    • 2001
  • Real-time multimedia transmit services like internet broadcasting, web-based education, chatting, conference, circumference observation etc. by using internet are given a great deal of weight on most recently internet services. In these way, various internet services are presented and there applications are also gradually spreaded because of improvement MPEG and streaming processing techniques. But currently internet service is a development of system which has independent function of above services. And a research and development of system which have a multipurpose internet service are insufficiency. In this paper, we design and develop system(RealCam SUN A/V) for transmitting images and voices based on MPEG4 streaming. As a result of our research, it made possible to transmit images with 15 frame/sec in 160×120 frame size at 56Kbps and 30 frame/sec in 640×480 frame size at 512Kbps. And also we can apply this system as multipurpose function to circumference observation and internet broadcasting etc., by transmitting voices, images and control signal simultaneously.

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MPEG-U-based Advanced User Interaction Interface Using Hand Posture Recognition

  • Han, Gukhee;Choi, Haechul
    • IEIE Transactions on Smart Processing and Computing
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    • v.5 no.4
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    • pp.267-273
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    • 2016
  • Hand posture recognition is an important technique to enable a natural and familiar interface in the human-computer interaction (HCI) field. This paper introduces a hand posture recognition method using a depth camera. Moreover, the hand posture recognition method is incorporated with the Moving Picture Experts Group Rich Media User Interface (MPEG-U) Advanced User Interaction (AUI) Interface (MPEG-U part 2), which can provide a natural interface on a variety of devices. The proposed method initially detects positions and lengths of all fingers opened, and then recognizes the hand posture from the pose of one or two hands, as well as the number of fingers folded when a user presents a gesture representing a pattern in the AUI data format specified in MPEG-U part 2. The AUI interface represents a user's hand posture in the compliant MPEG-U schema structure. Experimental results demonstrate the performance of the hand posture recognition system and verified that the AUI interface is compatible with the MPEG-U standard.

MPEG-4 Contents Authoring with Mobile Device for Digital Multimedia Broadcasting (모바일 장치에서 DMB용 MPEG-4 컨텐츠 저작)

  • Li, Song-Lu;Kim, Sang-Wook
    • The KIPS Transactions:PartB
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    • v.12B no.6 s.102
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    • pp.631-636
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    • 2005
  • Recently, research started to focus on Digital Multimedia Broadcasting(DMB), while the DMB service is already being launched to provide high quality audio, video and data broadcasting in Korea. Therefore, the demand for multimedia contents is also rose very sharply. In this paper, we introduced an MPEG-4 contents authoring system with mobile device for Digital Multimedia Broadcasting. Our system allows both single-handed and collaborative authoring modo. Further more, to overcome the delaytime for decoding the BIFS information, we also introduced an efficient algorithm to generate dynamic and light BIFS information.

Performance Analysis for MPEG-4 Video Codec Based on On-Chip Network

  • Chang, June-Young;Kim, Won-Jong;Bae, Young-Hwan;Han, Jin-Ho;Cho, Han-Jin;Jung, Hee-Bum
    • ETRI Journal
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    • v.27 no.5
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    • pp.497-503
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    • 2005
  • In this paper, we present a performance analysis for an MPEG-4 video codec based on the on-chip network communication architecture. The existing on-chip buses of system-on-a-chip (SoC) have some limitation on data traffic bandwidth since a large number of silicon IPs share the bus. An on-chip network is introduced to solve the problem of on-chip buses, in which the concept of a computer network is applied to the communication architecture of SoC. We compared the performance of the MPEG-4 video codec based on the on-chip network and Advanced Micro-controller Bus Architecture (AMBA) on-chip bus. Experimental results show that the performance of the MPEG-4 video codec based on the on-chip network is improved over 50% compared to the design based on a multi-layer AMBA bus.

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Transmission of DVB-Data Carousel in MPEG-4 System (MPEG-4 시스템에서의 DVB-Data Carousel 전송)

  • 이남경;채수환;김호겸;이호진
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2001.11b
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    • pp.99-102
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    • 2001
  • MPEG-4 시스템은 객체기반 코딩을 통하여 각각의 객체들이 독립적으로 운용될 수 있다. 객체들은 ES(Elementary Stream)로 구성되며 DMIF(Delivery Multimedia Integration Framework)를 통해 전송된다. DVB-Data Carousel은 데이터의 반복적인 전송을 통해 서비스의 안정성 및 효율성을 향상시킬 수 있다. 본 논문은 MPEG-4 시스템에서 주기적으로 갱신이 필요한 정보나 반복적인 전송을 필요로 하는 객체에 대해서 DMIF를 이용하여 DVB-Data Carousel을 전송하는 방법에 대하여 기술하며 각각의 시스템은 DMIF의 Descriptor를 이용하여 상호 연동할 수 있다. 본 논문은 MPEG-4시스템 객체의 일부를 DVB-Data Carousel을 이용하여 위성을 통하여 클라이언트에게 전달하는 시스템을 기술한다.

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Development of MPEG-4 contents streaming system using overlay network (오버레이 네트워크를 이용한 MPEG-4 콘텐츠 스트리밍 시스템 개발)

  • Kim, Hyun-Cheol;Jeong, Se-Yoon;Cha, Ji-Hun;Kim, Kyu-Heon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2005.11a
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    • pp.155-158
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    • 2005
  • 본 논문에서는 대화형 기능을 가지는 MPEG-4기반의 멀티미디어를 IP 네트워크를 통해 전송할 수 있는 대화형 멀티미디어 스트리밍 시스템을 제안한다. 제안한 대화형 멀티미디어 시스템은 MPEG-4 콘텐츠를 분석, 전송할 수 있는 스트리밍 서버와 전송되는 MPEG-4 콘텐츠를 수신, 재생할 수 있는 클라이언트, 그리고 효율적인 멀티미디어의 전송을 위해 도입한 오버레이 네트워크로 구성된다. 오버레이 네트워크는 실제 IP 네트워크 상에 콘텐츠를 중계하는 릴레이 노드와 릴레이 노드들을 관리하는 네트워크 분배 관리자로서 구성된다.

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Implementation of Face Animation For MPEG-4 SNHC

  • Lee, Ju-Sang;Yoo, Ji-Sang;Ahn, Chie-Teuk
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.141-144
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    • 1999
  • MPEG-4 SNHC FBA(face and body animation) group is going to standardize the MPEG-4 system for low-bit rate communication with the implementation and animation of human body and face on virtual environment. In the first version of MPEG-4 standard, only the face object will be implemented and animated by using FDP (face definition parameter) and FAP(facial animation parameter), which are the abstract parameters of human face for low-bit rate coding. In this paper, MPEG-4 SNHC face object and it's animation were implemented based on the computer graphics tools such as VRML and OpenGL.

A research for design of high efficiency DVR system using H.264 codec (H.264 코덱을 사용한 고성능 DVR 시스템 개발에 관한 연구)

  • Lee, Il-Joo;Lim, Sung-Jun;Chae, Hyun-Suk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.1
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    • pp.110-116
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    • 2009
  • It is very important for a DVR system to compress mass video data because they should be able to store#playback of video data. There are several high efficient DVR products using ordinary MPEG-4 compression fur data compression. But most of them support only CIF(D1/4) image, which means degraded image quality in comparison with input image source. In this paper, M-JPEG and H.264 Codec are realized using DSP. To multiple channels system M-JPEG is used for data transmission through network, and Data compression rate is improved as about 4 times as ordinary MPEG-4 compression by supporting Baseline Profile of H.264. As a result, high resolution with the width 720 pixels and the height 480 pixels can be supported.