• Title/Summary/Keyword: MPEG-2 코덱

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Toward 6 Degree-of-Freedom Video Coding Technique and Performance Analysis (6 자유도 전방위 몰입형 비디오의 압축 코덱 개발 및 성능 분석)

  • Park, Hyeonsu;Park, Sang-hyo;Kang, Je-Won
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.1035-1052
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    • 2019
  • Recently, as the demand for immersive videos increases, efficient video processing techniques for omnidirectional immersive video is actively developed by MPEG-I. While the omnidirectional video provides a larger degree of freedom for a free viewpoint, the size of the video increases significantly. Furthermore, in order to compress 6 degree-of-freedom (6 DoF) videos that support motion parallax, it is required to develop a codec to yield better coding efficiency. In this paper, we develop a 6 DoF codec using Versatile Video Coding (VVC) as the next generation video coding standard. To the authors' best knowledge, this is the first VVC-based 6 DoF video codec toward the future ISO/IEC 23090 Part 7 (Metadata for Immersive Media (Video)) MPEG-I standardization. The experiments were conducted on the seven test video sequences specified in Common Test Condition (CTC) in two operation modes of TMIV (Test Model for Immersive Media) software. It is demonstrated that the proposed codec improves coding performance around 33.8% BD-rate reduction in the MIV (Metadata for Immersive Video) mode and 30.2% BD-rate reduction in the MIV view mode as compared to the state-of-the-art TMIV reference software. We also show the performance comparisons using Immersive Video PSNR (IV-PSNR) and Mean Structural Similarity (MSSIM).

Error Concealment of MPEG-2 Intra Frames by Spatiotemporal Information of Inter Frames (인터 프레임의 시공간적 정보를 이용한 MPEG-2 인트라 프레임의 오류 은닉)

  • Kang, Min-Jung;Ryu, Chul
    • Journal of the Institute of Convergence Signal Processing
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    • v.4 no.2
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    • pp.31-39
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    • 2003
  • The MPEG-2 source coding algorithm is very sensitive to transmission errors due to using of variable-length coding. When the compressed data are transmitted, transmission errors are generated and error correction scheme is not able to be corrected well them. In the decoder error concealment (EC) techniques must be used to conceal errors and it is able to minimize degradation of video quality. The proposed algorithm is method to conceal successive macroblock errors of I-frame and utilize temporal information of B-frame and spatial information of P-frame In the previous GOP which is temporally the nearest location to I-frame. This method can improve motion distortion and blurring by temporal and spatial errors which cause at existing error concealment techniques. In network where the violent transmission errors occur, we can conceal more efficiently severe slice errors. This algorithm is Peformed in MPEG-2 video codec and Prove that we can conceal efficiently slice errors of I-frame compared with other approaches by simulations.

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Verification Test on VVenC based MPEG MIV Framework (VVenC 기반 MPEG MIV 프레임워크 검증)

  • Oh, Kwan-Jung;Jeong, Jun Young;Lee, Gwangsoon;Seo, Jeongil
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2021.06a
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    • pp.67-69
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    • 2021
  • 인공 지능, 사물 인터넷, 클라우드 컴퓨팅, 빅데이터, 모바일을 중심으로 시작된 4차 산업혁명은 최근 메타버스(Metaverse)시대로 자연스럽게 확장되어 가고 있다. 메타버스 시대의 핵심 기술인 VR(Virtual Reality)/AR(Augmented Reality)/MR(Mixed Reality)과 이를 디스플레이 하기 위한 HMD(Head Mounted Display)나 글래스(glass) 장치들은 사용자에게 고품질 영상뿐만 아니라 3차원 공간에 대한 6DoF(Degrees of Freedom)급의 자유도를 제공해야 한다. 이에 발맞춰 MPEG에서는 최근 실사 및 CG(Computer Graphics)로 제작된 다시점 텍스쳐 및 깊이 영상에 대한 효과적인 압축 방법을 찾기 위한 MIV(MPEG Immersive Video) 표준화를 진행중이다. 본 논문은 최신 2차원 압축 표준인 VVC(Verstitle Video Coding)를 기반으로 MPEG MIV 1.0 표준 프레임워크를 검증해본다. 특히 높은 압축율에 비해 복잡도가 높은 VVC 표준의 특성을 고려하여 HHI에서 개발한 최적화 코덱인 VVenC를 이용하여 압축 효율과 복잡도 관점에서 MIV 표준 활용을 위한 최적의 솔루션을 찾고자 한다.

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VLSI Design of H.263 Video Codec Based on Modular Architecture (모듈화된 구조에 기반한 H.263 비디오 코덱 VLSI의 설계)

  • Kim, Myung-Jin;Lee, Sang-Hee;Kim, Keun-Bae
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.5
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    • pp.477-485
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    • 2002
  • In this paper, we present an efficient hardware architecture for the H.263 video codec and its VLSI implementation. This architecture is based on the unified interface by which internal hardware engines and an internal RISC processor are connected one another. The unified interface enables the modular design of internal blocks, efficient hardware/software partitioning, and pipelined paralled operations. The developed VLSI supports the H.263 version 2 profile 3 @ level 10, and moreover, both the control protocol H.245 and the multiplexing protocol H.223. Therefore, it can be used for the complete ITU-T H.324 or 3GPP 3G 324M multimedia processor with the help of an external audio codec. Simultaneous encoding and decoding of QCIF format images at a rate greater than 15 frames per second is achieved at 40 MHz clock frequency.

A General Purpose DSP based Multimedia Streaming System (General Purpose DSP 기반의 멀티미디어 스트리밍 시스템 구현)

  • Kim, Dong-Hwan;Moon, Jae-Pil;Oh, Hwa-Yong;Lee, Eun-Seo;Chang, Tae-Gyu
    • Proceedings of the KIEE Conference
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    • 2005.07d
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    • pp.2882-2884
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    • 2005
  • 본 논문에서는 인터넷을 통한 멀티미디어 스트리밍 서비스 환경에서 다양한 표준으로 압축된 컨텐츠의 디코딩을 지원하기 위하여 general purpose DSP (Digital Signal Processor) 기반의 멀티미디어 서비스 플랫폼을 구현하였다. 다양한 표준 방식으로 압축된 멀티미디어 컨텐츠를 재생하기 위하여 Host 프로세서와 DSP 구조의 하드웨어를 설계하고, 멀티미디어 코덱을 DSP에 다운로드하는 소프트웨어적인 기법을 적용하였다. 설계한 플랫폼의 동작을 검증하기 위하여 리눅스 기반에서 DSP를 제어하는 네트워크 클라이언트 소프트웨어를 구현하고, Tl의 TMS 320C6416을 대상으로 구현한 MPEG-2 비디오와 AC-3 오디오 코덱을 적용하여 스트리밍 환경에서 멀티미디어 데이터가 원활하게 재생되는 것을 보였다.

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Analysis of Video Encoder Frame Structure for Stereoscopic Broadcasting (스테레오스코픽 방송용 비디오 인코더 프레임구조 분석)

  • 권동현;이태홍
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.9B
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    • pp.1277-1282
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    • 2001
  • 스테레오스코픽 비디오 영상은 좌측영상과 우측영상으로 이루어진 한 쌍의 영상으로 구성되며, 이들 좌우 영상들 사이에는 높은 상관관계를 가진다. 스테레오 영상의 압축을 위한 부호화는 이들 좌우 영상의 높은 상관관계와 각 시각 내에서의 이웃 픽쳐와의 시간적 상관 관계를 모두 고려하여 이루어진다. 이 때, 왼쪽 영상의 정보는 기저층에서 처리하고 오른쪽 영상 정보는 상위 층에서 처리하는 것이 일반적이다. 본 논문은 MPEG-2 다시점 프로파일을 이용하여 입체영상 부호화 코덱을 구현할 때, 상위 층의 픽쳐 처리순서에 따라 부호화 효율이 어떻게 달라지는지를 분석하여, 실제 시스템 운용을 위한 코덱 구조를 제안하였으며, DTV 및 HDTV급 스테레오 시퀀스를 사용한 실험을 통하여 검증하였다.

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DCT-domain MPEG-2/H.264 Video Transcoder System Architecture for DMB Services (DMB 서비스를 위한 DCT 기반 MPEG-2/H.264 비디오 트랜스코더 시스템 구조)

  • Lee Joo-Kyong;Kwon Soon-Young;Park Seong-Ho;Kim Young-Ju;Chung Ki-Dong
    • The KIPS Transactions:PartB
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    • v.12B no.6 s.102
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    • pp.637-646
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    • 2005
  • Most of the multimedia contents for DBM services art provided as MPEG-2 bit streams. However, they have to be transcoded to H.264 bit streams for practical services because the standard video codec for DMB is H.264. The existing transcoder architecture is Cascaded Pixel-Domain Transcoding Architecture, which consists of the MPEG-2 dacoding phase and the H.264 encoding phase. This architecture can be easily implemented using MPEG-2 decoder and H.264 encoder without source modifying. However. It has disadvantages in transcoding time and DCT-mismatch problem. In this paper, we propose two kinds of transcoder architecture, DCT-OPEN and DCT-CLOSED, to complement the CPDT architecture. Although DCT-OPEN has lower PSNR than CPDT due to drift problem, it is efficient for real-time transcoding. On the contrary, the DCT-CLOSED architecture has the advantage of PSNR over CPDT at the cost of transcoding time.

Real-time Implementation of HVXC codec conforming to MPEG-4 audio using TMS320C6701 DSP (TMS320C6701 DSP를 이용한 MPEG-4 오디오 HVXC 코덱의 실시간 구현)

  • Kang, Kyeong-Ok;Hong, Jin-Woo;Kim, Jin-Woong;Na, Hoon;Jeong, Dae-Gwon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.11b
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    • pp.261-266
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    • 1999
  • 본 논문에서는 인터넷 폰이나 디지털 이동통신에서와 같이 낮은 비트율이 요구되는 응용분야에서 사용될 수 있는 HVXC 부호화 및 복호화 알고리즘을 TMS320C6701 160MHz DSP를 사용하여 실시간 동작을 구현한 내용을 기술한다. 사용한 최적화 방법으로는 기본적으로 연산 시간이 많이 소요되는 함수 루틴에 대한 C 언어레벨의 최적화 및 어셈블리어 레벨의 최적화를 수행하였고, TMS320C6701 DSP 내부 프로그램 메모리를 프로그램 캐쉬로 사용하였다. 또한, 계산량이 많은 부분과 테이블 참조가 필요한 연산을DSP의 내부 데이터 메모리 영역에서 수행하여 소요시간을 단축하였으며, 음성신호 및 비트스트림의 입출력에는 background DMA(direct memory access) 방식을 이용하였다. 이와 같은 최적화결과 2kbps 및 4kbps의 비트율에서 압축 및 복원을 실시간으로 수행할 수 있다.

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Development of High-definition 3DTV Experimental System based on Dual Stream Method (듀얼스트림 방식에 기반한 고화질 3DTV 실험방송 시스템 개발)

  • Lee, Gwang-Soon;Jung, Kwang-Hee;Cheong, Won-Sik;Hur, Nam-Ho;Pyo, Kyung-Soo
    • Journal of Broadcast Engineering
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    • v.16 no.3
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    • pp.471-482
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    • 2011
  • This paper introduces an development of high-definition(HD) 3DTV experimental broadcasting system and its experimental service that has been launched via three broadcasting network including terrestrial, cable and satellite in the late of 2010. This 3DTV experimental broadcasting service employs an innovative 3DTV broadcasting mechanism, called as dual stream method in which left and right images are encoded by using each video encoder and multiplexed using MPEG-2 system technology for guaranteeing backward-compatibility with legacy DTV. This paper specifically describes the developed experimental broadcasting system, concentrating on 3DTV re-multiplexer and 3DTV receiver. Finally, implementation and terrestrial 3DTV experimental broadcasting service results will be introduced from the point of objective and subjective evaluation.

Multiplexing of UHDTV Based on MPEG-2 TS (MPEG-2 TS 기반의 UHDTV 다중화)

  • Jang, Euy-Doc;Park, Dong-Il;Kim, Jae-Gon;Lee, Eung-Don;Cho, Suk-Hee;Choi, Jin-Soo
    • Journal of Broadcast Engineering
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    • v.15 no.2
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    • pp.205-216
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    • 2010
  • In this paper, a method of MPEG-2 Transport Stream (TS) multiplexing for Ultra HDTV (UHDTV) and its design and implementation as a SW tool is described. In practice, UHD video may be divided into several HD videos and each video is encoded in parallel. Therefore, it is necessary to synchronize and multiplex multiple bitstreams encoding each HD video for transmitting and storing UHD video. In this paper, it is assumed that 4 HD videos partitioning a UHD spatially are encoded as H.264/AVC and two 5.0 channel audios are encoded by AC-3. Therefore, 4 H.264/AVC elementary streams (ESs) and 2 AC-3 ESs is mainly considered in the TS multiplexing of UHD. For the carriage of H.264/AVC and AC-3 over MPEG-2 TS, PES packetization and TS multiplexing are designed and implemented based on the extended specification of the MPEG-2 Systems and ATSC (Digital audio compressed standard), respectively. The implemented UHD TS multiplexing tool emulates real time HW operation in the time unit corresponding to the duration of one TS packet transmission in a given TS rate. In particular, in order to satisfy the timing model, the buffers defined in the TS System Target Decoder (T-STD) are monitored and their statuses are considered in the scheduling of TS multiplexing. For UHD multiplexing, two kinds of multiplexing structures, which are UHD re-multiplexing and UHD program multiplexing, are implemented and their strength and weakness are investigated. The developed UHD TS multiplexing tool is tested and verified in terms of the syntax and semantics conformance and functionalities by using a commercial analyzer and real-time presentation tools.