• Title/Summary/Keyword: MOBILE PC

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Sensibility Satisfaction Evaluation of MP3 Sound on Mobile Phone (휴대폰 무선서비스 MP3 사운드의 감성만족도 평가)

  • Kweon, O-Seong;Choi, Jae-Hyun
    • Science of Emotion and Sensibility
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    • v.10 no.3
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    • pp.481-489
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    • 2007
  • The purpose of this study was to investigate whether there were differences in sound quality among telecommunication service providers(SPs). To avoid the influence of brand of SPs and mobile phone manufacturer, a series of structured experiments was planed. Possible source of sound difference were tested such as specific genres of music, contents providers, mp3 players for PC, and mobile phone manufacturers. The results show there are differences of sound quality among telecommunication service providers(SPs). But the difference comes from contents, mobile phone, and MP3 player for PC. The same model of mobile phone from the manufacturer sounded differently depending on telecommunication service providers(SPs). The genre of music did not show consistent difference in sound quality.

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A Ubiquitous Interface System for Mobile Robot Control in Indoor Environment (실내 환경에서의 이동로봇 제어를 위한 유비쿼터스 인터페이스 시스템)

  • Ahn Hyunsik;Song Jae-Sung
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.1
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    • pp.66-71
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    • 2006
  • Recently, there are lots of concerning on ubiquitous environment of robots and URC (Ubiquitous Robotic Companion). In this paper, a practical ubiquitous interface system far controlling mobile robots in indoor environments was proposed. The interface system was designed as a manager-agent model including a PC manager, a mobile manager, and robot agents for being able to be accessed by any network. In the system, the PC manager has a 3D virtual environment and shows real images for a human-friendly interface, and share the computation load of the robot such as path planning and managing geographical information. It also contains Hybrid Format Manager(HFM) working for transforming the image, position, and control data and interchanging them between the robots and the managers. Mobile manager working in the minimized computing condition of handsets has a mobile interface environment displaying the real images and the position of the robot and being able to control the robots by pressing keys. Experimental results showed the proposed system was able to control robots rising wired and wireless LAN and mobile Internet.

The Empirical Research on the User Satisfaction of Mobile Grocery Shopping Customer Journey (모바일 식품구매 서비스 고객여정의 경험만족도에 관한 실증연구)

  • Lee, Hanjin;Kwon, Soyeon;Min, Daihwan
    • Journal of Information Technology Applications and Management
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    • v.28 no.4
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    • pp.59-78
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    • 2021
  • Mobile Grocery Shopping (MGS) has become the New Normal as the COVID-19 pandemic has changed the way consumers shop. Drawing on the framework of Customer Journey Map (CJM), this study explores consumers' MGS by identifying specific stages of Customer Journey and comparing consumers' satisfaction between PC-based online and mobile shopping experiences at each stage throughout the journey. This study collected 562 responses from subjects who have mobile and PC-based grocery shopping experiences at the major domestic e-Commerce platforms. Independent t-test analysis showed that differences in satisfaction between mobile and online shopping experiences exist in 5 main stages and 16 sub-stages of CJM. The results of service and technological innovation mentioned in the actual industry report were seen as empirical results leading to continued use of MGS as well as customer satisfaction. The findings of this study contribute to the research stream on Customer Journey by adopting the structure of CJM and analyzing specific stages of the journey in the context of MGS. Managerial implications for mobile-based business practitioners are also discussed.

Vulnerabilities Analysis of the OTP Implemented on a PC (PC에 탑재된 OTP의 취약점 분석)

  • Hong, Woo-Chan;Lee, Kwang-Woo;Kim, Seung-Joo;Won, Dong-Ho
    • The KIPS Transactions:PartC
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    • v.17C no.4
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    • pp.361-370
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    • 2010
  • OTP(One Time Password) is a user authentication using secure mechanism to authenticate each other in a way to generate a password, an attacker could intercept the password to masquerade as legitimate users is a way to prevent attacks. The OTP can be implemented as H/W or S/W. Token and card type OTP, implemented as H/W, is difficult to popularize because of having problem with deployment and usability. As a way to replace it implemented as S/W on Mobile or PC is introduced. However, S/W products can be target of malicious attacks if S/W products have vulnerability of implementation. In fact, FSA said the OTP implemented on a mobile have vulnerability of implementation. However, the OTP implemented on a PC have no case about analysis of vulnerability. So, in this paper derive security review and vulnerabilities analysis of implemented on a PC.

A Case Study on Mobile Advertisement Injection (모바일 광고 인젝션 사례 연구)

  • Cho, Sanghyun;Heo, Gyu;Choi, Hyunsang;Kim, Young-Gab
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.5
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    • pp.1049-1058
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    • 2017
  • The rapid evolution of mobile technologies and proliferation of mobile devices have created a new channel for marketing by mobile advertising. As mobile advertising is a close relative to online advertising, it also has similar problems such as advertisement injections (Ad injections). Users are exposed to unwanted advertisements and redundant web traffic by injected ads can cause additional charges of mobile devices. Although mobile ad injection can cause many problems it has been merely studied. In this paper, we analyze ad injection activities by mobile applications that exploit a legitimate application (Naver mobile application). We reverse-engineered 2 mobile applications and find out characteristics of mobile ad injections. We compare mobile ad injections with online ad injections and suggest feasible mitigations.

Design and Implementation of collaborative system for mobile devices (모바일 기기를 위한 협동작업 시스템의 구현)

  • 이은령;김지용;김두현
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.5B
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    • pp.512-521
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    • 2003
  • In this paper, we introduce our experience of the design and implementation of mobile collaboration system(MCS) that support people using mobile devices to participate in cooperative session. There are considerable differences between desktop PC and mobile devices like PDA in processing ability, resolution of display and color degree. In the case of mobile devices, they use different processors and different operating system and they have even differences in ability of executing application. The mobile collaborative system based on T.120 protocol of ITU-T standard compromised of mobile collaboration server, mobile collaboration client, session node and application. We also define the session node in desktop PC in which session control block and communication block runs. This node provide functions of session control block and communication block to mobile collaboration clients and so lighten load of clients. The mobile collaboration server provides information of candidates for session node, session and user to mobile collaboration client. And this server support clients to configure their own session node and manage sessions. Only the mobile collaboration client module and applications including APE are executed in a mobile device when user using mobile devices would like to participate in cooperative session. We implemented mobile collaboration client and applications with JAVA to support platform independency.

Study on the Standardizations Technology of Mobiloud (모빌라우드 표준화 연구)

  • Choi, Sung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.1344-1347
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    • 2012
  • Mobile Cloud Computing services anywhere, anytime access to the Internet via a mobile terminal means to provide services, speakers are called Mobiloud. Computing processing power limitations of mobile devices, storage, due to space constraints, the tasks handled by mobile devices and data processing services to move to cloud environments. In recent years, smartphone, tablet PC and mobile device companies and individuals to spread and spread, and the content of the accelerating cloud painters, mobile cloud that can communicate with each other requires a standard service.

Life Cycle Assessment of Mobile Phone Charger Containing Recycled Plastics (재생 플라스틱을 적용한 휴대폰 충전기 전과정평가)

  • Heo, Young-chai;Bae, Dae-sik;Oh, Chi-young;Suh, Young-jin;Lee, Kun-mo
    • Journal of Korean Society of Environmental Engineers
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    • v.39 no.12
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    • pp.698-705
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    • 2017
  • Environmental impact of a mobile phone charger containing recycled plastic was quantified using LCA and the environmental benefits from the use of recycled and virgin plastic were compared. The assessment considers potential environmental impacts across the whole life cycle of the charger including; pre-manufacturing; manufacturing; distribution; product use; and end-of-life stages and quantified six environmental impact categories; Abiotic depletion; Acidification; Eutrophication; Global warming; Ozone layer depletion; and Photochemical oxidants creation. The study showed that the environmental impacts of the use stage accounted for 94.4% and 70% in the resource depletion and global warming impact categories, respectively, and the environmental impacts of the pre - manufacturing stage accounted for more than 98% in the other impact categories. The main cause of the environmental impacts in the use stage was electricity consumed by the charger. The main cause in the pre-manufacturing stage was PBA (Printed Board Assembly) and external case manufacturing. In order to quantify the environmental benefits of recycled PC (Polycarbonate) in the exterior case, the environmental impacts of 1 kg production of recycled PC and virgin PC were evaluated. The environmental impact on the abiotic depletion of the recycled PC is estimated to be 30% compared to the virgin PC, and the impacts on the other impact categories of the recycled PC were less than 5% of the virgin plastic. Sensitivity analysis was performed for 12 items including site data and assumptions made. The sensitivity of each item was less than 10%. The results of this study confirm that designing compact and light PBA, improving charging efficiency, and use of recycled plastic are important design factors to reduce the environmental impact of a charger.

A Design and Implementation of Instant Messenger for Interactive Delivery Between WAP mobile phone and PC (휴대단말기의 PC간의 양방향 메시지 전달을 위한 인스턴트 메신저의 설계 및 구현)

  • 강선영;최종원
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10c
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    • pp.319-321
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    • 2000
  • 네트워크와 휴대 무선 장비의 발달로 데스크 탑 PC에서만 사용할 수 있었던 각종 인터넷 서비스들이 무선 단말기를 지원하고, 확장되기 시작했다. 이에 따라 휴대 단말기에서 웹에 접근하기 위한 응용 프로토콜인 WAP의 표준화가 빠르게 확산되고 WML을 지원하는 WAP 브라우저를 탑재한 인터넷폰의 개발이 다양하게 이루어지고 있다. 본 논문에서는 이러한 휴대 무선 장비와 PC간에 메시지를 전달하는 기법을 설계하고 인터넷상에서 폭발적인 이용률을 보이는 인스턴트 메신저에 이 기법을 적용하여 휴대 무선 장비에서도 인스턴트 메신저를 사용할 수 있는 시스템을 구현한다.

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Development of Slope Information Retrieval and Real-time Warnings System for a Landslide Disaster Reduction from Mobile Environments (모바일 환경에서의 산사태 재해 저감을 위한 사면 정보 검색 및 실시간 경고 시스템 개발)

  • Kim, Sung-Ho;Ji, Young-Hwan;Lee, Seung-Ho
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.81-88
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    • 2010
  • This paper describes a development of next generation information remote retrieval and warning system that enables the user to make slope information retrieval remotely for a rockfall and landslide disaster reduction from mobile environments. And this system will be able to warn with a real-time stability condition about the slope which circumference are contiguous in standard user location. Slope information which provides to the user, become the service which upgrades from depth deep information directness will be able to confirm in order from field with applies multimedia style information which is various. In order to retrieve slope information with the wire and wireless internet from the remote place, we used mobile PC carrying is simple. Also this system attached GPS receiver to mobile PC in order to confirm user location as a real-time from the electronic map from field. Specially this system user location divide the safety of the slope which within the area where are fixed in the center are representative with 'safe area', 'collapse area' and 'collapse forecast area' etc. And to indicate with the icon of each other different color simultaneously in the electronic map. With like that reason, this system which sees the user even while moving safety condition about circumferential slope from the electronic map is having the strong point will be able to grasp with a real-time in one eye. Also warning message leads at the case real-time when the collapse will occur in specific slope, to inform to the user. Therefore this system which sees will be able to reduce the disaster which is caused by in landslide a very big strong point and has.