• Title/Summary/Keyword: MAP process

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The Effect of Scientific Writing Program using Thinking maps on the Scientific Gifted Children's Scientific Process Skill and Creativity (Thinking maps를 활용한 과학글쓰기가 초등과학영재의 과학탐구능력 및 창의성에 미치는 효과)

  • Cho, Hye-Jin;Lee, Hyeong-Cheol;Kim, Eun-Jin
    • Journal of the Korean Society of Earth Science Education
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    • v.4 no.2
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    • pp.166-176
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    • 2011
  • The purpose of this study was to examine the effect of the science gifted children's Science Process Skiils and Creativity development by Scientific Writing Program using Thinking maps. To verify research problem, the subject of this study were third-grade students selected from two classes of an elementary scientific gifted students located in Ulsan : the search group is composed of twenty students who were participated in TScientific Writing Program using Thinking maps, and the other is composed of twenty students (comparison group) who were participated in teacher map based instruction in comparison group. Pro-test showed following results: First, the search group showed a significant improvement in the science process skills compared the comparison group. Second, the search group didn't showed a significant improvement in creativity compared in the comparison group. In conclusion, Scientific Writing Program using Thinking maps was more effective than teaching model using the teacher map on science process skill and creativity.

Ingot-Breakdown Design of Tower Flange Material for Offshore Wind Turbine (해상풍력발전용 타워플랜지 소재의 잉고트 파쇄공정설계)

  • Yoo, G.Y.;Kang, N.H.;Kim, J.H.;Hong, J.K.;Lee, C.S.;Lee, J.M.;Kim, N.Y.;Yeom, J.T.
    • Transactions of Materials Processing
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    • v.21 no.7
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    • pp.412-419
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    • 2012
  • The ingot-breakdown scheme of a tower flange material (low-alloy steel) for offshore wind turbine was investigated using finite element (FE) simulations and experimental analyses. Based on compression test results of the low-alloy steel, a deformation processing map was generated using the superposition approach between the dynamic materials model (DMM) and Ziegler's instability criterion. The deformation processing map allowed determination of the optimum process conditions for the tower flange material. Within the FE simulations of the ingot breakdown process, the Cockcroft-Latham criterion, which considers ductile fracture, was used to predict the possibility of forming defects during the hot working process. In general, the critical value for the ductile fracture of steel is 0.74. During the ingot-breakdown under optimum process conditions, the actual tower flange forgings exhibited a relatively uniform shape without any forming defects.

Landslide Susceptibility Mapping for 2015 Earthquake Region of Sindhupalchowk, Nepal using Frequency Ratio

  • Yang, In Tae;Acharya, Tri Dev;Lee, Dong Ha
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.34 no.4
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    • pp.443-451
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    • 2016
  • Globally, landslides triggered by natural or human activities have resulted in enormous damage to both property and life. Recent climatic changes and anthropogenic activities have increased the number of occurrence of these disasters. Despite many researches, there is no standard method that can produce reliable prediction. This article discusses the process of landslide susceptibility mapping using various methods in current literatures and applies the FR (Frequency Ratio) method to develop a susceptibility map for the 2015 earthquake region of Sindhupalchowk, Nepal. The complete mapping process describes importance of selection of area, and controlling factors, widespread techniques of modelling and accuracy assessment tools. The FR derived for various controlling factors available were calculated using pre- and post- earthquake landslide events in the study area and the ratio was used to develop susceptibility map. Understanding the process could help in better future application process and producing better accuracy results. And the resulting map is valuable for the local general and authorities for prevention and decision making tasks for landslide disasters.

The Effects of the Science Process Skill and Scientific Attitudes by multiple-Intelligence (다중지능을 활용한 학습이 학생들의 과학탐구능력 및 과학적 태도에 미치는 효과)

  • Hong, Soon-Won;Lee, Yong-Seob
    • Journal of the Korean Society of Earth Science Education
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    • v.3 no.1
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    • pp.76-85
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    • 2010
  • The purpose of this study is to examine the effect of higher grades in elementary the science process skill and scientific attitudes by multiple-intelligence. To verify research problem, the subject of this study were sixth-grade students selected from two classes of an elementary school located in U1san : the search group is composed of twenty-nine students who were participated in multiple-Intelligence situation, and the other is composed of thirty-two students(comparison group) who were participated in teacher map based learning situation. During six weeks, the multiple-Intelligence was executed in th search group while the teacher map based instruction in comparison group Post-test showed following results: First, the search group showed a significant improvement in the science process skill compared th the comparison group. Second, the search group did not showed a significant improvement in the scientific attitudes compared th the comparison group. In conclusion, multiple-Intelligence teaching model was more effective than the teacher map based teaching model on science process skill. However, since the study has a limit on an object of the study and the applied curriculum, the additional studies need to be conducted with an extended comparative group and curriculum.

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Development of the Q-methodology Integrated Customer Experience Management Process Based on Customer Journey Map for Improving Customer Experience: CX-Q (고객경험 개선을 위한 고객여정지도 기반 Q-방법론 통합 고객경험관리 프로세스 제안: CX-Q)

  • Yu, Seong Hun;Park, Do Hyung
    • The Journal of Information Systems
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    • v.32 no.1
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    • pp.201-221
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    • 2023
  • Purpose Customers consider the overall experience with the company as important as the quality of the product, and companies are also paying attention to creating long-term relationships with customers through optimal customer experiences. In this study, we propose a customer experience management process called 'CX-Q', which combines customer journey map and Q-methodology to understand the importance of customer experience based on the overall customer experience. Design/methodology/approach. CX-Q is a process that combines Q-methodology and customer journey maps, allowing stakeholders to explore and improve customer experiences at each contact point while engaging with brands, products, and services. It also enables them to derive customer experience insights and important management points for each segment. To demonstrate the usefulness of the proposed CX-Q, this study analyzed the experience of customers who used the Airbnb travel platform service as an example, applying the CX-Q process. Findings A total of four customer segments were derived, and it was found that each segment valued different attributes during the customer journey stage. The customer experience analysis using the CX-Q process proposed in this study is expected to help understand customers in more detail and assist in managing and improving customer experience.

A Six Sigma Project for Reducing the Color Variation of the Monitor Materials (모니터 소재의 색상편차 개선을 위한 6시그마 프로젝트)

  • 홍성훈;반재석
    • Journal of Korean Society for Quality Management
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    • v.29 no.3
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    • pp.166-176
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    • 2001
  • This paper considers a six sigma project for reducing the color variation of the monitor materials in a chemical plant. The project follows a disciplined process of five macro phases: define, measure, analyze, improve, and control (DMAIC). A process map is used to identify process input variables. Three key process input variables are selected by using an input variable evaluation table; a melting pressure, a coloring agent, and a DP color variation. DOE is utilized for finding the optimal process conditions of the three key process input variables. The sigma level of defects rate becomes a 4.58 from a 2.0 at the beginning of the project.

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Utilizing Usability Metrics to Evaluate a Subway Map Design

  • Jung, Kwang Tae
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.4
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    • pp.343-353
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    • 2017
  • Objective: This study aims to evaluate the efficiency of two representative subway map design types, namely a diagram type and a geographical type using physiological metrics, performance metrics, and self-reported metrics, which are representative usability metrics. Background: Subway maps need to be designed in order for users to quickly search and recognize subway line information. Although most cities' subway maps currently use the diagram type designed by Henry Beck, New York City's subway map has recently been changed to the subway map type combined with the geographical type designed by Michael Hertz. However, not many studies on its efficiency are found, and the studies that are available mainly depend on questionnaire surveys or take on a subjective behavioral study type based on experts' experiences. In this regard, evaluation through a more objective method is needed. Method: This study employed usability metrics as a method to evaluate the efficiency of information search targeting the diagram type and geographical type subway maps used mostly as subway maps. To this end, physiological metrics obtained through eye tracking, task completion time, representative metric of task performance, and subjective evaluation metrics were used for the suitability evaluation of subway map designs. Results: In the result of gaze movement distance analysis, no significant difference was shown in the two design types in terms of a process finding a departure station from the starting point and a process finding a transfer station between the departure station and arrival station (destination). However, the gaze movement distance in the process finding the arrival station at the departure station was significantly shorter in the geographical type, rather than in the diagram type. The analysis of task completion time showed a result similar to the gaze movement distance analysis result. Task completion time was significantly shorter in the geographical type, rather than in the diagram type, which is in the process finding the arrival station at the departure station. In other information search processes, no significant difference was shown. As a result of subjective evaluation metrics analysis, no significant difference was revealed in the two design types. Conclusion: An analysis on the two representative subway map design types was carried out via the adoption of usability metrics. As a result, although no significant difference was shown in some information search processes, it was revealed that information search was easier in the geographical type overall. Also, it was found that usability metrics can be effectively used to evaluate the design types of subway maps. Application: The study results can be used to set design direction to offer ease in information search on subway lines. The study also can be used as a method to evaluate a subway map's design type.

Design of A Distributed Server System for Supporting Enormous Users Using Blocks (블록을 이용한 대규모 사용자 지원 분산 서버 시스템 설계)

  • Kim, Soon-Gohn
    • Journal of Digital Contents Society
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    • v.12 no.4
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    • pp.559-565
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    • 2011
  • In this paper, I propose a distributed game server system which has flexibility of enormous game character's processing in MMORPG using block scheme. I proposed game servers in distributed system grouped with zone which charge of each map, and the game servers in this zone divide game map into several unit blocks and process distributing blocks to game servers according to its performance. I proposed distributed game server system using block scheme can add/drop game map to/from easily through block process method in game and communication servers. Therefore, my proposed system can enormous character processing and add user created game map to existed game map easily in the future as well. Also, my scheme increases the system utilization and upgrades system stability by dynamic distribution of game map according to the number of characters and performance of servers.

Bayesian Texture Segmentation Using Multi-layer Perceptron and Markov Random Field Model (다층 퍼셉트론과 마코프 랜덤 필드 모델을 이용한 베이지안 결 분할)

  • Kim, Tae-Hyung;Eom, Il-Kyu;Kim, Yoo-Shin
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.1
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    • pp.40-48
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    • 2007
  • This paper presents a novel texture segmentation method using multilayer perceptron (MLP) networks and Markov random fields in multiscale Bayesian framework. Multiscale wavelet coefficients are used as input for the neural networks. The output of the neural network is modeled as a posterior probability. Texture classification at each scale is performed by the posterior probabilities from MLP networks and MAP (maximum a posterior) classification. Then, in order to obtain the more improved segmentation result at the finest scale, our proposed method fuses the multiscale MAP classifications sequentially from coarse to fine scales. This process is done by computing the MAP classification given the classification at one scale and a priori knowledge regarding contextual information which is extracted from the adjacent coarser scale classification. In this fusion process, the MRF (Markov random field) prior distribution and Gibbs sampler are used, where the MRF model serves as the smoothness constraint and the Gibbs sampler acts as the MAP classifier. The proposed segmentation method shows better performance than texture segmentation using the HMT (Hidden Markov trees) model and HMTseg.

LiDAR Static Obstacle Map based Position Correction Algorithm for Urban Autonomous Driving (도심 자율주행을 위한 라이다 정지 장애물 지도 기반 위치 보정 알고리즘)

  • Noh, Hanseok;Lee, Hyunsung;Yi, Kyongsu
    • Journal of Auto-vehicle Safety Association
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    • v.14 no.2
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    • pp.39-44
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    • 2022
  • This paper presents LiDAR static obstacle map based vehicle position correction algorithm for urban autonomous driving. Real Time Kinematic (RTK) GPS is commonly used in highway automated vehicle systems. For urban automated vehicle systems, RTK GPS have some trouble in shaded area. Therefore, this paper represents a method to estimate the position of the host vehicle using AVM camera, front camera, LiDAR and low-cost GPS based on Extended Kalman Filter (EKF). Static obstacle map (STOM) is constructed only with static object based on Bayesian rule. To run the algorithm, HD map and Static obstacle reference map (STORM) must be prepared in advance. STORM is constructed by accumulating and voxelizing the static obstacle map (STOM). The algorithm consists of three main process. The first process is to acquire sensor data from low-cost GPS, AVM camera, front camera, and LiDAR. Second, low-cost GPS data is used to define initial point. Third, AVM camera, front camera, LiDAR point cloud matching to HD map and STORM is conducted using Normal Distribution Transformation (NDT) method. Third, position of the host vehicle position is corrected based on the Extended Kalman Filter (EKF).The proposed algorithm is implemented in the Linux Robot Operating System (ROS) environment and showed better performance than only lane-detection algorithm. It is expected to be more robust and accurate than raw lidar point cloud matching algorithm in autonomous driving.