• 제목/요약/키워드: Luxury Fashion

검색결과 318건 처리시간 0.026초

아트마케팅을 기반으로 한 프라다의 패션커뮤니케이션 유형과 가치 (Case and value on the Prada's fashion communications through art marketing)

  • 김선영
    • 복식문화연구
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    • 제22권2호
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    • pp.258-272
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    • 2014
  • This study aims at comprehending the characteristics of fashion communications through case study about an art marketing that Prada develops in the field of modern fashion and providing theoretical materials on creativity-based art marketing and communication spread as expression strategy for brand philosophy and personality. For its research method, theoretical study was reviewed about art marketing and Prada's fashion philosophy and then cases on Prada's art marketing were analyzed according to their types. Prada's types in their art marketing are classified into several groups: support of art foundation and artists, differentiation via flagship store, application of image fashion, exhibition project, and cooperative work with different realms. From the above marketing strategies, we can find the values in that the brand image imbedded in enterprises with culture and art was contributable to set up the brand identity, that they were much beneficial to continuous activation for fashion culture and art fields, and that fashion communications of artistic emotion based on challenge and innovation were proposed. This fashion communication in Prada via way of art marketing is not just expression of Prada's luxury fashion brand but willingness to make their unique style from different facades. This also suggests the orientation that modern fashion should look forward to in finding a new way through cooperative relationship with other fields.

'놀이' 관점에서 본 인터랙티브 패션디자인의 창작 특성 (Creations of interactive fashion design as 'Play')

  • 정수진;임은혁
    • 한국의상디자인학회지
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    • 제21권2호
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    • pp.43-56
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    • 2019
  • The purpose of this study is to analyze the phenomenon of 'play' in contemporary fashion creation from an interactive point of view and to analyze cases in the contemporary fashion design creation process. The research method was a combined literature review and a case study. As a result of the research, we have derived the creations of interactive fashion design from the viewpoint can be categorized as 'play as creativity', 'mimesis', and 'deviance'. First, creativity can be seen in DIY products, customized products, and clothing that reflects the consumer's way of wearing. By actively intervening in the products and expressing their creativity in the product, it can be considered as a DIY creation. Second, mimesis in the creation of a fashion design that occurs when consumers imitate the designs of the famous fashion designers. Often similarity and difference are generated, while sometimes objects are newly constructed. Third, deviance means that an item is reborn with a completely different intention from the original shape and function by the intervention of the 'hacker' consumer. For example, the logo and the design of a luxury brand are transformed to satirize its legitimacy. In this paper, we analyzed the cases of fashion design creation as an interactive play and investigated their characteristics and tendencies.

재료 및 기법의 특성에 기반하는 업사이클 패션 디자인 연구 (A Study on Upcycle Fashion Design Based on the Characteristics of Materials and Techniques)

  • 유해민;전재훈
    • 한국의류학회지
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    • 제44권5호
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    • pp.984-1003
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    • 2020
  • The global fashion industry produces significant carbon emission and micro-plastics in oceans. Studies on sustainable design methods as such environmental issues in fashion are becoming intensely problematic. This study conducted a case study on 100 upcycle fashion brands to propose strategical upcycle fashion designs to compete in a sustainable fashion market. A literature review indicated that 3 types of textile wastes are generated as upcycling materials: post-producer, pre-consumer and post-consumer. Wastes are categorized together with 3 types of techniques: redesigning, reconstruction and handcrafting. This research derived 7 types of upcycle fashion designs that have the following features: to make luxury upcycle fashion products, to make sustainable grunge looks, to re-evaluate deadstocks, to recover vintage clothes, to convert waste into craft-arts, to offer solutions for damaged products, and to make zero-waste small fabric waste. The study results show that key drivers in the upcycle fashion design are the redesignability of materials and technique-related costs. This study implies that adopting appropriate design features can be a useful strategy for designers. New technologies will solve current problems and encourage them to design products in a new circular value system.

유명 의류 상호 기업의 대리인 비용에 관한 연구 (Agency Costs of Clothing Companies with Famous Brand)

  • 공경태
    • 경영과정보연구
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    • 제36권4호
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    • pp.21-32
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    • 2017
  • 최근 국내에 진출한 다국적 기업들의 극명하게 대조되는 행태가 논란이 되고 있다. 본 연구는 해외 명품 패션브랜드 기업들이 높은 본국 배당 송금에 비하여 사회 기부활동 등 사회공헌도가 낮다는 언론 보도에 의하여 유명의류상호 기업들의 대리인 비용을 살펴보고자 하였다. 대리인 비용은 매출액 자산비율(AT), 영업비용 대비 매출액(OPEXP), EBITD 대비 총자산(EBITD)비율을 표본기업별로 구한 값과 2014년 지배구조등급으로 대상을 받은 S-OIL의 비율차이를 각각 구하여 3가지 차이비율의 공통된 속성을 변수를 산정하기 위하여 주성분분석(PCA)으로 공통변수를 추출하고 이 변수를 대리인 비용의 지수변수(ACI)로 선정하였다. 유명의류상호로 선정된 기업을 관심변수로 하고 대리인비용지수(ACI)를 종속변수로 하는 회귀분석을 실시하였다. 분석결과 유명의류상호로 선정된 기업은 판매비와관리비 분야에서 대리인비용이 높게 나타나고 수익성 분야에서 대리인비용이 낮게 나타났다. 그러나 주성분분석에 의한 전체적인 대리인비용은 일반기업과 차이기 나지 않는 것으로 나타났다. 민감도 분석으로 표본집단과 동일한 재무적 특성을 가진 기업들을 PSM방법으로 1:1 matching 표본을 구성하여 비교분석한 결과 판관비 부문에서만 유명의류상호기업의 대리인비용이 높게 나타났다. 추가 분석으로 유명의류상호기업에 국한 하지 않고 211개 산업군에서 브랜드파워 1위로 선정된 기업을 대상으로 대리인비용을 차이를 확인한 결과 본 분석의 결과와 동일한 것으로 나타났다. 본 연구의 결과는 국내에서 최초로 유명의류상호기업의 대리인비용을 분석하여 실증적 결과를 제시하였다는 점에서 의의가 있다고 할 것이다.

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패션애플리케이션 사용자의 정보추구 혜택이 충성도와 만족도에 미치는 영향 - 아이폰 패션애플리케이션을 중심으로 - (A Study on Information-seeking Benefits of Fashion Applications of Users and their Effects on loyalty and Satisfaction - Focused on iPhone Fashion Applications -)

  • 최가현;이승희
    • 패션비즈니스
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    • 제16권2호
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    • pp.27-43
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    • 2012
  • Considering the rapid growth of mobile industry and the emerging application marketing, this study focused on fashion applications, which had not drawn much academic attention before, and analysed relevant content composition, information-seeking benefits based on users' lifestyles and resulting differences in satisfaction and loyalty. In short, fashion applications were divided into fashion and non-fashion brand apps. Brand apps were subdivided into luxury, women's wear, men's wear, casual wear, sportswear, accessories and the like. Non-brand apps included commerce, magazine, information, style tip, SNS and wardrobe manager types. As for users' lifestyle-based information search, the higher the tendency to search information on the internet and to favour reasonable consumption, the more basic information on products and brands they sought, whereas the higher the tendency to look for high-profile brands and to favour global culture, the more additional information like images or entertainments they sought. To sum up, given that studies on fashion-specific applications were rare, the present study reviewed and categorized current fashion applications, and suggested theoretical and practical groundwork for developing content based on target consumers' lifestyle and for planning fashion applications in practice.

패션 주얼리 소비자들의 구매행동에 관한 연구: 점포와 무점포를 중심으로 (Fashion Jewerly Consumers' Purchasing Behavior: Store Retailing and Non-Store Retailing)

  • 이승희;부정화
    • 복식문화연구
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    • 제13권1호
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    • pp.121-132
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    • 2005
  • The purposes of this study were to examine fashion jewelry consumers' purchasing behavior, and to compare store retailing consumers and non-store retailing consumers. Subjects were 614 women in age from 20 to 55 years old in Seoul for this study. For data analysis, descriptive statistics, factor analysis, 2-test, and t-test were used. As the results, 52.9% of respondents had purchased fashion jewelry products via store retailing such as department store, road shop, discount store, while 47.1% of respondents had purchased them through non-store retailing such as internet shopping mall, TV home shopping, and catalog shopping. It revealed that conspicuous consumption had 2 factors: public-self consciousness and luxury product preference. Fashion leader consisted of 3 factors: fashion innovation, fashion interest, and fashion opinion leader. Brand royalty encompassed brand recognition, brand preference, and brand trust. Generally, store retailing consumers had more conspicuous consumption, higher fashion leadership, and stronger brand royalty than non-store retailing consumers. Based on these results, marketing strategies would be suggested for fashion jewelry markets.

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미국 신진 디자이너의 작품 특성에 관한 연구 - 중국계 디자이너를 중심으로 - (Characteristics of New Premier American Fashion Designers' work - Focused on Descendants of Chinese Immigrants -)

  • 한자영
    • 패션비즈니스
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    • 제15권4호
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    • pp.28-42
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    • 2011
  • Philp Lim, Alexander Wang and Jason Wu are the American fashion designers as descendants of Chinese immigrants. They had the honor of being given the Swarovski Awards- new premier fashion designer- from CFDA(Council of Fashion Designers of America). The purpose of this study were to investigate the characteristics of their collection, and offered the informations for Korean designers entering the American market. This research categorized characteristics of these designers'- whole characteristics and the characteristics of details such as formal characteristics, optimistic characteristics, tactile characteristics-, and fashion styles from the S/S season of 2009 to the F/W season of 2010 were analyzed. These young and male designers being received attention as a star, didn't make creative art pieces. But they made pragmatic, commercial, and con-temporary works in whole characteristics and succeeded in their fashion business like other American designers. On the other hand they oriented high fashion clearly in terms of the detail characteristics - their own accent color, tiny change in variety, unique material, delicate ornaments. Therefore Lim created chic and stylish, Wang made a sporty street style, Wu made a luxury style with mannish and casual through work characteristics suitable for their costumer.

현대 섬유패션브랜드에 나타난 매스티지 현상 (Masstige Phenomenon Appeared on Contemporary Textiles & Fashion Brand)

  • 박옥미;이수철
    • 한국패션뷰티학회지
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    • 제4권1호
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    • pp.4-11
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    • 2006
  • Masstige goods aimed consumers who want the fame and the emotional contents with reasonable price are presented overall and around the life style, from all the fashion items like bag and apparel to car, electric household, food, sports goods, furniture, toys, pets and performance of art, etc. Masstige casual, essentially different from the passed casuals which emphasized only price strategy, appeals to teenagers and young of twenties with a definite brand concept. Therefore masstige casual might be separated from business casual of a target aged thirties. Established celebrity brands have launched masstige brands matching the popularization of prestige goods. Armani Exchange from Armani, Marc by Marc Jacobs from Louis Vuitton are representative ones. DKNY from Donna Karen, MiuMiu from Prada, Paul smith Pink from Paul Smith can be added. These are relatively inexpensive, however the quality, design and shop's atmosphere are more exclusive than general brands. Consumers are over middle class and have a pride and fidelity to those brands. Leading Masstige trend, new luxury brands put the importance to the quality and aims middle class. To succeed in this field, companies should know exactly what consumers want, considering not only functional aspect but also emotional pleasure. Even though masstige has a weakness in pricing, it has to keep brand's proper benefit. Its price range could be wide to be in great demand but has to have elasticity and not to be expanded too much. Masstige industry should do its best not to damage original brand's identity. Forming family brand, like Armani made Georgic Armani, Emporio Armani and Armani exchange, system of parent brand and sub brands would be recommendable. From the launching time, masstige needs the effects to create a sensation and bring it into vogue and offer emotional value to the consumers.

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탄소섬유를 사용한 발열양말의 쾌적성 연구(제1보) - 키토산섬유와 SUS섬유의 양말 소재의 주관적 감각 및 감성에 관한 연구 - (A Study on the Comfort Properties of Carbon Heated Socks (I) - A Study on the Subjective Sensitivity and Emotional Sensibility of Chitosan/SUS Fiber Socks Fabrics-)

  • 이지은;권영아
    • 한국의류산업학회지
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    • 제12권1호
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    • pp.103-108
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    • 2010
  • The purpose of this study was to analyze the effect of fiber contents of socks fabric on the subjective sensitivity and emotional sensibility of consumers. We investigated the relationship of subjective sensitivity and sensibility according to fiber contents and color value of socks. We made five plain knit fabrics as specimens, with a combination of chitosan/SUS fiber contents and three value levels of grayish color. The subjects were 15 males and 54 females in the twenties. The data analysis was conducted with Pearson's correlation analysis, ANOVA, Duncan multiple range test, and regression analysis. The major finds were as follows: A factor analysis showed that subjective sensitivity was classified into five factors (bulky, surface-rough, elastic, attention, and variety) and emotional sensibility was into four factors (salience, stability, luxury, and activity). There were significant correlation between the subjective sensitivity and emotional sensibility. The subjective sensitivities of 'surface-rough' and 'elastic' were significantly influenced by fiber contents. The sensibilities of 'salience' and 'luxury' were significantly influenced by fiber contents. Where as the 'salience' and 'roughness' were significant influenced by color value level. According to sex, there were significantly difference in 'bulky', 'elastic' and 'salience'. As a result of the regression analysis, preference, consuming desire and satisfaction appears to be closely related with all subjective sensitivity and sensibility.

해외여행 동기가 쇼핑행동에 미치는 영향 -상품과 매장특성을 중심으로- (Effect of Overseas Tourists' Motivation on Shopping Behavior -Emphasis on Product and Store Characteristics-)

  • 전양진
    • 한국의류학회지
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    • 제39권2호
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    • pp.294-306
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    • 2015
  • This study investigated how the travel motivation of Korean overseas tourists influenced shopping behavior. We first identified factors of the travel motivation and then categorized types and attributes of shopping products and shopping stores. We then examined the relationship between the travel motivation and shopping products and shopping channels. A questionnaire method was applied for this survey, while factor analysis and regression analysis were used to analyze data. The results are listed below. First, nature & leisure, rest, family, pleasure, hobby & fitness, and discovery were identified as 6 factors of travel motivation. Second, shopping products of overseas tourists were categorized into three types: fashion & luxury, daily goods, and memento. There were four attributes of products, namely, design, utility, economy, and prestige. Major types of shopping stores were souvenir shops, fashion channels and local markets; the shopping store attributes identified were location & salesperson, assortment & atmosphere, and display. Third, overseas tourists' motivation was shown to influence the selection of product types and attributes. Those who traveled for rest, family, pleasure, hobby & fitness orientation were inclined to purchase fashion & luxury goods, and daily goods; however, those who traveled for rest and hobby & fitness orientation also tended to buy memento. The effect of the travel motivation was shown to be different according to product attributes. Fourth, tourists' motivation was shown to affect store type selection and attributes. Those whose traveled for rest, family, pleasure, hobby & fitness preferred souvenir shops while those seeking nature & leisure and pleasure tended to visit fashion channels and local markets more often. Travelers seeking nature & leisure and discovery cared for all three store attributes while family oriented and pleasure seeking tourists considered shopping store location, salesperson and display attributes as important.