• Title/Summary/Keyword: Logical Interface

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Subdomain-Based Finite Element Method for Thermomechanical Analysis with Thermal Radiation (열복사를 고려한 열기계학적 해석을 위한 유한요소 부영역 결합법의 적용)

  • Shin Eui-Sup;Jin Ji-Man
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.30 no.6 s.249
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    • pp.705-712
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    • 2006
  • A finite element method based on the penalized subdomain-interface framework is proposed for fully-coupled, nonlinear thermomechanical analyses with thermal contact anuor radiation boundaries. In the variational formulation, a well-known penalty functional scheme is adopted for connecting subdomains and interfaces that satisfy various continuity requirements. As a logical consequence, the whole domain can be arbitrarily divided into independently-modeled subdomains without considering the conformity of meshes along their interfaces. Since the nonlinearities due to the contact and radiation boundaries can be localized within a few subdomains, the computational efficiency of the present method is greatly increased with appropriate solution algorithms. By solving some numerical problems, these advantageous features are confirmed carefully.

A study on the implementation of MMS in Mini-MAP (Mini-MAP에서의 MMS 구현에 관한 연구)

  • Kim, H.;Kang, M. S.;Park, M.;Lee, S. B.;Kong, H. T.;Choi, M. S.
    • 제어로봇시스템학회:학술대회논문집
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    • 1990.10a
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    • pp.745-748
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    • 1990
  • MMS (Manufacturing Message Specification) is a communications standard of MAP (Manufacturing Automation Protocol), which is a Network Protocol for Industrial Automation. In the environment of Mini-MAP, MMS is situated in the application layer and on the LLC (Logical Link Control) layer. In this paper, MMS software is implemented on the basis of ISO DIS 9506. The implemented software was tested with Token Passing Bus Network Interface Unit, which was designed in our laboratory and performs the actions of layer 1 and 2.

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An Implementation of PC based digital logic interface (Digital 로직 인터페이스 개발)

  • Cho, Hyun-Sub;Oh, Hoon;Kim, Hee-Sook;Yoo, In-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.5 no.1
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    • pp.26-28
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    • 2004
  • In spite of the presence of various kind of Integrated Circuits it's not always easy to get the right part. Besides, it is hard to find a vendor for a small quantity consumers like who develop prototype applications. In this study, we've tried to get the logical signals from the PC based device we've developed that correspondents with the real ICs. It can emulate decoder ICs, multiplexers, demultiplexers and basic logic gates.

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Product and production system (제품모델과 생산시스템)

  • 유병세
    • Bulletin of the Society of Naval Architects of Korea
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    • v.34 no.4
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    • pp.53-61
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    • 1997
  • 1. 가시적인 PM(Product Model)의 구조와 자료구조의 미존재로 PM의 실체가 아직 개념적 수준에 머무르고 있다. 2. Physical통합 PM보다 Logical 통합 PM이 요구된다. 3. 광의의 PM 보다 협의의 PM개념에 의한 시스템 개발이 요구된다. :Step by Step 4. PM이 반드시 문제해결의 만병통치약은 아니다. 5. 설계.생산.관리의 각 부문별 고유특성을 살리고 무리한 단일 PM개발보다 Interface 가능을 갖는 중간자의 개발(경우에 따라서 직접 Access 할 수도 있음.) 을 통해 각 부문별 정보의 PM으로의 표현을 용이하게 하여야 한다. 6. 기존의 시스템, 개발중인 시스템, 개발예정 시스템등을 무리없이 순조롭게 통합하기 위해서는 현실적인 정보통합수단으로서의 PM 설계가 요구된다. 7. 생산현장의 각 공정별 자동화 설비 및 운용 소프트웨어, 이것으로부터 생성되는 각종 정보등을 관리할 수 있는 공정 별 생산정보시스템은 필수적으로 요구되는 시스템이다. 8. 자동화된 생산시스템에서의 PM과 생산현장의 POP(Point of Porduction)시스템과의 연계는 필수적이다.

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A Review of Graphical Interface Design Methods through Collaborative Teamwork (공동협력 관계를 통한 GUI디자인 방법적 고찰)

  • 황지연;서정운
    • Archives of design research
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    • v.11 no.2
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    • pp.191-200
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    • 1998
  • In the "digitalized" world of new media, visual designer are increasingly enlarging their roles in desighing interaction products. However, the concepts and their methods of the interaction design have not been well established in the design community yet. The reason is attributed to the fact that designing interaction products requires two way communication between the products and final users. whereas traditional graphic design counts only on one way communication. This study emphasizes GUI design should aim at improving the usability of products which helps users quickly learn about the products and easily use them. The usability of GUI design significantly improved by securing logical rationality helps designers communicate and collaborate with program engineers and other product developers. To explain how designers can effectively communicate with program engineers and other product participants in the design process, a model of design collaboration is provided in this study. Based on the model, the study deals with the principles and methods of visual interaction, the formulation of specification system, testing design usability, and design evaluation. The study concludes that GUI designers must ensure logical rationality and the cognitive approach of visual language. Because it improves the usability of products. It also becomes an objective tool for communicating and collaborationg with engineers and the other participants in the design process.

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The LMOF Preprocessing Tool for Mapping Laboratory Vocabulary to LOINC in Clinical Document Architecture (임상문서표준규격내 검사실 용어의 LOINC 매핑을 위한 LMOF 전처리 도구)

  • Do, Hyoung-Ho;Kim, Il-Kon;Lee, Sung-Kee;Kwak, Yun-Sik
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.4
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    • pp.158-165
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    • 2008
  • LOINC (Logical Observation Identifiers Names and Codes) is a database and universal standard for identifying laboratory and clinical test results that is developed and maintained by Regenstrief Institute. Exchanging laboratory test results is one of the most important area in EHR system and the terminology for laboratory test results has to be standardized. In this paper, we present a pre-preprocessing tool that converts a local database in healthcare organizations to LMOF format LMOF format is required by RELMA and our work helps mapping laboratory test results to LOINC very efficiently Our proposed tool provided user friendly interface and 15% keyword reduction in RELMA search compared to no pre-processing RELMA search.

A Problem Based Teaching and Learning Model for Scratch Programming Education (문제 중심 학습을 적용한 스크래치 프로그래밍 교수 학습 모형)

  • Bae, HakJjn;Lee, EunKyoung;Lee, YoungJun
    • The Journal of Korean Association of Computer Education
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    • v.12 no.3
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    • pp.11-22
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    • 2009
  • Scratch, one of the educational programming languages, provides a media-rich programming environment and easy interface to users. It supports Korean language and is utilized usefully in programming classes in elementary and middle schools. However, programming causes cognitive loads to young students. Because the programming process is a complex problem solving procedure that requires logical and abstract thinking abilities. Therefore, we developed a problem based scratch programming teaching and learning model to enhance intrinsic motivation of learners and to maximize the effects of using the scratch, educational programming language. The developed problem based teaching and learning model considered elementary students' characteristics. It was implemented in fifth grade elementary school classes and the educational effects of the model was analysed. The developed model was helpful in enhancing students' problem solving potential and logical thinking abilities.

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A Methodology for Consistent Design of User Interaction (일관성 있는 사용자 인터랙션 설계를 위한 방법론 개발)

  • Kim, Dong-San;Yoon, Wan-Chul
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.961-970
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    • 2009
  • Over the last decade, interactive devices such as mobile phones have become complicated drastically mainly because of feature creep, the tendency for the number of features in a product to rise with each release of the product. One of the ways to reduce the complexity of a multi-functional device is to design it consistently. Although the definition of consistency is elusive and it is sometimes beneficial to be inconsistent, in general, consistently designed systems are easier to learn, easier to remember, and causing less errors. In practice, however, it is often not easy to design the user interaction or interface of a multi-functional device consistently. Since the interaction design of a multi-functional device should deal with a large number of design variables and relations among them, solving this problem might be very time-consuming and error-prone. Therefore, there is a strong need for a well-developed methodology that supports the complex design process. This study has developed an effective and efficient methodology, called CUID (Consistent Design of User Interaction), which focuses on logical consistency rather than physical or visual consistency. CUID deals with three main problems in interaction design: procedure design for each task, decisions of available operations(or functions) for each system state, and the mapping of available operations(functions) and interface controls. It includes a process for interaction design and a software tool for supporting the process. This paper also demonstrates how CUID supports the consistent design of user interaction by presenting a case study. It shows that the logical inconsistencies of a multi-functional device can be resolved by using the CUID methodology.

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A Usability Evaluation on the Visualization of Information Extraction Output (정보추출결과의 시각화 표현방법에 관한 이용성 평가 연구)

  • Lee Jee-Yeon
    • Journal of the Korean Society for Library and Information Science
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    • v.39 no.2
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    • pp.287-304
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    • 2005
  • The goal of this research is to evaluate the usability of visually browsing the automatically extracted information. A domain-independent information extraction system was used to extract information from news type texts to populate the visually browasable knowledge base. The information extraction system automatically generated Concept-Relation-Concept triples by applying various Natural Language Processing techniques to the text portion of the news articles. To visualize the information stored in the knowledge base, we used PersoanlBrain to develop a visualization portion of the user interface. PersonalBrain is a hyperbolic information visualization system, which enables the users to link information into a network of logical associations. To understand the usability of the visually browsable knowledge base, IS test subjects were observed while they use the visual interface and also interviewed afterward. By applying a qualitative test data analysis method. a number of usability Problems and further research directions were identified.

UPC Schemes on the Frame Relay/ATM Interworking in ATM Networks (FR/ATM 연동에서의 UPC 방식)

  • Nam, Yun-Seok;Park, Won-Sik
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11
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    • pp.3108-3115
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    • 1999
  • Frame relay needs UPC function for the multiplexed logical connections to prevent malicious user traffic from incoming to network, to guarantee the QoS of conformed user traffic, and to protect the normal operation of network system. On the FR/ATM interworking in ATM networks, the UPC may be conducted either by cell-based ATM UPC or frame-based FR UPC. Frames come into and traverse ATm networks by segmentation to ATM cells. Of course, FR QoS should be guaranteed in spite of segmentation and reassembly in ATM networks. In this paper, we compared the QoS of cell-based ATM UPC and frame-based FR UPC in terms of analysis and simulation in case of ingress of excess traffic over negotiated traffic parameters at user-to-network interface. Also we studied frame-based UPC schemes including window-based FR UPC and frame-based VSA which is an ATM UPC algorithm recommended by ITU-T. We described introductions to frame relay including frame structure and FR/ATM interworking, FR traffic parameters and their relationship, comparison of FR QoS between frame-based FR UPC and cell-based ATM UPC, comparison of FR UPC schemes, necessities of egress traffic control, and conclusions.

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