• Title/Summary/Keyword: Location based service and Mobile cloud computing

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An Appraoch for Preserving Loaction Privacy using Location Based Services in Mobile Cloud Computing

  • Abbas, Fizza;Hussain, Rasheed;Son, Junggab;Oh, Heekuck
    • Annual Conference of KIPS
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    • 2013.05a
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    • pp.621-624
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    • 2013
  • Mobile Cloud Computing is today's emerging technology. Customers enjoy the services and application from this combination of mobile technology and cloud computing. Beside all these benefits it also increases the concerns regarding privacy of users, while interacting with this new paradigm One of the services is Location based services, but to get their required services user has to give his/her current location to the LBS provider that is violation of location privacy of mobile client. Many approaches are in literature for preserve location privacy but some has computation restriction and some suffer from lack of privacy. In this paper we proposed a novel idea that not only efficient in its protocol but also completely preserves the user's privacy. The result shows that by sharing just service name and a large enough geographic area (e.g. a city) user gets required information from the server by doing little client side processing We perform experiments at client side by developing and testing an android based mobile client application to support our argument.

Mobile Device CPU usage based Context-awareness in Mobile Cloud Computing (모바일 클라우드 컴퓨팅에서 상황인지 기반 모바일 장치 CPU사용)

  • Cho, Kyunghee;Jo, Minho;Jeon, Taewoong
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.3
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    • pp.127-135
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    • 2015
  • Context-aware mobile cloud computing is a new promising paradigm that allows to improve user experience by analyzing contextual information such as user location, time of the day, neighboring devices and current activity. In this paper we provide performance study of context-aware mobile cloud computing system with Volare middleware. Volare monitors the resources and context of the device. and dynamically adapts cloud service requests accordingly, at discovery time or at runtime. This approach allows for more resource-efficient and reliable cloud service discovery, as well as significant cost savings at runtime. We also have studied the performance of context-aware mobile cloud computing for different quality of service (QoS) adaptation policies. Our simulations results show that when battery level is low and CPU usage is high and user cannot maintain the initial QoS, service cost is decreased according to current adaptation policy. In conclusion, the current adaptation policy suggested in this paper may improve user experience by providing a dynamically adapted service cost according to a situation.

CloudIoT-based Jukebox Platform: A Music Player for Mobile Users in Café

  • Byungseok Kang;Joohyun Lee;Ovidiu Bagdasar;Hyunseung Choo
    • Journal of Internet Technology
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    • v.21 no.5
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    • pp.1363-1374
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    • 2020
  • Contents services have been provided to people in a variety of ways. Jukebox service is one of the contents streaming which provides an automated music-playing service. User inserts coin and presses a play button, the jukebox automatically selects and plays the record. The Disk Jockey (DJ) in Korean cafeteria (café) received contents desired of customer and played them through the speakers in the store. In this paper, we propose a service platform that reinvented the Korean café DJ in an integrated environment of IoT and cloud computing. The user in a store can request contents (music, video, and message) through the service platform. The contents are provided through the public screen and speaker in the store where the user is located. This allows people in the same location store to enjoy the contents together. The user information and the usage history are collected and managed in the cloud. Therefore, users can receive customized services regardless of stores. We compare our platform to exist services. As a result of the performance evaluation, the proposed platform shows that contents can be efficiently provided to users and adapts IoT-Cloud integrated environments.

Context-aware Framework for Personalized Service (개인화 서비스 지원을 위한 상황인식 프레임워크)

  • Chang, Hyo-Kyung;Kang, Yong-Ho;Jang, Chang-Bok;Choi, Eui-In
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.301-307
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    • 2012
  • The development of mobile devices and the spread of wireless network help share and exchange information and resources more easily. The bond them to Cloud Computing technology help pay attention to "Mobile Cloud" service, so there have been being a lot of studies on "Mobile Cloud" service. Especially, the important of 'Personalization Service' which is customized for each user's preference and context has been increasing. In order to provide appropriate personalization services, it enables to recognize user's current state, analyze the user's profile like user's tendency and preference, and draw the service answering the user's request. Most existing frameworks, however, are not very suitable for mobile devices because they were proposed on the web-based. And other context information except location information among user's context information are not much considered. Therefore, this paper proposed the context-aware framework, which provides more suitable services by using user's context and profile.

A Novle Method for Efficient Mobile AR Service in Edge Mesh Network

  • Choi, Seyun;Shim, Woosung;Hong, Sukjun;Kim, Hoijun;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.22-29
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    • 2022
  • Recently, with the development of mobile computing power, mobile-based VR and AR services are being developed. Due to network performance and computing power constraints, VR and AR services using large-capacity 3D content have limitations. A study on an efficient 3D content load method for a mobile device is required. The conventional method downloads all 3D content used for AR services at the same time. In this paper, we propose an active 3D content load according to the user's track. The proposed method is a partitioned 3D object load. Edge servers were installed for each area and connected through the MESH network. Partitioned load the required 3D object in the area referring to the user's location. The location is identified through the edge server information of the connected AP. The performance of the proposed method and the conventional method was compared. As a result of the comparison, the proposed method showed a stable Mobile AR Service. The results of this study, it is expected to contribute to the activation of edge server-based AR mobile services.

Factors Affecting on Reusing Intention of Cloud Computing based Smartphone Environment (스마트폰 환경에서 클라우드 컴퓨팅 재사용의도에 미치는 요인)

  • Nam, Soo-Tai;Jin, Chan-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.140-142
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    • 2016
  • Recently, rapid innovation of Smartphone is changing the paradigm of our daily life. Smartphone users, opinion experts more than 99 percent of the economically active population is using, it has reached the saturation past the early stages of formation. Smartphone is equipped with a general purpose OS possible the implementation of high performance environment similar level as a personal computer. Thus, it is a mobile communication terminal scalable which can be removed or installed various applications. Such extensibility, it is possible to use different applications through the Apps store. Also, it is also possible various services which are location based service. In this research, we aim to analyze factors influencing of cloud computing service on reusing intention of smartphone. In addition, we aim to analyze the causal relationship from perceived value to reusing intention. This study suggests practical and theoretical implications based on the results.

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A cache placement algorithm based on comprehensive utility in big data multi-access edge computing

  • Liu, Yanpei;Huang, Wei;Han, Li;Wang, Liping
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.11
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    • pp.3892-3912
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    • 2021
  • The recent rapid growth of mobile network traffic places multi-access edge computing in an important position to reduce network load and improve network capacity and service quality. Contrasting with traditional mobile cloud computing, multi-access edge computing includes a base station cooperative cache layer and user cooperative cache layer. Selecting the most appropriate cache content according to actual needs and determining the most appropriate location to optimize the cache performance have emerged as serious issues in multi-access edge computing that must be solved urgently. For this reason, a cache placement algorithm based on comprehensive utility in big data multi-access edge computing (CPBCU) is proposed in this work. Firstly, the cache value generated by cache placement is calculated using the cache capacity, data popularity, and node replacement rate. Secondly, the cache placement problem is then modeled according to the cache value, data object acquisition, and replacement cost. The cache placement model is then transformed into a combinatorial optimization problem and the cache objects are placed on the appropriate data nodes using tabu search algorithm. Finally, to verify the feasibility and effectiveness of the algorithm, a multi-access edge computing experimental environment is built. Experimental results show that CPBCU provides a significant improvement in cache service rate, data response time, and replacement number compared with other cache placement algorithms.

Context-aware Protype for Adaptive Recommendation Service on Mobile (모바일 환경에서 능동적 추천 서비스를 위한 상황인식 프로토타입)

  • Chang, Hyo-Kyung;Kang, Yong-Ho;Choi, Eui-In
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.257-264
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    • 2012
  • The development of mobile devices and the spread of wireless network help share and exchange information and resources more easily. The bond them to Cloud Computing technology help pay attention to "Mobile Cloud" service, so there have been being a lot of studies on "Mobile Cloud" service. Especially, the important of 'Recommendation Service' which is customized for each user's preference and context has been increasing. In order to provide appropriate recommendation services, it enables to recognize user's current state, analyze the user's profile like user's tendency and preference, and draw the service answering the user's request. Most existing frameworks, however, are not very suitable for mobile devices because they were proposed on the web-based. And other context information except location information among user's context information are not much considered. Therefore, this paper proposed the context-aware framework, which provides more suitable services by using user's context and profile.

Design of Trajectory Data Indexing and Query Processing for Real-Time LBS in MapReduce Environments (MapReduce 환경에서의 실시간 LBS를 위한 이동궤적 데이터 색인 및 검색 시스템 설계)

  • Chung, Jaehwa
    • Journal of Digital Contents Society
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    • v.14 no.3
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    • pp.313-321
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    • 2013
  • In recent, proliferation of mobile smart devices have led to big-data era, the importance of location-based services is increasing due to the exponential growth of trajectory related data. In order to process trajectory data, parallel processing platforms such as cloud computing and MapReduce are necessary. Currently, the researches based on MapReduce are on progress, but due to the MapReduce's properties in using batch processing and simple key-value structure, applying MapReduce framework for real time LBS is difficult. Therefore, in this research we propose a suitable system design on efficient indexing and search techniques for real time service based on detailed analysis on the properties of MapReduce.

Design and Implementation of Indoor Air Hazardous Substance Detection Mobile System based on IoT Platform (IoT platform 기반 실내 대기 위험 물질 감지 모바일 시스템 설계 및 구현)

  • Yang, Oh-Seok;Kim, Yeong-Uk;Lee, Hong-Lo
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.6
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    • pp.43-53
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    • 2019
  • In recent years, there have been many cases of damage to indoor air hazardous materials, and major damage due to the lack of quick action. In this regard, the system is intended to establish for sending push messages to the user's mobile when the concentration of hazardous substances is exceeded. This system extracts data with IoT system such as Arduino and Raspberry Pi and then constructs database through MongoDB and MySQL in cloud computing system. The database is imported through the application server using NodeJS and sent to the application for visualization. Also, when receiving signals about a dangerous situation in IoT system, push message is sent using Google FCM library. Mobile application is developed using Android Web view, and page to enter Web view is developed using HTML5 (HTML, Javascript CSS). The application of this system enables real-time monitoring of indoor air-dangerous substances. In addition, real-time information on indoor/outdoor detection location and concentration can be sent to the user's mobile in case of a risk situation, which can be expected to help the user respond quickly.