• Title/Summary/Keyword: Location aware

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Inter-space Interaction Issues Impacting Middleware Architecture of Ubiquitous Pervasive Computing

  • Lim, Shin-Young;Helal, Sumi
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.8 no.1
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    • pp.42-51
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    • 2008
  • We believe that smart spaces, offering pervasive services, will proliferate. However, at present, those islands of smart spaces should be joined seamlessly with each other. As users move about, they will have to roam from one autonomous smart space to another. When they move into the new island of smart space, they should setup their devices and service manually or not have access to the services available in their home spaces. Sometimes, there will conflicts between users when they try to occupy the same space or use a specific device at the same time. It will also be critical to elder people who suffer from Alzheimer or other cognitive impairments when they travel from their smart space to other visited spaces (e.g., grocery stores, museums). Furthermore our experience in building the Gator Tech Smart House reveals to us that home residents generally do not want to lose or be denied all the features or services they have come to expect simply because they move to a new smart space. The seamless inter-space interaction requirements and issues are raised automatically when the ubiquitous pervasive computing system tries to establish the user's service environment by allocating relevant resources after the user moves to a new location where there are no prior settings for the new environment. In this paper, we raise and present several critical inter-space interactions issues impacting middleware architecture design of ubiquitous pervasive computing. We propose requirements for resolving these issues on seamless inter-space operation. We also illustrate our approach and ideas via a service scenario moving around two smart spaces.

Ubiquitous Context-aware Modeling and Multi-Modal Interaction Design Framework (유비쿼터스 환경의 상황인지 모델과 이를 활용한 멀티모달 인터랙션 디자인 프레임웍 개발에 관한 연구)

  • Kim, Hyun-Jeong;Lee, Hyun-Jin
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.273-282
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    • 2005
  • In this study, we proposed Context Cube as a conceptual model of user context, and a Multi-modal Interaction Design framework to develop ubiquitous service through understanding user context and analyzing correlation between context awareness and multi-modality, which are to help infer the meaning of context and offer services to meet user needs. And we developed a case study to verify Context Cube's validity and proposed interaction design framework to derive personalized ubiquitous service. We could understand context awareness as information properties which consists of basic activity, location of a user and devices(environment), time, and daily schedule of a user. And it enables us to construct three-dimensional conceptual model, Context Cube. Also, we developed ubiquitous interaction design process which encloses multi-modal interaction design by studying the features of user interaction presented on Context Cube.

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A File Recovery Technique for Digital Forensics on NAND Flash Memory (NAND 플래시 메모리에서 디지털 포렌식을 위한 파일 복구기법)

  • Shin, Myung-Sub;Park, Dong-Joo
    • Journal of KIISE:Databases
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    • v.37 no.6
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    • pp.292-299
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    • 2010
  • Recently, as flash memory is used as digital storage devices, necessity for digital forensics is growing in a flash memory area for digital evidence analysis. For this purpose, it is important to recover crashed files stored on flash memory efficiently. However, it is inefficient to apply the hard disk based file recovery techniques to flash memory, since hard disk and flash memory have different characteristics, especially flash memory being unable to in-place update. In this paper, we propose a flash-aware file recovery technique for digital forensics. First, we propose an efficient search technique to find all crashed files. This uses meta-data maintained by FTL(Flash Translation Layer) which is responsible for write operation in flash memory. Second, we advise an efficient recovery technique to recover a crashed file which uses data location information of the mapping table in FTL. Through diverse experiments, we show that our file recovery technique outperforms the hard disk based technique.

A Korean Text Input System for Elderly using Grip Type Game Controller (그립형 게임 컨트롤러를 이용한 노인용 한글 입력 시스템)

  • Lee, Ji-Won;An, Duk-Yong;Jang, Yu-Na;Jang, Hee-Dong;Park, Sung-Jun
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.208-214
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    • 2009
  • As an advance in medical technology development is being made, and people are increasingly aware of the importance of health, related investments and people's average life expectancy rise, which in turn leads to an increase in elderly people. Also, with a growing number of elderly people enjoying their leisure activities, the utilization of multimedia contents using computers is on the increase, leading to an activated research into the establishment of digital culture for the elderly people. This paper proposes a Korean text input system to enable the elderly to utilize digital contents. Text input interface has conventionally depended on keyboards. However, the keyboard wherein many keys are dispersed creates problems for the elderly, such as a protracted recognition of keys and a lowered concentration when they use the keyboard. To address these problems, in this paper, the grip type controller interface for console games was used and a corresponding alphabet location algorithm was developed. To verify these efforts, a simulator was developed to test 20 elderly people; as a result, their satisfaction over and convenience of using the grip type interface invreased.

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Design and Analysis of Resource Management Architecture for Network Mobility (네트워크 이동성을 위한 자원 관리 구조의 설계와 분석)

  • 백은경;조호식;최양희
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.7B
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    • pp.628-640
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    • 2004
  • The demand for next generation networks can be condensed into always-best-connected, ubiquitous, mobile, all-lP, and converged networks. IPv6 has been introduced for all-IP ubiquitous communications, and vehicles are coming to represent an important communication platform. In this paper. we propose various resource management schemes for in-vehicle mobile networks, which are adaptive to different hardware configurations. We focus on power and wireless bandwidth since they are critical resources for mobile communications. Based on the mobility characteristics of in-vehicle networks, we propose vehicle-aware power saving schemes. The main idea behind these power saving schemes is to adjust mobile router (MR) advertisement interval and binding lifetime. In addition, according to different wireless environments, we propose adaptive bandwidth management schemes using multihoming: best-connected MR selection based on location, and high-data-rate MR selection based on priority By mathematical analysis, it is shown that our schemes save power prominently for both the dormant nodes and active nodes. In addition, simulation results show that proposed multiple mobile router architecture outperforms previous simple redundant router architecture in preserving session and providing sufficient bandwidth.

Design and Implementation of Tapered Slot Antenna for Ship's Indoor Location-Aware System (선박 실내 위치 인식을 위한 테이퍼드 슬롯 안테나 설계 및 구현)

  • Choi, Dong-You;Kim, Sun-Woong;Park, Jung-Jin;Jeong, Min-A;Lee, Seong Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.12
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    • pp.1307-1313
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    • 2014
  • In this paper, we have proposed a tapered slot antenna for IR-UWB communication system suitable of indoor positioning in the building. The designed tapered slot antenna is designed using Ansys Inc. HFSS and its standing wave ratio, return loss, and radiation pattern is analyzed. In 2.36 GHz ~ 5.51 GHz and, the designed antenna shows satisfactory return loss at -10 dB and meets the requirement of $VSWR{\leq}2$. The presented designed showed a higher sensitivity for the end-fire propagation characteristics in a specific direction across all bands of the radiation pattern.

Smart Phone Picture Recognition Algorithm Using Electronic Maps of Architecture Configuration (건물 배치 전자도면을 이용한 모바일 폰의 피사체 인지 방법)

  • Yim, Jae-Geol;Joo, Jae-Hun;Lee, Gye-Young
    • The Journal of Society for e-Business Studies
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    • v.17 no.3
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    • pp.1-14
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    • 2012
  • As the techniques of electronic and information are advancing, the computing power of a smart phone is becoming more powerful and the storage capacity of a smart phone is becoming larger. As the result, various new useful services are becoming available on smart phones. The context-aware service and mobile augmented reality have recently been the most popular research topics. For those newly developed services, identifying the object in the picture taken by the camera on the phone performs an extremely important role. So, many researches of identifying pictures have been published and most of them are based on the time consuming image recognition techniques. On the contrary, this paper introduces a very fast and effective method of identifying the objects on the photo making use of the sensor data obtained from the smart phone and electronic maps. Our method estimates the line of sight of the camera with the location and orientation information provided by the smart phone. Then it finds any element of the map which intersects the line of sight. By investigating those intersecting elements, our method identifies the objects on the photo.

Context-based Microblog Hot Topic Detection for Mobile Users (모바일 사용자를 위한 컨텍스트 기반 마이크로 블로그 토픽 검출 기법)

  • Han, Jong-Hyun;Xie, Xing;Woo, Woon-Tack
    • Journal of the HCI Society of Korea
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    • v.6 no.1
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    • pp.35-42
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    • 2011
  • Mobile context-awareness becomes an important research topic since mobile information browsing is still difficult due to the limitations of mobile devices. On the other hand, it is easier to gather more user contexts because mobile devices are equipped with more sensors. In this paper, we introduce a method for detecting local hot topics from microblogs on a mobile device. In order to detect user-related topics from microblogs, it exploits mobile user contexts such as location, activity, blogging history and social relationship. Through taking advantage of these contexts, it retrieves user-related microblogs and also infers user interests. It can filter out unrelated topics based on the inferred interests. Based on our proposed method, a mobile user can be aware of topics related to interests surrounding the user.

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Webized Tangible Space (웹-기반 Tangible Space)

  • Ko, Heedong;Seo, Daeil;Yoo, Byounghyun
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.77-85
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    • 2017
  • Tangible Space is a new emerging interaction space with mobile AR/VR computing and ubiquitous computing environment with IoT. Tangible Space spans from a physical environment augmented with virtual entities to immersive virtual environments mirroring the physical environment. Interacting with Tangible Space is logged just like interacting with the Web. By webizing Tangible Space, we can gain persistence as a by-product so that human life experience in the physical environment can be logged and shared just like the information being created and shared in the current Web. The result is a powerful future direction of the web from a World Wide Web of Information to World Wide Web of Life experiences.

Effects of Marketing Strategy on Brand attitude, Store affect, and Store loyalty: A comparison between Global and Korean SPA brands (마케팅 전략이 브랜드 태도, 점포감정, 점포충성도에 미치는 효과: 글로벌 SPA 대 한국형 SPA 비교)

  • Ko, Soon Hwa;Kim, Eun Young
    • Fashion & Textile Research Journal
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    • v.16 no.3
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    • pp.386-395
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    • 2014
  • This study was to identify underlying dimension of marketing strategy, and to examine effect of the marketing strategic factors on store affect, brand attitude, and brand loyalty in global and domestic SPA brands. Based on pilot study, four SPA brands of which consumers were most aware were selected: Korean SPAs (e.g., Codes-Combine, Basic House) and global brands (e.g., Zara and Uniqlo). A self-administered questionnaire was developed based on literatures. By using intercept survey, 421 respondents were obtained from consumers shopping at the selected SPA retail stores located in cities (Seoul, Daejon, Chongju) in Korea. Result showed that SPA brand marketing strategy consisted of four factors: Product differentiation, store location, in-store VMD, and price value. The marketing strategic factors had partially significant effects on brand attitude, store affect and store loyalty. However, there was significant differences in those effects between global and Korean SPA brands. Specifically, the effect of in-store VMD on brand attitude was higher in Korean SPA brands, whereas the effect of price value was higher in global SPA brand. Also, the price value was significant predictor of store affects in global SPAs, while in-store VMD was significant predictor of store loyalty in Korean SPA brands. This study discussed a managerial implication for creating brand attitude and emotional responses, which obtains comparative advantages in the competing marketplace.