• Title/Summary/Keyword: Loaming Motivation

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The Learning Motivation Improvement Program in Children with Attention-Deficit Hyperactivity Disorder(ADHD) (주의력결핍 과잉행동장애 아동에서 학습동기증진프로그램)

  • NamKoong, Sun;Ahn, Dong-Hyun;Lee, Yang-Hee
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.18 no.1
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    • pp.58-65
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    • 2007
  • Objectives : Motivational factor is a unique contributor to the typically poor academic performance of children with ADHD. However, few study has directly intervened learning motivation in children with ADHD. We conducted this study to explore the direct effects of the learning motivation improvement program applied to children with ADHD. Method The program was designed in order to increase an interest-inducing educational intervention, an academic skills integration, a basic learning activity (reading, writing, and math), and children's self-esteem. We conducted the program twice a week (total 10 sessions) and assessed learning motivation, teaming attitude, self-esteem, academic performance, and problem behaviors of participating children. Results : After the program, teachers reported improvement in teaming motivation. In addition, parents notified sisnificant reduction of problem behaviors. Children reported improvement in a few domains of teaming motivation and learning attitude. Conclusion : While loaming motivation is regarded as an important factor in education, there have been few studies considering this issue in both educational and psychiatric fields. The teaming motivation improvement would be needed in both field in order to reduce the deficits in academic performance in children with ADHD.

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A Game-Style Learning System for the Enhancement of Underachievers' Motivation (학습부진아의 동기유발을 위한 게임형 학습시스템)

  • Lee, Jae-Mu;Kim, Young-Tae
    • Journal of Korea Game Society
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    • v.8 no.2
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    • pp.37-46
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    • 2008
  • Underachievers, having had more experience with failure in teaming, tend to lose their self-confidence and motivation for study. If they achieve more when studying, they will enhance their self-confidence and motivation and their learning accomplishments will be increased. A game-style learning system was, therefore, developed in which the learner gains self-satisfaction and motivation with a proper 'hit and win' in a game-style program. The system supplies learning content automatically and randomly while adapting to the student's level by continuously checking the learning progress. Positive effects in motivation and learning achievement were recorded when underachievers used this program.

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The Effect of Animation on Comprehension and Interest (애니매이션이 이해와 흥미에 미치는 효과)

  • Kim, Sung-il;Whang, Sang-min;Barbara Tversky;Julie Morrison
    • Proceedings of the Korean Society for Cognitive Science Conference
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    • 2002.05a
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    • pp.85-91
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    • 2002
  • This study was conducted to investigate the interaction effects of various presentation types of graphics and the individual differences in need for cognition on comprehension, interestingness, and motivation. The depiction of the operation of a bicycle tire pump was presented in one of the following conditions, (a) simultaneous presentation, (b) successive presentation, (c) self-pace presentation, (d) animation. For younger students, animated graphics are rated more enjoyable and motivating only when they are low in NFC. If they are high in NFC, animated graphics are not more effective than static graphics in terms of comprehension, interest, and motivation. On the other hand, for older students, self-paced static graphics are more interesting and enjoyable than the animated graphics regardless of their NFC score. These results suggest that the animated graphics are not always beneficial for loaming and motivation.

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The Effects of the Keller's ARCS Strategies on the Improvement of Elementary School Students' Motivation (Keller의 ARCS전략을 적용한 수업이 초등학생의 과학 학습동기 향상에 미치는 효과)

  • Lee Mi-Hwa;Paik Seoung-Hey
    • Journal of Korean Elementary Science Education
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    • v.24 no.4
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    • pp.380-390
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    • 2005
  • This study aims to examine the 5th grade students' motivation and the influence of the movivation on their science learning with ARCS strategies. To achieve the goal of the study, two groups were selected from an elementary school at Changwon, in Korea: Treatment Group (TG) and Control Group (CG). TG was trained for applying ARCS strategies, whereas CG were taught in a traditional manner for 13 weeks. Before and after the treatment, both groups answered the questions in the form of PALS in order to know their general motivation of teaming science. In the middle of the treatment, they were also tested to sort out their motivation, which might be occurred during the class, by CIS. After the period of the 13 weeks, the students' motivation were finally measured after their teaming with ARCS strategies. The results are as follows: First, there were significant differences between TG and Cf when motivation was measured by PALS. Second, there was also significant contrast between TG and CG in CIS, which was conducted during the class. TG gained more scores on the ARCS motivation, attention, relevance, confidence, and satisfaction. Third, It has been found that most students recognized the ARCS as one of the positive and interesting teaming strategies. To conclude, the results above show that the ARCS strategies would be very helpful for the 5th grade students to improve their teaming motivation as well as to appeal their interest on their science loaming.

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An Instruction of the Underachieved Students Based on Cooperative Learning (협력학습을 통한 수학 학습부진아 지도)

  • 홍진곤;조승래
    • The Mathematical Education
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    • v.42 no.3
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    • pp.327-335
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    • 2003
  • This study analyzes the effectiveness of cooperative learning in the instruction of the underachieved students. The result of this study showed that students who participated in the cooperative teaming tended to exert positive effects on the cognitive and affective(interest, self-confidence, motivation) domains. In the cooperative teaming, the underachieved students were encouraged in mathematics teaming and improved the efficiency of loaming in mathematics.

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The Analysis of Learner탐s Variables Affecting on Scientific Reasoning and Science Process Skills (과학 추론능력과 과학 탐구능력에 영향을 미치는 학습자 변인 분석$^{1)}$ )

  • 김영신;정완호;이진희
    • Journal of Korean Elementary Science Education
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    • v.20 no.1
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    • pp.1-7
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    • 2001
  • The purpose of this study is to examine the learner's variables affecting on scientific thinking and scientific process skills. To study this purpose, through the procedure study, the learner's variables were divided into cognitive variable, ego variable, and affective variable, then the questionaire survey through the reconstruction of standardization instrument was made over 120 elementary school fifth grade student in Seoul, Anyang, and Pajoo. The results of this study were as follows: 1) The learner's variables affecting on scientific thinking were cognitive variable and for female students, also affect affective variable. The subordinated catagories of statistically significant degree of explanation were achievement motivation, cognitive level, and cognitive style and another statistically significant correlation were meta-cognition, self regulated learning, self efficacy, and muliple intelligence. 2) The learner's variables affecting on science process skills were cognitive variable and affective variable. And the subordinated catagories of statistically significant degree of explanation were achievement motivation, and cognitive level. And another statistically significant correlation were meta-cognition, self regulated loaming, self efficacy, multiple intelligence, and attribution.

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A Design and Implementation of Instruction System for Underachievers′ Number-Concept Learning (수학 학습부진아의 수 개념 형성을 위한 학습시스템 설계 및 구현)

  • 김영태;이재무
    • Journal of the Korea Computer Industry Society
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    • v.3 no.1
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    • pp.45-56
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    • 2002
  • The object of our research is to design and to embody the learning system of numerical concept for the mathematic loaming disabilities. The existing system for the learning disabilities was a simple repeating practice system, repeating the same learning contents to obtain the skill, ignoring the learner's disability situation. This bears a problem that the interest and motivation in the learning media will reduce as the learning goes on. This loaming system offers the learning process of numerical concept by showing an animation file of a real life and offering a concrete mouse manipulating practice environment, so as to maintain the motivation of the learner, giving an instant compensation and feedback. If this system are used in directing the learning disabilities, it will help them to stay motivated and to create a positive teaming attitude by a variety level learning system, supporting suitable speed and learning contents for the learning disabilities individuals.

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The Design and Implementation of On-Line Quiz Game Learning System for Learning Motivation (학습동기 유발을 위한 온라인퀴즈게임형 학습시스템의 설계 및 구현)

  • 한병래;구정모
    • Journal of the Korea Computer Industry Society
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    • v.4 no.12
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    • pp.911-922
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    • 2003
  • Nowadays, we can easily find student who study through computer in e-teaming environment. But, although e-teaming system has strong point that overcomes limitation of distance and time, many students give up their study through on-line learning. In this study, we developed On-Line learning motivation model, and designed and developed on-line quiz game loaming system. Thus we can find student's teaming motivation was grow up through student's interaction. Also, we find on-line quif game learning system had many information that explain student's status about their knowledge.

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The Effects of Science Teaching Using ARCS Strategies on Elementary Pupils' Learning Motivation and Academic Achievement -Focused on the electric circuit unit in the 5th grade science textbook- (ARCS 전략을 적용한 과학수업이 초등학생의 학습동기와 학업성취도에 미치는 영향 - 5학년 전기회로 꾸미기 단원을 중심으로 -)

  • Lee, Hyeong-Cheol;Oh, Jung, Im
    • Journal of Korean Elementary Science Education
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    • v.24 no.5
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    • pp.539-545
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    • 2005
  • The purpose of this study was to investigate the effects of science teaching using ARCS strategies on elementary pupils' teaming motivation and academic achievement. For this purpose, 67 children of 2 classes in the 5th grade of an elementary school were involved, and each class was assigned to experimental and comparison group. The experimental group, consisting of 33 children, were applied with the teaching method using ARCS strategies, while the comparison group, 34 children, were applied with traditional-type teaching method. The instruction effects were analyzed through pre/post-test's results using the questionnaires of loaming motivation and academic achievement. The results of this study are summarized as follows. After science lessons, it was found that the teaching method using ARCS strategies was more effective in improving learners' motives of teaming science and academic achievements than traditional instructions. And the instruction using ARCS strategies was effective to the children who were in low and middle level in academic achievement compared to those in high level.

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Factors Influencing the Learning Effectiveness and Transfer of e-Learning in Business Organlizations (기업의 e-Learning에 대한 학습효과 및 전이에 영향을 미치는 요인)

  • Jung Kyung-Soo;Kim Kyung-Jun
    • The Journal of Information Systems
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    • v.15 no.2
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    • pp.1-29
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    • 2006
  • The recent development of IT, consolidation of communication and multimedia technology have brought enormous changes in many organizations. Theses changes are enabling the new educational opportunities such as distance teaming and virtual class room. Recently, e-Learning has grown rapidly in business training field, In the context of companies, e-Learning has merits in terms of access convenience, costs reduction self-directed learning, reciprocity, and flexibility. In this regard, the primary purpose of this study is to investigate which factors of e-Learning influence the effectiveness of education and transfer of loaming in business organizations. Based on the prior studies of the education and business training field, research model and research hypotheses were developed. Factors studied in this paper were as follows: 1) learners' characteristics, 2) organizational support and 3) system environments. The results of our study are as follows. (1) Motivation perceived usefulness in Learner factors had an significant influence on both learning effectiveness and transfer of teaming, whereas Ability, expectation had an influence on transfer of teaming. (2) Support from peer, support from supervisor in Organization factors had an significant influence on both Loaming effectiveness and transfer of teaming, whereas support from organization had influence on learning effectiveness. (3) Appropriate contents in system circumstance had an significant influence on both teaming effectiveness and transfer of teaming, whereas interface design had an influence on learning effectiveness.

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