• Title/Summary/Keyword: Lighting Direction

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A Study on the Plans of Apartments Underground Parking lots to Prevent Women's Criminal fear Psychology - Focused on apartment design competitions of Suwon A region - (여성의 범죄불안심리를 고려한 공동주택의 지하주차장 계획 연구 - 수원A지구 공동주택 현상설계를 중심으로 -)

  • Li, Jin-Ji;Kim, Nam-Hyo
    • Korean Institute of Interior Design Journal
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    • v.18 no.6
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    • pp.104-114
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    • 2009
  • The purpose of study was understanding necessity of environment design for underground parking lot in residential design plan and grasping design plans of 'Activity Support' that considerate women, exclude women's unsecured feeling at underground parking lot. The inquiry analyzed 6 design plan in design competition that considerate women according to precede studies, a theory of CPTED, a design guide for wayfinding, and survey. A ramp, circulation, entrance, lighting, ventilation, and space design plan are proceed on this study The result are as below. First, a rectilinear figure ramp suits entrance plan on the circulation, but if it is not possible, cross-using of rectilinear and curvilinear figure ramp plan is desirable. Second, on the circulation plan, vehicles circulation plan and equality parking distribution plan got accomplished generally, and help senses of direction because it is planed network systemize. On a large scale underground parking lot, simplify parking circulation to convenience entrance and exit for weak in sense of direction. Third, the shape and material that‘s environmentally conscious will be in use to the entrance plan. As the first stage to the underground, artwork that women prefer can modulate the rejection of underground space. Forth, natural lighting system and ventilation can make the environment-friendly space, decrease the women’s rejection to the underground, it can also keep a natural watch on the space. Fifth, on the space design plan, it can use bright and comfortable design of wall and ground to decrease the women‘s rejection, also it is useful to the sense of direction. LED indirect lighting plan that 58.7% of women prefers on survey reflects women’s state of desire that bright and atmosphere. In addition, proper use of plans that subsidiary facilities, rest area with Sunken, and nature-friendly material can minimize differences of underground and ground parking lot.

Analysis of Roles of Lighting and Background Musik for Storytelling - a Case Study of Disney's Short Animated Film (스토리텔링에서의 조명과 배경음악의 역할 분석 -디즈니 단편 애니메이션 <페이퍼맨>을 중심으로)

  • Park, Eun-Hea
    • Journal of Korea Multimedia Society
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    • v.18 no.8
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    • pp.988-995
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    • 2015
  • In 2013, Academy Award for Best Animated Short Film was granted to Walt Disney's short animation, (2012). With various aspects of its excellence, I focus on the very effective use of digital lightings and underscores for storytelling as its success factors. In this respect, this paper aims at analyzing the roles of the visual factors, especially tone, contrast, etc. created by lightings, and audio factors, especially underscores, in the film's story development. I find that can be characterized by the well-built story structure with distinct three acts. The main stream of the story is expressed with the overall mood that is created by the fine adjustments of brightness of the main light, and contrast. And the direction and the intensity of the lighting successfully describe the emotions of the characters in each scene. In addition, I find that properly chosen and positioned underscores make the development of the story more dynamic and more harmonized.

현대제어 이론을 이용한 원전의 제어기술 연구현황 및 전망

  • 김동화
    • The Proceedings of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.4 no.3
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    • pp.26-36
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    • 1990
  • Poor quality and lower levels of lighting can produce severe problems in visual environment including glare, veiling reflections and contrast. This study aims to evaluate the lighting environment around VDTs. For the purpose, brightness contrast on screen, Reyboaed, and document, and their illumination were measured and compared to German Standard. The lighting environment of two offices untilizing VDTs were significantly different according to the daylight direction; the side and the frontward.

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Visual Language for the Media Acting (매체연기를 위한 영상언어 연구)

  • Ko, Hyun-Wook
    • The Journal of the Korea Contents Association
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    • v.12 no.2
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    • pp.154-162
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    • 2012
  • Facial expression and gesture of the actors can be magnified or understated depending on the size of the camera framing. The direction, quality, and quantity of the lighting can also make the actors look different. That's why we have to deliberate how to photograph the actors who will be projected on the screen. This thesis shows the way of improving performance and emphasizing each character with camera and lighting. You will also find out how visual elements influence the actors and their performances.

A Study on Daylighting Performance of an Inner Court with Reflecting Mirror System (반사거울 방식을 이용한 중정 내 자연채광 성능 분석 연구)

  • Park, Byung-Yoon;Choi, Chang-Ho
    • Journal of the Korean Solar Energy Society
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    • v.31 no.4
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    • pp.112-121
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    • 2011
  • To lead lighting inside, design solution and mechenical solution can be used.A inner court and atrium are samples for design solution. However, physical and environmental elements for building design are not taken positively into consideration. So low position of the inner court is difficult to reach lighting performance and a urban landscape gets damaged. On this study, selecting a building with a inner court, best design method is suggested to apply reflecting mirror. building direction, building shape and solar position are considered to deside the setting angle for reflecting mirror. Performance for the setting reflecting mirror is verified through various simulation cases, and is got more lighting performance than the present situation on the building inside.

Study of Optimal Light Scattering Pattern Design for Flat Lighting Device using Glass Light Guide (유리도광체를 이용한 평판조명용 광확산패턴의 최적설계 연구)

  • Han, Jeong-Min;Kim, Won-Bae
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.66 no.4
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    • pp.242-246
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    • 2017
  • In this study, it was investigated about optical simulation in high brightness and high uniformity general lighting using glass light guide plate. And we adopt edge-light emission type light plate. Edge-light type lighting has been used LCD application, especially note PC or smart phone backlight unit. Because it had the good properties such as slim shape and light weight. We thought this type was suitable for general lighting application such as wall attached type or ceiling mount type. But many of edge-light type lighting had problems. It called slanted output light rays. That was main key parameter how could control the direction of output light rays. We investigated the solution of this problems, using ray tracing method, we recognized the major fact of the solution relied on the geometric structure of diffusing dot shape. We set the conditions of aspect ratio in diffusing dot shape such as 0.5 to 1. And, at first, we designed diffusing dots shape based on the results of optical simulation and made specimen. as above condition, and acquired good result in confirming dots shape such as the value of the output rays's peak angle was around 75 degrees. And good light distribution characteristics were measured by slated spectro-radiometer. It was shown that the effective ways of designing light distribution characteristics using optical simulation such as ray tracing linear method for making general lighting using glass light guide plate.

A study on Daylighting inducement within bedroom of Elderly care facility by light shelf attaching method for Therapeutic environment - By Dynamic Daylight Simulation Using Weather Data - (치유환경을 위한 광선반 부착방법에 따른 노인요양시설 침실 내 자연채광 유입 환경 연구 - 기상데이터 기반 동적 자연채광 시뮬레이션을 기반으로 -)

  • Cho, Ju-Young;Lee, Ki-Ho;Yun, Young-Il;Lee, Hyo-Won
    • KIEAE Journal
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    • v.11 no.6
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    • pp.71-79
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    • 2011
  • There are high recognitions on the importance of comforts in Elderly living environment, but the circumstance is that studies on seniors facility space itself are approached only in planning level, and studies on lighting environment which is significantly associated with the comfort in the indoor environment of seniors where they actually spend the majority of their time are not that active. This study was intended to deduce cozy bedroom environment to which existing elderly care facility can be improved by using light shelf the lighting system with the advantage of being able to serve both as building sun visor and lighting window simultaneously in order to analyze the interior environment of bedroom space of elderly care facility the indoor space where the aged spend the majority of their life and examine the directions for the improvement of existing building lighting system through remodeling and renovation. In this study, lighting performance analysis was done in a way that the windows of the bedroom unit in existing facility were set in southbound direction based on two standard types and were put under initial simulation with the use of Autodesk Revit 2011, and after the simulation results were converted to Green Building Studio gbXML file to be used in ECOTECT, Daylight Autonomy a dynamic simulation and static natural lighting simulation the existing method of calculating daylight factors were deduced through Ecotect Analysis 2011. In conclusion, exiting standard model was found in such a condition that the daylight factors for both type A and type B were above 5% the proper standard value, and required improvement. In case light shelf the natural lighting system was attached, the daylight factor was improved to proper standard value for type A, and also was improved above existing facility for type B.

NPR Style of 3D Animation as an Art Direction (아트디렉션으로서 3D애니메이션의 NPR 스타일 연구)

  • Lee, Sun-Ju
    • Proceedings of the Korea Contents Association Conference
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    • 2004.11a
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    • pp.84-90
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    • 2004
  • NPR style makes it possible that 3D animation images can be used as an art direction by escaping from the cold and realistic image. And these expression methode are developed technically and, many kinds of animation styles are being created by directing various 2D materials and lighting system.

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GPU-based dynamic point light particles rendering using 3D textures for real-time rendering (실시간 렌더링 환경에서의 3D 텍스처를 활용한 GPU 기반 동적 포인트 라이트 파티클 구현)

  • Kim, Byeong Jin;Lee, Taek Hee
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.123-131
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    • 2020
  • This study proposes a real-time rendering algorithm for lighting when each of more than 100,000 moving particles exists as a light source. Two 3D textures are used to dynamically determine the range of influence of each light, and the first 3D texture has light color and the second 3D texture has light direction information. Each frame goes through two steps. The first step is to update the particle information required for 3D texture initialization and rendering based on the Compute shader. Convert the particle position to the sampling coordinates of the 3D texture, and based on this coordinate, update the colour sum of the particle lights affecting the corresponding voxels for the first 3D texture and the sum of the directional vectors from the corresponding voxels to the particle lights for the second 3D texture. The second stage operates on a general rendering pipeline. Based on the polygon world position to be rendered first, the exact sampling coordinates of the 3D texture updated in the first step are calculated. Since the sample coordinates correspond 1:1 to the size of the 3D texture and the size of the game world, use the world coordinates of the pixel as the sampling coordinates. Lighting process is carried out based on the color of the sampled pixel and the direction vector of the light. The 3D texture corresponds 1:1 to the actual game world and assumes a minimum unit of 1m, but in areas smaller than 1m, problems such as stairs caused by resolution restrictions occur. Interpolation and super sampling are performed during texture sampling to improve these problems. Measurements of the time taken to render a frame showed that 146 ms was spent on the forward lighting pipeline, 46 ms on the defered lighting pipeline when the number of particles was 262144, and 214 ms on the forward lighting pipeline and 104 ms on the deferred lighting pipeline when the number of particle lights was 1,024766.

Study on Development of LED Camping Light Design Based on IOT and Emotional Lighting Contents (IOT 및 감성조명 콘텐츠 기반의 LED 캠핑등 디자인 개발에 관한 연구)

  • Kim, Hee-Jun
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.332-342
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    • 2018
  • This study is aimed at suggesting information about technical choices for designing LED camping lights based on emotional lighting contents of integrated IOT and design areas which take a central role in creation and knowledge based industries and the procedure for materializing them. 'i-Light,' a portable LED camping light, is 'connected lighting' connecting men, space and emotion and a smart camping light based on IOT and emotional lighting contents. 'i-Light' has two functions. One is about lighting for adjusting color and color temperature naturally and the other is about safety for detecting harmful gases. 'i-Light' also has various emotional functions for experiencing interaction and taste of light. For the purpose, portable LED camping lights were designed, first of all, and then a highly color rendering/full-color lighting module, a smart sensor module and an IOT device platform were developed. In addition, efforts were made to establish detailed data about emotional lighting contents and to develop a Web application based on them. Finally, prototypes of portable LED camping lights were made to get a test bench and usability evaluation from related organizations. According to the results, all of 12 developed emotional lighting contents and three IOT safety sensors were suitable and prototypes were satisfactory. This paper will suggest a direction about actual technical choices for development of contents and products integrating artificial intelligence and big data and about the procedure for materializing them.