• Title/Summary/Keyword: Life-World

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How Do People Experience Changes and Growths of the Self in On-line Game World? (온라인 게임 세계 속에서 게임 사용자들은 시간이 흐름에 따라 자신의 모습에서 어떠한 변화와 성장을 경험하는가?)

  • Do, Young-Yim;Whang, Sang-Min
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1208-1217
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    • 2009
  • This research was conducted in an attempt to understand changes and growths of the self in on-line game world. Q methodology was used to investigate players in Mabinogi, which is an on-line game(MMORPG). Based on 57 behavior statements, Players distributed their changing experiences from when they were novices in on-line game world to the current state. In early start phase, they recognized that on-line game world was different from the reality. And they perceived their experiences in on-line game as separated from the real ones. However, as they spend more time in on-line game world, they began to realized that on-line game world is as real as the world because they function as an individual living in a society in both the game and the real world. They felt and learned that in on-line game life, they also need to follow the rules and order. In addition, trust and politeness were essential in order to live with other players. As time passed, the players realized that on-line game experiences have the same meanings and values as the real life ones. 3 types of self-changing patterns were found : Achievement change, Control change, and Relation change. The behavior patterns of the 3 types were then compared to Identify similarities and differences amongst them in psychological meanings and values in the on-line game life. This result illustrates that on-line game world can be defined as new behavioral setting or developmental context established by digital technology. In this new setting, people can experiment and understand their behavior patterns and also experience changes and growths of the self.

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Reorganization of the Everyday Lives of Women with Lymphedema (림프부종 환자의 일상생활 재편성 경험)

  • Cho, Myung Ok;Jung, Hyang Mi
    • Korean Journal of Adult Nursing
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    • v.19 no.2
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    • pp.191-206
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    • 2007
  • Purpose: This qualitative study aimed to understand the experiences of reorganization of everyday lives among the women with chronic health problem. Methods: In this study, the approach and its process of sociology of everyday lives were adopted. Data for the study came from 6 informants and 9 family members of the informants by interview and participant-observation from January, 2004 to May, 2006. Qualitative content analyzing methods were adopted. Results: Informants' everyday lives were reorganized as follows. During the experiences of shock from unpleasant and unclear symptoms of their body, their sight fixed on the body part. Their time also fixed on a point of present. They started to wander from medical care to folk and lay care. After they were informed that the health problem could not be treated completely, they reduced the world of everyday life and protected themselves from the chaotic unfamiliar world by setting -a- side duties as a family member and severing unessential social relationship. As they achieved a skill for managing their health problem, they gained their former pattern of everyday lives as a woman, a family member, and a social member. Finally, they created a new life world. Conclusion: We need more study on the development of an adaptive strategy by the informants, to intervene in the crisis of everyday life.

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Alteration in cellular acetylcholine influences dauer formation in Caenorhabditis elegans

  • Lee, Jeeyong;Kim, Kwang-Youl;Paik, Young-Ki
    • BMB Reports
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    • v.47 no.2
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    • pp.80-85
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    • 2014
  • Altered acetylcholine (Ach) homeostasis is associated with loss of viability in flies, developmental defects in mice, and cognitive deficits in human. Here, we assessed the importance of Ach in Caenorhabditis elegans development, focusing on the role of Ach during dauer formation. We found that dauer formation was disturbed in choline acetyltransferase (cha-1) and acetylcholinesterase (ace) mutants defective in Ach biosynthesis and degradation, respectively. When examined the potential role of G-proteins in dauer formation, goa-1 and egl-30 mutant worms, expressing mutated versions of mammalian $G_o$ and $G_q$ homolog, respectively, showed some abnormalities in dauer formation. Using quantitative mass spectrometry, we also found that dauer larvae had lower Ach content than did reproductively grown larvae. In addition, a proteomic analysis of acetylcholinesterase mutant worms, which have excessive levels of Ach, showed differential expression of metabolic genes. Collectively, these results indicate that alterations in Ach release may influence dauer formation in C. elegans.

Metabolism of Ginseng Saponins by Human Intestinal Bacteria (Park II) (사람의 장내세균에 의한 인삼 사포닌의 대사(제2보))

  • Hasegawa, Hideo;Ha, Joo-Young;Park, Se-Ho;Matumiya, Satoshi;Uchiyama, Masamori;Huh, Jae-Doo;Sung, Jong-Hwan
    • Korean Journal of Pharmacognosy
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    • v.28 no.1
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    • pp.35-41
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    • 1997
  • Following ginsenoside-Rb1-hydrolyzing assay, strictly anaerobic bacteria were isolated from human feces and identified as Prevotella oris. The bacteria hydrolyzed ginsenoside Rb1 and Rd to $20-O-{\beta}-D-glucopyranosyl-20(S)-protopanaxadiol$ (I), ginsenoside Rb2 to $20-O-[{\alpha}-L-arabinofuranosyl (1{\rightarrow}6)-{\beta}-D-glucopyranosyl] - 20(S)-protopanaxadiol$ (ll) and ginsenoside Rc to $20-O-[{\alpha}-L-arabinofuranosyl (1{\rightarrow} 6){\beta}-D-g1ucopyranosyl]-20(S)-protopanaxadiol$ (III) like fecal microflora, but did not attack ginsenoside Re nor Rgl (Protopanaxatriol-type). Pharmacokinetic studies of ginseng saponins was also performed using specific pathogen free rats and demonstrated that the intestinal bacterial metabolites I-111, 20(S)- protopanaxatriol(IV) and 20(S)-protopanaxadiol(V) were absorbed from the intestines to $blood(0.4-5.1\;{\mu}g/ml)$ after oral administration with total saponin(1 g/kg/day).

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A Theory of Interior - Focused on the Concept of Interior (내부론)

  • Kim, Myungshig
    • Korean Institute of Interior Design Journal
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    • v.23 no.4
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    • pp.103-110
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    • 2014
  • "I only went out for a walk, and finally concluded to stay out till sundown, for going out, I found, was really going in." (John Muir, 1938) Building interior and urban interior is understood as a single concept of interior: "the outside is always an inside" (Le Corbusier, 1929). Both are thus related to each other, and under the same system of meaning. Architecture comes from the making of an interior. A city comes out of the making of another interior felt as an undeniable inner demand; a street is "a community room by agreement" (Kahn, 1971) and a square is an open aesthetic room by agreement of community. Urban interior that contains our public life-world is an extension of the concept of interior that building interior contains our private/semipublic life-world. This paper explores the idea of interior and urban interior through literature research. The first site the paper traces is the physical interior, space, and place to figure out their meanings. The second site this paper illustrates is the transposition of the physical interior and the psychic interior, which influences the physical space where we create our own life-world. The last site the paper clarifies is the development of the idea of urban interior and the contextual rationale of urban interior. This ramble from building interior to urban interior discloses a twofold singular interior of both the building and urban interior that explains the meanings of interior, the scopes of interior, and the objects of interior to design and create interior.

Virtual Reality and the Space of Gu-Wun-Mong (사이버공간과 『구운몽』의 세계)

  • Jeon, Yi-Jeong
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.90-97
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    • 2011
  • The availability of computers and the wide network of the internet of the 'Information Society' has created a new space: Cyberspace. In this situations, the matters of individual identities and morality are more important problems. Korean classical novel, Gu Wun Mong, embodied the exploration process of identities in virtual spaces, has gravity of a situation. Seong Jin, the hero experienced the life of Yang so you went throughing virtual life, be born again. And he met eight taoist fairy in that virtual world. In this process, Seong Jin overcame a dualistic world of view and established identity of genuine truth-seeker. The 'Dream-fantasy' experience differentiation real world and virture world and give to Seong Jin a new identity, So You. Seong Jin used avatar, So You was free from limits of self and became obtain multiple personalities. Finally, Seong Jin realized the fact that real world and virtual one is the same, for development self-perception. Seong Jin's enlightment provided solutions for modern netizens, who is ambivalent about contradiction the real and virtual, infinity and clash of desire.

Russian Railways and their Role in the Economic Development of the Russian Federation and International Trade

  • Steklov, Mikhail
    • Journal of the Korean Society for Railway
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    • v.4 no.1
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    • pp.9-15
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    • 2001
  • The railways in Russia is a core of the industrial, trade and technological development. They changed the country for the best affecting all sides of its life. The total length of the railways in Russia is 87,500 km (7% of the World railway network). They account for about a 25% of the World freight and 15% of the passenger traffic. In terms of length of electrified railways Russia is a World leader and in terms of total length of tracks it is second after the USA. Annual freight turnover is the third after the USA and China. (omitted)

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Empirical Analysis of the Effect of 3D Avatars on Consumer's Online Purchasing Behavior in Virtual World : Emphasis on Trust Transference (가상세계에서 3차원 아바타 판매원이 소비자 온라인 구매 행위에 미치는 영향에 관한 실증연구 : 신뢰전이를 중심으로)

  • Chae, Seong-Wook;Lee, Kun-Chang;Lee, Keun-Young
    • Knowledge Management Research
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    • v.10 no.3
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    • pp.153-173
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    • 2009
  • Virtual world typically characterized by Second Life (www.secondlife.com) has been successfully drawing a great deal of potential users all around the world. Attention towards 3D avartars has been increasing exponentially especially in the electronic commerce world. 3D avatars have firm position in the virtual world. This study is launched to explore this research void in which trust transference from 3D-avatars-sales representative to customers purchase intention will be especially analyzed on. To perform experiments, a research model was built in a form of path analysis. Two types of 3D avatars were designed and implemented-at-tractive type and professional type. Questionnaire survey was adopted, and empirical analysis results were obtained from the research model. Results reveal that the proposed hypotheses are proven with statistical significance.

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A Study on Maewoldang, Kim Si-seup's Maniac Tendency (매월당(梅月堂) 김시습(金時習)의 '광자(狂者)' 성향에 관한 연구)

  • Jo, Min-hwan
    • Journal of the Daesoon Academy of Sciences
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    • v.35
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    • pp.331-358
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    • 2020
  • This paper is a study of Kim Si-seup's maniacal tendency. The properties of mania can be divided into two categories. One is mental mania wherein the mind has fallen into madness, and the other is morphological mania wherein madness is revealed in real world actions. This thesis analyzes two aspects of the madness of Kim Si-seup, who showed madness in the morphological dimension as well as madness of the mind in the Joseon Dynasty. One notion that is analyzed is 'Longing to never return', and the other is 'To live in obscurity, yet practice wonders.' Kim Si-seup was a promising talent when he was young and was a so-called "infant prodigy." However, when 'Saejo' took the throne of 'Danjong,' he left the house on the road to 'burn all the books' and became a monk as a way of disappearing from the world. Thereafter, Kim Si-seup gave up on the test to become a bureaucrat and lived in hiding while doing strange things while he falsely pretended to be "crazy." He never felt regret hearing others describe him as a strange person. He lived a life of not returning to the mundane world for a long time as he traveled through famous mountains and streams. Also, he pursued a life in 'the world outside the world' without any greed. Sometimes he expresses his own free spirit and madness through poetry with 'what he talks about' and 'wonderful words.' This life was far from a form of neutralization aesthetics achieved by pursuing a 'gentle and magnanimous' life as claimed by Confucian scholars. Kim Si-seup, sometimes referred to as 'a maniac with mental clarity,' directed his efforts at 'false maniacal behavior,' 'weird behavior,' 'life pursuing the world outside the world,' and 'life of breaking off one's relationship with the world.' This maniac-like life of Kim Si-seup was not crazy but conveyed a deep desire to criticize the absurd reality of Joseon society at the time. Regarding Kim Si-seup, Li Hwang criticizes him for wishing 'to live in obscurity yet practice wonders.' Unlike Li Hwang, Yi Yi, who wrote The Records of Kim Si-seup when commissioned to do so by Sun Jo, positively evaluated Kim Si-seup as "a Confucian who followed Buddhism." Although the contents of these evaluations of Kim Si-seup were different, both agreed that Kim Si-seup was a maniacally-oriented individual. Kim Si-seup, who was mentally maniacal and morphological maniacal, represents a unique case in the study history of the Joseon Dynasty, wherein the 'the doctrines of Zhu Zi' exerted great influence.

A Study on Effect of a Designation of "Yangdong Village" in Gyeongju as World Cultural Heritage on Residents' QOL, and Its Sustainable Development (경주 "양동마을"의 세계문화유산 등재가 지역주민의 삶의 질에 미치는 영향과 지속가능한 발전 방안 연구 -QOL/TQOL index를 이용하여-)

  • Oh, Jeong-Hak
    • Journal of Agricultural Extension & Community Development
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    • v.18 no.4
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    • pp.793-824
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    • 2011
  • This study is to explore implications for sustainable development of Yangdong Village in Gyeongju through identifying effect of its designation as a World Cultural Heritage on residents' quality of life. The following are the findings achieved by empirical analysis. First, eight valuable factors of placeness were identified through factor analysis, about which residents were especially conscious in terms of "living condition", "cultural environment", "economic QOL", "natural environment conservation", "sense of community", "cooperative facilities", "control over increasing population", "transport environment". Second, the importance -satisfaction scores of identified 8 factors were found very high in importance showing relatively low level of low level of satisfaction. Especially, what caused residents's low QOL was economic status-concerned factor showing the lowest QOL index, and other factors such as cooperative facilities and transport environment negatively impacted on resident's QOL as well. Also, it was revealed that residents had a positive attitude toward entering of their village into UNESCO world heritage sites with hope that it would improve their economic QOL. Based on these results, implications for sustainability of Yangdong Village and research limitations were discussed, and further research direction was supposed.