• Title/Summary/Keyword: Life sports

Search Result 607, Processing Time 0.026 seconds

The Relationship between Exercise Emotion, Leisure Satisfaction and Psychological Well-being of Participants in Life Sports in the COVID 19 (코로나 19상황에서 생활체육 참여자들의 운동정서, 여가만족, 심리적 웰빙의 관계)

  • Jung, Joo-Hyug;Kim, Keum-Ja;Yoo, Jung-In
    • Journal of Korea Entertainment Industry Association
    • /
    • v.15 no.6
    • /
    • pp.81-92
    • /
    • 2021
  • The purpose of this study is to provide basic information to help improve the quality of life by identifying the relationship between exercise emotion, leisure satisfaction, and psychological well-being for subjects who are participating in physical sports on a limited condition in a pandemic situation caused by COVID-19. To achieve the purpose of this study, Statistical analysis was performed accordingly, after data were collected through the significance sampling method using the sports emotion, leisure satisfaction, and psychological well-being scales from members who participate in physical sports at a sports facility located in Gyeonggi-do. As a result of the analysis, first, it was found that there were no significant differences in exercise emotion, leisure satisfaction, and psychological well-being by the gender of the participants. Second, there was a significant difference in exercise emotion, leisure satisfaction, and psychological well-being by the careers of them. Third, there was a significant positive correlation between exercise emotion, leisure satisfaction, and psychological well-being. Fourth, exercise emotion affected psychological well-being, having a positive effect on leisure satisfaction. Finally, exercise emotion had a positive effect on psychological happiness. In conclusion, the exercise emotion had a positive and close correlation between leisure satisfaction and psychological well-being of the participants in Life Sports.

Development of patterns for comfortable wrap-one-piece style dance sport practice wear in daily life for middle-aged women with abdominal obesity (중년기 복부 비만 여성의 생활형 랩 원피스 스타일 댄스 스포츠 연습복 패턴 개발)

  • Kim, Jeong Ha
    • The Research Journal of the Costume Culture
    • /
    • v.28 no.6
    • /
    • pp.771-786
    • /
    • 2020
  • This study aims to develop a life-friendly, wrap-one-piece style dance sports practice wear considering the physical characteristics of middle-aged, abdominally obese women. These types of practice wear allow people to enjoy exercise easily and to wear these garments as daily wear while meeting the requirements for dance sports wear. The three participants selected for this study were all women with five or more years of dance sports experience and were all average sized on Korea's abdominal obesity scale. In the first phase of the study, practice wear was created in a total of nine styles with three different styles of neckline depths for three different styles of dress skirt lengths. In the second phase of the study, the practice wear was created in 15 styles with five different styles of sleeve lengths for three different styles of waistline heights. After analyzing the design preferences of the participants, the fit preferences of the designs were evaluated and the final appearance was analyzed in order to suggest a pattern. The results of the subjects' first and second preference evaluations showed a preference for a 10 centimeter neckline depth, for high waistlines, and for elbow to wrist-length sleeves. The implementation of this research is expected to be extensive, as its results can be used as basic data for making lifestyle dance sports practice wear that covers the physical insecurities of middle-aged, abdominally obese women and enables them to enjoy their leisure time.

A Study on Analysis of Pilates-related Patent Information (필라테스 분야 특허 정보 분석에 관한 연구)

  • Chi, Dong-Cheol;Kim, Jong-Hyuck
    • Journal of the Korea Convergence Society
    • /
    • v.13 no.4
    • /
    • pp.513-519
    • /
    • 2022
  • The 4th industrial revolution has made our life convenient, and the development of new technologies has brought affluent life. Considering that the 4th industrial revolution is a next-generation industrial revolution led by robot technology, life science, and artificial intelligence, the need for convergence research in sports field stimulated the continuous efforts for the academic foundation of sports. Recently, as interest in home training has increased due to the COVID-19 pandemic, the Pilates has also attracted much attentions demand for related supplies has increased. This is an demonstration that COVID-19 has had an impact on the sports industry ecosystem. The purpose of this study was, accordingly, to identify current trends through accurate patent information related to Pilates and to provide basic data for future studies on sports convergence industry and sports intellectual property. For the purpose, based on the data from Jan. 1 to Dec. 31, 2021 provided by KIPRIS (www.kipris.or.kr), the patent information search service provided by the Korean Intellectual Property Office, patent status analysis, international patent classification (IPC) patent analysis, and detailed patent analysis by classification were performed.

The Influences of Emotional Intelligence and Psychological Well-being at e-Sports Game on Life Satisfaction (정서지능과 e스포츠 게임에서의 심리적 웰빙이 삶의 만족도에 미치는 영향)

  • Lee, Hang;Kim, Joon-Hwan
    • Journal of Digital Convergence
    • /
    • v.20 no.4
    • /
    • pp.23-30
    • /
    • 2022
  • This study analyzed the effects of e-sports games on psychological well-being and life satisfaction of individuals by focusing on social and psychological aspects, recognizing e-sports games as subjective area activities based on psychological experiences as well as a means of leisure activities. To this end, 250 game users with actual experience in online games were analyzed using a structural equation modeling(SEM). The research results are as follows. First, except for other's emotion appraisal, which was a sub-factor of emotional intelligence of e-sports game users, self-emotional appraisal, use of emotion and regulation of emotion were found to have a significant positive effect on psychological well-being. Second, psychological well-being in e-sports games was found to have a significant positive relationship with life satisfaction, and psychological well-being was found to significantly mediate the relationship between emotional intelligence and life satisfaction. The findings of this study imply that managerial implications for related organizations as a platform that could support individual psychological well-being in a situation where the stress level of young adults as well as teenagers in a non-face-to-face environment is increasing.

Differences in Life Satisfaction by Leisure Participation Types of the Elderly (노인의 여가참여유형에 따른 생활만족도의)

  • Kim, Oi-Sook
    • Journal of Family Resource Management and Policy Review
    • /
    • v.20 no.1
    • /
    • pp.23-42
    • /
    • 2016
  • The purpose of this study was to explore a typology of leisure participation, investigate determinants of leisure participation types, and analyze differences in life satisfaction by the types of leisure participation of the elderly. The data source for this research was the 2014 Time Use Survey conducted by the Korea National Statistical office (KNSO). The statistical methods for the analysis were mean, standard deviation, ANOVA, Duncan test, cluster analysis, and logistic regression analysis. Leisure participation were classified into five types based on five categories; social activities, religious activities, media, sports, time-spending activity. The five types were named "general", "insufficient", "religious oriented", "media oriented", and sports oriented" type. Gender, health condition were identified as important determinants for the types. Life satisfaction was different according to leisure participation type of the elderly. Religious oriented type showed the highest score of life satisfaction and media oriented type showed the lowest.

A study on the Life Style and the Perception of brand Image and Advertisement Image of Adolescents (여고생들의 라이프스타일과 상표 및 광고 이미지 지각에 관한 연구)

  • 차은정;박혜선
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.23 no.8
    • /
    • pp.1119-1130
    • /
    • 1999
  • The purpose of this was to investigate the differences in recognition of brand and advertisement image according to the life style segments of adolescents. The subjects selected for the final analysis were 613 female high school students whoe were residents in Seoul Pusan and Taejeon. The statistics used for data analysis were factor analysis one-way ANOVA Duncan's multiple range test paired t-test frequency distribution and percentage by the SPSS program The results of this study were as follows : 1. The life style of adolescents wee classified into five groups : Sports Uninterest group Friend Preference/Fashion Uninterest group Sports Preference/Home Oriented group Fashion Interest group and Confidence group. 2, The brand image and advertisement image recognition didn's correspond in general 3. The brand image and advertisement image recognition were significantly different among five groups of life style. The Confidence group and Friend Preference/ Fashion Uninterest group recognized brand image and advertisement image lower than the other groups.

  • PDF

The Impact of Emotional Intelligence and Self-Esteem on Internet and Smart Phone Addiction, Sports Activities, and Reading of Youth

  • Kwon, Mee Rhan
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.9 no.1
    • /
    • pp.35-41
    • /
    • 2017
  • In the rapid industrialization and civilization, the material and the life have been enriched, but smart phone and the Internet are spreading and the spirit of Korean modern people is falling into addiction without knowing themselves. In particular, according to the recent Internet addiction reported by the National Statistical Office, "the Internet addiction rate in 2014 is the highest among adolescents to 19 years old." This study empirically analyzed whether internet addiction, smart phone addiction, sports activities and reading affect adolescents' emotional intelligence and self-esteem. Regression analysis showed that internet addiction, smart phone addiction and sports activities affected emotional intelligence and reading did not affect. Also, internet addiction, smart phone addiction and sports activities were found to affect self-esteem and reading did not affect. Reading and emotional intelligence, reading and self-esteem seem to require further study in the future.

The influence of consumers' sports involvement on their attitudes to sports sponsorship of sportswear, brand equity, and purchase intention (소비자의 스포츠 관여도가 스포츠 스폰서십에 대한 태도와 스포츠웨어 브랜드 자산 및 구매의도에 미치는 영향)

  • Hwang, Choon Sup;Choi, Mi Hyoun
    • The Research Journal of the Costume Culture
    • /
    • v.21 no.6
    • /
    • pp.921-937
    • /
    • 2013
  • Sportswear brands in particular have been intensely competing to get an opportunity to prove the value of their new technology and products through sports sponsorship. The purpose of this study was to examine the relationship among sports involvement, the attitude toward sports sponsorship carried by sportswear brands, brand equity, and purchase intention of the products of the sponsor's brand. The study was implemented though a descriptive survey method using a questionnaire. The sample consisted of 455 men (n=289) and women (n=166) in their twenties, residing in Seoul and Gyeonggi area. Data were analyzed by confirmatory factor analysis, correlation analysis, and path analysis of structural equation modeling. The results revealed that sports involvement has an influence on the consumers' attitudes toward sports sponsorship performed by sportswear brands. Also, the sports sponsorship attitude of consumers had an influence on the brand equity and purchase intention toward the sponsor's brand products. It was notable that the attitude toward the manner of sponsoring of the sponsor than the contents itself of the sports event sponsored had an influence more on brand loyalty. Among the component factors of brand equity, brand loyalty showed the biggest impact on purchase intention. Considering the results, in order for sports sponsorship to be more effective, sports involvement of the target market should be considered more carefully.

Aging Society and Sports for All (고령화 사회와 생활체육)

  • Kang, Ho-Jung;Kim, Kyong-Sik
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.11a
    • /
    • pp.156-159
    • /
    • 2006
  • The aging of population is a social phenomenon commonly observed in advanced countries. It causes various problems. Thus the aged problem must be approached from quality of life, which the elderly pursue instinctively regardless of their life cycle, and the utilization of their spare time or leisure hours. However, there have been research reports that, if the elderly participate in voluntary and active meaningful leisure, they can achieve successful adaptation to their aging and the life in their old age. In particular, we need to give our attention to the fact that, compared to other leisure activities, recreational sports make significant contributions to successful aging. When the aged participate in active leisure and recreational sports regularly, their satisfaction with spare time is enhanced and their loneliness is relieved, which resultantly brings high life satisfaction. This suggests that recreational sports activities enable the aged to achieve successful aging and contribute to the solution of the aged problem. In order to promote physical activity for aging population, we must utilize MINIMAX strategies.

  • PDF

Evaluation of the Relationships Between Kellgren-Lawrence Radiographic Score and Knee Osteoarthritis-related Pain, Function, and Muscle Strength

  • Kim, Si-hyun;Park, Kyue-nam
    • Physical Therapy Korea
    • /
    • v.26 no.2
    • /
    • pp.69-75
    • /
    • 2019
  • Background: Knee osteoarthritis (OA) diagnosis using Kellgren-Lawrence scores is commonly used to help decision-making during assessment of the severity of OA with assessment of pain, function and muscle strength. The association between Kellgren-Lawrence scores and functional/clinical outcomes remains controversial in patients with knee OA. Objects: The purpose of this study was to examine the relationships between Kellgren-Lawrence scores and knee pain associated with OA, function during daily living and sports activities, quality of life, and knee muscle strength in patients with knee OA. Methods: We recruited 66 patients with tibiofemoral knee OA and determined knee joint Kellgren-Lawrence scores using standing anteroposterior radiographs. Self-reported knee pain, daily living function, sports/recreation function, and quality of life were measured using the knee injury and OA outcome score (KOOS). Knee extensors and flexors were assessed using a handheld dynamometer. We performed Spearman's rank correlation analyses to evaluate the relationships between Kellgren-Lawrence and KOOS scores or muscle strength. Results: Kellgren-Lawrence scores were significantly negatively correlated with KOOS scores for knee pain, daily living function, sports/recreation function, and quality of life. Statistically significant negative correlations were found between Kellgren-Lawrence scores and knee extensor strength but not flexor strength. Conclusion: Higher Kellgren-Lawrence scores were associated with more severe knee pain and lower levels of function in daily living and sports/recreation, quality of life, and knee extensor strength in patients with knee OA. Therefore, we conclude that knee OA assessment via self-reported KOOS and knee extensor strength may be a cost-effective alternative to radiological exams.