• Title/Summary/Keyword: Library users

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Implementation of public data contents using Big data Visualization technology - Map visualization technique (빅 데이터 가시화 기술을 적용한 공공데이터 콘텐츠 구현 - Map가시화 기법)

  • Bak, Seon-Hui;Kim, Jong Ho;You, Hyun-Bea
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1427-1434
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    • 2017
  • Due to the acceleration of the 4th industrialization, the data around us rapidly increased. Therefore, it is necessary to be able to more easily grasp the nature and meaning of data obtained through data analysis than to collect data, and apply it flexibly to the value judgment of data. Visualization technology is now attracting attention in many fields. Visualization allows the user to more easily grasp the information of the data with graphs, charts, etc. so that the data analysis result can be understood more easily, so that the user can make an immediate judgment and make a quick decision. Among them, there is a high degree of interest in visualization using public data, which is highly useful to users. In this paper, we implemented R - library and R Studio to visualize public data at the installation sites of bicycle storage sites among various software that can express visualization.

An Implementation of Mobile Game using JBox2D Physics Engine in Android Platform (안드로이드 플랫폼에서 JBox2D 물리 엔진을 이용한 모바일 게임구현)

  • Hwang, Ki-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.6
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    • pp.119-126
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    • 2011
  • As a software component for computer game, the physics engine simulates objects' movement according to the laws of physics. This paper introduces a design and implementation of mobile game on the Android platform, where we used JBox2D physics engine library and Android graphics APIs. We borrowed the key idea of this game from Crayon Physics which is known as a famous PC game. This game starts with no way from user character to destination character. The game user has to make a way to destination character from user character by creating polygon objects between them. The user wins when user character meets destination character. However, the game user has to decide the time to create objects and their shapes well because all objects in this game are governed by the laws of physics. As an important thing of this paper, we introduced into this game new input methods of LCD touch and sensors embedded in mobile devices but not in PCs. Game users can create objects by drawing polygons with LCD touch and move objects or characters according to sensor values from accelerator sensors by tilting the mobile device.

Porting and Implementation of a 3D Cube Game using Android NDK(Native Development Kit) (안드로이드 NDK(Native Development Kit)를 이용한 3D 큐브 게임 이식 및 구현)

  • Koh, Eunbyul;Kim, Nokhee;Hwang, Sungmi;Lee, Jongwoo
    • Journal of Digital Contents Society
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    • v.14 no.3
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    • pp.381-390
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    • 2013
  • Almost all the mobile phone users already moved or are now moving away to smartphones for their various applications like games. If we are to speak about game applications, due to the performance limits of smartphones, 2D games are predominant over 3D games in every app. store. In this paper, we implement a 3D cube game application by porting an existing visual c++ irrlicht cube application to android platform library using the android Native Development Kit. After the porting is done, we add a few new features for more fun. Because the android NDK makes the existing C/C++ codes run directly on the android operating systems, we found by real execution tests that our 3D cube app. is well executed on a low-end android smartphone without any performance problem.

Development of Real time Air Quality Prediction System

  • Oh, Jai-Ho;Kim, Tae-Kook;Park, Hung-Mok;Kim, Young-Tae
    • Proceedings of the Korean Environmental Sciences Society Conference
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    • 2003.11a
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    • pp.73-78
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    • 2003
  • In this research, we implement Realtime Air Diffusion Prediction System which is a parallel Fortran model running on distributed-memory parallel computers. The system is designed for air diffusion simulations with four-dimensional data assimilation. For regional air quality forecasting a series of dynamic downscaling technique is adopted using the NCAR/Penn. State MM5 model which is an atmospheric model. The realtime initial data have been provided daily from the KMA (Korean Meteorological Administration) global spectral model output. It takes huge resources of computation to get 24 hour air quality forecast with this four step dynamic downscaling (27km, 9km, 3km, and lkm). Parallel implementation of the realtime system is imperative to achieve increased throughput since the realtime system have to be performed which correct timing behavior and the sequential code requires a large amount of CPU time for typical simulations. The parallel system uses MPI (Message Passing Interface), a standard library to support high-level routines for message passing. We validate the parallel model by comparing it with the sequential model. For realtime running, we implement a cluster computer which is a distributed-memory parallel computer that links high-performance PCs with high-speed interconnection networks. We use 32 2-CPU nodes and a Myrinet network for the cluster. Since cluster computers more cost effective than conventional distributed parallel computers, we can build a dedicated realtime computer. The system also includes web based Gill (Graphic User Interface) for convenient system management and performance monitoring so that end-users can restart the system easily when the system faults. Performance of the parallel model is analyzed by comparing its execution time with the sequential model, and by calculating communication overhead and load imbalance, which are common problems in parallel processing. Performance analysis is carried out on our cluster which has 32 2-CPU nodes.

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Development of IoT Home Gateway Environment based on ACOME using Open Source Hardware (오픈소스 하드웨어를 활용한 ACOME 기반의 IoT 홈 게이트웨이 환경 개발)

  • Kim, Seong-Min;Choi, Hoan-Suk;Rhee, Woo-Seop
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.296-304
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    • 2016
  • Recently in domestic market, the telecommunication and appliance companies actively provide IoT home service through their dedicated smart device and communication network. But because their service should use only their own devices and be payed by monthly, it does not satisfy user's needs. So, users want device and service environment that can be easily configured according to user needs. Therefore, in this paper, we propose IoT home service environment architecture and ACOME(Auto-Configuration of MQTT and REST) mechanism. The proposed architecture consists of IoT platform and IoT home gateway. And the ACOME provides the automatic registration using DPWS function and interface construction using MQTT. This implements as a library for open-source hardware such as Arduino that is easy to get on the market. So the user easy to make own IoT device. Finally, we provide performance evaluation about service and device discovery between ACOME and DPWS.

Development of a Virtual Simulator for Agile Manufacturing System

  • C., Sangmin;C., Younghee;B., Jongil;L., Manhyung
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.103-103
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    • 2000
  • In this paper to cope with the reduction of products life-cycle as the variety of products along with the various demands of consumers, a virtual simulator is developed to make the changeover of manufacturing line efficient to embody a virtual simulation similar to a real manufacturing line. The developed virtual simulator can design a layout of a factory and make the time scheduling. Every factory has one simulator so that one product can be manufactured in the factories to use them as virtual factories. We suggest a scheme that heightens the agility to the diversity of manufacturing models by making the information of manufacturing lines and products models to be shared. The developed unit simulator can construct a proper virtual manufacturing line along with the required process of products using several kinds of operator and work cell. A user with the simulator can utilize an interface that makes one to manage the separate task process for each manu(acturing module, change operator components and work cells, and easily teach tasks of each task module. The developed simulator was made for users convenience by Microsoft Visual C++ 6.0 that can develop a program supplying graphic user interface environment and by OpenGL of the Silicon Graphics as a graphic library to embody 3D graphic environment. Also, we show that the simulator can be used efficiently for the agile manufacturing by the communication among the factories being linked by TCP/IP and a hybrid database system made by a hierarchical model and a relational model being developed to standardize the data information.

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Differentiation Strategies for a Women Portal Site: An Empirical Study (여성 포탈 사이트의 차별화 전략에 관한 실증 연구)

  • Kim, Hyun-Soo;Kim, Na-Rang;Hong, Soon-Goo
    • Information Systems Review
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    • v.4 no.2
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    • pp.169-189
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    • 2002
  • The recent survey shows that female web-suffers in Korea make up to 45.3% of total netizens and this growth will be continued. While the market in women portal sites is spotlighted recently, a brand power of a women portal site is still weaker to compete with other general portal sites. To be competitive, the women portal site should implement differentiation strategies. The primary objective of this research is to suggest the differentiation strategies for a women portal site based on the 6C (contents, community, commerce, connection, communication, and customizing). To achieve this goal, the questionnaire is posted on the web site and 348 samples are analyzed. As a result, the 15 differentiation strategies that are validated via the web-survey are presented. The results of this study are expected to help companies develop appropriate strategies for women Internet users.

A Study on the Documents's Automatic Classification Using Machine Learning (기계학습을 이용한 문서 자동분류에 관한 연구)

  • Kim, Seong-Hee;Eom, Jae-Eun
    • Journal of Information Management
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    • v.39 no.4
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    • pp.47-66
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    • 2008
  • This study introduced the machine learning algorithms to overcome the many different limitations involved with manual classification and to provide the users with faster and more accurate classification service. The experiments objects of the study were consisted of 100 literature titles for each of the eight subject categories in MeSH. The algorithms used to the experiments included Neural network, C5.0, CHAID and KNN. As results, the combination of the neural network and C5.0 technique recorded classification accuracy of 83.75%, which was 2.5% and 3.75% higher than that of the neural network alone and C5.0 alone, respectively. The number represented the highest accuracy rates among the four classification experiments. Thus the use of the neural network and C5.0 technique together will result in higher accuracy rates than the techniques individually.

Stereoscopic Video Display System Based on H.264/AVC (H.264/AVC 기반의 스테레오 영상 디스플레이 시스템)

  • Kim, Tae-June;Kim, Jee-Hong;Yun, Jung-Hwan;Bae, Byung-Kyu;Kim, Dong-Wook;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.6C
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    • pp.450-458
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    • 2008
  • In this paper, we propose a real-time stereoscopic display system based on H.264/AVC. We initially acquire stereo-view images from stereo web-cam using OpenCV library. The captured images are converted to YUV 4:2:0 format as a preprocess. The input files are encoded by stereo-encoder, which has a proposed estimation structure, with more than 30 fps. The encoded bitstream are decoded by stereo-decoder reconstructing left and right images. The reconstructed stereo images are postprocessed by stereoscopic image synthesis technique to offer users more realistic images with 3D effect. Experimental results show that the proposed system has better encoding efficiency compared with using a conventional stereo CODEC(coder and decoder) and operates with real-time processing and low complexity suitable for an application with a mobile environment.

A Study on the Efficient Use of Public Facility Site in the 1st Generation New Town: Focused on Pyeongchon New Town (수도권 1기 신도시 공공시설부지의 효율적 이용 방안 연구: 평촌신도시를 중심으로)

  • Kim, Seong-Hee;Kim, Joong-Eun;Shim, Gyo-Eon
    • The Journal of the Korea Contents Association
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    • v.20 no.3
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    • pp.572-583
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    • 2020
  • The purpose of this study is to find out how to effectively utilize the public facilities site that is being used in the new town for the expansion of newly required public facilities, because it is difficult to carry out redevelopment projects in apartment complexes of 1st generation new town due to the rigidity of land use and macroeconomic conditions. This study examined the following three ways to effectively utilize existing public facilities sites for Pyeongchon new town. First, it suggested how to secure the parking lot by deciding multi-dimensional urban planning facility of public facilities such as parks and schools in superblock that lacks parking space of apartment complex. Second, it suggested a plan to accommodate the demands of public facilities required by increasing the building density of existing public buildings in commercial district as an example of the Anyang Tax Office. Lastly, it suggested a way to install additional functions required by users through the reorganization of the existing public facilities and some extensions by examining the Pyeongchon library.