• Title/Summary/Keyword: Liberal Computer

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An analysis of satisfaction index on computer education of university using kernel machine (커널머신을 이용한 대학의 컴퓨터교육 만족도 분석)

  • Pi, Su-Young;Park, Hye-Jung;Ryu, Kyung-Hyun
    • Journal of the Korean Data and Information Science Society
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    • v.22 no.5
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    • pp.921-929
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    • 2011
  • In Information age, the academic liberal art Computer education course set up goals for promoting computer literacy and for developing the ability to cope actively with in Information Society and for improving productivity and competition among nations. In this paper, we analyze on discovering of decisive property and satisfaction index to have a influence on computer education on university students. As a preprocessing method, the proposed method select optimum property using correlation feature selection of machine learning tool based on Java and then we use multiclass least square support vector machine based on statistical learning theory. After applying that compare with multiclass support vector machine and multiclass least square support vector machine, we can see the fact that the proposed method have a excellent result like multiclass support vector machine in analysis of the academic liberal art computer education satisfaction index data.

An Empirical Study on Information Liberal Education in University based on IT Fluency and Computational Thinking Concept (IT 유창성과 컴퓨팅적 사고 개념을 이용한 대학 정보교양 교육에 관한 실증적 연구)

  • Jung, Hae-Yong
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.2
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    • pp.263-274
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    • 2014
  • The objectives of this research are to develop information education framework and derive detail IT curriculums in University Liberal education, which is essential to effective learning all special knowledge and a base skill in university education. In order to achieve these research objectives, first this study theoretically derives three categories of IT education area based on comprehensive review of the previous research including IT Fluency, Information Literacy and Computational Thinking concepts, and explicates concrete items for each category. And then, with respect to each of these items, we empirically investigate the degree of necessity measured by the gap between the required level of knowledge and skills which student should have for effective studying of major curriculum and the present level of them which they really have. Field survey is employed for the data collection: 350 questionnaires are distributed to the students, and 313 questionnaires are collected in useful condition and are analyzed. The findings of this research shows that three dimensions of IT Liberal Education are empirically derived by factor analysis as following: (1) Foundational Concepts of IT, (2) Utilization Capabilities of IT, (3) Intellectual Capabilities of IT. And the results of this study can provide the theoretical basis for constructing the IT education. Also they can be used as a practical guideline in developing and promoting specific University IT education programs in Liberal Education.

Python-based Software Education Model for Non-Computer Majors (컴퓨터 비전공자를 위한 파이썬 기반 소프트웨어 교육 모델)

  • Lee, Youngseok
    • Journal of the Korea Convergence Society
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    • v.9 no.3
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    • pp.73-78
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    • 2018
  • Modern society has evolved to such an extent that computing technology has become an integral part of various fields, creating new and superior value to society. Education on computer literacy, including the ability to design and build software, is now becoming a universal education that must be acquired by everyone, regardless of the field of study. Many universities are imparting software education to students to improve their problem-solving ability, including to students who are not majoring in computers. However, software education contains courses that are meant for computer majors and many students encounter difficulty in learning the grammar of programming language. To solve this problem, this paper analyzes the research outcomes of the existing software education model and proposes a Python-based software education model for students who are not majoring in computer science. Along with a Python-based software education model, this paper proposed a curriculum that can be applied during one semester, including learning procedures, and teaching strategies. This curriculum was applied to a liberal arts class and a meaningful result was derived. If the proposed software education model is applied, the students will be interested in the computer literacy class and improve their computational thinking and problem-solving ability.

A Study on Utilization Frequency by Beginning Secondary Mathematics Teachers' Perception of Computer Utilization (중등 초임 수학교사들의 컴퓨터 활용의 인식에 따른 활용도에 대한 연구)

  • Lee, Kang Sup;Shim, Sang Kil
    • The Mathematical Education
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    • v.51 no.4
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    • pp.415-427
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    • 2012
  • This study investigated the perception and utilization about computer of beginning secondary mathematics teachers by utilization frequency of computer. To increase utilization frequency of computer in school mathematics, our finding shows that beginning secondary mathematics teachers should have an interest in computer utilization and perceive computers as an important tool for mathematics learning. In addition, they are likely to use more frequently computer under the condition that computers have sufficient class materials and supplement their shortcomings that have derived less usage in math classes. Therefore, future studies have to investigate not only how to develope textbooks and run after-school classes but also how to make creative discretional activities by computer, which makes computers more useful for teacher training. In sum, the results of case studies for computer usability should be released to motivate computer utilization and increase mathematical thinking ability.

Comparative analysis of Lecture Evaluation using Decision Tree: Ways to Improve University Classes after COVID-19

  • Bok-Ju Jung;Sang-Chul Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.4
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    • pp.197-208
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    • 2023
  • In this study, we attempted to examine the changing ways of thinking about lecture evaluation before and after COVID-19. To this end, decision tree analysis(Decision Tree) was used among data mining techniques based on lecture evaluation data for liberal arts and major classes conducted before and after COVID-19 for A university. According to the results of the study, liberal arts changed from 'method' to 'content', and 'knowledge improvement' was an important factor both before and after majors. In particular, 'Assignment' was found to be an important factor after the COVID-19 in common in the evaluation of lectures in the liberal arts department, which means that in the future, professors will be provided with appropriate teaching methods during class, interaction with students, and feedback on assignments or test results, indicates the need for competence. Based on the results of this study, a plan to improve communication with students and activation of blended learning was suggested.

An analysis of satisfaction index on computer education of university based on Fuzzy Decision Making Method (퍼지의사결정법에 기반한 대학의 컴퓨터교육 만족도 분석)

  • Ryu, Kyung-Hyun;Hwang, Byung-Kon
    • Journal of Korea Multimedia Society
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    • v.16 no.4
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    • pp.502-509
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    • 2013
  • In Information age, The academic liberal art computer education course set up goals to promote computer literacy and develop the ability to cope with changes in information society and improve productivity and national competitiveness. In this paper, we analyze on discovering of decisive variable and satisfaction index to have a influence on computer education on university students. As a preprocessing course, the proposed method selects optimum variable using correlation based feature selection(CFS) of machine learning tool based on Java and we calculate weighted value for each variable and then, we generate the optimal variable using weighted value based on fuzzy decision making method. we proposed Fuzzy decision making method in analysis of the academic liberal art computer education satisfaction index data and checked the accuracy of the satisfaction evaluation by using recall and precision.

A Case Study on Necessity of Computer Programming for Interdisciplinary Education (융합인재 양성을 위한 컴퓨터 프로그래밍 교육의 필요성에 대한 사례연구)

  • Kim, Kyungmi;Kim, Hyunsook
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.339-348
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    • 2014
  • As future society will be strengthened by interdisciplinary study and education, we have to prepare general education curriculum which provide critical thinking, problem-solving, creativity, communication abilities. Those curriculum will help to nurture students who lead our future society. Now we prepare new curriculum to train students to understand the computer science and software needed to create their own, and we could cultivate students having ability to create interdisciplinary study by using programming skill. So we ran a computer programming class during a semester for the freshmen's capacity building on computing-thinking ability using the Python language. We analyzed the effectiveness and showed that student's curiosity and motivation to want to learn computer programming occurred, their various skills for interdisciplinary ability were improved.

3D Box Reconstruction Using Depth-Point (깊이좌표를 이용한 3차원 육면체 재구성)

  • Shin, Sung-Sik;Song, Ju-Whan;Gwun, Ou-Bong
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.739-740
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    • 2008
  • Method for 3D reconstruction from image points and geometric clues can be roughly classified as "model-based" and "constraint-based". We present a new method to reconstruct from one image a scene using depth-point. The our method is benchmarked synthetic data and its effectiveness is shown on photograph data.

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A Study of Writing Process Class Using 'Flipped Learning System' (플립러닝 시스템을 활용한 글쓰기 수업 방안)

  • Eum, Yeong-Cheol
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.07a
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    • pp.224-225
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    • 2015
  • IT를 기반으로 한 플립러닝(Flipped Learning-온라인으로 선행학습을 한 뒤에 오프라인 수업을 통해 교사와 학생이 토론식으로 진행하는 수업방식) 학습법은 교수자가 아닌 학습자의 요구에 적극 부응할 수 있는 제도이다. 전공 수업뿐만 아니라 교양 수업에도 이에 대한 적극적인 도입이 필요하다. 본 논문에서는 대학 글쓰기 수업에 있어서 플립러닝 학습법을 적용한 사례를 통해 이를 입증하고자 하였다.

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EXTENSION PROBLEM OF SEVERAL CONTINUITIES IN COMPUTER TOPOLOGY

  • Han, Sang-Eon
    • Bulletin of the Korean Mathematical Society
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    • v.47 no.5
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    • pp.915-932
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    • 2010
  • The goal of this paper is to study extension problems of several continuities in computer topology. To be specific, for a set $X\;{\subset}\;Z^n$ take a subspace (X, $T_n^X$) induced from the Khalimsky nD space ($Z^n$, $T^n$). Considering (X, $T_n^X$) with one of the k-adjacency relations of $Z^n$, we call it a computer topological space (or a space if not confused) denoted by $X_{n,k}$. In addition, we introduce several kinds of k-retracts of $X_{n,k}$, investigate their properties related to several continuities and homeomorphisms in computer topology and study extension problems of these continuities in relation with these k-retracts.