• Title/Summary/Keyword: Level Difficulty Design

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Comparison of Cognitive Loads between Koreans and Foreigners in the Reading Process

  • Im, Jung Nam;Min, Seung Nam;Cho, Sung Moon
    • Journal of the Ergonomics Society of Korea
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    • v.35 no.4
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    • pp.293-305
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    • 2016
  • Objective: This study aims to measure cognitive load levels by analyzing the EEG of Koreans and foreigners, when they read a Korean text with care selected by level from the grammar and vocabulary aspects, and compare the cognitive load levels through quantitative values. The study results can be utilized as basic data for more scientific approach, when Korean texts or books are developed, and an evaluation method is built, when the foreigners encounter them for learning or an assignment. Background: Based on 2014, the number of the foreign students studying in Korea was 84,801, and they increase annually. Most of them are from Asian region, and they come to Korea to enter a university or a graduate school in Korea. Because those foreign students aim to learn within Universities in Korea, they receive Korean education from their preparation for study in Korea. To enter a university in Korea, they must acquire grade 4 or higher level in the Test of Proficiency in Korean (TOPIK), or they need to complete a certain educational program at each university's affiliated language institution. In such a program, the learners of the Korean language receive Korean education based on texts, except speaking domain, and the comprehension of texts can determine their academic achievements in studying after they enter their desired schools (Jeon, 2004). However, many foreigners, who finish a language course for the short-term, and need to start university study, cannot properly catch up with university classes requiring expertise with the vocabulary and grammar levels learned during the language course. Therefore, reading education, centered on a strategy to understand university textbooks regarded as top level reading texts to the foreigners, is necessary (Kim and Shin, 2015). This study carried out an experiment from a perspective that quantitative data on the readers of the main player of reading education and teaching materials need to be secured to back up the need for reading education for university study learners, and scientifically approach educational design. Namely, this study grasped the difficulty level of reading through the measurement of cognitive loads indicated in the reading activity of each text by dividing the difficulty of a teaching material (book) into eight levels, and the main player of reading into Koreans and foreigners. Method: To identify cognitive loads indicated upon reading Korean texts with care by Koreans and foreigners, this study recruited 16 participants (eight Koreans and eight foreigners). The foreigners were limited to the language course students studying the intermediate level Korean course at university-affiliated language institutions within Seoul Metropolitan Area. To identify cognitive load, as they read a text by level selected from the Korean books (difficulty: eight levels) published by King Sejong Institute (Sejonghakdang.org), the EEG sensor was attached to the frontal love (Fz) and occipital lobe (Oz). After the experiment, this study carried out a questionnaire survey to measure subjective evaluation, and identified the comprehension and difficulty on grammar and words. To find out the effects on schema that may affect text comprehension, this study controlled the Korean texts, and measured EEG and subjective satisfaction. Results: To identify brain's cognitive load, beta band was extracted. As a result, interactions (Fz: p =0.48; Oz: p =0.00) were revealed according to Koreans and foreigners, and difficulty of the text. The cognitive loads of Koreans, the readers whose mother tongue is Korean, were lower in reading Korean texts than those of the foreigners, and the foreigners' cognitive loads became higher gradually according to the difficulty of the texts. From the text four, which is intermediate level in difficulty, remarkable differences started to appear in comparison of the Koreans and foreigners in the beginner's level text. In the subjective evaluation, interactions were revealed according to the Koreans and foreigners and text difficulty (p =0.00), and satisfaction was lower, as the difficulty of the text became higher. Conclusion: When there was background knowledge in reading, namely schema was formed, the comprehension and satisfaction of the texts were higher, although higher levels of vocabulary and grammar were included in the texts than those of the readers. In the case of a text in which the difficulty of grammar was felt high in the subjective evaluation, foreigners' cognitive loads were also high, which shows the result of the loads' going up higher in proportion to the increase of difficulty. This means that the grammar factor functions as a stress factor to the foreigners' reading comprehension. Application: This study quantitatively evaluated the cognitive loads of Koreans and foreigners through EEG, based on readers and the text difficulty, when they read Korean texts. The results of this study can be used for making Korean teaching materials or Korean education content and topic selection for foreigners. If research scope is expanded to reading process using an eye-tracker, the reading education program and evaluation method for foreigners can be developed on the basis of quantitative values.

Design and Implementation of Genetic Test-Sheet-Generating Algorithm Considering Uniformity of Difficulty (난이도 균일성을 고려한 유전자 알고리즘 기반 평가지 생성 시스템의 설계 및 구현)

  • Song, Bong-Gi;Woo, Chong-Ho
    • Journal of Korea Multimedia Society
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    • v.10 no.7
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    • pp.912-922
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    • 2007
  • Evaluation of distance teaming systems needs a method that maintains a consistent level of difficulty for each test. In this paper, we propose a new algorithm for test sheet generation based on genetic algorithm. Unlike the existing methods that difficulty of each test item is assigned by tutors, in the proposed method, that can be adjusted by the result of the previous tests and the average difficulty of test sheet can be consistently reserved. We propose the new genetic operators to prevent duplications of test items in a test sheet and apply the adjusted difficulty of each test item. The result of simulation shows that difficulty of the test sheet generated by proposed method can be more regular than the random method and the simulated annealing method.

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The devlepment of a MPC controller for water level control in the steam generator of a nuclear power plant (원전 증기발생기 수위제어를 위한 MPC 제어기 개발)

  • 손덕현;한진욱;이환섭;이창구
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.359-359
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    • 2000
  • Generally, level control in the steam generator of a nuclear power plant is difficulty process control, because the low power operating can lead nonminimum phase characteristics(swell and shrink phenomenon) and flow measurement are unreliable and nonlinear characteristics. This paper presents a framework for solving this problem based on the constrained linear model predictive control and introduces the design of method for the level of the controller in the entire operating power of the steam generator, and compares with conventional PI controller.

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Design of a ControLler for Level Control System Using Adaptive Control (적응제어기법을 이용한 레벨제어시스템의 제어기 설계)

  • 소명옥;정재학;류길수
    • Journal of Advanced Marine Engineering and Technology
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    • v.17 no.5
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    • pp.54-62
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    • 1993
  • Generally, the main difficulty in the composition of tank-level control system may be in the point that plant parameters are severely varied according to the change of operating point. In order to cope with this difficulty, in this paper, an adaptive control is employed using model-following technique based on the optimal control law. Through the simulations and experiments the following results were observed. 1) The steady-state error was not found under the parameter variations caused by the change of operating point. 2) In spite of the change of operating point, the corresponding gains which were stored in the computer were found to be automatically updated so that the controller could have the adaptive ability. And also, the control specifications in view of transient response were found to be satisfied.

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A Study on the Characteristics of Spatial Configuration for Wayfinding in General Hospital O. P. D. (종합병원 외래진료부의 진로인지를 위한 공간구조 특성에 관한 연구)

  • Han, Gi-Jeung;Lee, Teuk-Koo
    • Korean Institute of Interior Design Journal
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    • v.15 no.5 s.58
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    • pp.183-192
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    • 2006
  • This study analyzes the characteristics of special configuration for wayfinding in general hospitals. To that end, the study categorizes four different hospitals, according to the type of their wayfinding systems. It aims at utilizing the result of the analysis for wayfinding system in general hospitals by applying three elements of analysis methods', perpetual access, depth, and intelligibility. The study result shows as follows: First, there is no difference in special hierarchy when hospitals are analyzed and divided by halls and streets. It means that outpatient departments are located by spatial function and characteristics rather than form of spatial configuration. Second, we found that fewer direction changes are conducive to easier circulation in terms of wayfinding, when we analyzed spatial depth from the main entrances to the outpatient departments. Third, regarding intelligibility, intelligibility of Chungang University Hospital ranked highest. Kunkook University Hospital, Dongkook University Hospital and Seoul National University Hospital ranked 2nd, 3rd, and 4th respectively. It means that difficulty level of wayfinding is not decided by the characteristics of special configuration such as hospital hall and hospital streets but depends on location planning. The difficulty level of wayfinding mainly relies on location planning.

Study on Gesture and Voice-based Interaction in Perspective of a Presentation Support Tool

  • Ha, Sang-Ho;Park, So-Young;Hong, Hye-Soo;Kim, Nam-Hun
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.593-599
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    • 2012
  • Objective: This study aims to implement a non-contact gesture-based interface for presentation purposes and to analyze the effect of the proposed interface as information transfer assisted device. Background: Recently, research on control device using gesture recognition or speech recognition is being conducted with rapid technological growth in UI/UX area and appearance of smart service products which requires a new human-machine interface. However, few quantitative researches on practical effects of the new interface type have been done relatively, while activities on system implementation are very popular. Method: The system presented in this study is implemented with KINECT$^{(R)}$ sensor offered by Microsoft Corporation. To investigate whether the proposed system is effective as a presentation support tool or not, we conduct experiments by giving several lectures to 40 participants in both a traditional lecture room(keyboard-based presentation control) and a non-contact gesture-based lecture room(KINECT-based presentation control), evaluating their interests and immersion based on contents of the lecture and lecturing methods, and analyzing their understanding about contents of the lecture. Result: We check that whether the gesture-based presentation system can play effective role as presentation supporting tools or not depending on the level of difficulty of contents using ANOVA. Conclusion: We check that a non-contact gesture-based interface is a meaningful tool as a sportive device when delivering easy and simple information. However, the effect can vary with the contents and the level of difficulty of information provided. Application: The results presented in this paper might help to design a new human-machine(computer) interface for communication support tools.

Analysis of Requirements Using Quality Function Deployment (QFD) in Virtual Reality(VR) (가상현실(VR)에서 품질기능전개(QFD)를 활용한 요구사항 분석)

  • Park, Jihye;Kim, Mincheol
    • Journal of Distribution Science
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    • v.17 no.2
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    • pp.101-107
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    • 2019
  • Purpose - The purpose of this study is to analyze the user requirements and developer requirements in virtual reality(VR), and suggest ways to increase the satisfaction of users who experience virtual reality. Specifically, focused on experience store of VR as a distribution retailer, user requirements were analyzed according to the results of previous research that the characteristics of Affordance, Presence, and Head Mounted Display (HMD) affect user satisfaction. Research, design, data, and methodology - Based on previous studies, in this study, we analyzed the importance of immerse, interaction, perception, and presence for the satisfaction of the user through the questionnaire, and the user experiences virtual reality (VR) The importance of HMD, Presence, Affordance, and experience satisfaction were analyzed. Based on this, we analyzed the user requirements and the developer requirements based on the questionnaires and interviews of the experts, starting from the user's desire or preference using QFD technique. Results - As a result of the analysis, the development factors that occupied a big part in the virtual reality field appeared to be visual. In detail, this showed that there was a lack of sense of presence for users. This should be improved. This paper shows that the requirements for visual, auditory, and tactile development are necessary. For the satisfaction of the users of virtual reality (VR) users, it is necessary to develop them according to their priority in consideration of importance and difficulty in the future. Conclusions - In this study, it was suggested that development according to priority should be considered, considering the difficulty level. Based on the results of this study, the following suggestions are made. First, we tried to search the list of user requirements as much as possible, but it is likely to change due to the development of VR technology. Therefore, it is necessary for developers to continually supplement user requirements with recent research literature. Second, development priorities according to difficulty level should be considered. This aspect should be considered in the actual VR development process, so if the numerical value of the difficulty is calculated, it should be presented in the research.

Player Adaptive GMM-based Dynamic Game Level Design (플레이어 적응형 GMM 기반 동적 게임 레벨 디자인)

  • Lee, Sang-Kyung;Jung, Kee-Chul
    • Journal of Korea Game Society
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    • v.6 no.1
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    • pp.3-10
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    • 2006
  • In computer games, the level design and balance of characters are the key features for developing interesting games. Level designers make decision to change the parameters and opponent behaviors in order to avoid the player getting extremely frustrated with the improper level. Generally, opponent behavior is defined by static script, this causes the games to have static difficulty level and static environment. Therefore, it is difficult to keep track of the user playing interest, because a player can easily adapt to changeless repetition. In this paper, we propose a dynamic scripting method that able to maintain the level designers' intention where user enjoys the game by adjusting the opponent behavior while playing the game. The player's countermeasure pattern for dynamic level design is modeled using a Gaussian Mixture Model (GMM). The proposed method is applied to a shooting game, and the experimental results maintain the degree of interest intended by the level designer.

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Factors Influencing Level of Health Literacy of Migrant Workers in Korea (이주노동자의 의료정보문해력에 영향을 미치는 요인)

  • Lee, Jung Mi;Lee, Eunjoo
    • Journal of Korean Academy of Fundamentals of Nursing
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    • v.20 no.3
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    • pp.269-277
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    • 2013
  • Purpose: The purposes of the study were to identify level of health literacy and factors influencing health literacy of migrant workers. Methods: Data were collected using a cross sectional correlational design. Participants were 128 migrant workers in Korea. Data were analyzed using descriptive statistics, independent t-test, ANOVA, Scheff$\acute{e}$ test, and hierarchical multiple regression with the SPSS 18.0 program. Results: The health literacy level of migrant worker was low and they had difficulty in understanding patient education materials and medical forms. Factors influencing health literacy were residential areas (city or rural), education level, length of stay in Korea, and ability to understand spoken Korean. Regression model accounted for 14.2% of the variance in health literacy. Conclusion: Lower levels of health literacy make it difficult for migrant works to visit medical facilities and perform health behaviors appropriately. Therefore, diverse strategies should be developed by nurses to enhance the health literacy level of migrant workers.

Longitudinal Effects of Media Usage by Early School-age Children and Maternal Parenting Stress on School Adjustment: Mediating Effect of Executive Function Difficulty (학령 초기 아동의 미디어 이용시간과 어머니의 양육스트레스가 학교적응에 미치는 종단적 영향: 집행기능 곤란의 매개효과)

  • Park, Eunyoung;Sim, Bo Min;Kim, Yoon Seo;Kang, Min Ju
    • Human Ecology Research
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    • v.59 no.2
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    • pp.233-243
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    • 2021
  • This study examined the longitudinal effects of media usage by early school-age children and of maternal parenting stress on children's school adjustment. The study focused on the mediating effect of executive function difficulty. Longitudinal data to examine the hypothetical model were drawn from the eighth (2015) through tenth (2017) waves of the Panel Study of Korean Children (PSKC) collected by the Korea Institute of Child Care and Education (KICCE). A total of 581 children (293 boys and 288 girls) and their mothers were included. Confirmatory factor analysis, structural equation model, and bootstrapping analysis were applied using SPSS 25.0 and Amos 26.0. The results are as follows. First, no significant correlation was found between early school-age children's media usage and maternal parenting stress. Second, neither media usage by early school-age children nor maternal parenting stress were found to directly affect children's school adjustment. Third, media usage by early school-age children and maternal parenting stress were shown to indirectly affect children's school adjustment via executive function difficulties. In other words, higher levels of media usage by early school-age children and maternal parenting stress during the first grade lead to greater executive function difficulties after a year, which, in turn, lead to a lower level of school adjustment in the third grade. This study indicates the need to develop practical support for the psychological wellbeing of mothers while they are performing their role as a parent and for children in maintaining suitable levels of media usage during early childhood.