• 제목/요약/키워드: Leisure Activities

검색결과 932건 처리시간 0.026초

장애인의 여가활동 경험과 정신건강과의 연관성 - 2017년 장애인 실태조사 자료를 이용하여 - (Relationship between the Leisure Activities of People with Disabilities and the Mental Health -Using the National Survey of People with Disabilities in 2017-)

  • 홍화영;김종덕;신재승;김재현
    • 한국병원경영학회지
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    • 제24권3호
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    • pp.27-37
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    • 2019
  • Purpose: The Purpose of this study is to provide basic data for solving mental health problems of people with disabilities by analyzing the relationship between leisure activities and the mental health. Methods: We used the chi-square test and the logistic regression model to analyze the data of the National Survey of People with Disabilities in 2017. 6,437 responses of secondary processed data were used in the analysis, Socio-economic, health behaviors and risk variables that affect the mental health of people with Disabilities were used as control variables. Result: As a result of the analysis, People with disabilities who are satisfied with their leisure activities have less depression for two weeks and less suicidal impulses (Depression: [OR]=1.80 p-value<.0001, Suicide Impulse: [OR]=2.26 p-value<.0001). In the case of the experience of leisure activities, some significance was relevant to depression for two weeks (Depression: [OR]=1.65 p-value=0.0052). Conclusion: In order to improve mental health of people with disabilities, it is necessary to provide opportunities for participation in leisure activities by improving the socioeconomic status of them. In addition, a high quality leisure program should be provided that meets the individual's needs to increase the satisfaction of leisure activities for people with disabilities.

청소년의 비만과 여가활동과의 관련성 (Leisure-time Activities Associated with Obesity in Adolescents)

  • 김재희
    • 지역사회간호학회지
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    • 제19권4호
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    • pp.587-599
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    • 2008
  • Purpose: The purpose of this study is to compare the differences between obese and non-obese students in sedentary leisure-time activities. Methods: The survey was performed with 725 students from 3 different middle schools in Kyeonggi-do. In order to measure the degree of obesity. used are BMI and "2007 Korea Children and Adolescents' Average Scale". With regard to the leisure activities. YRBS and "youth Behavior Risk Factor Surveillance" were referred. Results: The rate of boys' overweight was 18.0% and that of girls was 11.8%. Students watching TV 3hours+/day were 16.6% for boys and 30.6% for girls during weekday. Respective values for weekend were 56.8% and 71.4%. Students using computer 3hours+/day were both 14.5% for boys and girls during weekday. and 53.7% for boys and 36.7% for girls during weekend. 14.9% of boys and 21.2% of girls didn't participate in vigorous physical activities and 5.9% for boys and 11.2% for girls didn't participate in moderate physical activities. The differences between obese and non-obese students in sedentary activities were not significant. However. the difference in leisure-time activity was significant. Conclusion: The programs for prevention and management of adolescents' obesity have to be focused on reducing their sedentary activities and improving physical activities.

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청소년기 가족의 여가생활을 위한 부모교육에 관한 요구도 분석 (The Needs on Parent Education for Leisure Life of the Adolescent Family)

  • 김순옥;한상금
    • 대한가정학회지
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    • 제44권11호
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    • pp.91-106
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    • 2006
  • This study aims to provide fundamental data for developing a parent education program for family leisure and analyzing the needs of the parents raising adolescent children on parent education for family leisure. The subjects were 287 parents raising second and third year students at middle schools. They were intentionally sampled from the middle schools at Seoul, Gyeonggi, Daejeon, Donghae, Samcheok and Changwon. This study results can be summarized as follows: First, the degree of aid expectation for parent education for family leisure was high. The degree of aid expectation by demographic variable showed significant differences, according to the educational background of father, religion of parents and job of parents. Second, among family leisure activity types, education needs for education- and experience-oriented activities were highest. The average education needs for family leisure activities, including each family leisure activity type, were 2.95/4, which was relatively high. Third, as for the needs of parent education methods for family leisure of the parents raising adolescent children, the needs for program contents were highest in attending lectures. Weekday mornings and children's non-vacation season were the highest program practicing times. In teaching methods, participating activities showed the highest needs; in session, one or two second sessions were the highest.

Qualitative Content Analysis: The Meaningful Association between the Extension of Sports Leisure Culture and the Spread of Wearable Devices

  • KIM, Ji-Hye;KANG, Eungoo
    • 동아시아경상학회지
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    • 제10권4호
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    • pp.29-38
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    • 2022
  • Purpose - The present research aims to assess the meaningful association between the extension of sports leisure culture and the spread of wearable devices. The research will discuss the current utilization of wearable devices in sports leisure and the present and future application of wearable devices in sports perspectives. Research design, Data, and methodology - We have investigated and conducted the qualitative content analysis (QCA) to obtain the adequate textual dataset in the current literature and conducted an in-depth analysis of the incorporation of cloud computing in the leisure sports industry by focusing on the development of wearable technologies. Result - From the QCA, it is evident that there is a meaningful connection between the extension of sports leisure culture and the spread of wearable devices, figuring out four kinds of associations as follows: (1) Monitoring the Impact of Sporting Activities, (2) Benefits of Sensor Technology, (3) Reducing Sedentary Behaviors, and (4) Measuring Workload done in Sport Leisure. Conclusion - The present research concludes that wearable devices positively influence individuals to participate in sports and leisure activities. Various technologies are very effective in motivating individuals to adopt sports leisure culture mainly because there is a certain degree of satisfaction that individuals gain in seeing the level of physical activities.

노인여가활동 참여현황 및 활성화 방안 탐색 (Exploration on Participation Status and Revitalization Plan of Elderly Leisure Activities)

  • 이석훈;송강영;김재운
    • 한국콘텐츠학회논문지
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    • 제8권3호
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    • pp.234-243
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    • 2008
  • 이 연구는 노인복지시설의 노인여가활동참여 프로그램의 현황과 문제점을 살펴보고 향후 우리나라 노인 여가활동참여 프로그램 활성화를 위한 정책을 제시하는데 목적이 있다. 현재 우리나라는 급속한 사회구조의 변화와 도시문명의 발달로 수많은 사회적인 문제점들이 드러났다. 이중에서도 충분한 준비 없이 진행된 노령화 사회로의 진입은 한편으론 재앙처럼 느낄 수도 있지만 일찍이 우리가 경험해 보지 못한 수명 연장과 여가시간 증가라는 선물을 가져다 주었다. 하지만 아무리 좋은 선물이 주어진다 하더라도 개인과 가족 그리고 사회가 철저하게 준비되어 있지 않으면 축복이 도리어 재앙으로 다가 올 수 있다는 점에서 이를 슬기롭게 극복하고 행복한 노년기를 보내기 위한 일환으로 노인여가활동참여 활성화 방안을 다음과 같이 제시하고자 한다. 먼저 노인을 위한 여가시설의 확충 및 홍보가 강화되어야 한다. 둘째, 단순한 오락프로그램 위주에서 신체적, 심리적 취향에 적합하고 학습을 통해서 얻을 수 있는 노인여가 프로그램을 개발해야 한다. 셋째 노인 여가를 위한 여가전문 지도자 양성이 이루어져야 한다. 넷째, 노인 여가교육을 통하여 여가에 대한 인식 전환이 시도되어야 한다. 다섯째, 노인종합복지관에서 경로당을 위한 프로그램을 개발하여 지원할 수 있도록 해야 한다. 마지막으로, 모든 가족이 함께 참여하고 공감 할 수 있는 새로운 여가문화 수립이 필요하다.

여가스포츠활동 유형별 여가제약 분석 (Investigation of Leisure Constraints based on Types of Leisure Sports Activities)

  • 황선환;한승진
    • 한국콘텐츠학회논문지
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    • 제12권9호
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    • pp.422-433
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    • 2012
  • 본 연구는 여가활동 중에 국민들이 선호하는 여가스포츠활동의 참가를 유도하고 지속할 수 있도록 여가스포츠활동 유형을 개인종목, 대인종목, 단체종목으로 분류한 후 각 유형에 따른 여가제약을 규명하고자 하였다. 본 연구는 서울과 경기도에 거주하는 여가스포츠활동 참여자를 대상으로 하였다. 편의표집방법을 활용하여 총 286명이 연구에 참여하였다. 여가스포츠활동 참여자의 여가제약은 시설환경, 부정인식, 여건부족, 부상위험, 시간부족의 5가지 요인으로 분류되었다. 본 연구의 결과는 첫째, 여가제약 요인 중 시설환경요인이 가장 높은 것으로 나타났으며 부정인식요인이 가장 낮은 것으로 나타났다. 둘째, 여가스포츠활동 참가정도에 따른 여가제약의 차이는 부정인식요인, 여건부족요인에서 부분적으로 차이가 나는 것으로 나타났다. 셋째, 여가스포츠활동 유형에 따른 여가제약의 차이는 시설환경요인, 부정인식요인, 여건부족요인, 부상위험요인에서 부분적으로 차이가 나타났다. 이러한 결과를 바탕으로 여가스포츠활동 참가 정도와 유형에 따라 여가제약에 대한 차이가 있다는 것을 규명하였으며 이러한 결과는 맞춤형 여가제약 협상에 대한 연구들도 가능하게 할 것이며 미래 여가사회연구를 위한 중요한 자료가 될 것이다.

청년의 여가시간과 교제시간에 대한 영향요인 탐색 -청년 역할유형의 영향을 중심으로- (Factors Associated with the Time Use in Leisure Activity and Social Gathering of the Youth - Focused on the Effects of Engaging Role Types of the Youth -)

  • 정은희;주은선
    • 한국콘텐츠학회논문지
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    • 제20권6호
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    • pp.623-639
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    • 2020
  • 이 연구는 청년의 여가시간과 교제시간에 영향을 미치는 요인을 탐색한 것이다. 분석 결과, 청년의 여가시간을 제약하는 요인으로 유급노동, 가사양육 역할이 유의미한 영향을 미치며, 교제시간에는 제약요인과 함께 교제기회 요인이 유의미한 영향을 미친다. 취업준비청년과 니트청년은 다른 역할유형 청년에 비해 미디어여가, 문화관광 활동, 스포츠·레포츠 활동에 더 많은 시간을 투여하지만 학생에 비해 교제시간은 짧다. 이는 기회요인이 작용한 결과이다. 취업중인 청년은 주말 문화관광시간을 제외하고는 평일과 주말 여가시간이 가장 짧으며, 교제시간 제약 역시 크다. 가사육아 중인 청년은 주말에도 여가시간이 가장 짧다. 따라서 역할 사이의 이행, 중첩이 이루어지는 청년기에 역할수행에 따른 여가 제약요인을 줄여 고른 여가활동을 지원하고, 사회적 관계맺음 기회를 넓히는 사회적 지원이 필요하다.

장애인의 여가사회활동, 생활만족도, 행복의 관계 :COVID-19 전후 시점을 중심으로 (The Relationship between Leisure and Social Activities, Life Satisfaction, and Happiness of the Disabled : Focusing on the Time Before and After COVID-19)

  • 전근성
    • 한국콘텐츠학회논문지
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    • 제22권3호
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    • pp.560-566
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    • 2022
  • 본 연구는 COVID-19 전후 시점에 따른 장애인의 여가사회활동, 생활만족도, 행복 변화의 관계를 살펴보고 독거여부에 따른 조절효과를 살펴보는 데 목적을 두었다. 분석을 위해 장애인고용패널 3,773명의 자료를 분석에 활용하였고 분석결과 여가사회활동의 감소가 생활만족도감소를 더욱 강화시키고, 그에 따라 행복의 감소 역시 커지는 것을 확인하였다. 더불어 독거에 따라 여가사회활동이 생활만족도에 미치는 영향이 커지는 것으로 나타났다. 즉, 장애인의 여가사회활동감소가 생활만족도감소로 이어지며 행복 역시 감소되었고, 독거장애인인 경우 이러한 경향이 더 커졌다. 이러한 결과를 통해 사회적 거리두기가 중요하긴 하지만 장애인의 삶의 중요한 보호요인이 될 수 있는 여가사회활동이 축소되는 것에 대한 개입으로서 온라인을 활용한 모임, 문화예술활동 참여, 교육 등의 지원이 필요함을 제언하였고, 더 나아가 장애인사례관리 진행에서도 정신건강에 대한 스크리닝 및 독거장애인에 대한 개입이 필요함을 제언하였다.

농촌 치유관광객의 여가활동 참여, 심리적 자본, 삶의 질의 구조관계 분석 (A Structural Relationships among Leisure Activity, Psychological Capital, and Quality of Life in Rural Healing Tourists)

  • 김경희;박예나
    • 농촌지도와개발
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    • 제30권3호
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    • pp.131-141
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    • 2023
  • This study aims to examine the structural relationships among leisure activity, psychological capital, and quality of life in rural healing tourists. Data were collected from 407 workers who had experience in rural healing tourism through an online survey. SPSS 28.0 and AMOS 28.0 were used for frequency, confirmatory factor, and structural equation modelling analysis. The results of structural equation modelling indicate participation in leisure activities had a positive effect on psychological capital. Psychological capital had a positive effect on quality of life. The results of this study suggest that leisure activities play an important role in improving workers' psychological capital. Through rural healing tourism, various outdoor activities, cultural activities, and social interaction with people using rural resources can help improve the psychological capital of workers.

농촌노인의 여가생활 실태와 개선방안에 대한 인식 -성별 마을회관 활용을 중심으로- (A Research on Improving Leisure Activities for Elders in Rural Areas: Based on Using Village Community Centers)

  • 홍성희;류진아;임승희
    • 농촌지도와개발
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    • 제18권3호
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    • pp.591-629
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    • 2011
  • The purpose of this research is to examine how the village community centers are being used and find how to improve leisure activities of elders in rural areas by using them. In order to achieve the purpose of this research, we did convenience sampling from elders using 92 village community centers in one of the counties in Gyeong-gi province, and did field survey to 343 persons. The collected data was analyzed by SPSS 18 program, and the results are as follows: The survey on population sociological peculiarity of elders using village community centers shows that most of elders are over 70 years old. As for health conditions, there are more elders who are physically weaker than healthy elders. And the survey shows that most of the elders are suffering from illness such as hypertension, arthritis, neuralgia, and indigestion so such programs related to health are critically required. First, the survey on using village community centers by elders in rural areas shows that they think the village community centers are important for them and use them often. Most of respondents said that they use the village community center so as to meet friends, to enjoy leisure, and to spend time in rural areas where they have difficulty enjoying cultural facilities. Meanwhile, some people dislike to use the village community centers mainly because there is few programs for leisure or each one has a different personality or they don't have enough money to pay for the membership fee. Second, according to the survey on leisure for the elders in village community centers, there are few leisure programs. For men, they spend time by playing Baduk, Janggi, Hwatu and drinking. Meanwhile, women spend time by meeting with friends, listening to radio and TV watching. There are almost nothing to improve leisure activities such as hobby, recreation and health etc. Male elders using centers are suffering from health problems, economic difficulty, and lack of leisure activities, meanwhile, female elders are suffering from loneliness, health problems, and economic difficulty. Third, according to the survey on improving the leisure program of village community center, elders preferred health related programs to improve leisure activities. The most necessary leisure activities in village community center are hobby classrooms, health programs and group travelling. They preferred health related programs for leisure in village community center. Based upon the reality described above, improving the village community centers as leisure facilities is considered to be important for the welfare well of elders in rural areas.