• 제목/요약/키워드: Legged Robots

검색결과 71건 처리시간 0.024초

자율 보행 로봇을 위한 내고장성 제어 (Fault Tolerance in Control of Autonomous Legged Robots)

  • 양정민
    • 제어로봇시스템학회논문지
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    • 제9권11호
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    • pp.943-951
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    • 2003
  • A strategy for fault-tolerant gaits of autonomous legged robots is proposed. A legged robot is considered to be fault tolerant with respect to a given failure if it is guaranteed to be capable of walking maintaining its static stability after the occurrence of the failure. The failure concerned in this paper is a locked joint failure for which a joint in a leg cannot move and is locked in place. If a failed joint is locked, the workspace of the resulting leg is constrained, but legged robots have fault tolerance capability to continue static walking. An algorithm for generating fault-tolerant gaits is described and, especially, periodic gaits are presented for forward walking of a hexapod robot with a locked joint failure. The leg sequence and the formula of the stride length are analytically driven based on gait study and robot kinematics. The transition procedure from a normal gait to the proposed fault-tolerant gait is shown to demonstrate the applicability of the proposed scheme.

Jansen Mechanism 과 m.Sketch 를 활용한 보행 로봇의 안전 최적 설계. (Design of optimized legged robots for safety structure using Jansen Mechanism and m.Sketch)

  • 우민혁
    • EDISON SW 활용 경진대회 논문집
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    • 제5회(2016년)
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    • pp.469-472
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    • 2016
  • Jansen Mechanism has been a constant popularity by researchers studying legged robots because of many benefits. This paper proposed the design process of optimized legged robots using Jansen Mechanism and m.Sketch(Jansen Mechanism simulation software). First, driving part of legged robots is designed in compliance with the design regulations of a competitive exhibition. Second, setting the length of link and position of joint is conducted in keeping with the constraints. Third, Ground Length (GL) and Ground Angle Coefficient(GAC) values are extracted by m.Sketch simulation. Finally, by repeating the previous procedures, comparing the GL and GAC values, find the optimum input values. This.

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다족 보행로봇의 동적 조작성 해석 (Force Manipulability Analysis of Multi-Legged Walking Robot)

  • 조복기;이지홍
    • 제어로봇시스템학회논문지
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    • 제10권4호
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    • pp.350-356
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    • 2004
  • This paper presents a farce manipulability analysis of multi-legged walking robots, which calculates force or acceleration workspace attainable from joint torque limits of each leg. Based on the observation that the kinematic structure of the multi-legged walking robots is basically the same as that of multiple cooperating robots, we derive the proposed method of analyzing the force manipulability of walking robot. The force acting on the object in multiple cooperating robot systems is taken as reaction force from ground to each robot foot in multi-legged walking robots, which is converted to the force of the body of walking robot by the nature of the reaction force. Note that each joint torque in multiple cooperating robot systems is transformed to the workspace of force or acceleration of the object manipulated by the robots in task space through the Jacobian matrix and grasp matrix. Assuming the torque limits are given in infinite norm-sense, the resultant dynamic manipulability is derived as a polytope. The validity of proposed method is verified by several examples, and the proposed method is believed to be useful for the optimal posture planning and gait planning of walking robots.

다족 보행로봇의 속도작업공간 해석 (A Workspace Analysis Method of Multi-Legged Walking Robot in the Velocity Domain)

  • 이지홍;전봉환
    • 제어로봇시스템학회논문지
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    • 제8권6호
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    • pp.477-483
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    • 2002
  • This paper deals with a workspace analysis of multi-legged walking robots in velocity domain(velocity workspace analysis). Noting that when robots are holding the same object in multiple cooperating robotic arm system the kinematic structure of the system is basically the same with that of a multi-legged walking robot standing on the ground, we invented a way ot applying the technique for multiple arm system to multi-legged walking robot. An important definition of reaction velocity is made and the bounds of velocities achievable by the moving body with multi-legs is derived from the given bounds on the capabilities of actuators of each legs through Jacobian matrix for given robot configuration. After some assumption of hard-foot-condition is adopted as a contact model between feet of robot and the ground, visualization process for the velocity workspace is proposed. Also, a series of application examples will be presented including continuous walking gaits as well as several different stationary posture of legged walking robots, which validate the usefulness of the proposed technique.

A Study on The Implementation of Stable and High-speed Humanoid Robot (ICCAS 2004)

  • Kim, Seung-Woo;Jung, Yong-Rae;Jang, Kyung-Jun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1440-1443
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    • 2004
  • Most previous robots had used the wheels as means for movement. These structures were relatively simple and easy to control and this is why the method had been used until currently. However, there are many realistic problems to move from one place to another in human life, for instance, steps and edges. So we need to develop the two-legged walking humanoid robot. The 2-legged walking Robot system has been vigorously developed in so many corporations and academic circles of several countries. However, 2-legged walking Robot has been mostly studied in view of the static walk. We design a stable humanoid Robot which can walk in high-speed through the research of the dynamic walk in this paper. Especially, worldwide companies have been interested in developing humanoid robots for a long time to solve the before mentioned problems so that they can become more familiar with the human form. The most important thing, for the novel two-legged walk, is to create a stable and fast walking in two-legged robots. For realization of this movement, an optimal mechanical design of 12 DOFS, a distributed control and a parallel processing control are implemented in this paper. This paper proves that high speed and stable walking can be achieved, through experiments.

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3차원 작업공간에서 보행 프리미티브를 이용한 다리형 로봇의 운동 계획 (Motion Planning for Legged Robots Using Locomotion Primitives in the 3D Workspace)

  • 김용태;김한정
    • 로봇학회논문지
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    • 제2권3호
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    • pp.275-281
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    • 2007
  • This paper presents a motion planning strategy for legged robots using locomotion primitives in the complex 3D environments. First, we define configuration, motion primitives and locomotion primitives for legged robots. A hierarchical motion planning method based on a combination of 2.5 dimensional maps of the 3D workspace is proposed. A global navigation map is obtained using 2.5 dimensional maps such as an obstacle height map, a passage map, and a gradient map of obstacles to distinguish obstacles. A high-level path planner finds a global path from a 2D navigation map. A mid-level planner creates sub-goals that help the legged robot efficiently cope with various obstacles using only a small set of locomotion primitives that are useful for stable navigation of the robot. A local obstacle map that describes the edge or border of the obstacles is used to find the sub-goals along the global path. A low-level planner searches for a feasible sequence of locomotion primitives between sub-goals. We use heuristic algorithm in local motion planner. The proposed planning method is verified by both locomotion and soccer experiments on a small biped robot in a cluttered environment. Experiment results show an improvement in motion stability.

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4족 로봇의 정지 밸런스를 위한 경계 조건 분석 (Analysis on Boundary Condition for Standing Balance of Four-Legged Robots)

  • 김병호
    • 한국지능시스템학회논문지
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    • 제21권6호
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    • pp.673-678
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    • 2011
  • 본 논문에서는 물체의이동이나 정보 탐색을위하여 유용하게 사용될 수 있는 4족 로봇의 정지 밸런스를 분석하고자 한다. 이 목적을위하여, 일반적인 4족 로봇의유용한 모델을 제시하고, 정지 안정성을 고려한 경계 조건을 제안한다. 착지된 상태에서 4족 로봇의 정지 밸런스를 분석하기 위하여 다양한 자유 운동을 고려하며, 시뮬레이션을 통하여 밸런스 여유를 고찰한다. 이러한 분석은 4족 로봇 보행의 효과적인 밸런싱 제어를 위하여 유용하게 활용될 수 있을것이다.

보행로봇의 노면 분류를 위한 파라미터 분석 방법 (Parameter Analysis Method for Terrain Classification of the Legged Robots)

  • 고광진;김기성;김완수;한창수
    • 한국정밀공학회지
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    • 제28권1호
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    • pp.56-62
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    • 2011
  • Terrain recognition ability is crucial to the performance of legged robots in an outdoor environment. For instance, a robot will not easily walk and it will tumble or deviate from its path if there is no information on whether the walking surface is flat, rugged, tough, and slippery. In this study, the ground surface recognition ability of robots is discussed, and to enable walking robots to recognize the surface state and changes, a central moment method was used. The values of the sensor signals (load cell) of robots while walking were detected in the supported section and were analyzed according to signal variance, skewness, and kurtosis. Based on the results of such analysis, the surface state was detected and classified.

다족 로봇을 위한 효과적인 보행 패턴 분석 (Analysis on Effective Walking Pattern for Multi-Legged Robots)

  • 김병호
    • 한국지능시스템학회논문지
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    • 제19권5호
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    • pp.622-628
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    • 2009
  • 다족로봇이 보행하기 위해서는 기본적으로 어떤 보행 패턴의 설정이 필요하다. 이러한 관점에서 어떤 보행 패턴이 효과적인 다족 보행을 가능하게 할 것인지를 분석하기 위하여 본 논문은 네 개의 다리를 이용하는 4족 보행 로봇 모델을 고려하며, 보행 순간마다 지지판에 의해 형성되는 지시다각형의 중심경로를 기반으로 보행 밸런스를 분석한다. 또한, 다족 로봇의 보행 밸런스를 평가하기 위한 성능지수를 제안한다. 시뮬레이션을 통하여, 4족 로봇의 보행에서 지지다각형의 중심 경로와 보행 밸런스는 사용된 보행 패턴에 따라 다르다는 사실을 보인다. 결과적으로, 보행 밸런스 지수와 생체모방 관점으로부터 4족 로봇의 보행을 위하여 유용한 보행 패턴을 제시한다.

뱀의 구동원리를 이용한 4족보행 로봇의 개발 (Development of Quadrupedal Robot Mimicking the Motion of Snake)

  • 김성현;김예승;김민송;송진혁;윤동원
    • 로봇학회논문지
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    • 제14권3호
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    • pp.196-202
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    • 2019
  • Snake robots are slower than wheeled robots or legged robots, while they have an excellent terrainability in a disastrous area. Considering their advantages and disadvantages, a legged robot whose legs are snake robots, 'Quadnake' was proposed in this research. Five motions of the snake were analyzed. Applying these motions, Quadnake could implement eight kinds of motions which snake robots and quadruped walking robots can implement. As a result of it, Quadnake can have the advantages of both a snake robot and a walking robot. It is expected to move stably in a harsh terrain with snake's motion and move fast with walking.