• Title/Summary/Keyword: Lecture Feedback

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Online pedagogical strategies of a fashion design CAD course - Focused on Adobe Photoshop, Illustrator, and Texpro programs - (패션디자인 CAD의 온라인 교육 방법 연구 - 포토샵, 일러스트레이터, 텍스프로 프로그램을 중심으로 -)

  • Kwon, Sang-Hee
    • The Research Journal of the Costume Culture
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    • v.30 no.5
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    • pp.717-731
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    • 2022
  • The purpose of this study is to suggest effective online pedagogical strategies for a fashion design CAD course to enhance student learning and satisfaction. The study investigated student experience of online learning and compared online learning with a face-to-face learning experience. Student concentration, participation, perceptions of effectiveness of teaching, utilization of learning materials, and satisfaction were analyzed using a 5-point Likert scale. Advantages and disadvantages of online learning as well as advantages of face-to-face learning were also analyzed both quantitatively and qualitatively. Student concentration, participation, and perception of effectiveness of teaching were greater for face-to-face learning with significantly higher concentration on individual practice. Students utilized video recording of synchronous online lectures more actively than PDF lecture notes. The advantages of face-to-face learning were plentiful communication and feedback and easy questioning process as well as high levels of understanding and concentration. Meanwhile, major disadvantages of online learning were the speed of the lecture, lower levels of understanding and concentration, limited peer interaction, and technical problems. Major advantages of online learning were flexibility and convenience, repetitive learning through videos, and instant communication and feedback. Students preferred a blended learning approach for the fashion design CAD course. For effective online learning, it is suggested that instructors frequently question and check student practice through screen share in a private online meeting room and engage activities that are demanding of student interaction. The video recording of synchronous online lectures is also suggested as a supplemental learning material for repetitive learning.

A study on the improvement of non-face-to-face environment video lectures using IPA (IPA를 활용한 비대면 환경 화상강의 개선 방안 연구)

  • Kwon, Youngae;Park, Hyejin
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.17 no.3
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    • pp.121-132
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    • 2021
  • The purpose of this study is to explore ways to improve the quality of real-time video lectures in a non-face-to-face environment using IPA (Importance-Performance Analysis). Recently, due to the impact of COVID-19 in universities, all remote classes are being implemented, so research is needed to raise learner awareness. Accordingly, factor analysis, mean analysis, correspondence analysis, and IPA analysis were performed based on the data of 632 students who responded from March 21 to June 30, 2021 for learners of K University in Chungbuk. First, overall satisfaction was low compared to importance, and the difference in system perception was the largest. Second, the difference in learner perception of real-time video lectures through the IPA matrix showed that the system error and screen cutoff were the largest. Third, the difficulty of lecture content, task and test feedback, etc. are classified. Accordingly, the satisfaction of real-time video lectures in non-face-to-face environments is low, suggesting that school-level support for quality improvement to improve learner satisfaction in non-face-to-face environments and the role of instructors are needed to improve learners' academic achievement.

Motivational Interviewing Training Using Role Play in Dental Hygiene Students

  • Han, Ye Seul;Cho, Young Sik
    • Journal of dental hygiene science
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    • v.18 no.1
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    • pp.50-59
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    • 2018
  • The purpose of this study was to develop a motivational interviewing (MI) training program to improve competency in communication and to effect the evaluated changes that would occur in dental students' counseling techniques as result of the training in the program. The study proceeded through the program via role-play practice, which was explained effectively during the MI program training process. A convenience sample of 43 fourth-year dental hygiene students was recruited. Twenty-two students were randomly assigned to the intervention group and 21 to the control group in the order of recruitment. The theoretical lecture was delivered over 3 hours and the practice was done in parallel by applying cases occurring in clinic settings. The practice was technical training, partner practice, and small group practice. The intervention group received three hour MI lecture while the control group received no lecture. Evaluation through role-play practice was separated according to "researcher's viewpoint," "counselor's role viewpoint," and "patient's role viewpoint." The results of the analysis showed that the intervention group had higher MI skills and ability than the control group. Furthermore, program participants showed positive impressions to the MI training program. The use of coaching sessions improved the MI techniques and counseling skills of dental hygiene students learning MI. The effect of the application of the MI training program was that the MI training improved counseling skills and interviewing abilities. Moreover, continuous training and feedback enhanced MI techniques and core skills. Training using lectures in parallel with practice rather than education through theory alone improved students' techniques. Application of role play through the combined method of the MI program was confirmed by an effective training method.

Design and Implementation of Collaboration Session-Centric Synchronous Distance Learning System (협업 세션 중심의 동기식 원격교육 시스템의 설계 및 구현)

  • Cho, Sung-Goog;Lee, Jang-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.209-219
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    • 2011
  • Most of the computer-based distance learning systems are asynchronous ones that allow students to download from the server the lecture previously given by a lecturer. While these asynchronous systems has the advantage that enable students to view the lecture with no time restriction, the study may not be effective due to the lack of support for real-time interaction between students and lecturers. Based on the student-lecturer-collaboration session model, this paper presents a collaboration session-centric synchronous distance learning system that supports real-time interaction between students and teachers, awareness information during lecture, and feedback from students. Basic feature of the proposed system include audio and video conferencing, text-based chat, and shared slide with annotation support.

Suggestion of Study and Development of Model of Convergent Education Lecture Model of Floral Design and Color (화예디자인과 색채의 융복합 교육 강의모델 연구 및 개발제안)

  • Kim, Yoo Sun;Kim, Saet Byul
    • Journal of the Korean Society of Floral Art and Design
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    • no.40
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    • pp.63-75
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    • 2019
  • In this study, convergence art education which Based on the overall understanding of color, which is a field of science, the lecture model was constructed in order to operate a fusion curriculum which can be practically expressed by applying it to the artistic field of floral design. The learner was satisfied with the composition of the two lectures (floral design, color) and the way of conducting theory and practice. In addition, they felt that was able to access various areas through one subject. This indicates that learners themselves perceive the purpose and necessity of this study. On the other hand, it is pointed out that the background knowledge level between the majors and the non - majors is different. therefore Continuous feedback and adjustment of the degree of difficulty of the training seems to be necessary to enhance the learner's understanding. In order to develop the floral design, the curriculum development and education model should be built through convergence of various sciences. It is expected that this study will be used as basic data for the development of the curriculum for the artistic design education.

Design and Implementation of Survey System for Lecture Evaluation (강의 평가용 웹 기반 설문정보시스템의 설계 자동화 및 구현)

  • Park, Young-Rye;Kang, Min-Sook;Cho, Dong-Sub
    • The Journal of Korean Association of Computer Education
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    • v.4 no.2
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    • pp.165-178
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    • 2001
  • In order to attain a favorable result in the online education, well-developed lectures must be offered with appropriate evaluation feedback process. Internet-based questionnaire systems using CGI or ASP are the most general method under Web environment. This paper informs us of the characteristics and limits of present Internet-based questionnaire systems. For better education and overcoming the limits of the present system, we suggest the practical system which allows teachers to receive feedback from results of a questionnaire, that is easily composed and managed on the Internet using industry standard Microsoft IIS Web server and its embedded server-side script.

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Students' Online Fashion Studio Class Experience and Factors Affecting Their Class Satisfaction

  • Lee, Jungmin;Lee, MiYoung
    • Journal of Fashion Business
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    • v.24 no.6
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    • pp.135-147
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    • 2020
  • This study explored students' online fashion studio class experiences, and investigated the factors affecting their class satisfaction. An online survey of college students who were enrolled in online studio classes within apparel and fashion-related departments during the spring of 2020 was conducted in June 2020. Responses from a total of 213 participants were included in the final data. Respondents rated lecture clips as the most useful, followed by teacher demonstration and feedback, PowerPoint (PPT) supplements, and Q&As. Frequently mentioned areas of improvement were online platform stability and video quality. Many respondents also stated that more streamlined teacher-student communication channels, immediate and meticulous teacher feedback, the adoption of course contents developed specifically for an online environment, and provisions for equipment usage would be desirable. Student satisfaction of an online fashion design studio class was significantly affected by teaching presence, social presence, online learning system stability, perceived usefulness of teacher's demonstration, and affective response toward COVID-19. Students satisfaction of an online garment construction studio class was significantly affected by teaching and social presence, online learning system stability, and perceived usefulness of teacher's demonstration. Based on these findings, we recommend developing teaching contents and methods that allow students to feel included in class and establish an online system with various functions to enhance the sense of social connection that can enable two-way communication.

Design Technical Education using e-Learning (이러닝을 할용한 디자인 기술교육)

  • Park, Chun-Myoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.637-638
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    • 2013
  • The digitalized new paradigm change the various teaching media. This means that user search the selective lecture, and molt the one-way knowledge transmit method. Also user demand usability e-Learning contents and communication feedback. This paper propose the method of effective learning method and its upcoming method.

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Mobile-based course evaluation survey management system (모바일 기반 강의평가 설문 관리 시스템)

  • Park, Ki-Hong;Jang, Hae-Sook;Jang, Ki-Cheol
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.385-386
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    • 2014
  • 적절한 강의평가는 질 높은 강의가 될 수 있도록 역할을 하기도 한다. 강의평가는 교수에게 좋은 강의를 철저히 준비 할 수 있도록 유도하는 외적 자극요소인 동시에 강의개선에 대한 피드백 효과를 주어 보다 나은 강의를 할 수 있게 해준다. 또한 학습의 주체인 학생에게는 배울 권리를 보호 받을 수 있다는 유익함을 준다. 본 연구는 강의평가 방식중 하나인 설문지를 모바일 기반에서 편리하게 관리하며, 그 설문을 통해 나타난 결과를 토대로 교수가 질 높은 교육을 할 수 있는 피드백 효과를 얻도록 하는 시스템을 설계하고자 한다.

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A Study on the Effective Feedback of Practice Course in Cyber Lecture (원격강의에서 실습교과목의 효과적인 피드백에 관한 연구)

  • Lee, Sung-Tae;Lee, Hyang-Ha;Lee, Chang-Wook;Oh, Guan-Tak;Lee, Yun-Bae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.957-960
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    • 2004
  • 원격 교육에서 실습 관련 교과목에 대한 이해 접근 방법은 시각적인 학습을 통해 이루어지는 것이 보다 효율적이고 능률적이다. 그러나 사이버 강의에서 실습관련 교과목 피드백 시 직면하게 되는 가장 대표적인 문제점은 설명하기 어렵거나 이해하기 어려운 상황에 대해 학습자는 문자로서만 교수자에게 전달해야 하고, 교수자는 그 상황을 유추해서 응답 해주어야 한다는 사실이다. 따라서 학습 매체로써 탄력적인 수업이 이루어지기 위해서는 다양한 형태의 피드백으로 강의 컨텐츠를 개발하고 이를 적용하여, 교수자가 학습자의 실습 내용을 실시간으로 볼 수 있는 프로그램과 시스템의 개발이 필요하다. 본 연구에서는 여기에 초점을 맞추어 실습과목의 효과적인 피드백을 구현할 수 있는 방법을 제안하고 검증하였다.

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