• 제목/요약/키워드: Learning activity

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IMS Learning Design 기반 e-PBL 프로토타입 개발 (Development of e-PBL Prototype with IMS Learning Design)

  • 임철일;홍성연;김선영
    • 한국콘텐츠학회논문지
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    • 제12권3호
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    • pp.498-508
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    • 2012
  • 효과적인 e-PBL을 구현하기 위해서는 학습내용 중심이 아닌 학습활동 중심의 이러닝을 개발할 필요가 있다. 본 연구는 IMS Learning Design(IMS LD) 기반 e-PBL 프로토타입을 개발함으로써 학습활동 중심의 이러닝의 구현 가능성에 대해서 살펴보았다. IMS LD 기반 e-PBL 프로토타입은 일반적인 이러닝 프로 그램과 비교하여 학습내용과 학습활동을 통합적으로 제시함으로써 적극적인 학습활동 참여를 유도하고, 학습자의 수준이나 학습자의 역할에 따라 서로 다른 학습내용 및 학습활동을 제공함으로써 적응적인 이러닝 구현을 가능하게 하였다. 또한, 학습자의 학습활동에 따라 제공될 수 있는 학습공지 등을 미리 설계하여 과정 운영상 발생하는 교수자의 부담을 경감하였다. 인터페이스 및 학습절차 구성에서 확인된 몇 가지 점들이 개선되는 것을 고려할 때 본 연구는 효과적인 이러닝 설계를 위한 대안적 시도라는 점에서 의의가 있다.

학습활동 중심의 컴포넌트 기반 u-러닝 허브 사이트 설계 및 구현 (Design and Implementation of u-Learning Hub Site based on Learning Activity Oriented Components)

  • 박찬;성동욱;장영희;이혜진;유재수;유관희
    • 한국콘텐츠학회논문지
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    • 제9권1호
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    • pp.446-454
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    • 2009
  • 본 논문에서는 학습활동 중심의 컴포넌트를 기반으로 설계 구현한 u-러닝 허브사이트 시스템을 제안한다. 제안된 시스템은 u-러닝 환경에서 다양한 단말기를 통하여 교육활동이 이루어 질수 있도록 u-러닝 허브사이트의 기능을 컴포넌트 단위로 세분화 하며, 각 컴포넌트는 클래스들의 상속과 조합을 통하여 실시간으로 허브 사이트의 기능을 구성한다. 즉 접속하는 단말기와 프로그램의 특성을 파악하여 기본이 되는 부모 클래스를 바탕으로 자식 클래스를 추가하거나 조합하여 하나의 컴포넌트를 동적으로 구성하게 된다. 이러한 방식을 통해, 본 논문에서 제안한 시스템은 다양한 단말기를 지원 할 수 없는 기존의 e-러닝 시스템과 달리 동일한 시스템 하에서 시간, 장소, 단말기와 프로그램에 구애받지 않고 교육활동 서비스를 이용할 수 있는 유비쿼터스 러닝 환경을 제공한다.

관광경험과 학습의 관계: 활동이론적 접근 (Tourism Experience and Learning: Approach of the Activity Theory)

  • 전주형
    • 산업융합연구
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    • 제19권1호
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    • pp.53-63
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    • 2021
  • 관광자는 타지역을 이동하면서 자신의 생각과 충돌하는 수많은 사실과 만난다. 이때 새로운 것을 알게 되고 삶에 대처하는 자신의 견해를 바꾼다. 이런 면에서 관광은 현장 적응적인 학습 방법의 하나다. 이 연구에서는 활동이론을 적용하여 관광지에서 겪는 경험과 학습의 관계를 분석했다. 활동이론의 분석단위는 관광활동의 주체, 목표, 공동체, 역할, 방법과 규칙, 성과물, 공동체와 관련성으로 설정하였다. 이를 바탕으로 관광경험에 큰 영향을 미치는 해설사·안내자와 심층면접을 진행하여 관광자의 학습과정을 분석했다. 분석결과 관광하는 동안에 일어나는 경험은 해설사·안내자의 해설과 안내의 활동체계 단위는 물론이고 단위 안에서 다양한 형태의 상호작용에 의해서 일어나고 있었다. 이 상호작용이 관광경험 활동체계의 변화를 유도하여 관광자의 학습을 가능하게 만든다. 학습 내용은 안내자와 해설사의 역할이 커질수록 학습 가치도 올라간다는 점, 관광경험이 사회적·문화적 차원의 학습 효과에 포함된다는 점, 활동체계 내 혹은 활동체계 간에는 상호작용하면서 이때 발생되는 모순의 해결과정을 관광자가 스스로 찾는다는 점, 관광경험은 고립된 단위가 아니라 계층 구조와 네트워크 교차점에 존재하기 때문에 공동체의 활동과 환경에 의하여 영향을 받는다는 점 등이다.

EEG Asymmetry Changes by the Left and the Right SMR Brainwave of the Computer Learning Versus the Paper and Pencil Learning

  • Kwon, Hyung-Kyu;Cho, Jang-Sik
    • Journal of the Korean Data and Information Science Society
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    • 제18권4호
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    • pp.1073-1079
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    • 2007
  • The purpose of this study is to present the relationship between the computer learning and the paper and pencil learning through the math learning (simple computation and complex computation) and the cartoon learning and text learning. The canonical correlation and pairwise t-test of the SMR asymmetry brainwaves of the left and the right brain show the brainwaves with the respect to the manner in which they process information during the specified task by identifying the relative activity of the brainwaves of the left and the right brain. SMR brainwave which known as the scientific measure tool for the activity and the function of the neuronal cell were found to predict the level of the awakening to check the readiness of study preparation. Computer education as a medium of the individualized and the repetitive education shows the difference from the paper and the pencil test in the respect of the differences and the relationship of the SMR brainwave of the learning process.

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How do learners discover the topic in team project-based learning?: Analysis of Learners' Creative Activity in the process of selecting the topic

  • Kim, Hyekyung;Kim, Insu
    • Educational Technology International
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    • 제14권2호
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    • pp.167-187
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    • 2013
  • Team project learning is a type of Project-Based Learning, which is an effective learning method for developing collaborative competency and interpersonal communication skills, as well as for developing cognitive competency such as critical thinking, creative thinking, and analytical skills. This research, conducted to analyze learning activities, focuses on students' creative thinking and activities in TPBL(Team Project-Based Learning). A qualitative approach including a reflective journal based on the 6 stages of TPBL, was adopted for this purpose. In this study, 69 reflective journals on the three stages (developing a theme, researching, theme-making) of 23 undergraduate students were categorized on the basis of three criteria: divergent thinking factors, convergent thinking factors and affective factors. The results show that the participants' journals demonstrated twenty-eight activities from nine cognitive factors and nine activities from three affective factors were derived from reflect journal. This finding indicates that more appropriate instructional strategies are needed for students to enhance their creative thinking skills and activities

사회적 상호 작용을 강조한 초등 과학 수업이 메타인지, 과학 학습 동기, 학업 성취도에 미치는 영향 (The Effects of Elementary Science Lessons Emphasizing Social Interactions on the Metacognition, Learning Motive and Academic Achievement)

  • 배진호;옥수경
    • 한국초등과학교육학회지:초등과학교육
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    • 제28권4호
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    • pp.519-528
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    • 2009
  • The purpose of this study was to investigate the effect of social interaction on metacognition, learning motive and academic achievement in elementary science learning. The science lessons emphasizing social interactions that is applied to this study was comprised of 5 stages, 'introduction', 'inquiry activity', 'small group emergent activity', 'large group emergent activity', 'conclusion and assessment'. The results of this study were as follows: First, applying the learning model emphasizing social interaction to the experimental group led to a significant difference between the result of the pre- and post-test, regarding metacognition, especifically those of declarative knowledge. And meaningful difference was drawn from the results of all elements in the lower category of regulation of cognition between the experimental and comparison group. Second, a significant difference was found between the pre- and post-test regarding learning motive, especially those of attention, relation, and self-confidence. Third, after applying the learning model emphasizing social interaction to the science classes of the experimental group, students' academic achievement improved significantly in the post-test, compared to the results of pre-test.

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중학교 과학수업에서 학습자 특성에 따른 순환학습 모형의 효과 (The Effects of the Learning Cycle Model by Learner's Characteristics in Junior High School)

  • 정진수;정완호
    • 한국과학교육학회지
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    • 제15권3호
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    • pp.284-290
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    • 1995
  • This study examined the effects of the learning cycle model by learner's characteristics such as I.Q., cognitive levels, inquiry skins, cognitive style, activity, reflectiveness. To see the effects of the learning cycle model, nonequivalent control group pretest-posttest multiple treatment designs was used in the study. 99 middle school second-graders(female) were divided into two groups. One group was selected as the experimental group (n=50), the other served at the comparison group(n=49). During the eight-month period, the students in the experimental group were instructed according to the learning cycle model, while the students in the comparison group were instructed according to the traditional instruction methods. Achievement data from science achievement test were analyzed by an ANOVA technique. The results of the study are as follows : 1. Science knowledge achievement. For the lower level students of activity, the learning cycle model is superior to the traditional approaches in science knowledge achievement. 2. Science inquiry skills. For the upper level students of I.Q., cognitive levels, inquiry skills, cognitive style and reflectiveness, the learning cycle model is superior to the traditional approaches in science inquiry skills. 3. Attitudes toward science. For the lower level students of I.Q., cognitive levels, inquiry skills, cognitive style, activity and reflectiveness, the learning cycle model is superior to the traditional approaches in attitudes toward science.

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The Interactive Anonymous "Must-have" Quiz: A Simple Method to Enhance Students Concept Learning in Organic Chemistry Course

  • Cha, Jeongho;Kan, Su-Yin;Chia, Poh Wai
    • 대한화학회지
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    • 제60권6호
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    • pp.428-435
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    • 2016
  • Effective mastering and learning of basic organic chemical concepts is pivotal to ensure students continue to excel to the higher levels of organic chemistry learning. Concept learning is crucial for first-year organic chemistry students so that they can comprehend and understand a concept better and able to make connection to problems. In the present paper, the authors have implemented the Interactive Anonymous Quiz (IAQ) with "must-have" features in the organic chemistry course as a teaching tool to instill students' interest and enhance conceptual understanding in organic chemistry. The effectiveness of this activity was examined and evaluated through students' reflective writing. Students showed positive learning outcome on the implemented activity as reflected by the reflective writings. In addition, this activity could be employed as an activity to check on students' concept understanding, to instill students' interest in organic chemistry course and to improve on students' weakest topic in organic chemistry in the future classes.

지식창조프로세스 기반 통합형 독서콘텐츠 관리 (A Study of the Union Reading Contents Management Based Knowledge Creating Processes)

  • 장우권
    • 한국도서관정보학회지
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    • 제34권4호
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    • pp.179-202
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    • 2003
  • 독서는 가장 전형적인 지식활동, 정보활동이다. 독서는 현대인들에게 있어서 생활의 일부이며 그 자체이다. 이러한 생활의 일부로서 독서활동은 새로운 정신세계를 창출하는 인지적이며 사회적인 활동이다. 그러나 우리나라 교육현장에서 많은 독서교육의 문제점이 나타나고 있다. 이러한 문제를 해결하기 위해서는 독서능력 신장을 위한 독서활동방안과 학습능력 신장을 위한 독서활동방안이 체계적으로 이루어져야 한다. 이를 위해 이 연구에서는 독서활동 활성화를 위한 방안으로서 기존의 독서학습활동의 문제점을 분석하고 이를 기반으로 새로운 독서학습활동을 탐색하여 활성화에 대한 모형을 제안하고자 한다. 이것은 독서학습 모형을 기반으로 한 지식창조형 독서활동 모형으로서 독서콘텐츠 관리이다.

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Development of a Hybrid Deep-Learning Model for the Human Activity Recognition based on the Wristband Accelerometer Signals

  • Jeong, Seungmin;Oh, Dongik
    • 인터넷정보학회논문지
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    • 제22권3호
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    • pp.9-16
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    • 2021
  • This study aims to develop a human activity recognition (HAR) system as a Deep-Learning (DL) classification model, distinguishing various human activities. We solely rely on the signals from a wristband accelerometer worn by a person for the user's convenience. 3-axis sequential acceleration signal data are gathered within a predefined time-window-slice, and they are used as input to the classification system. We are particularly interested in developing a Deep-Learning model that can outperform conventional machine learning classification performance. A total of 13 activities based on the laboratory experiments' data are used for the initial performance comparison. We have improved classification performance using the Convolutional Neural Network (CNN) combined with an auto-encoder feature reduction and parameter tuning. With various publically available HAR datasets, we could also achieve significant improvement in HAR classification. Our CNN model is also compared against Recurrent-Neural-Network(RNN) with Long Short-Term Memory(LSTM) to demonstrate its superiority. Noticeably, our model could distinguish both general activities and near-identical activities such as sitting down on the chair and floor, with almost perfect classification accuracy.