• Title/Summary/Keyword: Learning Theory

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A self-learning rule-based assembly algorithm (자기학습 규칙베이스 조립알고리즘)

  • 박용길;조형석
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10a
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    • pp.1072-1077
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    • 1992
  • In ths paper a new active assembly algorithm for chamferless precision parts mating, is considered. The successful assembly task requires an extremely high position accuracy and a good knowledge of mating parts. However, conventional assembly mehtod alone makes it difficult to achieve satisfactory assembly performance because of the complexity and the uncertainties of the process and its environments such as imperfect knowledge of the parts being assembled as well as the limitation of the devices performing the assebled as well as the limitation of the devices performing the assembly. To cope with these problems, a self-learning rule-based assembly algorithm is proposed by intergaring fuzzy set theory and neural network. In this algortihm, fuzzy set theory copes with the complexity and the uncertainties of the assembly process, while neural network enhances the assembly schemen so as to learn fuzzy rules form experience and adapt to changes in environment of uncertainty and imprecision. The performance of the proposed assembly algorithm is evaluated through a series of experiments. The results show that the self-learning fuzzy assembly scheme can be effecitively applied to chamferless precision parts mating.

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A study on new control mechanisms of memory

  • Liu, Haibin;Kakazu, Yukinori
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10b
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    • pp.324-329
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    • 1992
  • A physical phenomenon is observed through analysis of the Hodgkin-Huxley's model that is, according to Maxwell field equations a fired neuron can yield magnetic fields. The magnetic signals are an output of the neuron as some type of information, which may be supposed to be the conscious control information. Therefore, study on neural networks should take the field effect into consideration. Accordingly, a study on the behavior of a unit neuron in the field is made and a new neuron model is proposed. A mathematical Memory-Learning Relation has been derived from these new neuron equations, some concepts of memory and learning are introduced. Two learning theorems are put forward, and the control mechanisms of memory are also discussed. Finally, a theory, i.e. Neural Electromagnetic(NEM) field theory is advanced.

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A Qualitative Study on Adult Learners' Learning Experience Typology in Humanities & General Education (성인학습자의 인문교양교육 학습경험 유형화에 관한 질적 연구)

  • Kim, Mi-Jeong;Lee, jung-Hee;Ahn, Young-Sik
    • Journal of Fisheries and Marine Sciences Education
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    • v.25 no.2
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    • pp.510-525
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    • 2013
  • The purpose of this study is to investigate adult learners' experience by studying Humanities & General Education and get to know types and characteristics by classifying their learning experiences. This study uses grounded theory method which is suitable to investigate subjective experiences. In this study, data is collected from 13 adult learners by using Focus Group Interview(FGI) who participate in learning experience of Humanities & General Education of D university in Busan region. The data is categorized by open coding, axial coding and selective coding based on data analysis method of grounded theory and analysis processes. This study provides several outcomes as follows: 113 concepts, 38 subcategories and 16 upper categories are derived through the process of abbreviation and categorization of learning experience of Humanities & General Education. In a process of learning experience, this study shows interrelationship in a frame of paradigm and derives results of a process of abbreviation and categorization casual condition, contextual condition, phenomenon and interaction(help/obstruction factor). Tree types of learning experiences and characteristics are drawn as follows: 1) "Self-realization" is the type who participate in Humanities & General Education with desire of learning and they want to find identity and plan detailed future. 2) "The pursuit of happiness" has less desire on learning than "self-realization" and they are types who participate in Humanities & General Education because of someone else's help and suggestion. 3) "Local community" is the type who participate in Humanities & General Education because they feel necessity of social role and they expect local development based on their interest in local community. Several conclusions and suggestions are provided for further studies.

Developing a Prototype of Learning Epistemic Frame using Computer based Learning System: Learning Analytics (인식론적 프레임 학습을 위한 컴퓨터 기반 교육프로그램 프로토타입 개발: 학습분석 중심으로)

  • Choi, Younyoung;Seo, Donggi
    • Journal of the Korea Convergence Society
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    • v.9 no.3
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    • pp.23-29
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    • 2018
  • There is a growing interest in computer based learning system that can learn a new concept of epistemic frames in response to the demands of $21^{st}$ century Skills. However, there is little research on the theoretical models for the epistemic frames applicable in the changing educational environment and the measurement theories (Psychometric theory, Learning Analytics) that can be evaluated. Therefore, in this study, we propose the core elements of the learning system prototype that can educate the epistemic frames in the practical community. Furthermore, this study explores and suggests an appropriate psychometric measurement theory (learning analytics) that allows us to measure, infer, and evaluate a learner.

A Study on the Exploration of English Learning Design Elements Applying Immersive Virtual Reality (몰입형 가상현실을 적용한 영어학습 설계요소 탐색에 관한 연구)

  • Choi, Dong-Yeon
    • Journal of the Korea Convergence Society
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    • v.13 no.5
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    • pp.209-217
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    • 2022
  • Virtual reality entered a new phase with the introduction of wearable devices represented by Oculus. This study proposes an immersive virtual reality based on Oculus Rift that enables direct immersion in virtual reality from a first-person perspective for English learning. At this point, it is meaningful to provide considerations when designing instruction for language learning through a comprehensive and integrated review of immersive virtual reality. Therefore, the main purpose of this study is to find a way to maximize the application of language education in the immersive virtual world. And for the design elements for English learning through immersive virtual reality, the setting of learning theory, consideration of differences in learning, selection of learning tasks, regulation of teachers' influence, determination of types of applied senses, flexibility of design, and usage environment were suggested. By integrating the results, various discussions and directions for instructional design were presented.

A study on categories of questions when holding counselling on learning math in regards to grounded theoretical approaches (근거이론적 접근에 따른 수학학습 상담 발문 유형에 대한 연구)

  • Ko, Ho Kyoung;Kim, Dong Won;Lee, Hwan Chul;Choi, Tae Young
    • Journal of the Korean School Mathematics Society
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    • v.17 no.1
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    • pp.73-92
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    • 2014
  • This study was performed in part with the task to find measures to improve the defining characteristics of feelings, value, interest, self-efficacy, and others aspects in regards to learning math among elementary and middle school students. For this study, it was essential to understand the appropriate questions that are needed to be asked during a consultation at a math clinic, for students that are having a hard time learning math. As a method for performing this study, the content of scheduled counseling over 2 years from a math clinic were collected and the questions that were given and taken were analyzed in order to figure out the types of questions needed in order to effectively examine students that are facing difficulty with learning math. The analysis was performed using Grounded theory analysis by Strauss & Corbin(1998) and went through the process of open coding, axial coding, and selective coding. For the paradigm in the categorical analysis stage, 'attitude towards learning math' was set as the casual condition, 'feelings towards learning math' was set as the contextual condition, 'confidence in one's ability to learn math' was set as the phenomenon, 'individual tendencies when learning math' was set as the intervening condition, 'self-management of learning math' was set as the action/interaction strategy, and 'method of learning' was set as the consequence. Through this, the questions that appeared during counseling were linked into categories and subcategories. Through this process, 81 concepts were deducted, which were grouped into 31 categories. I believe that this data can be used as grounded theory for standardization of consultation in clinics.

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ZPerformance Improvement of ART2 by Two-Stage Learning on Circularly Ordered Learning Sequence (순환 배열된 학습 데이터의 이 단계 학습에 의한 ART2 의 성능 향상)

  • 박영태
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.5
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    • pp.102-108
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    • 1996
  • Adaptive resonance theory (ART2) characterized by its built-in mechanism of handling the stability-plasticity switching and by the adaptive learning without forgetting informations learned in the past, is based on an unsupervised template matching. We propose an improved tow-stage learning algorithm for aRT2: the original unsupervised learning followed by a new supervised learning. Each of the output nodes, after the unsupervised learning, is labeled according to the category informations to reinforce the template pattern associated with the target output node belonging to the same category some dominant classes from exhausting a finite number of template patterns in ART2 inefficiently. Experimental results on a set of 2545 FLIR images show that the ART2 trained by the two-stage learning algorithm yields better accuracy than the original ART2, regardless of th esize of the network and the methods of evaluating the accuracy. This improvement shows the effectiveness of the two-stage learning process.

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A Study on Interaction Factors for Knowledge Transference of e-Learning (e-Learning의 원활한 지식전달을 위한 상호작용 환경에 관한 연구)

  • Kang, Inwon;Lee, Ji Won
    • Knowledge Management Research
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    • v.10 no.1
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    • pp.17-32
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    • 2009
  • Cyber University has been continuously increased since it is of great necessity of education through lifelong study. Recently, the management of cyber universities does not ensure education success, because some problems are coming out. Now we are to take an interest in qualitative level of e-learning. The purpose of this study is to classify and investigate interaction factors of e-learning, which were one of the restrictions to develop e-learning, influence learning flow and satisfaction. The authors discuss the implications of the findings for interaction and learning flow theory and practice.

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Design Principles for Learning Environment based on STEAM Education

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.55-61
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    • 2021
  • In this study, a learning environment based on STEAM theory was proposed to support and improve learners' activities and achievements for convergent design education. The learning environment design influence STEAM education with intentional design and schedule coordination, schools can create informal environments that are crucial to STEAM education. The physical surroundings of the learning space should be applied to teaching methods and learning activity, especially for STEAM-based education, physical space conditions should support the learner's design thinking and process. Furthermore, STEAM-based education environment should support a vast array of experiences that allow students to learn the context around ideas and skills. For spaces for learning environment based on STEAM, common design principles should be considered such as technology integration, safety and security, transparency, multipurpose space, and outdoor learning. Therefore, the learning environment based on STEAM needs flexible and mobile, connected, integrated, organized, flipped, and team-focused surroundings to support the learners understand, participate, cooperate, and accomplish the design process.

The Three Theses in Yang-Ming Studies (양명심학의 3대 강령)

  • Sun, Byeongsam
    • (The)Study of the Eastern Classic
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    • no.62
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    • pp.177-207
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    • 2016
  • This essay is dealing with Yang-Ming Studies' fundamental ideas, which are the goal of learning, the cultivation theory, and the ultimate goal in Yang-Ming-Xin-Xue. The first, what is the goal of learning in Yang-Ming-Xin-Xue: It is generally accepted idea that the goal of learning in Yang-Ming-Xin-Xue is to be a sage. But there are different suggestions about the ideas above. The reason is like this: Zhu-Zi-Studies was eager to be a sage through its cultivation theory. Yang-Ming-Xin-Xue criticized the cultivation theory in Zhu-Zi-Studies. Therefore, some people don't agree with the idea that the goal of learning in Yang-Ming-Xin-Xue is to be a sage. In this essay, I try to demonstrate that the goal of learning in Yang-Ming-Xin-Xue is to be a sage. The second, What is the major cultivation theory in Yang-Ming-Xin-Xue: The core cultivation theory is the Zhi-Ling-Zhi(Fulfillment Innate Knowledge of Goodness). For this, there is no question, but it is difficult how to learn and practice Zhi-Ling-Zhi in the daily life. I try to explain the right meaning and practice over Zhi-Ling-Zhi. The third, what is the ultimate goal in Yang-Ming-Xin-Xue: It is general method in examine Yang-Ming-Xin-Xue that is comparing with Zhu-Zi-Studies. So there is a natural tendency focusing on the differences and similarity between Yang-Ming-Xin-Xue and Zhu-Zi-Studies. But If I say, what is the ultimate goal in Yang-Ming-Xin-Xue? That is the realization of Ren, Which is the harmony with all things in heaven and earth.