• Title/Summary/Keyword: Learning Environments

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A Study on Development of Quality Standards of Educational Smart Contents

  • Jun, Woochun;Hong, Suk-Ki
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.6
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    • pp.2152-2170
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    • 2014
  • With advances in smart and ICT(information and communication technology) technologies, our life style has been changing dramatically. Now everybody can enjoy the benefits of such technologies in every aspect of his/her daily life. Currently more and more people are trying to have smart devices such as smart phones and tablet PCs so that smart devices become the bare necessities. New smart technologies have created a new concept called smart learning in education area. As educational smart contents become popular, we need quality standards for the contents. Those standards are essential for evaluating the smart contents and suggesting guidance for future smart contents production. Although there are some standards for the existing e-learning environments, to our best knowledge, there are no standards for educational smart contents in the literature. The purpose of this paper is to develop quality standards for educational smart contents. The proposed quality standards are based on the existing quality standards in e-learning environments and include some characteristics of smart learning. For development of quality standards, wide experts group from academy and industry are selected and surveyed. Their responses are analyzed based on thorough statistical analysis so that final quality standards for educational smart contents are developed.

Motivation based Behavior Sequence Learning for an Autonomous Agent in Virtual Reality

  • Song, Wei;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Multimedia Society
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    • v.12 no.12
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    • pp.1819-1826
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    • 2009
  • To enhance the automatic performance of existing predicting and planning algorithms that require a predefined probability of the states' transition, this paper proposes a multiple sequence generation system. When interacting with unknown environments, a virtual agent needs to decide which action or action order can result in a good state and determine the transition probability based on the current state and the action taken. We describe a sequential behavior generation method motivated from the change in the agent's state in order to help the virtual agent learn how to adapt to unknown environments. In a sequence learning process, the sensed states are grouped by a set of proposed motivation filters in order to reduce the learning computation of the large state space. In order to accomplish a goal with a high payoff, the learning agent makes a decision based on the observation of states' transitions. The proposed multiple sequence behaviors generation system increases the complexity and heightens the automatic planning of the virtual agent for interacting with the dynamic unknown environment. This model was tested in a virtual library to elucidate the process of the system.

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Synthesizing Image and Automated Annotation Tool for CNN based Under Water Object Detection (강건한 CNN기반 수중 물체 인식을 위한 이미지 합성과 자동화된 Annotation Tool)

  • Jeon, MyungHwan;Lee, Yeongjun;Shin, Young-Sik;Jang, Hyesu;Yeu, Taekyeong;Kim, Ayoung
    • The Journal of Korea Robotics Society
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    • v.14 no.2
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    • pp.139-149
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    • 2019
  • In this paper, we present auto-annotation tool and synthetic dataset using 3D CAD model for deep learning based object detection. To be used as training data for deep learning methods, class, segmentation, bounding-box, contour, and pose annotations of the object are needed. We propose an automated annotation tool and synthetic image generation. Our resulting synthetic dataset reflects occlusion between objects and applicable for both underwater and in-air environments. To verify our synthetic dataset, we use MASK R-CNN as a state-of-the-art method among object detection model using deep learning. For experiment, we make the experimental environment reflecting the actual underwater environment. We show that object detection model trained via our dataset show significantly accurate results and robustness for the underwater environment. Lastly, we verify that our synthetic dataset is suitable for deep learning model for the underwater environments.

Leveraging Visibility-Based Rewards in DRL-based Worker Travel Path Simulation for Improving the Learning Performance

  • Kim, Minguk;Kim, Tae Wan
    • Korean Journal of Construction Engineering and Management
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    • v.24 no.5
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    • pp.73-82
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    • 2023
  • Optimization of Construction Site Layout Planning (CSLP) heavily relies on workers' travel paths. However, traditional path generation approaches predominantly focus on the shortest path, often neglecting critical variables such as individual wayfinding tendencies, the spatial arrangement of site objects, and potential hazards. These oversights can lead to compromised path simulations, resulting in less reliable site layout plans. While Deep Reinforcement Learning (DRL) has been proposed as a potential alternative to address these issues, it has shown limitations. Despite presenting more realistic travel paths by considering these variables, DRL often struggles with efficiency in complex environments, leading to extended learning times and potential failures. To overcome these challenges, this study introduces a refined model that enhances spatial navigation capabilities and learning performance by integrating workers' visibility into the reward functions. The proposed model demonstrated a 12.47% increase in the pathfinding success rate and notable improvements in the other two performance measures compared to the existing DRL framework. The adoption of this model could greatly enhance the reliability of the results, ultimately improving site operational efficiency and safety management such as by reducing site congestion and accidents. Future research could expand this study by simulating travel paths in dynamic, multi-agent environments that represent different stages of construction.

Generating 3D Digital Twins of Real Indoor Spaces based on Real-World Point Cloud Data

  • Wonseop Shin;Jaeseok Yoo;Bumsoo Kim;Yonghoon Jung;Muhammad Sajjad;Youngsup Park;Sanghyun Seo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.8
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    • pp.2381-2398
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    • 2024
  • The construction of virtual indoor spaces is crucial for the development of metaverses, virtual production, and other 3D content domains. Traditional methods for creating these spaces are often cost-prohibitive and labor-intensive. To address these challenges, we present a pipeline for generating digital twins of real indoor environments from RGB-D camera-scanned data. Our pipeline synergizes space structure estimation, 3D object detection, and the inpainting of missing areas, utilizing deep learning technologies to automate the creation process. Specifically, we apply deep learning models for object recognition and area inpainting, significantly enhancing the accuracy and efficiency of virtual space construction. Our approach minimizes manual labor and reduces costs, paving the way for the creation of metaverse spaces that closely mimic real-world environments. Experimental results demonstrate the effectiveness of our deep learning applications in overcoming traditional obstacles in digital twin creation, offering high-fidelity digital replicas of indoor spaces. This advancement opens for immersive and realistic virtual content creation, showcasing the potential of deep learning in the field of virtual space construction.

Deep Learning Frameworks for Cervical Mobilization Based on Website Images

  • Choi, Wansuk;Heo, Seoyoon
    • Journal of International Academy of Physical Therapy Research
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    • v.12 no.1
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    • pp.2261-2266
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    • 2021
  • Background: Deep learning related research works on website medical images have been actively conducted in the field of health care, however, articles related to the musculoskeletal system have been introduced insufficiently, deep learning-based studies on classifying orthopedic manual therapy images would also just be entered. Objectives: To create a deep learning model that categorizes cervical mobilization images and establish a web application to find out its clinical utility. Design: Research and development. Methods: Three types of cervical mobilization images (central posteroanterior (CPA) mobilization, unilateral posteroanterior (UPA) mobilization, and anteroposterior (AP) mobilization) were obtained using functions of 'Download All Images' and a web crawler. Unnecessary images were filtered from 'Auslogics Duplicate File Finder' to obtain the final 144 data (CPA=62, UPA=46, AP=36). Training classified into 3 classes was conducted in Teachable Machine. The next procedures, the trained model source was uploaded to the web application cloud integrated development environment (https://ide.goorm.io/) and the frame was built. The trained model was tested in three environments: Teachable Machine File Upload (TMFU), Teachable Machine Webcam (TMW), and Web Service webcam (WSW). Results: In three environments (TMFU, TMW, WSW), the accuracy of CPA mobilization images was 81-96%. The accuracy of the UPA mobilization image was 43~94%, and the accuracy deviation was greater than that of CPA. The accuracy of the AP mobilization image was 65-75%, and the deviation was not large compared to the other groups. In the three environments, the average accuracy of CPA was 92%, and the accuracy of UPA and AP was similar up to 70%. Conclusion: This study suggests that training of images of orthopedic manual therapy using machine learning open software is possible, and that web applications made using this training model can be used clinically.

CNN based IEEE 802.11 WLAN frame format detection (CNN 기반의 IEEE 802.11 WLAN 프레임 포맷 검출)

  • Kim, Minjae;Ahn, Heungseop;Choi, Seungwon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.16 no.2
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    • pp.27-33
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    • 2020
  • Backward compatibility is one of the key issues for radio equipment supporting IEEE 802.11, the typical wireless local area networks (WLANs) communication protocol. For a successful packet decoding with the backward compatibility, the frame format detection is a core precondition. This paper presents a novel frame format detection method based on a deep learning procedure for WLANs affiliated with IEEE 802.11. Considering that the detection performance of conventional methods is degraded mainly due to the poor performances in the symbol synchronization and/or channel estimation in low signal-to-noise-ratio environments, we propose a novel detection method based on convolutional neural network (CNN) that replaces the entire conventional detection procedures. The proposed deep learning network provides a robust detection directly from the receive data. Through extensive computer simulations performed in the multipath fading channel environments (modeled by Project IEEE 802.11 Task Group ac), the proposed method exhibits superb improvement in the frame format detection compared to the conventional method.

A reinforcement learning-based network path planning scheme for SDN in multi-access edge computing

  • MinJung Kim;Ducsun Lim
    • International journal of advanced smart convergence
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    • v.13 no.2
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    • pp.16-24
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    • 2024
  • With an increase in the relevance of next-generation integrated networking environments, the need to effectively utilize advanced networking techniques also increases. Specifically, integrating Software-Defined Networking (SDN) with Multi-access Edge Computing (MEC) is critical for enhancing network flexibility and addressing challenges such as security vulnerabilities and complex network management. SDN enhances operational flexibility by separating the control and data planes, introducing management complexities. This paper proposes a reinforcement learning-based network path optimization strategy within SDN environments to maximize performance, minimize latency, and optimize resource usage in MEC settings. The proposed Enhanced Proximal Policy Optimization (PPO)-based scheme effectively selects optimal routing paths in dynamic conditions, reducing average delay times to about 60 ms and lowering energy consumption. As the proposed method outperforms conventional schemes, it poses significant practical applications.

Research on Optimization Strategies for Random Forest Algorithms in Federated Learning Environments (연합 학습 환경에서의 랜덤 포레스트 알고리즘 최적화 전략 연구)

  • InSeo Song;KangYoon Lee
    • The Journal of Bigdata
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    • v.9 no.1
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    • pp.101-113
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    • 2024
  • Federated learning has garnered attention as an efficient method for training machine learning models in a distributed environment while maintaining data privacy and security. This study proposes a novel FedRFBagging algorithm to optimize the performance of random forest models in such federated learning environments. By dynamically adjusting the trees of local random forest models based on client-specific data characteristics, the proposed approach reduces communication costs and achieves high prediction accuracy even in environments with numerous clients. This method adapts to various data conditions, significantly enhancing model stability and training speed. While random forest models consist of multiple decision trees, transmitting all trees to the server in a federated learning environment results in exponentially increasing communication overhead, making their use impractical. Additionally, differences in data distribution among clients can lead to quality imbalances in the trees. To address this, the FedRFBagging algorithm selects only the highest-performing trees from each client for transmission to the server, which then reselects trees based on impurity values to construct the optimal global model. This reduces communication overhead and maintains high prediction performance across diverse data distributions. Although the global model reflects data from various clients, the data characteristics of each client may differ. To compensate for this, clients further train additional trees on the global model to perform local optimizations tailored to their data. This improves the overall model's prediction accuracy and adapts to changing data distributions. Our study demonstrates that the FedRFBagging algorithm effectively addresses the communication cost and performance issues associated with random forest models in federated learning environments, suggesting its applicability in such settings.

Learning Effects of Web Based Instruction by Characteristics of Early Childhood Educators in Training (웹기반 교육에서의 예비 유아교사의 학습자 특성과 학습효과간의 관계 연구)

  • Chun, Hui-Young
    • Korean Journal of Child Studies
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    • v.25 no.4
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    • pp.163-175
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    • 2004
  • In this study, 63 university seniors majoring Child Studies were in an 8-week Web Based Instruction (WBI) program. Student characteristics of learning motivation, self-regulatory learning strategy, and learning style (Kolb, 1985) were the independent variables. Learning effects as dependent variables were measured by paper test and work assessment. Spearman's $\rho$ was calculated and tests of rank order difference were used for the data analysis. Results showed that learning motivation and self-regulatory learning strategy had meaningful positive relations with learning effects on the paper test score. Learning effects showed differences by learning style. These findings indicated that the learner's characteristics should be considered in the design and development of more effective WBI environments.

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