• Title/Summary/Keyword: Learning Efficiency

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Integration of Manufacture and Commerce for a Product Learning System in the Service Industry

  • Liao, Shih-Chung;Pan, Ying-Ju Angela
    • The Journal of Industrial Distribution & Business
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    • v.5 no.2
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    • pp.5-12
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    • 2014
  • Purpose - The purpose of this thesis is to assess the product design digital learning status of universities that are currently involved in learning environment projects in manufacture and commerce integration (MCI). Thus, enterprises must keep learning and creating new inventions with revolutionary progress. Research design, data, and methodology - This study not only emphasizes the analysis of technical ability, course concepts, conducting models, and learning environments of every aspect, but also systematically probes the planning of learning, system framework, web learning, environmental activities, data statistics, and digitalized learning, among other aspects. Results - The results of this study help in finally understanding each school's manufacture and commerce integration situation, in order to evaluate product design learning. Consequently, it is essential to evaluate computer learning at schools, thereby affecting communication and the requirements of business education training. Conclusions - It is essential to focus on MCI to promote web teaching to preserve and enhance knowledge disseminating technologies, and immediately share knowledge with learners, while improving work efficiency and cultivating the talent needed by industry.

A Development of A Geography Learning Courseware Based on GIS. (지리정보시스템 기반 지리학습 코스웨어의 개발)

  • Sin, Chang-Seon;Jeong, Yeong-Sik;Ju, Su-Jong
    • The KIPS Transactions:PartA
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    • v.9A no.1
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    • pp.105-112
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    • 2002
  • The purpose of this paper is to develop a courseware based on GIS (Geographic Information System) for improving visual and spatial learning efficiency of geography learning. The existing coursewares are not easy to encourage the learners in learning motivation, because these provide only the visual information using simple texts or imamges to the learners. To overcome these constraints, our courseware using GIS that can support spatial information can control the attribute information of map. In this paper, we define the courseware as the geography learning system. This courseware system enables the learners to take the perfect learning and the repetitive learning through the feedback after evaluating the learning degree. Also using geography learning application modules we implemented, the learners can participate directly in learning as well as search information in WWW.

A Study of Communication between Multi-Agents for Web Based Collaborative Learning (웹기반 협력 학습을 위한 멀티에이전트간의 통신에 관한 연구)

  • Lee, Chul-Hwan;Han, Sun-Gwan
    • Journal of The Korean Association of Information Education
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    • v.3 no.2
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    • pp.41-53
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    • 2000
  • The purpose of the paper is communication between multi-agents for student's learning at web based collaborative learning. First, this study investigated the whole contents and characteristics of an agent system and discussed KQML, communication language between multi-agents. Also, we suggested architecture of an agent based system for collaborative learning and interaction method between agents using KQML. We design어 and implemented collaborative learning system using Java programming language, and we also demonstrate the efficiency of collaborative learning system by communication between multi-agents through experiments.

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Trends on Object Detection Techniques Based on Deep Learning (딥러닝 기반 객체 인식 기술 동향)

  • Lee, J.S.;Lee, S.K.;Kim, D.W.;Hong, S.J.;Yang, S.I.
    • Electronics and Telecommunications Trends
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    • v.33 no.4
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    • pp.23-32
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    • 2018
  • Object detection is a challenging field in the visual understanding research area, detecting objects in visual scenes, and the location of such objects. It has recently been applied in various fields such as autonomous driving, image surveillance, and face recognition. In traditional methods of object detection, handcrafted features have been designed for overcoming various visual environments; however, they have a trade-off issue between accuracy and computational efficiency. Deep learning is a revolutionary paradigm in the machine-learning field. In addition, because deep-learning-based methods, particularly convolutional neural networks (CNNs), have outperformed conventional methods in terms of object detection, they have been studied in recent years. In this article, we provide a brief descriptive summary of several recent deep-learning methods for object detection and deep learning architectures. We also compare the performance of these methods and present a research guide of the object detection field.

A Design of a New Learning Method to Solve the Public Education's Dilemma : through Paradox Management Process (공교육 딜레마 해결을 위한 신교수법 설계 : 패러독스 경영 프로세스를 통한 분석)

  • Song, Chang-Yong
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.37 no.4
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    • pp.162-167
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    • 2014
  • This study is to solve the public education's dilemma between the standardized education to maximize learning efficiency and the personalized education to maximize learning effectiveness, using the paradox management process. The process is based on combining the TOC (Theory Of Constraints) and TRIZ (Russian Theory of Inventive Problem Solving), which is a creative way of thinking to draw the synergic effect by pursuing simultaneously the conflicting elements. Through this research, a new concept of learning method can be suggested on a public course. Further research should be performed to develop a learning guideline based on the students' empirical study results.

Improved Error Backpropagation by Elastic Learning Rate and Online Update (가변학습율과 온라인모드를 이용한 개선된 EBP 알고리즘)

  • Lee, Tae-Seung;Park, Ho-Jin
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.568-570
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    • 2004
  • The error-backpropagation (EBP) algerithm for training multilayer perceptrons (MLPs) is known to have good features of robustness and economical efficiency. However, the algorithm has difficulty in selecting an optimal constant learning rate and thus results in non-optimal learning speed and inflexible operation for working data. This paper Introduces an elastic learning rate that guarantees convergence of learning and its local realization by online upoate of MLP parameters Into the original EBP algorithm in order to complement the non-optimality. The results of experiments on a speaker verification system with Korean speech database are presented and discussed to demonstrate the performance improvement of the proposed method in terms of learning speed and flexibility fer working data of the original EBP algorithm.

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Current Trend and Direction of Deep Learning Method to Railroad Defect Detection and Inspection

  • Han, Seokmin
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.149-154
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    • 2022
  • In recent years, the application of deep learning method to computer vision has shown to achieve great performances. Thus, many research projects have also applied deep learning technology to railroad defect detection. In this paper, we have reviewed the researches that applied computer vision based deep learning method to railroad defect detection and inspection, and have discussed the current trend and the direction of those researches. Many research projects were targeted to operate automatically without visual inspection of human and to work in real-time. Therefore, methods to speed up the computation were also investigated. The reduction of the number of learning parameters was considered important to improve computation efficiency. In addition to computation speed issue, the problem of annotation was also discussed in some research projects. To alleviate the problem of time consuming annotation, some kinds of automatic segmentation of the railroad defect or self-supervised methods have been suggested.

Two tales of platoon intelligence for autonomous mobility control: Enabling deep learning recipes

  • Soohyun Park;Haemin Lee;Chanyoung Park;Soyi Jung;Minseok Choi;Joongheon Kim
    • ETRI Journal
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    • v.45 no.5
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    • pp.735-745
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    • 2023
  • This paper surveys recent multiagent reinforcement learning and neural Myerson auction deep learning efforts to improve mobility control and resource management in autonomous ground and aerial vehicles. The multiagent reinforcement learning communication network (CommNet) was introduced to enable multiple agents to perform actions in a distributed manner to achieve shared goals by training all agents' states and actions in a single neural network. Additionally, the Myerson auction method guarantees trustworthiness among multiple agents to optimize rewards in highly dynamic systems. Our findings suggest that the integration of MARL CommNet and Myerson techniques is very much needed for improved efficiency and trustworthiness.

Stochastic Initial States Randomization Method for Robust Knowledge Transfer in Multi-Agent Reinforcement Learning (멀티에이전트 강화학습에서 견고한 지식 전이를 위한 확률적 초기 상태 랜덤화 기법 연구)

  • Dohyun Kim;Jungho Bae
    • Journal of the Korea Institute of Military Science and Technology
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    • v.27 no.4
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    • pp.474-484
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    • 2024
  • Reinforcement learning, which are also studied in the field of defense, face the problem of sample efficiency, which requires a large amount of data to train. Transfer learning has been introduced to address this problem, but its effectiveness is sometimes marginal because the model does not effectively leverage prior knowledge. In this study, we propose a stochastic initial state randomization(SISR) method to enable robust knowledge transfer that promote generalized and sufficient knowledge transfer. We developed a simulation environment involving a cooperative robot transportation task. Experimental results show that successful tasks are achieved when SISR is applied, while tasks fail when SISR is not applied. We also analyzed how the amount of state information collected by the agents changes with the application of SISR.

u-Learning DCC Contents Authoring Systems based on Learning Activities

  • Seong, Dong-Ook;Lee, Mi-Sook;Park, Jun-Ho;Park, Hyeong-Soon;Park, Chan;Yoo, Kwan-Hee;Yoo, Jae-Soo
    • International Journal of Contents
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    • v.4 no.4
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    • pp.18-23
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    • 2008
  • With the development of information communication and network technologies, ubiquitous era that supports various services regardless of places and time has been advancing. The development of such technologies has a great influence on educational environments. As a result, e-learning concepts that learners use learning contents in anywhere and anytime have been proposed. The various learning contents authoring systems that consider the e-learning environments have also been developed. However, since most of the existing authoring systems support only PC environments, they are not suitable for various ubiquitous mobile devices. In this paper, we design and implement a contents authoring system based on learning activities for u-learning environments. Our authoring system significantly improves the efficiency for authoring contents and supports various ubiquitous devices as well as PCs.