• 제목/요약/키워드: Learning Effect

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The Effect of Changes of Learning Systems on Learning Outcomes in COVID-19 Pandemic Conditions

  • HUTAHAYAN, Benny
    • The Journal of Asian Finance, Economics and Business
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    • 제8권3호
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    • pp.695-704
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    • 2021
  • This study aims to determine the effect of changes in learning systems and its effects on students' learning outcomes amid the Covid-19 pandemic. The sample of this study are the students who are in Jakarta, Indonesia. "Non-probability random sampling" technique has been used to select the samples while the sampling method used is "purposive sampling", where criteria are used to select samples. The samples in this study are 200 people taken randomly using Google Form. Concentration ability and learning interest can affect learning outcomes with the mediation of learning comfort and a good learning environment. As well as physical distancing can moderate the effect of concentration ability and learning interest on learning outcomes. The ability to concentrate on improving learning outcomes requires psychomotor improvement. Whereas interest in learning with indicators of learning awareness can improve learning outcomes. A clean environment is a strength in the learning comfort and the community environment can be recommended in the learning environment. The implementation of the restriction of gathering becomes an important point of physical distancing. The other novelties are the learning comfort and the learning environment as mediating variables and physical distancing as moderating variables in one study at a time.

2년제 공학계열 대학생의 학습민첩성과 취업준비행동의 관계: 학습몰입과 교수-학생 간 상호작용 빈도의 조절된 조절효과 (The Relationship between Learning Agility and Job Preparation Behavior of Engineering College Students: Moderated Moderation Effect of Learning Flow and Professor-Student Interaction Frequency)

  • 위영은;우혜정;김우철
    • 실천공학교육논문지
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    • 제13권2호
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    • pp.405-419
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    • 2021
  • 본 연구는 공학계열 대학생을 대상으로 학습민첩성과 취업준비행동의 관계에서 학습몰입과 교수-학생 간 상호작용의 조절된 조절효과를 확인하는 것을 목적으로 한다. 이를 위해 2년제 P대학 2학년 재학생 206명으로부터 수집한 데이터를 바탕으로 Process v3.5.3 for SPSS를 활용하여 연구 모델의 조건부 효과(직접효과 및 조절된 조절효과) 분석을 실시하였다. 연구결과 첫째, 공학계열 대학생의 학습민첩성은 취업준비행동에 유의한 정적 영향을 미치는 것으로 나타났다. 둘째, 학습민첩성과 취업준비행동의 관계에서 학습몰입은 유의한 부적 조절효과가 존재하는 것으로 나타났다. 셋째, 학습민첩성과 취업준비행동 관계에서 학습몰입의 조절효과는 교수-학생 간 상호작용 빈도에 의해 조절되고, 그 영향은 통계적으로 유의하고 정적인 것으로 나타났다. 연구결과를 바탕으로 학문적·실무적 논의와 시사점을 제시하였다.

프로그래밍 학습에서 협동학습이 문제해결력에 미치는 효과 (Effect of Cooperative Learning on Problem Solving in Programming Learning)

  • 권보섭
    • 한국콘텐츠학회논문지
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    • 제14권6호
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    • pp.491-498
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    • 2014
  • 프로그래밍 학습은 프로그래밍을 통한 문제 해결과정을 경험함으로써 고차원적인 사고력의 향상을 목적으로 하는 경향이 있다. 프로그래밍 학습은 주로 학습자 개인의 사고와 원리를 바탕으로 자기 주도적으로 이루어져 왔다. 그러나 선행 연구들 중, 논리적 사고력과 창의성을 바탕으로 하는 소집단 협동학습이 효과가 있다는 결과가 보고된 바 있다. 이에 본 논문에서는 프로그래밍 학습에서 문제해결과정에 소집단 협동학습을 수행하는 것이 문제 해결력 향상에 미치는 영향을 검증하였다. 이를 위하여 문제해결 5단계를 기본으로 소집단 협동학습을 포함하는 모형을 개발하여 적용하였다. 그 결과 소집단 협동학습은 프로그래밍 학습에서 문제해결력 향상에 효과가 있으며, 인지양식에 대해서는 유의미한 차이가 나타나지 않았다.

학습조직 구축수준이 학습조직화 사업 만족도에 미치는 영향 (A Study on the Effect of the Level of Learning Organization on Satisfaction of Learning Organization Support Project)

  • 임상호
    • 산업진흥연구
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    • 제1권1호
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    • pp.51-57
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    • 2016
  • 본 연구는 학습조직화 사업에서 학습조직 구축수준이 학습조직화 사업 만족도에 미치는 영향과 강한 리더십의 조절효과를 검증하였다. 연구결과 학습조직 구축수준이 학습조직화 사업 만족도에 유의한 영향(p<.001, ${\beta}=.652$)을 미쳤으며 세부 요인별로 자아완성은 지식창출과 이전 및 재무적 성과에, 시스템사고와 팀학습은 학습인프라 구축에, 비전공유는 학습문화 및 활동 팀워크 및 네트워킹 재무적 성과에 영향을 미쳤다. 또한 상사의 강한 리더십에 따라 학습조직 구축수준의 팀학습 요인이 학습조직화 사업 만족도에 미치는 영향이 달라지는 조절효과가 나타났다. 본 연구결과를 통해 학습조직 구축수준이 학습조직화 사업의 만족도에 미치는 영향을 밝힘으로써 학습이론과 실제 사업성과를 연결시켜 인과관계를 분석했으며 성공적인 학습조직 운영을 위한 시사점을 제공한 데 그 의의가 있다.

Applying the Multiple Cue Probability Learning to Consumer Learning

  • Ahn, Sowon;Kim, Juyoung;Ha, Young-Won
    • Asia Marketing Journal
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    • 제15권3호
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    • pp.159-172
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    • 2013
  • In the present study, we apply the multiple cue probability learning (MCPL) paradigm to examine consumer learning from feedback in repeated trials. This paradigm is useful in investigating consumer learning, especially learning the relationships between the overall quality and attributes. With this paradigm, we can analyze what people learn from repeated trials by using the lens model, i.e., whether it is knowledge or consistency. In addition to introducing this paradigm, we aim to demonstrate that knowledge people gain from repeated trials with feedback is robust enough to weaken one of the most often examined contextual effects, the asymmetric dominance effect. The experiment consists of learning session and a choice task and stimuli are sport rafting boats with motor engines. During the learning session, the participants are shown an option with three attributes and are asked to evaluate its overall quality and type in a number between 0 and 100. Then an expert's evaluation, a number between 0 and 100, is provided as feedback. This trial is repeated fifteen times with different sets of attributes, which comprises one learning session. Depending on the conditions, the participants do one (low) or three (high) learning sessions or do not go through any learning session (no learning). After learning session, the participants then are provided with either a core or an extended choice set to make a choice to examine if learning from feedback would weaken the asymmetric dominance effect. The experiment uses a between-subjects experimental design (2 × 3; core set vs. extended set; no vs. low vs. high learning). The results show that the participants evaluate the overall qualities more accurately with learning. They learn the true trade-off rule between attributes (increase in knowledge) and become more consistent in their evaluations. Regarding the choice task, there is a significant decrease in the percentage of choosing the target option in the extended sets with learning, which clearly demonstrates that learning decreases the magnitude of the asymmetric dominance effect. However, these results are significant only when no learning condition is compared either to low or high learning condition. There is no significant result between low and high learning conditions, which may be due to fatigue or reflect the characteristics of learning curve. The present study introduces the MCPL paradigm in examining consumer learning and demonstrates that learning from feedback increases both knowledge and consistency and weakens the asymmetric dominance effect. The latter result may suggest that the previous demonstrations of the asymmetric dominance effect are somewhat exaggerated. In a single choice setting, people do not have enough information or experience about the stimuli, which may lead them to depend mostly on the contextual structure among options. In the future, more realistic stimuli and real experts' judgments can be used to increase the external validity of study results. In addition, consumers often learn through repeated choices in real consumer settings. Therefore, what consumers learn from feedback in repeated choices would be an interesting topic to investigate.

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통합 로열티 프로그램의 학습효과: OK캐쉬백 장기 패널자료를 이용한 실증 연구 (Learning Effect in Coalition Loyalty Program: An Empirical Study using Long-term Panel Data of OKCashbag)

  • 최우석;장승권;이희진
    • 한국정보시스템학회지:정보시스템연구
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    • 제22권1호
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    • pp.165-180
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    • 2013
  • Using long-term panel data of OKCashbag, this study analyzes whether learning effect influencing in effectiveness of coalition loyalty program exists. We found that there is learning effect in the behavior of loyalty program customers, and discovered that learning effect appears more greatly in using (redeeming) behavior than accumulating behavior. The authors also found a long-lasting structural changes in the pattern of point redemption after a major marketing activities associated with the act of using points. The results of this research can contribute to suggest direction to the future researches to examine differences of learning effect according to demographic (gender, age, region, ect.) and transactional (frequency or scale in point accumulation and redemption etc.) characteristics.

팀 기반 프로젝트 학습에서 팀효능감과 지각된 태만이 학습성과에 미치는 영향 : 팀효능감과 지각된 태만의 상호작용효과를 중심으로 (The Interaction Effects of Team Efficacy and Perceived Loafing on Learning Outcome in Team-Based Project Learning)

  • 좌현숙
    • 한국엔터테인먼트산업학회논문지
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    • 제14권7호
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    • pp.447-456
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    • 2020
  • 이 연구의 목적은 팀 기반 프로젝트 학습에서 학습성과에 영향을 미치는 팀효능감과 태만의 효과를 살펴보는 것이다. 이를 위해 H 대학교 사회복지학과에서 팀 기반 프로젝트 학습으로 진행된 수업 사례를 분석하였다. 2019년에 개설된 전공수업에 참여한 58명의 대학생을 대상으로 자료를 수집하고 위계적 회귀분석으로 팀효능감과 지각된 태만이 학습성과에 미치는 영향과 두 변인의 상호작용효과를 규명하였다. 분석결과, 첫째, 팀효능감은 학습성과에 정적 영향을 미쳤다. 둘째, 지각된 태만은 개인의 학습성과에 통계적으로 유의한 영향을 미치지 않았다. 셋째, 팀효능감과 지각된 태만의 상호작용효과는 학습성과에 유의한 영향을 미치며, 지각된 태만이 학습성과에 미치는 부정적 영향을 팀효능감이 감소시키는 것으로 나타났다. 연구결과에 기반하여 팀 기반 프로젝트 학습의 학습성과를 높이기 위한 방안에 대해 논의하였다.

지식기반 e-Learning 모델에 관한 연구 (A Study on Knowledge-based e-Learning Model)

  • 노규성
    • 디지털콘텐츠학회 논문지
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    • 제8권1호
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    • pp.61-68
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    • 2007
  • e-Learning이 발전하기 위해서는 e-Learning을 통한 학습 효과와 효율이 지금보다 더 높아져야만 한다. 이는 콘텐츠 기획, 교수설계 등을 반영한 콘텐츠의 품질을 고려하는 미시적 관점과 실제 현장에서 의도한 학습이 촉진될 수 있도록 하는 거시적 관점 모두가 반영될 때 비로서 가능해질 것이다. 미시적 관점에서의 학습효과는 e-Learning 콘텐츠의 품질에 달려있고 콘텐츠의 품질은 그 개발 방법에 따라 달라질 수 있다. 따라서 본 연구는 기존의 콘텐츠 개발모델을 정리하고 이를 토대로 콘텐츠의 품질을 더 높일 수 있는 방법으로서 콘텐츠 개발 및 운영시 관련되는 지식을 활용하는 지식기반 e-learning 모델과 관련 지식에 관해 논의한다.

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The Effect of Co-Regulated Learning Activities on the Improvement of Self-Regulated Learning Skills in Collaborative Learning Environments

  • LEE, Dae-Yeoul;YANG, Yong-Chil
    • Educational Technology International
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    • 제15권2호
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    • pp.49-69
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    • 2014
  • The purpose of this study was to investigate the effect of co-regulated learning on the improvement of self-regulated learning skills in collaborative learning environments. One group pretest-posttest design was used in this study. The subjects were 49 undergraduate students who enrolled in 'Educational Evaluation' course. To facilitate students' co-regulated learning activities, group worksheets were developed. Students performed collaborative tasks in group by using the group worksheets over the 6 weeks. The results showed that the difference between means of the pretest and posttest was no statistically significant. It indicates that co-regulated learning activities did not have a significant effect on the improvement of self-regulated learning skills in collaborative learning environments. However, the results of additional analysis revealed that the difference between means of the pretest and posttest in case of 19 students with low self-regulated learning level was statistically significant. On the other hand, there was no statistically significant difference between means of the pretest and posttest in case of 19 students with high self-regulated learning level. It is interpreted that co-regulated learning activities positively affected the improvement of self-regulated learning skills of students with low self-regulated learning level.

기업 사이버교육 학습자들의 내적통제소재, 상호작용, 만족도, 학습지속의향 간의 구조적관계 (The Structural Relationship among Internal Locus of Control, Interaction, Satisfaction and Learning Persistence in Corporate e-Learning)

  • 주영주;심우진;김은경;박수영
    • 지식경영연구
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    • 제10권4호
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    • pp.31-42
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    • 2009
  • With the rapid development of information technology, e-learning is growing in corporate. However, there are still problems in learning, such as low learning persistence rate. Learning outcomes are complex phenomenon influenced by a multitude of factors, it is need to considering the direct and indirect causal relationship among various factors. Therefore, the purpose of this study was to develop the causal model that explains the learning outcomes (satisfaction learning persistence) in corporate e-learning. This study was also intended to examine the causal relationship between the interaction and learning persistence through satisfaction mediators. For this, online survey was conducted with a sample of 270 learners who enrolled in cyber training course at A company. The major findings of this study are as follows: First, internality (internal locus of control, ${\beta}=.154$), interaction (${\beta}=.489$), satisfaction (${\beta}=.304$) have direct effect on learning persistence. Second, the interaction has direct effect on the satisfaction (${\beta}=.320$). Third, the satisfaction has direct effect on the learning persistence, and mediating the interaction and learning persistence. This result will contribute to build a learning strategy to improve learning outcomes.

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