• 제목/요약/키워드: Learning Contents System

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웹 기반 마이크로티칭 시스템 개발 (Development of Web Based Micro-teaching system)

  • 권숙진;정효정;조항철
    • 한국콘텐츠학회논문지
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    • 제13권9호
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    • pp.467-475
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    • 2013
  • 마이크로티칭은 교사들의 모의수업을 녹화한 후 피드백 평가 성찰의 과정을 통하여 수업 스킬을 개선하도록 돕는 교수-학습방법이다. 마이크로티칭과 관련된 선행 연구를 분석한 결과, 마이크로티칭을 진행하면서 발생하는 시간적 물리적 부담을 줄이고, 더욱 의미 있는 성찰의 기회를 제공할 필요가 있음을 알 수 있었다. 이를 위하여 본 연구에서는 웹 기반 마이크로티칭 지원 시스템을 개발하였다. 개발된 시스템을 통해 마이크로티칭 동영상을 공유하고, 전체 절차와 단계별 활동을 구조화할 수 있으며, 수업 계획서 업로드 체크리스트 등을 통해 마이크로티칭 활동이 보다 체계적이고 심도 있게 이루어지도록 하였다. 또한 다양한 유형의 피드백을 원하는 시점에 정확하게 입력할 수 있는 기능을 지원하였다. 이 시스템은 교사들의 수업스킬 증진뿐만 아니라 프레젠테이션, 면접 스킬을 향상시키는 데 활용될 수 있을 것으로 기대한다.

증강현실 기술을 활용한 모바일 가상훈련 시스템의 연구 (A Study on Mobile Virtual Training System using Augmented Reality)

  • 김유두;이선웅;문일영
    • 한국항행학회논문지
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    • 제15권6호
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    • pp.1047-1052
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    • 2011
  • 최근 스마트폰과 태블릿PC 등 다양한 모바일 기기가 급속도로 보급되면서 모바일 네트워크를 활용하는 다양한 서비스가 탄생하고 있다. 하지만 스마트 기기의 콘텐츠는 주로 게임이나 메시징 서비스에 의존하고 있어 다양성이 부족하다. 이에 본 논문에서는 증강현실 기술을 활용하여 모바일 단말과 네트워크 기반에서 가상으로 교육을 받을 수 있는 시스템에 대한 연구를 진행 하였다.

교육용 적응적 하이퍼미디어 시스템의 사용자 모형 개발 (Development of User Model for an Educational Adaptive Hypermedia System)

  • 유정수
    • 정보교육학회논문지
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    • 제8권4호
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    • pp.547-554
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    • 2004
  • 교육은 적응적 하이퍼미디어 시스템에서 가장 큰 응용분야이다. 사용자 모형은 적응적 하이퍼미디어 시스템분야에서 매우 중요한 부분이다. 본 논문에서는 학습자의 수준에 따라 다양한 학습 내용을 제공할 수 있도록 신경회로망 기법을 이용하여 사용자 모형을 개발하였다. 개발된 사용자 모형의 성능평가를 위해 웹기본 개념, 멀티미디어, HTML에 관한 내용을 학습하는 하이퍼미디어를 가지고 시뮬레이션 결과 학습자의 수준에 따라 다양한 컨텐츠를 제공함을 알 수 있었다.

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Educational Satisfaction in the Cyber Space

  • Yum, Ji-Hwan;Park, Byoung-Jin
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2005년도 추계학술대회
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    • pp.553-565
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    • 2005
  • The new paradigm of education in the cyber space is not limited by time or locations. The students do not need to attend classroom physically and simultaneously. This study tries to probe the relationships among demographic variables and instructional variables with students' satisfaction with the management class in a cyber university. The results demonstrate that demographic variables are not significantly related with students' satisfaction. Rather instructional variables such as personal interactions with professors, job related contents and careful reduction of difficulties countered during the class proceeding are more significantly related with learning satisfaction. The result shows the newly emerged internet based education system requires in-depth cooperation among professors, system engineers, education instrument designers, and students.

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Management Education in the Cyber Space

  • Yum, Ji-Hwan;Park, Byoung-Jin
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2003년도 창립학술대회
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    • pp.585-598
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    • 2003
  • The new way of doing education in the cyber space is not limited by time or locations. The students do not need to attend classroom physically and simultaneously. This study tries to probe the relationships among demographic variables and instructional variables with students' satisfaction with the management class in a cyber university. The results demonstrate that demographic variables are not significantly related with students' satisfaction. Rather instructional variables such as personal interactions with professors, job related contents and careful reduction of difficulties countered during the class proceeding are more significantly related with learning satisfaction. The result shows the newly emerged internet based education system requires in-depth cooperation among professors, system engineers, education instrument designers, and students.

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자바언어를 이용한 원격교육용 CAI 코스웨어 모델 (CAI Courseware Model for Distance Education using JAVA)

  • 박판우;양근태
    • 정보교육학회논문지
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    • 제1권2호
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    • pp.67-83
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    • 1997
  • We studied a CAI courseware model for distance education on network, with the use of Java language. Basic www files, contents of courseware, are constructed with html. Students and educator can access the preferred unit composed of the appropriate multimedia data by using of www browser at any time. The distance education system, in this paper, has functions to manage the flow of distance learning, and to offer interaction between students and system in distributed environment. Students and/or 'educator can discuss a topic through server in different places. We implemented these functions, which are required in server and client environment of distance education, with the use of Java.

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국립중앙박물관 네비게이션시스템 이용자 만족도 연구: 플로우개념을 중심으로 (A Study on User Satisfaction in the Mobile Navigation Systems of National Museum of Korea : Focused on Flow Theory)

  • 김학희;이기동
    • 한국정보시스템학회지:정보시스템연구
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    • 제18권2호
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    • pp.19-34
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    • 2009
  • The purpose of this study is to analyze the influence of the flow concepts to the visitor's satisfaction in the mobile sensor-network navigation system. recently installed in the National Museum of Korea in Seoul. The satisfaction of visitor's on the facilities and services offered by the museum environment is crucial in that it provides a value-added learning experience for the visitor to immerse into the historical descriptions and cultural contents, often presented in digital formats. 200 subjects' data are analyzed using the structural equation model and the key results are presented. It is hoped thai our flow results show a new way of understanding of information technologies applied to the museum setting.

정보 교과의 '문제 해결' 주제의 성취 목표 및 교수-학습 방법에 관한 연구 (Study on the Achievement Goals and Teaching-Learning Methods of 'Problem Solving' Topic of Informatics Subject)

  • 정인기
    • 정보교육학회논문지
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    • 제18권2호
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    • pp.243-254
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    • 2014
  • 정보화 사회에서 필요한 능력은 정보 능력을 바탕으로 한 문제 해결 능력의 습득이며 이러한 핵심 역량에 대한 교육 필요성과 함께 급변하는 정보화 사회에서 새로운 기술의 발전과 사회 환경의 변화로 인하여 교육 과정을 새롭게 구성해야 할 필요가 발생하였다. 따라서 한국정보교육학회에서는 정보 교과의 내용 체계에 대한 개정안에 대하여 연구하였으며, 정보 교육 내용을 '소프트웨어' '컴퓨터 시스템' 및 '융합 활동'의 세 영역으로 구분하였다. 이에 따라 본 논문에서는 '소프트웨어' 영역의 '문제 해결' 주제에 대하여 초등학교 1학년부터 중학교 3학년까지의 교육과정을 연구하였다. 먼저 '문제 해결'의 교육 내용을 '문제 이해 및 분석', '데이터 관리', '문제 해결 전략 수립', '문제 해결 방법 탐색 및 개발' 및 '문제 해결 방법 검토' 등으로 분류하고 이에 대한 성취 기준을 제시하였다. 그리고 이 성취 기준을 도달하기 위한 교수 학습 방법과 평가 방안을 학년군 별로 세분화하여 제시하였다. 본 연구에서 제시한 '문제 해결'에 대한 교육과정을 정보화 사회에 필요한 인재 양성에 기여할 것으로 기대된다.

Assessment on Mariner's Competency

  • Kobayashi, Hiroaki;Ishibashi, Atsushi;Nishimura, Tomohisa
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2004년도 Asia Navigation Conference
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    • pp.129-138
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    • 2004
  • Recently, maintenance of clean ocean is very important issue. One part of the issue strongly relates to the safe navigation of vessels. Most parts of safe navigation depend on the mariner's competencies. STCW was established to guarantee the sufficient mariner's competencies. However the code dose not indicate the each necessary competency clearly. Therefore, the understandings on STCW are not same among training institutes, and each training institute interprets them individually and executes them. As a result, it makes big differences among the institutes concerning training methods and contents and the assessment on mariner's competencies. The countries in EU have paid attention on this issue and the activities enhance the rational assessment of competencies through METNET. In order to execute the rational assessments, it is necessary to clarify the techniques being assessed. And it means the necessity to clarify the necessary techniques for safe navigation and to assess the competencies to achieve them, and then we can attain the objectives of STCW. In this paper, the necessary techniques for achievement of safe navigation are discussed and the methods of assessment of competencies are proposed. As we apply proposed assessment system, we can get the mariner's competency quantitatively and continuously through training period. Then we can know the trend of the competency that is the learning process. By clarifying the learning process of the techniques, we can decide the necessary training time to achieve the competencies. Furthermore, we can discuss the issues on conversion between training onboard and simulator used training by analysing the learning processes.

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창의적 공학교육을 위한 캡스톤 디자인(Capstone Design) 교수활동지원모형 개발 (Development of Instructional Activity Support Model for Capstone Design to Creative Engineering Education)

  • 박수홍;정주영;류영호
    • 수산해양교육연구
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    • 제20권2호
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    • pp.184-200
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    • 2008
  • The purpose of this paper is to develop instructional activity support model for capstone design in order for improving creative engineering education. To do this, having extracted the core idea of capstone design, and elicited core learning activity process, and grasped core supportive factors according to each core learning activity process that elicited, an improved instructional design model for capstone design was then developed through formative evaluation with respect to the draft of the instructional system development model for capstone design. As to major research methods, case analysis, requirements analysis through interview, and formative evaluation by experts were employed, and then research studies were undertaken. The formative evaluation by experts was carried out for two hours in 2007, and the experts participated in the evaluation consisted of total 6 persons: two specialists of capstone design contents, two professionals in field works, and two expert instructional designers in education engineering. Interview results had been reflected in this research when developing final instructional design model for capstone design. The core learning activity process of the final instructional design model for caption design, which developed in this research, comprises following stages: (1) Team building $\rightarrow$ (2) Integrated meeting between industry and academy $\rightarrow$ (3) Analysis of tasks $\rightarrow$ (4) Clarification of tasks $\rightarrow$(5) Seeking solutions for issues $\rightarrow$ (6) Eliciting priority of solutions $\rightarrow$ (7) Designing solutions and construction $\rightarrow$ (8) Exhibiting outcomes and presentation $\rightarrow$(9) Gaining comprehensive insights Also, in the core learning activity process, supportive factors that support implementation of each step were presented having been categorized into facilitator (teacher, and professionals in field works), learner and tool, etc.