• 제목/요약/키워드: Learning Aids

검색결과 112건 처리시간 0.027초

재량활동시간에 창의성학습 활동을 위한 비프로그램형 라인트레이서 학습모형 - 교재 개발과 수행평가 중심 - (A Non-program Line Tracer Learning Model for Creative Learning Activities during Discretionary Activity Hours)

  • 문외식
    • 정보교육학회논문지
    • /
    • 제15권1호
    • /
    • pp.101-109
    • /
    • 2011
  • 대부분의 로봇 학습도구가 성적 및 사교육능력이 우수한 집단 학생들의 창의성교구로 사용되고 있으며 아직, 재량활동시간 등의 정규교과 수업에 접목하여 사용되고 있지 않다. 본 연구는 비교적 저렴한 라인트레이서를 교구로 사용하여 학업성취도가 평균 이하인 초등학생 5학년들이 정규교과목과 연계하여 로봇학습을 할 수 있도록 12차시 분량의 교육과정과 교재를 개발하였다. 최적성을 확인하기 위해 학업성취 수준이 학년 평균 이하의 학생들을 대상으로 학습시킨 후 평가하였다. 각 차시별 학습결과를 산출물 중심으로 성취수준을 평가한 결과로 학업성취도가 낮은 학생들이 대부분의 교육과정 내용을 충분히 이해하는 수준으로 평가되었으며 본 연구에서의 실행경험을 통해 학업성적이 비교적 낮은 초등학생들이 정규교과 과정과 연계한 로봇교육 성공 가능성을 확인하였다.

  • PDF

웹 기반 학습평가 자동화 시스템의 설계 및 구현 (Design and Implementation of Web-based Automatic Study Evaluation System)

  • 정용기;최은만
    • 정보처리학회논문지D
    • /
    • 제9D권2호
    • /
    • pp.289-296
    • /
    • 2002
  • 인터넷에서 가장 활발하게 사용되고 있는 웹은 교육 시스템의 변화를 가져오고 있다. 학습자들은 정적 형태의 웹 페이지로부터 양방향통신과 멀티미디어를 가미한 웹 어플리케이션과 웹 미디어를 사용한 학습교보재를 선호하고 있으며, 학습효과가 점차 증대되고 있다. 본 논문에서는 사용자의 변화 요인을 점검하여 학습의 진행에 효율적으로 참여할 수 있는 학습체계와 이에 따르는 자동화 평가시스템을 제시한다. 일반 평가 시스템은 정규적인 형태의 방법을 이용하므로서 학습자의 관심 또 다른 교수자 등 운영 및 관리자의 교육 목표에 의해서 운영되므로 컴퓨터를 활용한 교수방법이 적절치 못한 일이 발생할 수 있다. 웹을 이용한 프로젝트 교육 시스템은 사용자, 관리자 및 운영자 사이의 상호 참여를 통하여 수행하게 될 직무를 이해하고 지식 및 적용 능력의 점증적인 발전을 도모하게 된다. 본 논문에서는 자동화 평가 시스템을 제작하여 교수자와 웹 운영 관리자가 교육의 주관자 입장에서 교육을 진행하고, 학습자는 사용자 중심의 비교 학습 및 패턴 설계의 장점을 극대화시켜 인터넷/인트라넷상에서 실행되는 프로젝트 교육의 평가 방법과 이에 따르는 설계와 구현 방법에 관해 논한다.

Study on FOCUS Teaching & Learning Model for Improving Digital Competency of Freshmen of Early Childhood Education Department

  • Ha, Yan
    • 한국컴퓨터정보학회논문지
    • /
    • 제27권8호
    • /
    • pp.263-269
    • /
    • 2022
  • 본 연구는 4차 산업 혁명 및 융·복합 시대에 예비유아교사 양성을 위해 유아교육분야에서 적용 가능한 교수학습방법을 제안한다. 코로나19 등으로 디지털기술 활용이 극대화되고, 각 분야의 경계가 모호해지고 융복합을 강조하는 시대에 전문직업인을 양성하는 전문대학에서 신입생 대상 디지털 역량 강화를 위한 교수학습모형이 필요하다. 본 연구는 4차 산업혁명시대에 유아교육에 있어서 ICT교육 활성화 방안을 제시하고, 융복합 교수학습모형을 제안하고자 한다. 이를 통해 예비유아교사는 디지털역량을 강화하고 유아교육기관에 제공할 영상콘텐츠 및 활동, 교재교구 제작을 통해 유아교육분야에 기여하도록 한다. 또한 유아교육뿐만 아니라 다른 전공분야로 공유·확산하여 디지털 역량을 향상시키며 각 분야의 영상 제작 및 활용에 대한 과목 운영이 가능하다.

Novel Algorithms for Early Cancer Diagnosis Using Transfer Learning with MobileNetV2 in Thermal Images

  • Swapna Davies;Jaison Jacob
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제18권3호
    • /
    • pp.570-590
    • /
    • 2024
  • Breast cancer ranks among the most prevalent forms of malignancy and foremost cause of death by cancer worldwide. It is not preventable. Early and precise detection is the only remedy for lowering the rate of mortality and improving the probability of survival for victims. In contrast to present procedures, thermography aids in the early diagnosis of cancer and thereby saves lives. But the accuracy experiences detrimental impact by low sensitivity for small and deep tumours and the subjectivity by physicians in interpreting the images. Employing deep learning approaches for cancer detection can enhance the efficacy. This study explored the utilization of thermography in early identification of breast cancer with the use of a publicly released dataset known as the DMR-IR dataset. For this purpose, we employed a novel approach that entails the utilization of a pre-trained MobileNetV2 model and fine tuning it through transfer learning techniques. We created three models using MobileNetV2: one was a baseline transfer learning model with weights trained from ImageNet dataset, the second was a fine-tuned model with an adaptive learning rate, and the third utilized early stopping with callbacks during fine-tuning. The results showed that the proposed methods achieved average accuracy rates of 85.15%, 95.19%, and 98.69%, respectively, with various performance indicators such as precision, sensitivity and specificity also being investigated.

초등과학교육 연구의 동향 (Overview on Research Trend in the Journal of Korean Elementary Science Education)

  • 장병기
    • 한국초등과학교육학회지:초등과학교육
    • /
    • 제22권2호
    • /
    • pp.192-199
    • /
    • 2003
  • The Journal of Korean Elementary Science Education has been developed in both quantitative and qualitative aspects during twenty years since first published year 1983. This study was intended to survey the research trend of the journals, which has been published so far. It will give an orientation of science education research and suggestions towards research to improve science education. The 243 articles of the journals, which were published from 1983 to 2002 by Korean Elementary Science Education Society, were classified into 7 categories including science teaching, science learning, assessment in science, science teacher education, science curriculum, educational facilities & materials, and general science education. The results are as follows: 1. The articles published last decade are increased four times compared with the first decade. 2. The half of articles published so far concentrated on science teaching and learning. The articles on educational facilities & materials or general science education are few. 3. During the last decade, the articles on science teacher education, educational facilities & materials, assessment in science, and science learning relatively increased than the first decade. The number of articles on science curriculum was fluctuated every five years. 4. Most of articles were focused on the narrow subject areas. For example, the articles on science teaching, science learning, assessment in science, science teacher education, science curriculum, and educational facilities & materials were largely focused on the teaching strategies, pupils' conception, affective assessment and teaching practice survey, teachers' appreciation about the nature of science or instruction, analysis of science textbooks, development of the experimental materials or the audiovisual aids respectively. 5. The subject areas highlighted so far in science education, for example, inquiry or experimental activities, STS instruction, environmental education, gifted education, instruction with multimedia, problem-solving or reasoning, experimental skill assessment, etc. were not much researched.

  • PDF

스퍼드빌: 제2언어로서의 영어학습을 위한 마인크래프트 게임 설계 (Spudsville: Designing a Minecraft Game for learning teaching English as a Second Language)

  • 백영균;김정겸;샘 아이젠버그
    • 융합정보논문지
    • /
    • 제12권4호
    • /
    • pp.143-157
    • /
    • 2022
  • 이 연구의 목적은 마인크래프트의 몰입형 게임 환경인 스퍼드빌을 디자인하여 학습자가 영어를 습득할 수 있도록 효과적으로 돕는 것이다. 마인크래프트를 사용하여 성공적인 학습 경험을 만들기 위해, 본 연구에서는 애자일 모델과 디자인 사고 접근법을 채택했다. 우선 학습자들의 요구를 분석하기 위해 광범위한 문헌 검토를 수행하였으며 이후의 분석 단계에서 수집된 자료를 바탕으로 마인크래프트 월드를 설계하고 개발하였다. 연구자들은 인지주의 학습 모델을 스퍼드빌에 적용하면 학습자가 정보를 처리하는 방법에 대한 더 많은 통찰력을 제공할 수 있고 한편으로 구성주의 및 행동주의 접근 방식을 구현하는 것이 또한 이점이 있다는 것을 알게 되었다. 마인크래프트 게임을 통하여 영어학습의 효과를 향상시킬 수 있으며 게임기반학습이 언어학습에 도움이 될 수 있는 잠재력을 확인할 수 있었다.

Thermal imaging and computer vision technologies for the enhancement of pig husbandry: a review

  • Md Nasim Reza;Md Razob Ali;Samsuzzaman;Md Shaha Nur Kabir;Md Rejaul Karim;Shahriar Ahmed;Hyunjin Kyoung;Gookhwan Kim;Sun-Ok Chung
    • Journal of Animal Science and Technology
    • /
    • 제66권1호
    • /
    • pp.31-56
    • /
    • 2024
  • Pig farming, a vital industry, necessitates proactive measures for early disease detection and crush symptom monitoring to ensure optimum pig health and safety. This review explores advanced thermal sensing technologies and computer vision-based thermal imaging techniques employed for pig disease and piglet crush symptom monitoring on pig farms. Infrared thermography (IRT) is a non-invasive and efficient technology for measuring pig body temperature, providing advantages such as non-destructive, long-distance, and high-sensitivity measurements. Unlike traditional methods, IRT offers a quick and labor-saving approach to acquiring physiological data impacted by environmental temperature, crucial for understanding pig body physiology and metabolism. IRT aids in early disease detection, respiratory health monitoring, and evaluating vaccination effectiveness. Challenges include body surface emissivity variations affecting measurement accuracy. Thermal imaging and deep learning algorithms are used for pig behavior recognition, with the dorsal plane effective for stress detection. Remote health monitoring through thermal imaging, deep learning, and wearable devices facilitates non-invasive assessment of pig health, minimizing medication use. Integration of advanced sensors, thermal imaging, and deep learning shows potential for disease detection and improvement in pig farming, but challenges and ethical considerations must be addressed for successful implementation. This review summarizes the state-of-the-art technologies used in the pig farming industry, including computer vision algorithms such as object detection, image segmentation, and deep learning techniques. It also discusses the benefits and limitations of IRT technology, providing an overview of the current research field. This study provides valuable insights for researchers and farmers regarding IRT application in pig production, highlighting notable approaches and the latest research findings in this field.

초등과학 '작은 생물의 세계' 단원에 대한 STEAM 프로그램 개발 및 적용 효과 (The Development and Application Effects of STEAM Program about 'World of Small Organisms' Unit in Elementary Science)

  • 최영미;홍승호
    • 한국초등과학교육학회지:초등과학교육
    • /
    • 제32권3호
    • /
    • pp.361-377
    • /
    • 2013
  • The purposes of this study were to develop STEAM teaching materials about 'world of small organisms' unit on elementary science education and to apply lesson using them for the 5th and 6th graders. Compared to other STEAM programs studied previously, the STEAM teaching materials of this study includes students' STEAM, teachers' guide, story-telling books and multimedia teaching aids consisted of practical resources to manage STEAM lessons. The whole program was designed from multidisciplinary integration to extradisciplinary integration through activities making creative products, meanwhile each period had discretionary S, T, E, A, M factors specifically. To examine the effects of integrated lesson on scientific knowledge, process skills, and affective domain, the study subjects were divided into two groups. The experimental group was composed of 69 individuals participated in STEAM lesson, while students of the control group were 67 individuals learned through general learning methods. The developed STEAM teaching materials affected significantly on scientific knowledge and affective domain of elementary school students, but process skills were not increased significantly. In the present study, therefore, the approach applying STEAM education could be suggested as alternative learning materials or supplementary teaching materials at the field of small organisms in elementary science sufficiently.

ESD를 위한 멀티마우스 Mischief 적용분석 (Usage Analysis of Multi-mouse Mischief for ESD)

  • 한정혜
    • 정보교육학회논문지
    • /
    • 제19권4호
    • /
    • pp.509-516
    • /
    • 2015
  • 유네스코를 중심으로 국내외적으로 지속가능발전교육(ESD)에 대한 관심이 높아짐에 따라 개발도상국으로의 IT 설비지원 및 SW교육기부 등이 활발하게 이루어지고 있다. 멀티마우스 Mischief는 간단한 파워포인트 교수학습 저작물을 통해 교사용 컴퓨터로 다수의 아이들이 능동적 수업활동을 할 수 있다. 현재 멀티마우스 포인터는 그림과 글자(이름)로 교수학습활동의 식별기능만을 제공하고 있다. 본 논문에서는 마이크로 소프트에서 개발된 멀티마우스의 포인터에 대하여 아이들의 흥미유발과 능동적 참여에 효과적인 포인터 설계전략 알아보기 위하여 포인터 모양(얼굴사진), 크기, 속도의 변인에 대해서 콘텐츠를 개발 적용하여 보았다.

On Using Films to Develop Students' Reading Skills in the MALL Classes

  • Sung, Tae-Soo
    • 한국컴퓨터정보학회논문지
    • /
    • 제22권11호
    • /
    • pp.135-141
    • /
    • 2017
  • Exposed to a great many media and technology resources, EFL students seem to lack the motivations for learning on the basis of the conventional teaching methods. For this reason, in teaching English, finding teaching methods and materials appropriate to make the learning experiences for EFL students more engaging and interesting has become more challenging than ever. This is the main reason why English language teachers always keep searching for more motivating teaching sources. Although most of course books have CD's and DVD enclosed, these turn out to be less authentic and not very engaging for students. In order to bring diversity into the classroom, many teachers use films in EFL teaching. Films are usually seen as a media that attracts students' attention and tend to present language in a more natural (interactive) way as well. What is more important is that films offer a visual context aids which help students understand and improve their reading skills. This paper analyzes the effects of using films in the EFL classroom. Moreover, It shows that films as a teaching resource play a very effective role in developing students reading and communication skill. Last but not least, mobile phones are used as a main supplementary device in that either group is recommended to watch a movie anytime and anywhere.