• Title/Summary/Keyword: Learner-learner interaction

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The Effects of Cooperative Learning Applying Jigsaw II on Learner's Self-Regulated Learning, Achievement, Self-Esteem & Cooperation (협동학습이 학습자의 자기조절학습능력, 학업성취도, 자아존중감 및 협동심에 미치는 영향)

  • Yoon, Hyun-Sang;Kim, Sam-Kon
    • Journal of Fisheries and Marine Sciences Education
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    • v.13 no.2
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    • pp.194-211
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    • 2001
  • This study was conducted to investigate the effects of cooperative learning applying Jigsaw II on learner's self-regulated learning ability, achievements, self-esteem & cooperation. 12 graders were assigned to experimental group(applying Jigsaw II treatment) & control group(applying traditional instructional treatment). Experimental group was trained to ask comprehension & thought-provoking questions on the material when in tutor role & to explain material to group members when acting as tutee. Tutorial sessions followed over 8-week treatment. As a results, Experimental group outperformed control group on ability to construct learner's self-regulated learning ability, achievements, self-esteem & cooperation both during their tutorial interaction & on written measures.

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컴퓨터지원협동학습(CSCL) 환경 하에서 사회연결망분석(SNA)을 이용한 학습자 상호작용연구

  • 정남호
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2004.11a
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    • pp.361-368
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    • 2004
  • The purpose of the study was to explore the potential of the Social Network Analysis as an analytical tool for scientific investigation of learner-learner, or learner-tutor interaction within an Computer Supported Corporative Learning (CSCL) environment. Theoretical and methodological implication of the Social Network Analysis had been discussed. Following theoretical analysis, an exploratory empirical study was conducted to test statistical correlation between traditional performance measures such as achievement and team contribution index, and the centrality measure, one of the many quantitative measures the Social Network Analysis provides. Results indicate the centrality measure was correlated with the higher order learning performance and the peer-evaluated contribution indices. An interpretation of the results and their implication to instructional design theory and practices were provided along with some suggestions for future research.

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A Comparative Study on Differences in Interaction between Beginning Foreign Learners and Heritage Learners: Focused on Form (초급 외국인 학습자와 계승어 학습자의 상호작용 비교 연구 -형태 초점 양상을 중심으로-)

  • Lee, Bok Ja
    • Journal of Korean language education
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    • v.29 no.3
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    • pp.197-225
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    • 2018
  • The purpose of this study is to compare the difference in the interactions between beginning language learners and heritage learners on their forms based on the interaction hypothesis. In this study, three types of information gap activities were used to analyze Language Related Episodes (LREs) while investigating the interaction patterns in language use between four pairs (eight learners) of foreign learners and four pairs (eight learners) of English-speaking heritage learners. The result indicated that foreign learners had a high focus on form during interaction. In particular, they had a tendency to focus on vocabulary rather than grammar, and they conducted self-repair by examining and mostly adjusting their speech to postposition and tense. However, in the problem-solving process, they showed a limited ability in interaction, and thus directly asked others to settle the problem or resorted to using English due to their lack of ability to employ various communication strategies. However, heritage learners had a relatively low focus on form compared to foreign learners. Yet, they also focused more on vocabulary rather than grammar and conducted self-repair in interaction, especially for vocabulary. In addition, they were skillful at using various communication strategies such as indirect expressions, use of alternative words, evasion, and delaying, to expand speech and prevent communication breakdown. They focused less on grammar and mostly did not provide negative feedback in interaction.

Application of Social Network Analysis on Learner Interaction in a GBS Learning Environment (GBS 학습 환경 하에서 상호작용 연구를 위한 사회 연결망 분석 기법의 적용)

  • Jo, Il-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.6 no.2
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    • pp.81-93
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    • 2003
  • The purpose of the study was to explore the potential of the Social Network Analysis as an analytical tool for scientific investigation of learner-learner, or learner-tutor interaction within an e-Learning environment. Theoretical and methodological implication of the Social Network Analysis had been discussed. Following theoretical analysis, an exploratory empirical study was conducted to test statistical correlation between traditional performance measures such as achievement and team contribution index, and the centrality measure, one of the many quantitative measures the Social Network Analysis provides. Results indicate the centrality measure was correlated with the higher order learning performance and peer-evaluated contribution indices. An interpretation of the results and their implication to instructional design theory and practices were provided along with some suggestions for future research.

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Exploratory study on the information design of online dashboard for learner-centered learning (학습자중심 대시보드 설계를 위한 탐색적 연구: 학습정보를 중심으로)

  • Lim, KyuYon;Eun, JuHui;Jung, YoonJoo;Park, HaNa
    • The Journal of Korean Association of Computer Education
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    • v.21 no.3
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    • pp.35-50
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    • 2018
  • Online dashboard is designed to support learners' self-regulation of their learning process and activities to promote learner-centered learning. Given the dashboard usually provides information within a limited space, it is important to define which information should be presented in order to meet the various needs of online learners. We analyzed relevant literature, existing dashboards, and learners' dashboard experiences, and identified a list of information that should be provided by the dashboard. As a result, four categories including learning preparation, learning participation, interaction, and learning outcomes, and eleven sub-categories of dashboard information were extracted. The results suggest implications for the design of online dashboard for learner-centered learning.

Design And Implementation of An Adaptive Interaction Model for Web-Based Instruction System (웹기반 교육 시스템을 위한 적응적 상호작용 모형의 설계 및 구현)

  • Choi, En-Young;Song, Hee-Heon
    • The Journal of Korean Association of Computer Education
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    • v.6 no.1
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    • pp.65-77
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    • 2003
  • This paper presents a model for supporting the adaptive interaction between the computer and the learner. To design an adaptive interaction model, the strategy to support the adaptive interaction in the web-based educational system was established. And then. the necessary components for executing each strategy were selected. Also. the logical relations among the components were verified. To verify the effectiveness of the proposed adaptive interaction model, we applied the existing web-based courseware and the new courseware using the adaptive interaction models to two groups respectively, and then measured the performance of each group. Experimental results reveal that the adaptive interaction model actually has positive effects on the learning activities of the learner.

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A Case Study on the School Push Used for Learner-instructor Interaction (학습자-교수자 상호작용을 위한 교내 푸시의 활용 사례 연구)

  • Mi Yang Choi
    • Smart Media Journal
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    • v.12 no.3
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    • pp.102-111
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    • 2023
  • This study is a case study on investigating the possibility of the school push as a tool of learner-instructor interaction in untact education environment. To this end, one-sentence dictation using the push was implemented and one survey was conducted on a total of 144 students from two different English courses, 127 of whom responded the survey. The findings revealed that the push is effective for instructors to communicate with students in that it has high accessibility as MIM and school-based app. However, making the push be a more useful tool requires for instructors to be committed to communication with their students, to be well informed about the strengths of the push for its promotion, and to provide comprehensive introduction on how to use the push and check if students use it well.

The Effects of Cognitive Style and Vocabulary Learning Strategies on Students' Achievements in Web-Based Learning

  • Park, Jung-Hwan;Lee, Gun-In;Kang, Myung-Seon
    • English Language & Literature Teaching
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    • v.11 no.4
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    • pp.21-47
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    • 2005
  • The purpose of this study is to investigate the effectiveness of English vocabulary learning strategies such as definition-oriented/contextoriented/situated context-oriented vocabulary learning strategy according to the cognitive styles of learners and interaction effect on the achievement test score between the learners' cognitive style and vocabulary learning strategies. The results show that there is no significant difference in the achievement test scores between field-dependent learner group and field-independent learner group. And there is significant difference in the English vocabulary achievement test scores among three experimental treatment groups, definition-oriented, context-oriented, situated context-oriented vocabulary learning strategy groups. Finally, there is an interaction effect on the achievement test score between the learners' cognitive style and vocabulary learning strategies.

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A Study on Development of Robot - based Teaching-Learning Model for Improving Creativity (창의력 향상을 위한 로봇활용 교수 - 학습모형 개발 연구)

  • Jun, Woochun
    • Journal of Internet Computing and Services
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    • v.16 no.5
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    • pp.99-105
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    • 2015
  • Currently robots are widely used in schools for educational purpose. With wide spread of robot-based education, it is known that major advantage of robot-based education is to enhance creativity and logical thinking of students. Although robots can be very useful tools for assisting students' study activities, there have not been lots of teaching-learning models for robot-based education.In this paper, a teaching-learning model is presented for robot-based education. The proposed model is designed based on constructivism. The proposed model consists of 6 stages: preparation, design, assembling, demonstration run, evaluation, and application & extension. The proposed model has the following characteristics. First, the proposed model is designed to enhance creativity and logical thinking ability of learners. Learners are supposed to be involved in self-directed activities and required to provide results based on their own ideas. Teachers are supposed to mediate students only if necessary. Second, learners are encouraged to participate in activity via diverse interaction. The interaction in this model includes learner-to-learner interaction, learner-to-teacher interaction, and learner-to-expert interaction. The proposed model encourages learners to solve the problem with cooperating each other. Also, teachers are supposed to guide students if necessary and observe and monitor behavior of students all the time. Third, motivation is provided in the beginning stage of the instruction. Fourth, in the proposed model, both study results and study process are equally important. In the model, study process is reviewed at the final stage.

Enhancing e-Learning Interactivity vla Emotion Recognition Computing Technology (감성 인식 컴퓨팅 기술을 적용한 이러닝 상호작용 기술 연구)

  • Park, Jung-Hyun;Kim, InOk;Jung, SangMok;Song, Ki-Sang;Kim, JongBaek
    • The Journal of Korean Association of Computer Education
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    • v.11 no.2
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    • pp.89-98
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    • 2008
  • Providing appropriate interactions between learner and e- Learning system is an essential factor of a successful e-Learning system. Although many interaction functions are employed in multimedia Web-based Instruction content, learner experience a lack of similar feedbacks from educators in real- time due to the limitation of Human-Computer Interaction techniques. In this paper, an emotion recognition system via learner facial expressions has been developed and applied to a tutoring system. As human educators do, the system observes learners' emotions from facial expressions and provides any or all pertinent feedback. And various feedbacks can bring to motivations and get rid of isolation from e-Learning environments by oneself. The test results showed that this system may provide significant improvement in terms of interesting and educational achievement.

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