• 제목/요약/키워드: Learner Group Interaction

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Magic, Group Interaction, and English Speaking Proficiency Development for Young Learners

  • Kim, Sul;Lim, Hyun-Woo
    • 영어어문교육
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    • 제15권3호
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    • pp.171-198
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    • 2009
  • The current study explored a pedagogical possibility of utilizing magic as a source of communicative tasks for young learners in developing their English speaking proficiency. Fifteen primary school students participated in the study, which consisted of a 17-week period of task-based English instruction and data collection. The participants were instructed to accomplish various types of magic task through collaborative group interaction. The data collected for the study pertained to the students' linguistic outputs, interactions in group and attitudes to English learning. They were analyzed for how magic tasks affect the students' English proficiency developments and group interactions. The study results suggested the significant improvement in the students' English speaking proficiencies. They revealed that magic tasks contributed to a) enhancing the motivation to speak in English, b) stimulating the creative and problem-solving processes, and c) providing the sufficient opportunity to repeat and internalize the target expressions. The study results also indicated that the students' satisfaction with their group members and tasks seemed to have positive influences on their interactions in group and English proficiency development. Further discussion and pedagogical implications are provided as well as the study limitations.

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대학 실시간 온라인 교육에서의 상호작용 요소 탐색과 수준 분석 (An Exploration of Interaction Factors and Analysis on Interaction-Level of Synchronous Online Education in University)

  • 한형종
    • 한국콘텐츠학회논문지
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    • 제21권4호
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    • pp.14-25
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    • 2021
  • 본 연구는 대학 교육에 있어서 실시간 온라인 교육의 상호작용 수준을 확인하고 상호작용적 요소가 무엇인지를 탐색하는 목적을 지닌다. 이를 위해 혼합연구 방법을 활용하였다. 연구 결과, 상호작용 수준에 대해 대학의 학습자들은 면대면 교육이 실시간 온라인 교육보다 상호작용이 효과적으로 이루어질 수 있다고 인식하였다. 실시간 온라인 교육은 비실시간 온라인 교육보다 교수자와 학습자, 학습자 간 상호작용이 보다 잘 이루어질 수 있다고 인식하고 있었다. 실시간 온라인 교육에서 상호작용에 영향을 미치는 요소로는 소그룹 활동과 스캐폴딩, 의사소통 통로의 다양화, 학습자 질문을 학습 내용에 통합 반영하는 것으로 나타났다. 실시간 온라인 교육에서 상호작용을 저해하는 요소에는 교수자와 학습자 간 느껴지는 거리감, 학습자 간 낮은 친밀감, 내용이나 지식 전달 중심의 교육, 비언어적 의사소통 정보의 제한, 안정적이지 못한 시스템이나 마이크의 잘못된 사용 등으로 나타났다. 상호작용 촉진을 위한 필요 요소로는 상호작용적 수업 활동 등이 제시되었다. 이상의 결과를 기반으로 상호작용이 보다 효과적으로 이루어지기 위해 어떠한 노력이 필요한지를 교수학습 방법과 활동, 도구 및 시스템, 환경 측면에서 제안하고자 하였다.

웹기반 PBL에서 학습자의 메타인지와 스캐폴딩 유형이 문제해결과정에 미치는 효과 (The Effects of Learner's Metacognition and Scaffolding Types on Problem Solving Process in Web-based PBL)

  • 전희정
    • 한국콘텐츠학회논문지
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    • 제7권2호
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    • pp.161-169
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    • 2007
  • 본 연구는 웹기반 PBL에서 메타인지의 영향과 효과적인 스캐폴딩 유형을 알아보기 위해 학부생 49명을 대상으로 하여 메타인지와 스캐폴딩 유형이 문제해결과정에 미치는 영향을 살펴보았다. 본 연구에서는 문제의 해결과정을 문제치 정의 단계, 해결책 탐색 단계, 해결책 선정 및 정당화 단계, 해결책에 대한 검토 단계로 분류하였고 스캐폴딩의 유형은 과제중심과 과정중심으로 분류하였다. 실험 결과, 메타인지 수준이 높은 피험자는 낮은 피험자보다 해결책에 대한 검토 단계에서만 더 높은 성취도를 나타냈다. 그리고 제공된 스캐폴딩의 효과는 통계적으로 유의하지 않는 것으로 나타났다. 그러나 해결책 선정 및 정당화 단계와 해결책에 대한 검토 단계에서는 메타인지 수준이 낮은 집단에게는 과제중심 스캐폴딩이 메타인지 수준이 높은 집단에는 과정중심 스캐폴딩이 제공되었을 때 더 높은 성취도를 나타냈다. 부 연구 결과를 통해 웹기반 PBL에서 학습자의 메타인지가 문제해결과정에 미치는 효과와 스캐폴딩과 메타인지수준 사이의 상호작용 효과를 부분적으로 확인할 수 있다.

과학 컴퓨터 보조 학습 프로그램의 효과분석에 관한 연구 (An Analysis of the Effectiveness of Tutorial CAI Programs According to the Learner's Characteristics in Science Teaching)

  • 양일호;정진우
    • 한국과학교육학회지
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    • 제11권1호
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    • pp.37-50
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    • 1991
  • The CAI (Computer-Assisted Instruction) system for science teaching has been increasing both in quantity and in quality during the last two decades. However, science learning by computer has not played a leading role in the science teaching process. Therefore, the purpose of this study was to analyze the effectiveness of tutorial CAI programs according to the learner's characteristics such as sex, inquiry skills, attitudes toward science subject, logical thinking skills, achievement motivation, science content achievement in science teaching. One group pretest-posttest design was used as an experimental design. The three tutorial science CAI programs were used for thirty males and females selected in grade eight. According to the analysis of CAI achievement scores the female students showed significantly higher (P<0.05) than the male students. Also, one-way analysis of variance was used to investigate the effects of interaction between sex and achievement motivation. The significant difference on the effects of interaction between sex and achievement motivation has not found. The effects of tutorial CAI between logical thinking skills, attitudes toward science subject, inquiry skills, achievement motivation, science content achievement according to upper and lower levels were investigated by using the statistical analysis of one-way ANOVA. The results indicate that tutorial CAI might provides a good opportunities for the improvement of science achievement to the lower level students of attitudes toward science subject, inquiry skills, science content achievement.

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이러닝 만족도 영향요인으로서의 상호작용과 몰입 (Interaction and Flow as the Antecedents of e-Learner Satisfaction)

  • 문철우;김재현
    • 컴퓨터교육학회논문지
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    • 제14권3호
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    • pp.63-72
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    • 2011
  • 사이버 공간에서 학업을 병행하는 직장인 학생에게 강의만족은 매우 역동적이고 다차원적인 과정으로 개개인의 학업 니즈와 능력을 반영된 결과이기도 하다. 본 연구는 사이버 경영대학원에 재학 중인 직장인 학생을 대상으로 교수 학생 간 상호작용, 학생 상호간 상호작용, 몰입, 콘텐츠의 질과 구조화, 실시간 Q&A와 사이버 강의를 보완하는 수단으로서의 오프라인 보충강의 등이 만족도에 미칠 직 간접적 영향 정도를 분석하는 데 목적이 있다. 인과관계 검증에 집중하기 보다는 수강생 입장에서 흥미롭다고 인지된 과목과 어렵다고 판단된 과목을 중심으로 인과관계의 강약 정도를 그룹 별로 비교하였다. 분석결과, 어렵다고 인지된 과목을 중심으로 답한 그룹의 경우 교수 학생 간 상호작용에서 만족도, 콘텐츠품질에서 몰입, Q&A에서 교수 학생 간 상호작용 그리고 Q&A에서 학생 간 상호작용으로 이어지는 경로계수값이 흥미롭다고 인지된 과목을 택한 그룹의 경우보다 더 높은 것으로 나타났다. 반대로 학생 간 상호작용에서 만족도와 콘텐츠 구조에서 몰입으로 이어지는 경로계수값은 흥미롭다고 인지된 과목을 택한 그룹이 더 높은 것으로 나타났다. 이를 토대로 이러닝 설계상의 시사점도 간략히 제시하였다.

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유아교사의 역할놀이 유능성 증진을 위한 교사교육 프로그램의 개발 및 효과 (The Development and the Effect of A Preschool Teacher Training Program for Pretend Play Competence)

  • 한찬희;김명순
    • 아동학회지
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    • 제36권1호
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    • pp.99-124
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    • 2015
  • This study developed a teacher training program aimed at promoting preschool teachers' competence in relation to pretend play and examined its effects on the teachers' knowledge, efficacy and interaction in pretend play. Regarding the learner's job characteristics and conditions, a small group session of 90 minutes per week was conducted for 8 weeks. To examine the effects of this program, the researcher collected data on the teachers' knowledge and the efficacy by means of questionnaires and the teachers' interaction by observation before and after the program execution. The fourteen child care centers were randomly assigned to both an experimental group or a control group, in which 38 teachers were included. In conclusion, the pretend play competence training program for preschool teacher was observed to be effective in improving their knowledge, efficacy and interactions in pretend play.

자기결정이론 기반 온라인 학습 참여도 향상에 관한 연구: 심리적 욕구충족 및 디지털 상호작용을 중심으로 (Research on Improving Online Learning Participation based on Self-Determination Theory: Focusing on Psychological Need Satisfaction and Digital Interaction)

  • 하금택;왕강;민대환;이한진
    • 한국IT서비스학회지
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    • 제22권6호
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    • pp.103-114
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    • 2023
  • In the post-pandemic era, colleges and students keep passion for learning online sine its unique advantages. This study explores how students' basic psychological needs drawn from self-determination theory, connect to interaction, and learning engagement in the context of online learning. While prior research explored students' intentions, digital interactions, and engagement in online learning, this study aims to come up with a united conceptual model drawing the three basic psychological needs and interaction and their effects on learning engagement. 178 response data collected through a questionnaire survey, were analyzed using PLS-SEM. Findings indicate that online learning interaction enhances intrinsic motivation, leading to higher learning engagement. Autonomy emerges as the most influential psychological need on learning engagement. This study integrates self-determination theory with online learning interactions and engagement and offers practical insights. Future research should examine long-term outcomes and diverse student populations.

EFL 상황에서의 프로젝트 학습법 활용 방안 (Using a project-based learning approach in Korean EFL classrooms)

  • 김남순
    • 영어어문교육
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    • 제11권1호
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    • pp.57-76
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    • 2005
  • This study provides a rationale for using project-based learning with Korean students of English in Korea; in addition, it describes the process of creating and implementing project-based learning in the classroom and gives examples of how this unique teaching and learning method has been used successfully to teach learners with different levels of English proficiency. The first two chapters of the study examine the nature of project-based learning by comparing it with related fields of study, such as language teaching syllabi and methods, cognitive psychology, constructivists' views and interaction theory. The latter part of the study deals with issues related to applying project-based learning in Korean English classes. It emphasizes the importance not only of motivating active group effort and participation, but also in creating a trusting, cooperative relationship between group members in order to have a successful accomplishment of a project. The study concludes with implications for future studies.

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L2 Learner's Perspectives of How Personal and Instructional Factors Influence Achievement in Online-incorporated Environment

  • Kim, Jeong-Yeon
    • 영어어문교육
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    • 제16권4호
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    • pp.39-69
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    • 2010
  • This study aims to identify how participants in online-incorporated English learning perceive interaction between achievement and factors of learning and personality. Using grounded theory analysis, this study attempts to generate a theoretical model depicting how the factors work with the L2 learners situated in the learning setting. A total of 231 college freshmen participated in online and offline EFL learning programs for the duration of one semester. In addition, all respondents completed a survey questionnaire on their learning experiences. In the investigation of the differences between low- and high-proficiency groups, audio-taped interviews with 20 selected students, 10 from each group, have revealed differences not only in the types of personal and instructional factors, but also, more importantly, in the interrelationship between these factors in each group's learning model. These models effectively explained the statistically significant differences in four questionnaire items, such as online learning and contributions of offline class sections to their L2 achievement. These findings entail L2 practitioners' shared understandings of their students' perspectives of learning in the specific L2 learning context.

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국내 공학교육에서의 플립러닝 연구에 대한 체계적 고찰 (A Systematic Review of Flipped Learning Research in Domestic Engineering Education)

  • 이지연
    • 공학교육연구
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    • 제24권3호
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    • pp.21-31
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    • 2021
  • Flipped learning, which involves listening to lectures at home and performing dynamic group-based problem-solving activities in the classroom, is recently evaluated as a learner-centered teaching method, and interest and applications in engineering education are increasing. Therefore, this study aims to provide practical guidelines for successful application through empirical research analysis on the use of flipped learning in domestic engineering education. Through the selection criteria and keyword search, a systematic review of 36 articles was conducted. As a result of the analysis, flipped learning research in engineering education has increased sharply since 2016, focusing on academic journals and reporting its application cases and effects. Most of the research supported that flipped learning was effective not only for learners' learning activities(e.g., academic achievement, satisfaction, engagement, learning-flow, interaction), but also for individualized learning and securing sufficient practice time. It was often used in major classes with 15 to less than 50 students, especially in computer-related major courses. Most of them consisted of watching lecture videos, active learning activities, and lectures by instructors, and showed differences in management strategies for each class type. Based on the analysis results, suggestions for effective flipped learning management in future engineering education were presented.