• Title/Summary/Keyword: Large Tiled Display

Search Result 15, Processing Time 0.021 seconds

On Design of A Remote Partitioned Rendering System Using A Game Engine (게임엔진 기반 원격 분할 렌더링 시스템의 설계)

  • Lim, Choong-Gyoo
    • Journal of Korea Game Society
    • /
    • v.19 no.5
    • /
    • pp.5-14
    • /
    • 2019
  • This paper proposes a remote partitioned rendering method for displaying 3D applications on large tiled displays, which were developed using the Unity game engine. With the proposed method, one can represent them without additional development or any modifications to the applications. The paper verifies its feasibility by applying to a sample Unity-based application.

Evaluation and Analysis of Mouse and Wiimote Interaction According to Display Sizes (디스플레이 크기에 따른 마우스와 위모트 인터랙션 평가와 분석)

  • Kim, Min-Young;Moon, Hyung-Tae;Cho, Yong-Joo;Park, Kyoung-Shin
    • Journal of Korea Game Society
    • /
    • v.10 no.2
    • /
    • pp.11-20
    • /
    • 2010
  • Recently there are various innovative user interfaces such as a wireless motion controller Wiimote appeared to give a new user experience which is different from the traditional devices like a joystick, mouse, or keyboard. With the advent of technologies, display devices become larger and larger in screen size and offer high-resolutions, and tiled display systems are also used in various applications. Although there are some efforts on investigating new interfaces developed for the large screen, there are a few studies conducted on user interaction on large displays such as tiled display. In this paper, we present a study evaluating and analyzing the effects of mouse or Wiimote user interactions on four different kinds of displays with various sizes and resolutions.

Taguchi method-optimized roll nanoimprinted polarizer integration in high-brightness display

  • Lee, Dae-Young;Nam, Jung-Gun;Han, Kang-Soo;Yeo, Yun-Jong;Lee, Useung;Cho, Sang-Hwan;Ok, Jong G.
    • Advances in nano research
    • /
    • v.13 no.2
    • /
    • pp.199-206
    • /
    • 2022
  • We present the high-brightness large-area 10.1" in-cell polarizer display panel integrated with a wire grid polarizer (WGP) and metal reflector, from the initial design to final system development in a commercially feasible level. We have modeled and developed the WGP architecture integrated with the metal reflector in a single in-cell layer, to achieve excellent polarization efficiency as well as brightness enhancement through the light recycling effect. After the optimization of key experimental parameters via Taguchi method, the roll nanoimprint lithography employing a flexible large-area tiled mold has been utilized to create the 90 nm-pitch polymer resist pattern with the 54.1 nm linewidth and 5.1 nm residual layer thickness. The 90 nm-pitch Al gratings with the 51.4 nm linewidth and 2150 Å height have been successfully fabricated after subsequent etch process, providing the in-cell WGPs with high optical performance in the entire visible light regime. Finally we have integrated the WGP in a commercial 10.1" display device and demonstrated its actual operation, exhibiting 1.24 times enhancement of brightness compared to a conventional film polarizer-based one, with the contrast ratio of 1,004:1. Polarization efficiency and transmittance of the developed WGPs in an in-cell polarizer panel achieve 99.995 % and 42.3 %, respectively.

Design of Wedge Projection System with Thin Slab Structure

  • Lee, Taewon;Choi, Sungwon;Yang, Yucheol;Min, Sung-Wook
    • Journal of the Optical Society of Korea
    • /
    • v.18 no.6
    • /
    • pp.679-684
    • /
    • 2014
  • Enhanced analysis is performed to design a wedge projection system with a slab structure that increases the projected image size. The specification values of the system such as the length of the slab structure and the imaging region are calculated and investigated using an optical simulation tool. We also propose a split imaging region method to represent a large tiled scene using the thin wedge waveguide structure. Experiments are performed to verify the feasibility of the proposed method.

VRSMS: VR-based Sensor Management System (VRSMS: 가상현실 기반 센서 관리 시스템)

  • Kim, Han-Soo;Kim, Hyung-Seok
    • Journal of the HCI Society of Korea
    • /
    • v.3 no.2
    • /
    • pp.1-8
    • /
    • 2008
  • We introduce VRSMS(VR-based sensor management system) which is the visualization system of micro-scale air quality monitoring system Airscope[3]. By adopting VR-based visualization method, casual users can get insight of air quality data intuitively. Users can also manipulate sensors in VR space to get specific data they needed. For adaptive visualization, we separated visualization and interaction methods from air quality data. By separation, we can get consistent way for data access so new visualization and interaction methods are easily attached. As one of the adaptive visualization method, we constructed large display system which consists of several small displays. This system can provide accessibility for air quality data to people one public space.

  • PDF