• Title/Summary/Keyword: Large Screen

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The Effects of Egocentric Distance and Screen Size on Virtual Presence: Implications for the Design of Virtual Reality Environments in Large- Screen Displays

  • LIM, Taehyeong;HAN, Insook;RYU, Jeeheon
    • Educational Technology International
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    • v.22 no.1
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    • pp.1-21
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    • 2021
  • This study examined the effects of egocentric distance and screen size on learners' perceived virtual presence in a virtual reality environment with a large-screen display. Sixty-four undergraduate students participated in the study, which used a 3×2 randomized-block factorial design with repeated measures. Two independent variables were included: 1) egocentric distance, or the physical distance between the viewer's position and a screen display, and 2) screen size, or different screen heights with fixed width. Learners' perceived virtual presence, comprising involvement, spatial presence, and realness, was the dependent variable. Results showed that egocentric distance had significant effects on virtual presence, while screen size had none. A detailed discussion and implications are provided.

Large viewing angle walk through type display using smoke screen

  • Sato, Koki;Takano, Kunihiko;Ohki, Makoto
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.790-793
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    • 2009
  • In the case of projection type display, it needs to use the screen in order to project the image clearly and wide viewing angle. We have been developing the step in type display system using the smoke screen. However, the image with smoke screen was flickered by gravity and air flow. Then we considered to reduce the flicker of the image and we found that flicker can be reduced and viewing angle becomes more large. This time we report the large viewing angle step in type display system using screen made up with very small particle size smoke and flow controlled nozzle. Hence, at first we considered the most suitable particle for the screen and then the shape of screen and then we constructed the array of flow controlled smoke screen. By the results of experiment we could get considerably high contrast flicker-less image and get the viewing angle more than $60^{\circ}$ by this flow controlled nozzle attached new type smoke screen and make clear the efficiency of this method.

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Contarison on the Large-scaled LED Canopy Trend in Korea and other Countries (국내·외 대형 LED캐노피 동향에 관한 고찰)

  • Yang, Woo-Chang;Lee, Hyung-Bok
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.187-197
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    • 2012
  • The purpose of the study is to analyze and to clearly put more understanding on the current LED sky screen structures located not only in some cities of Korea but also in those of other countries which have been running the large-scaled LED sky screen, which is also called the LED canopy. In addition, this research is to also focus on the availability or possibility of the social role for the large-scaled LED sky screen to make great contributions to the local economic development of the relevant cities which are currently running their large-scaled LED sky screens, in terms of facility, contents and strategy, respectively. For this research, 4 large-scaled LED sky screens located in both domestic and foreign countries such as Suzhou Sky Screen in Suzhou city of China, Fremont Street Experience VIVA VISION in Las Vegas of the States, the Palace Sky Screen in Beijing of China, and Yeosu Expo Digital Gallery Sky Screen in Yeosu city of Korea, respectively, have intensively been dealt with for research, in terms of the features of their facility aspects.

A Study on the Efficient Layout Method of the Screen Components (효율적인 화면요소 배치에 관한 연구)

  • Kim, Tae Woo;Park, Sun Yi;Yeo, Jeong Mo
    • Journal of Korea Multimedia Society
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    • v.23 no.2
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    • pp.274-281
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    • 2020
  • The use of information systems improves a company's service quality and provides efficient information management. The establishment of an information system has become an essential element. In designing and developing a large number of screens when building an information system, As the number of screens increases, so does the cost and time. In addition, modifications can increase the cost of maintenance and exceed the cost of development. In order to solve these problems, there have been studies to design the screen simply and easily, but there is a shortage in reducing the maintenance cost. In this paper, we have studied the layout algorithm for managing the attributes of the screen components as data structures based on the designed screen and arranging the components on the screen. And we compared the proposed method and the methods that have been studied in the related studies. Screen component layout methods can automatically deploy screen components to consistently develop a large number of screens and reduce cost and manpower by reducing the time it takes to deploy screens.

2D Prestack Generalized-screen Migration (2차원 중합전 일반화된-막 구조보정)

  • Song, Ho-Cheol;Seol, Soon-Jee;Byun, Joong-Moo
    • Geophysics and Geophysical Exploration
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    • v.13 no.4
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    • pp.315-322
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    • 2010
  • The phase-screen and the split-step Fourier migrations, which are implemented in both the frequency-wavenumber and frequency-space domains by using one-way scalar wave equation, allow imaging in laterally heterogeneous media with less computing time and efficiency. The generalized-screen migration employs the series expansion of the exponential, unlike the phase-screen and the split-step Fourier migrations which assume the vertical propagation in frequency-wavenumber domain. In addition, since the generalized-screen migration generalizes the series expansion of the vertical slowness, it can utilize higher-order terms of that series expansion. As a result, the generalized-screen migration has higher accuracy in computing the propagation with wide angles than the phase-screen and split-step Fourier migrations for media with large and rapid lateral velocity variations. In this study, we developed a 2D prestack generalized-screen migration module for imaging a complex subsurface efficiently, which includes various dips and large lateral variations. We compared the generalized-screen propagator with the phase-screen propagator for a constant perturbation model and the SEG/EAGE salt dome model. The generalized-screen propagator was more accurate than the phase-screen propagator in computing the propagation with wide angles. Furthermore, the more the higher-order terms were added for the generalized-screen propagator, the more the accuracy was increased. Finally, we compared the results of the generalizedscreen migration with those of the phase-screen migration for a model which included various dips and large lateral velocity variations and the synthetic data of the SEG/EAGE salt dome model. In the generalized-screen migration section, reflectors were positioned more accurately than in the phase-screen migration section.

Large-Area OLED Lighting Fabricated by Screen Printing

  • Lee, Dong-Hyun;Lee, Kyung-Hee;Shin, Hyun-Chul;Liu, Yang-Peng;Cho, Sung-Min
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.923-926
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    • 2009
  • We fabricated large-area OLED lighting device using screen printing. In order to operate full area of large-area OLED uniformly, each cell in OLED panel was designed to work separately. We connected OLED panel with a PCB electrically using jig pins so that each cell could be operated individually. In this presentation, we report a few important issues on the fabrication of large-area OLED for lighting applications.

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VNC-Based Screen Sharing System for Android Smart Devices (VNC 기반의 안드로이드 스마트 기기 화면 공유 시스템)

  • Park, Jong-Eun;Lee, You-Dong;Lee, Hong-Chang;Lee, Myung-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.3
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    • pp.522-532
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    • 2012
  • Smartphones and smartpads have a lot of advantages such as high convenience and portability. Also, they can effectively manage enormous amounts of information based on their high performance and plentiful applications. As such devices have been frequently used, many users manage various types of information using the devices. Recently, during conferences or seminars, smart device users often try to utilize stored resources on their devices and present them visually. Unfortunately, since smart devices have small displays, there is an essential difficulty in visual sharing of information. In this paper, we propose a method which integrates screens of several android smart devices and supports sharing of the integrated screen through a large display, presenting a screen sharing system for android smart devices. The developed system integrates display screens of several smart devices into a screen and shows the integrated screen through a large display connected to a desktop computer. In addition, to support the effective sharing of screens, the system provides functions for adjusting the number and the size of screens on a large display. The functions are controlled on a smart device and/or a desktop computer.

Research on the Image Projection of Platform Screen X (스크린 X 영상 투영 방식의 특징 연구)

  • Shan, Xinyi;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.503-508
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    • 2017
  • Screen X is one of the Premium Large-Format platforms. Screen X projects images and video along the side wall of the theatre that go in synch with the front main screen. It's a different way of immersing the audience. This technique demands film-makers taking the two new "screens" into account when making movies. Screen X is the most obvious feature of viewing content with a range of 270 degrees. Viewers can view the experience of viewing experiences beyond the frame of screen screens by allowing viewers to experience the experience beyond the frame of screen screens, which means screen X can immerse the audiences without 3D glasses. Based on the results of this study, studies of content specifications and how they fit in the screen X are studied, and goals for maximizing the visual effects of the visual effects are studied. Looking forward to future research paper researchers and industry professionals who will benefit from future research papers.

Impact of Fines Properties on Fiber Furnish Quality (미세분의 성질이 지료특성에 미치는 영향)

  • Cho Wook-Yeon;Seo Yung-Bum
    • Journal of Korea Technical Association of The Pulp and Paper Industry
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    • v.37 no.2 s.110
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    • pp.1-10
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    • 2005
  • Removal of fines from fiber furnish by fractionation improves drainage, but decreases fiber bonding in paper. Fines can be again classified by their size such as the fines that passed 150 and 400 mesh screen, respectively. A hypothesis of different properties between these two kinds of fines was tested. Four different furnishes (SwBKP, HwBKP, KOCC, and BCTMP) were refined in two levels, and all their furnish and handsheet properties were compared in respect of their fines. KOCC fines gave the slowest drainage and least contribution to breaking length while BCTMP fines the fastest drainage and the highest contribution to breaking length. Removal of the fines that passed 400 mesh screen gave high improvement in drainage and large decrease in breaking length. Only KOCC fines removal gave more positive results where there were large improvement in drainage but only small decrease in breaking length.

Laser-recognizable Screen and Gun with Laser Source for Realistic Big Screen First Person Shooters Games (대화면 FPS 게임을 위한 레이저센서기반의 대형스크린과 레이저광원 권총의 설계와 구현)

  • Han, Ngoc-Son;Kim, Seong-Whan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.481-484
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    • 2008
  • In this paper, we present a new game interface design for First Person Shooters (FPS). Previously, FPS on computer is commonly played using keyboard/mouse or joystick along with PC display. We improve the communication environment between player and game world by means of new control system including large screen and laser gun, which create a real life-like space for players. Because traditional display for FPS uses CRT, it cannot support large screen display due to limitation of CRT technology. We designed and implemented a new input device using laser recognizable display. Results suggest that the combined interface creates a method which helps beginners to enjoy playing a FPS immediately and gives experienced players a new gaming experience.