• Title/Summary/Keyword: Laptop

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cMac : A Context-aware Mobile Apps-on-a-Cloud Architecture Empowering smart devices by leveraging Platform as a Service (PaaS) (클라우드 아키텍처 기반 상황인지 모바일 애플리케이션)

  • Amin, Muhammad Bilal;Lee, Sung-Young;Lee, Young-Koo
    • Annual Conference of KIPS
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    • 2011.04a
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    • pp.40-42
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    • 2011
  • Smart hand-held devices like iPhone, iPad, Andriod and other mobile-OS machines are becoming a well known part of our daily lives. Utilization of these devices has gone beyond the expectations of their inventors. Evolution of Apple's iOS from a mobile phone Operating System to a wholesome platform for Portable Gaming is an adequate proof. Using these smart devices people are downloading applications from numerous online App Stores. Utilizing remote storage facilities and confining themselves to computing power far below than an entry level laptop, netbooks have emerged. Google's idea of Chrome OS coupled with Google's AppEngine is an eye-opener for researchers and developers. Keeping all these industry-proven innovations in mind we are proposing a Context-Driven Cloud-Oriented Application Architecture for smart devices. This architecture enables our smart devices to behave smarter by utilizing very less of local resources.

Development and Production of Cultural Products Using Jumchi Technique (줌치기법을 활용한 문화상품 개발 제작)

  • Jung, Jin Soun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.83-89
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    • 2022
  • For the purpose of promoting the excellence of Korea's unique traditional hanji around the world, it was intended to promote 'modernization of tradition' by producing and presenting cultural products suitable for modern sensibility using traditional hanji which is widely used in the arts. First of all, using hanji as a material, jumchi hanji was made by jumchi technique. Cut to a certain width according to the cultural products such as laptop case, cell phone case, hat, and bag. Weave the cut jumchi hanji with plaine weave, twill weave, and hexagon depending on the purpose of the cultural products to be made. A cultural products were made by matching the woven jumchi hanji with artificial leather, cotton, and denim.

Smart Target Detection System Using Artificial Intelligence (인공지능을 이용한 스마트 표적탐지 시스템)

  • Lee, Sung-nam
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.538-540
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    • 2021
  • In this paper, we proposed a smart target detection system that detects and recognizes a designated target to provide relative motion information when performing a target detection mission of a drone. The proposed system focused on developing an algorithm that can secure adequate accuracy (i.e. mAP, IoU) and high real-time at the same time. The proposed system showed an accuracy of close to 1.0 after 100k learning of the Google Inception V2 deep learning model, and the inference speed was about 60-80[Hz] when using a high-performance laptop based on the real-time performance Nvidia GTX 2070 Max-Q. The proposed smart target detection system will be operated like a drone and will be helpful in successfully performing surveillance and reconnaissance missions by automatically recognizing the target using computer image processing and following the target.

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User-centered Design of m-Learning System: Moodle On The Go

  • Minovic, Miroslav;Stavljanin, Velimir;Milovanovic, Milos;Starcevic, Dusan
    • Journal of Computing Science and Engineering
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    • v.4 no.1
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    • pp.80-95
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    • 2010
  • In order to truly integrate e-Learning system into regular curriculum at a university, mobile access to Learning Management Systems has to be enabled. Mobile devices have the potential to be integrated into the classroom, because they contain unique characteristics such as portability, social interactivity, context sensitivity, connectivity and individuality. Adoption of Learning Management Systems by students is still on the low rate, mostly because of poor usability of existing e-Learning systems. Our initial research has confirmed this hypothesis. Usability issue is rising to the higher level on the mobile platform, because of the mobile devices' limited screen size, input interfaces and bandwidth, and also because of the context of use. Our second hypothesis was that it is wrong to consider a mobile device as a surrogate for desktop or laptop personal computer (PC). By just adopting the existing Learning Management System on mobile devices with adaptive technologies such as Google proxy, we do not acquire the satisfactory results. Usability can prove to be even lower compared to desktop application. One possible solution to the problem could be development of rich client applications for today's mobile devices that would raise the usability to a higher level. We developed a PocketPC prototype application by using user-centered design principles, which we presented as a third alternative in usability research conducted among university students. Results gathered in such a way have confirmed that development of e-Learning system, in order to be widely accepted by students, needs to have the user(student) in the center of development process.

Smart mobile support for HTML5-based real-time Community Case Management System Development (스마트 모바일 지원을 위한 HTML5 기반의 사례관리 실시간 커뮤니티 시스템 개발)

  • Lee, Bong Soo;Kim, Bong Han;Oh, Dong Sik
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.289-294
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    • 2012
  • In this paper, we take advantage of the characteristics of mobile smartphones can be serviced without the constraints of time and space, and Study was developed by a variety of mobile services were done in a traditional offline can be implemented in real-time Case Management Community. To this end, in addition to general PC/laptop, smart mobile until the configuration interface provide the same environment for HTML5 Web Switching and Optimal Network on the same device-specific browser Size to the implementation of the next generation of Web standards, HTML5-based integrated case management Web and Mobile Web. Hybrid App Development OS supports various kinds of smart devices based on SenchaTouch Mobile Framework between the server real-time synchronization and message through the implementation of the Push Notification function, administrators and guardians real-time two-way communication between the subjects is a real-time implementation of the system was implemented Case Management Community.

Visual spectral sensitivity of dark-adapted rockfish (Sebastes inermis) in LED light source (LED 광원에 대한 암순응시 볼락 (Sebastes inermis)의 시각 스펙트럼 민감도)

  • Heo, Min-A;Kang, Gyeong-Mi;Shin, Hyeon-Ok
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.51 no.1
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    • pp.102-110
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    • 2015
  • The characteristics of aquatic light fields are generally reflected in the visual systems of fishes inhabiting them. Therefore, research on light sensitivity of fish is useful to explain the correlation between the visual function and habitat, behavior and distribution of fish. Rockfish is an important species in coastal ecology and also one of the main species for culturing in Korea. To make a contribution on the maintenance of the fish resources and understanding the ecology of the rockfish, the visual spectral sensitivities of the dark-adapted rockfishes were measured in the range of visible light (405~660 nm) using a light source of light-emitting diodes (LEDs). In order to assess electrophysiological response of the fish, the ERGs (electroretinograms) of the dark-adapted rockfishes were recorded on a data logger (12 bits) and a laptop computer. Juvenile (n=5; weight: $20.3{\pm}5.2g$; total length: $10.3{\pm}0.7cm$) and adult (n=5; weight: $87.8{\pm}21.8g$; total length: $18.1{\pm}1.3cm$) rockfishes were used in experiment. The visual threshold of juvenile and adult rockfish were 11.66 (log quanta/$cm^2/s$) and 11.81 (log quanta/$cm^2/s$) in 574 nm, respectively. The peak wavelength of the spectral sensitivity in the dark-adapted juvenile and adult rockfish was commonly 551 nm (series of green color). Collectively, these results demonstrate that the rockfish has suitable visual capabilities for inhabiting coastal water in Korea.

An Interactive Monitoring Application for Secure Experiments of Guidance System for Person with Visual Impairment (시각장애인 보행지원 시스템의 안전한 실험을 위한 대화식 모니터링 어플리케이션)

  • Lee, Jin-Hee;Lee, Eun-Seok;Shin, Byeong-Seok
    • Journal of the HCI Society of Korea
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    • v.8 no.2
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    • pp.1-8
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    • 2013
  • In previous study, we developed a guidance system outdoors for person with visual impairment to be able to walk safely to the destination. The volunteers are exposed to dangerous situations since they are performed to the experiments in the outdoors. In order to solve the problem, we propose an interactive application that monitors the volunteer wearing guidance system and warns remotely the volunteer about dangerous situations. The application is used to remote wireless communication with guidance system through Bluetooth module that is built in a laptop computer, without additional device. Therefore, we can monitor in real time user's location and guided contents to user, and it is possible to check a path to the destination and POI (Point of Interest) coordinate values. As using a proposed monitoring application, it is possible to perform safe experiment with the rapid situation awareness and fast detection of dangerous.

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Provisioning QoS for WiFi-enabled Portable Devices in Home Networks

  • Park, Eun-Chan;Kwak, No-Jun;Lee, Suk-Kyu;Kim, Jong-Kook;Kim, Hwang-Nam
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.4
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    • pp.720-740
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    • 2011
  • Wi-Fi-enabled portable devices have recently been introduced into the consumer electronics market. These devices download or upload content, from or to a host machine, such as a personal computer, a laptop, a home gateway, or a media server. This paper investigates the fairness among multiple Wi-Fi-enabled portable devices in a home network when they are simultaneously communicated with the host machine. First, we present that, a simple IEEE 802.11-based home network suffers from unfairness, and the fairness is exaggerated by the wireless link errors. This unfairness is due to the asymmetric response of the TCP to data-packet loss and to acknowledgment-packet loss, and the wireless link errors that occur in the proximity of any node; the errors affect other wireless devices through the interaction at the interface queue of the home gateway. We propose a QoS-provisioning framework in order to achieve per-device fairness and service differentiation. For this purpose, we introduce the medium access price, which denotes an aggregate value of network-wide traffic load, per-device link usage, and per-device link error rate. We implemented the proposed framework in the ns-2 simulator, and carried out a simulation study to evaluate its performance with respect to fairness, service differentiation, loss and delay. The simulation results indicate that the proposed method enforces the per-device fairness, regardless of the number of devices present and regardless of the level of wireless link errors; furthermore it achieves high link utilization with only a small amount of frame losses.

A Study on the Suitability for Acceptance of Tablet Media in the u-Learning Environment: Based on Kano's Model and IPA Methodology (u-러닝 환경에서 태블릿 미디어의 수용적합성에 관한 연구: Kano 모델 및 IPA 방법론을 중심으로)

  • Seo, Hyun-Sik;Song, In-Kuk
    • Journal of Internet Computing and Services
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    • v.12 no.4
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    • pp.73-91
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    • 2011
  • This research aims to compare the features and environments for media acceptance of tablet against laptop computer in the u-Learning environment. While it is need to accept suitable media for u-Learning learner, most of existing research has focused on finding factors which can affect perceived usefulness and perceived ease of use on extended technology acceptance model and how to fulfill those factors. Thus this research drew four categories need to use media in the u-Learning environment, then adopts Kano's model and IPA methodology. The results by Kano's model identify exciting and basic attributes which do not match overall satisfaction of learners. Moreover the research analyses by IPA methodology illustrate whether the factors considered important by learners are fulfilled. The research also emphasis the significance of enhancing relative importance as well as satisfaction of the properties for media acceptance in the u-Learning environment.

TRED : Twitter based Realtime Event-location Detector (트위터 기반의 실시간 이벤트 지역 탐지 시스템)

  • Yim, Junyeob;Hwang, Byung-Yeon
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.8
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    • pp.301-308
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    • 2015
  • SNS is a web-based online platform service supporting the formation of relations between users. SNS users have usually used a desktop or laptop for this purpose so far. However, the number of SNS users is greatly increasing and their access to the web is improving with the spread of smart phones. They share their daily lives with other users through SNSs. We can detect events if we analyze the contents that are left by SNS users, where the individual acts as a sensor. Such analyses have already been attempted by many researchers. In particular, Twitter is used in related spheres in various ways, because it has structural characteristics suitable for detecting events. However, there is a limitation concerning the detection of events and their locations. Thus, we developed a system that can detect the location immediately based on the district mentioned in Twitter. We tested whether the system can function in real time and evaluated its ability to detect events that occurred in reality. We also tried to improve its detection efficiency by removing noise.