• 제목/요약/키워드: Language Usage

검색결과 309건 처리시간 0.033초

한국어·중국어 이중 언어 사용 아동의 어휘 다양성 (A Study on the Lexical Diversity of Korean-Chinese Bilingual Children)

  • 최지영
    • 한국어교육
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    • 제28권4호
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    • pp.245-271
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    • 2017
  • This study aimed at investigating the lexical diversity in the "Frog Story" narratives of Korean-Chinese bilingual children. Six bilingual speakers of Korean children- four boys and two girls- were audio recorded as they produced narratives based on pictures from the Mercer Mayer book "Frog, where are you?" The order of narration was counterbalanced. The vocabularies from narratives were analyzed by type, token, TTR (type-token Ratio) and D value using the CLAN (Computerized Language Analysis) program. The findings showed that the pattern of lexical diversity in Korean is similar with the Chinese, but the TTR and D value of Chinese still remain low in comparison with those of Korean. In addition, Korean language seems to have significant influence on Chinese in the language usage pattern and vice versa.

중국어(中國語)의 복수(複數) 표현법(表現法)과 원대(元代) 상용(常用) 복수표지(複數標志) '매(每)'이 어법화(語法化) 연구(硏究) - 《충의직언(忠義直言)》을 중심으로

  • 이태수
    • 중국학논총
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    • 제61호
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    • pp.49-75
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    • 2019
  • Three types of plural forms are discovered in the ancient literature 《Chung-ui-jig-eon》: propositional plural markers placed in front of the main word - either noun or pronoun, postpositional plural markers placed behind the main word, and pro-/postpositional mixed plural markers. The Mongolian Rule in China during Yuan Dynasty caused the osmotic linguistic imperialism of the Mongolian over the Chinese language. Mongolian language - an Altaiian language which is postpositional - dominantly influenced the Chinese language - which is a propositional language. In addition, the previous usage of '輩', '等', '伟', '满' in Ancient Chinese, made it easier for '每' to be accepted and grammaticalized as a plural marker. The grammaticalization of '每' had been progressed through the reinterpretation of '每' in the structure of 'S(NP)+每+VP'. As a result, '每' had started to be widely used as a postpositional plural ending behind noun or pronoun, regardless of its position in the sentence.

증강현실 시스템을 위한 시나리오 마크업 언어 설계 (Design of a Markup Language for Augmented Reality Systems)

  • 최종명;이영호;김선경;문지현
    • 사물인터넷융복합논문지
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    • 제7권1호
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    • pp.21-25
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    • 2021
  • 증강현실 시스템이 엔터테인먼트, 쇼핑, 교육 및 훈련 등의 영역에서 널리 사용되고 있으며, 증강현실 기술의 점차 중요성이 커지고 있다. 증강현실 기술을 교육이나 훈련에 사용할 때 동일한 마커에 대해서도 작업 단계에 따라 다른 가상 객체를 표현할 수 있어야 한다. 또한 훈련 내용은 상황에 따라 달라지기 때문에 훈련 시나리오를 이용해서 기술할 필요가 있다. 이러한 문제를 해결하기 위해서 훈련 내용을 시나리오를 기반으로 작성할 수 있으며, 이를 증강현실 시스템과 연계할 수 있는 증강현실 시스템을 위한 시나리오 마크업 언어를 제안한다. 증강현실을 위한 시나리오 마크업 언어는 장면, 마커와 가상 객체를 연결하는 방법, 장비의 상태 혹은 센서 값을 파악하기 위한 방법, 조건에 따른 장면 이동 방법 등의 기능을 제공한다. 증강현실 시나리오 마크업 언어는 유연하게 증강현실 시스템의 사용 방법과 콘텐츠 사용의 유용성과 확장성을 높일 수 있다.

다중 인터페이스 환경에서의 문자언어와 음성언어의 차이에 관한 비교 연구 (Comparative Analysis of Written Language and Colloquial Language for Information Communication of Multi-Modal Interface Environment)

  • 최인환;이건표
    • 디자인학연구
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    • 제19권2호
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    • pp.91-98
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    • 2006
  • 제품의 융합과 그 사용 환경의 복잡화로 인하여 다양한 감각을 활용해서 제품과 교감하는 다중 인터페이스의 필요성이 제기되고 있다. 전통적이고 일반적인 정보의 습득에는 시각이 압도적으로 많이 활용되었으나 디지털 네트워크 기술을 기반으로 발달할 미래 정보 사회에서는 보다 편리하고 합리적인 제품의 사용을 위하여 다양한 감각의 활용이 요구될 것이다. 정보 전달에 있어서 시각과 더불어 점차적으로 활용 가능성이 높아지고 있는 청각은 그 쓰임새가 더욱 넓어지고 또한 다양한 방식으로 발전될 것이다. 이러한 배경을 바탕으로 본 연구에서는 정보의 전달에서 사용되는 문자언어와 음성언어의 특성과 그에 대한 반응에 있어서 남성과 여성의 차이점의 비교분석에 관한 연구가 수행되었다. 이를 위하여 일단 언어를 구성하는 여러 가지 요소에 대한 문헌자료의 연구를 수행하였다. 이어서 시각과 청각의 특성을 검토한 후 선행 연구를 기반으로 하여 적절한 실험이 설계 및 수행되었다. 수행된 실험은 객관적인 분석방법을 통하여 실험 결과가 검토되었다. 금번 연구의 결과로는 첫째, 문자언어에 대한 반응 시간이 음성언어에 대한 그것보다 짧다는 것, 둘째 각 자극에 대한 반응에 있어서 남녀간의 차이가 존재한다는 것, 셋째, 시각이 청각에 비하여 선택적인 측면에서 절대적 우위를 점하지 못한다는 점등을 들 수 있다. 이번 연구를 기반으로 하여 보다 다양한 감각에 대한 폭 넓은 연구 방법의 개발이 필요할 것으로 사료된다.

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An American Indigenous perspective in what we label the study of language in culture: Is it 'Anthropology' or 'Linguistics' and does it matter\ulcorner

  • Tamburro, Paul R.
    • 인문언어
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    • 제6권
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    • pp.109-145
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    • 2004
  • Social scientists in North America, especially anthropologists, folklorists and linguists, who focus on the study language use and its connection to society, use a variety of labels to describe what they do. Among the best known are 'anthropological linguistics' , 'linguistic anthropology', and 'sociolinguistics'. All of these labels imply that their focus is on the study of language usage in society and culture for their teaching, research and publications. In this paper I am examining the intellectual issues and history that underlie the differences in the labels. The differences and similarities that characterize them are discussed. The author proposes 'linguistic anthropology' as the most useful disciplinary terminology if the study of language combined with culture is to be 'community-centric' and not only 'profession-centric' . He encourages a renewed focus on working with communities. Also, a need to find ways to engage Indigenous members of minority language communities more actively should be a primary goal in the process of 'academic' language work. This is important due to the loss rapid extinction of the many of the world's languages. The author points out that it does matter what we call the work we do, as a label may carry a message of meaning, intent and focus.

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한국어 교사의 매체 문식성 교육에 대한 인식 연구 (A Study on the Recognition of Korean Language Teachers on Media Literacy Education)

  • 전형길
    • 한국어교육
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    • 제28권2호
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    • pp.155-184
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    • 2017
  • As the media changes, communication patterns in modern society have been changed as well. This change in the media environment has also transformed the required literacy and it is time to accept this new literacy in Korean language education. At this point, this paper inspected the perception of media literacy classes of 73 teachers currently in the field of Korean language education. The results show that most teachers are aware of the media literacy which has changed socially, and show strong agreement that this changed literacy should be applied in the field of Korean language education. However, today's media literacy education is passive. Although teachers generally understand the dynamic features of newly emerging digital media, it remains as a tool in class. The teachers pointed out that device problems such as device environment and the spread of media are one of the many reasons for such passive usage. However, the more fundamental problem is that the new communication environment has not been reflected in the curriculum actively. Teachers thought that media literacy has a close relationship with Korean proficiency. Also, they saw that this kind of media literacy will be required for Korean learners in the future with more importance. Based on the results of the study, this paper argues that Korean language education needs to accept and reflect the changes of media in the curriculum.

프로그래밍형 자동화기기를 위한 실시간 메카니즘 제어언어의 설계 및 구현기법 (Design and implementation technique of real-time mechanism control language for programmable automation equipment)

  • 백정현;원용훈
    • 전자공학회논문지C
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    • 제34C권11호
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    • pp.29-38
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    • 1997
  • As the trend of the automation is increasing, the usage of the programmable automation equipments like programmable controller(PC), numerical controller(NC), distributed control systems(DCS) and robot controller is greatly expanding in the area of the industrial equipments. But the development of the programing language for the programmable automatic equipment is rarely accomplished. In this paper, we propose design and implementation technique of the real-time mechanism control language by adding time constraint constructs and timing analysis constructs ot conditional statement and iteration statement of a programming language. Moreover, we made it possible to predict plausibility of time constraint constructs of a real time application program at compilation time and developing execution time analysiss technique.

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외국어로서의 영작문에 있어서 모문화의 간섭 (Mother culture interference on EFL writing)

  • 최용재
    • 영어어문교육
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    • 제3호
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    • pp.1-12
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    • 1997
  • Errors in EFL writing are very often attributable to learner's inadequate understanding of the target culture. Most of these errors are very hard to identify because they are grammatically correct notwithstanding the meaning. EFL learners almost habitually equate the meaning and usage of a linguistic item when it is present both in the native and the target languages. However, seemingly identical items in both languages sometimes prove themselves to be distinct from each other because of cultural differences. Some expressions in the native language are neither socially acceptable nor meaningful in the target language. Out of sheer ignorance, moreover, one puts a target item in the way he may use it in his native language. For instance. the primary feature of the term "friend" in Korean is [+same age group]. So, a Korean young man is not supposed to call his teacher a friend. This paper aims to clarify patterns of college level writing errors caused by interference of mother culture.

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XML을 이용한 기어장치 설계정보의 구조적 표현 (Structured Representation of Design Information for Gear Drives in XML)

  • 정태형;안준영
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2000년도 추계학술대회논문집 - 한국공작기계학회
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    • pp.392-397
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    • 2000
  • A methodology is proposed to share the design information of a gear drive using XML (eXtensible Markup Language). XML is the standard language of the next generation and can be used as a neutral and unique format shared by various Web applications. Since XML is a platform-independent meta-markup language, it is possible to reduce the additional programming efforts for Web applications by using the standardization of technical terminologies. In this study, the structure of design information about gears, shafts, keys and bearings in a gear drive has been made and the terminologies used in the gear drive design process have been authored. The XML DTD(Data Type Definition) for the gear drive design has been declared and the usage of the XML application has been shown.

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엔터테인먼트 데이터를 위한 자연어 검색시스템 (A Natural Language Retrieval System for Entertainment Data)

  • 김정인
    • 한국멀티미디어학회논문지
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    • 제18권1호
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    • pp.52-64
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    • 2015
  • Recently, as the quality of life has been improving, search items in the area of entertainment represent an increasing share of the total usage of Internet portal sites. Information retrieval in the entertainment area is mainly depending on keywords that users are inputting, and the results of information retrieval are the contents that contain those keywords. In this paper, we propose a search method that takes natural language inputs and retrieves the database pertaining to entertainment. The main components of our study are the simple Korean morphological analyzer using case particle information, predicate-oriented token generation, standardized pattern generation coherent to tokens, and automatic generation of the corresponding SQL queries. We also propose an efficient retrieval system that searches the most relevant results from the database in terms of natural language querying, especially in the restricted domain of music, and shows the effectiveness of our system.