• Title/Summary/Keyword: Landscape visualization

Search Result 39, Processing Time 0.025 seconds

Landscape Information Acquisition and Visualization Technique for Rural Landscape Planning (농촌마을 경관계획을 위한 경관자료의 수집과 가시화기법)

  • Han, Seung-Ho;Cho, Tong-Buhm
    • Journal of Korean Society of Rural Planning
    • /
    • v.10 no.2 s.23
    • /
    • pp.35-42
    • /
    • 2004
  • This study aimed at establishing the multi-ranged approach on data acquisition technique for rural landscape planning, which tried categorization, grading and transferring of landscape elements in the more detailed level. For the systematic management of database for the topographic informations in the village level, a kind of the aerial photographing techniques with UAV(Unmanned Aerial Vehicle) was used and its resultant data for the landscape simulation of the rural village, which in turn helped the convenient approach to understanding of its comprehensive spatial structure. The image data from aerial photography was systematically processed through; First, after revision of the distorted one, the image map was adjusted with the topographical and cadastral maps. Second, the farm houses and buildings, and other facilities difficult to find out in the topographical map was digitally read from the adjusted image. The topographical landscape view of rural village was simulated on the base of DEM(Digital Elevation Model) and the 3-dimensional shapes of farm houses and buildings were automatically modelled using the input system developed by the author. In conclusion, the aerial image information adjusted with the edited maps could give more intuitive and detailed villagescape than the ordinary one and through landscape simulation of the rural village, its topography, features of houses/buildings and spatial distribution of land uses were effectively reproduced. And, by the linkage between field survey and photographed/simulated results of the typical landscape elements using hyper-link method, it would be expected to develop as an effective visualization technique of rural landscape.

Method of the Analysis and the Visualization of Urban Landscape in Seoul : Focus on the Difference of Cognitions between Korean and Japanese (서울의 도시경관 이미지 분석 및 시각화 방법 : 한국인과 일본인의 인식차이를 중심으로)

  • Kim, Jung-Seop;Lee, Kyoo-Hwang
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.10
    • /
    • pp.148-158
    • /
    • 2012
  • In the world, the flow of globalization are causing that many cities in the world are trying to enhance city awareness and city image through the establishment of their identity. Seoul has also preceded various studies in order to establish its identity of the urban landscape in this flow. But, most of studies have only considered some of the problems of the urban landscape and its improvement. Therefore, a study to understand the current built urban landscape and its own identity has not been studied yet. In this study, we propose an analyzing and visualizing framework of the urban landscape through an internet survey using the compare contents based on the differences in Cognition and recognition. The core of the framework which analyses the differences in Cognitions and recognition about the urban landscape was performed by the correct and clear rate. In addition, it was extracted from the answers of the survey and the visualization, was performed by diagrams of accuracy rate that was derived from the correlation between the correct rate and the clear rate.

A Study on Visualization of Urban Landscape Information Using 3D-GIS Topological Relationship (3D-GIS 위상관계를 활용한 도시경관정보 가시화 방안 연구)

  • Jang, Mun-Hyun
    • Spatial Information Research
    • /
    • v.15 no.1
    • /
    • pp.35-52
    • /
    • 2007
  • Three-dimensional GIS, which provides spatial information through expression techniques of virtual reality close to the real world and the web, is one of the fields that attract a new attention. In particular, Open GIS Consortium(OGC) announced a topological relationship specification of spatial object which supports interoperability while interest in interoperability of spatial data is increasing. However, this specification is limited to two-dimensional spatial object. So this research established a topological relationship of three-dimensional spatial object in order to improve urban landscape and provide a foundation to use GIS. Based on this, this study proposes ways to visualize landscape information which is appropriate for new town's circumstances. It can be concluded that this research has a bigger meaning since it established a base of sharing information about realistic urban landscape that can be accessed regardless of place and time.

  • PDF

Web GIS Based Three Dimensional Landscape Simulation for Rural Area (Web GIS 기반의 3차원 농촌경관 시뮬레이션)

  • Park, Mee-Jeong;Lee, Seung-Yeon;Choi, Jin-Yong;Kim, Han-Joong;Bum, Sang-Bum
    • Journal of Korean Society of Rural Planning
    • /
    • v.14 no.1
    • /
    • pp.51-58
    • /
    • 2008
  • In 2007, Google has introduced a novel approach to model some cities from around the world by utilizing vast amount of information provided by internet users. They essentially built an efficient engine to collect and compile enormous stream of data that are necessary to reproduce fine details of a city. In this Letter, we propose an implementation of this novel approach to establish a Web-based visualization of rural landscape and scenery. We later demonstrate its feasibility by constructing a 3D model of Namsa-ri, Danseong-myeon, Sancheong-gun, Gyeongsangnam-do.

Transformation of Discourse on Uses of Computer Technology in Korean Landscape Architecture - Focused on Journal of the Korean Institute of Landscape Architecture and Environmental & Landscape Architecture of Korea - (한국 조경에서 컴퓨터 테크놀로지의 활용에 관한 담론의 변천 - 『한국조경학회지』와 『환경과조경』을 중심으로 -)

  • Lee, Myeong-Jun
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.48 no.1
    • /
    • pp.15-24
    • /
    • 2020
  • This work examines discourse on uses of computer technology and its transformation during the last thirty years effecting Korea landscape architecture. First, in the 1990s landscape architects begun to use computers as a new technology for landscape architecture, programming computer software utilities suitable for landscape research, planning, and design. The landscape architects, acting as computer programmers, tried to explore various techniques for landscape analysis and design with a piece of software, and various experts within the field of landscape architecture collaborated with each other. However, landscape architects mainly used computer technology as a tool as a substitute for hands-on cases. Since around the 2000s, the discourse on mapping and diagrammatic techniques as a visualization technique for landscaping processes have begun. Also, realistic representations for perspective drawings using graphic software have been increasingly important. The landscape architects, acting as graphic designers, focused on the specific visualization techniques for landscape planning and design. However, computer technology has been mainly used to produce realistic visuals aids for final presentations instead of creative exploration to generate landforms. Additionally, recent landscape architects have been using landscape performance modeling and parametric modeling for landform and landscape furniture design. The landscape architects as spatial designers are actively using computer modeling as creative form-generating tools during the design process.

3D Visualization of Forest Information Using LiDAR Data and Forest Type Map (LiDAR 데이터와 임상도를 이용한 산림정보의 3차원 시각화)

  • Bang, Eun-Gil;Yoon, Dong-Hyun;Koh, June-Hwan
    • Spatial Information Research
    • /
    • v.22 no.5
    • /
    • pp.53-63
    • /
    • 2014
  • As recent interest in ecological resources increases, an effort in three-dimensional visualization of the ecological resources has increased for the restoration and preservation of the natural environment as well as the evaluation of the landscape. However, in the case of forest resources, information extraction has been active, but the effort in trying to apply that information into an effective visualization has not happened. In other words, the effort for effective visualization is lacking when it comes to the visualization of forest resources, and numerous cases are ether non-realistic or the simulation required for analysis is inappropriate. Therefore, this paper extracts information through the use of airborne LiDAR data, aerial photograph, and forest type maps to create a vegetation layer, and then uses Flora3D forest modeling tools and ArcGlobe to accurately visualize the vegetation layer into the three dimension. An effective application for restoration and preservation of ecological resources as well as analysis on the urban landscape can be considered as a result of intuitively and realistically enabling the user's awareness of forest information within the Geographic Information System.

DEVELOPMENT OF AUGMENTED 3D STEREO URBAN CITY MODELLING SYSTEM BASED ON ANAGLYPH APPROACH

  • Kim, Hak-Hoon;Kim, Seung-Yub;Lee, Ki-Won
    • Proceedings of the KSRS Conference
    • /
    • v.1
    • /
    • pp.98-101
    • /
    • 2006
  • In general, stereo images are widely used to remote sensing or photogrametric applications for the purpose of image understanding and feature extraction or cognition. However, the most cases of these stereo-based application deal with 2-D satellite images or the airborne photos so that its main targets are generation of small-scaled or large-scaled DEM(Digital Elevation Model) or DSM(Digital Surface Model), in the 2.5-D. Contrast to these previous approaches, the scope of this study is to investigate 3-D stereo processing and visualization of true geo-referenced 3-D features based on anaglyph technique, and the aim is at the prototype development for stereo visualization system of complex typed 3-D GIS features. As for complex typed 3-D features, the various kinds of urban landscape components are taken into account with their geometric characteristics and attributes. The main functions in this prototype are composed of 3-D feature authoring and modeling along with database schema, stereo matching, and volumetric visualization. Using these functions, several technical aspects for migration into actual 3-D GIS application are provided with experiment results. It is concluded that this result will contribute to more specialized and realistic applications by linking 3-D graphics with geo-spatial information.

  • PDF

A Study on the Data Input and Visualization of Sturctual Form on Topographic Relief in the Landscape Simulation Thchnique using CG (컴퓨터 그래픽스를 이용한 경관 시뮬레이션에 있어서 지형상에 구조물 형상 입력과 가시화 방법에 관한 연구)

  • 조동범
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.24 no.3
    • /
    • pp.29-41
    • /
    • 1996
  • The purposes of this study were to develope some techniques which can be used in the landscape simulation process using PC based computer grahics. As a result, a couple of utilities were programmed in AutoLISP language. The one(DSLINE.LSP) is to digitize 2-dimensional structuer forms in the interactive mode considering error handling, and the other one (IMPOST.LSP) is for superimposing and visualizing the digitized plan data to 3-dimension solids & surfaces referring to topographic elevations of meshes in digital terrain model. By applying utilities to present site, the followings may be described. 1) The utility DSLINE.LSP for digitizing simplified building structure form were proved to be easy to input data of polygons including orthogonal edges by handling user coordinates system and checking invalid intersection and default colsing. 2) IMPOST.LSP utility for superimposing and visualizing tool were proved to be more complicated and speedy in calculating process compared with a practical application of modeling tool before rendering process in landscape simulation of built environment on topographic relief, on specially mesospace level of assessment.

  • PDF

A Study on 3D File Format for Web-based Scientific Visualization

  • Lee, Geon-hee;Nam, Jeong-hwan;Han, Hwa-seop;Kwon, Soon-chul
    • International Journal of Advanced Culture Technology
    • /
    • v.7 no.1
    • /
    • pp.243-247
    • /
    • 2019
  • The most commonly used 3D modeling file formats are OBJ (Wavefront file format specification) and STL (STereoLithography). Although they have a common point of view in 3D on the screen, detailed functions are different according to purpose of development. OBJ is the most commonly used 3D file format and STL is mainly used as 3D file format for 3D printing. However, in the field of Scientific Visualization, precise analysis is required. There is a difference in accuracy depending on the type of 3D file format. OBJ and STL are not suitable for delicate surface description because they form meshes in the form of triangular polygons. And if you increase the number of triangle polygons, it will be smoother, but the file size also increases exponentially and causes excessive CPU usage. In contrast, VTK provides a variety of polygon structures, including triangular polygons as well as rectangular polygons and cube polygons. Thus, delicate surface depiction is possible. Delicate surface rendering is possible and file size is not large. This paper describes the concept and structure of VTK. We also compared the load times and file sizes between VTK, STL, and OBJ in the Chrome browser. In addition, the difference in surface rendering ability between VTK, STL, and OBJ is intuitively viewed based on the screen in which each 3D file format is implemented under the same conditions. This study is expected to be helpful for efficient 3D file format for precise implementation of Web - based Scientific Visualization.

Development of Mobile 3D Urban Landscape Authoring and Rendering System

  • Lee Ki-Won;Kim Seung-Yub
    • Korean Journal of Remote Sensing
    • /
    • v.22 no.3
    • /
    • pp.221-228
    • /
    • 2006
  • In this study, an integrated 3D modeling and rendering system dealing with 3D urban landscape features such as terrain, building, road and user-defined geometric ones was designed and implemented using $OPENGL\;{|}\;ES$ (Embedded System) API for mobile devices of PDA. In this system, the authoring functions are composed of several parts handling urban landscape features: vertex-based geometry modeling, editing and manipulating 3D landscape objects, generating geometrically complex type features with attributes for 3D objects, and texture mapping of complex types using image library. It is a kind of feature-based system, linked with 3D geo-based spatial feature attributes. As for the rendering process, some functions are provided: optimizing of integrated multiple 3D landscape objects, and rendering of texture-mapped 3D landscape objects. By the active-synchronized process among desktop system, OPENGL-based 3D visualization system, and mobile system, it is possible to transfer and disseminate 3D feature models through both systems. In this mobile 3D urban processing system, the main graphical user interface and core components is implemented under EVC 4.0 MFC and tested at PDA running on windows mobile and Pocket Pc. It is expected that the mobile 3D geo-spatial information systems supporting registration, modeling, and rendering functions can be effectively utilized for real time 3D urban planning and 3D mobile mapping on the site.