• Title/Summary/Keyword: Lambertian model

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3D Shape Reconstruction of Non-Lambertian Surface (Non-Lambertian면의 형상복원)

  • 김태은;이말례
    • Journal of Korea Multimedia Society
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    • v.1 no.1
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    • pp.26-36
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    • 1998
  • It is very important study field in computer vision 'How we obtain 3D information from 2D image'. For this purpose, we must know position of camera, direction of light source, and surface reflectance property before we take the image, which are intrinsic information of the object in the scene. Among them, surface reflectance property presents very important clues. Most previous researches assume that objects have only Lambertian reflectance, but many real world objects have Non-Lambertian reflectance property. In this paper the new method for analyzing the properties of surface reflectance and reconstructing the shape of object through estimation of reflectance parameters is proposed. We have interest in Non-Lambertian reflectance surface that has specular reflection and diffuse reflection which can be explained by Torrance-Sparrow model. Photometric matching method proposed in this paper is robust method because it match reference image and object image considering the neighbor brightness distribution. Also in this thesis, the neural network based shaped reconstruction method is proposed, which can be performed in the absence of reflectance information. When brightness obtained by each light is inputted, neural network is trained by surface normal and can determine the surface shape of object.

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Construction of 3D Earth Optical Model for Earth Remote Sensing (Amon-Ra) Instrument at L1 Halo Orbit

  • Ryu, Dong-Ok;Seong, Se-Hyun;Hong, Jin-Suk;Kim, Sug-Whan
    • Bulletin of the Korean Space Science Society
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    • 2011.04a
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    • pp.30.1-30.1
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    • 2011
  • We present construction of 3D Earth optical Model for in-orbit performance prediction of L1 halo orbiting earth remote sensing instrument; the Albedo Monitor and Radiometer (Amon-Ra) using Integrated Ray Tracing (IRT) computational technique. The 3 components are defined in IRT; 1) Sun model, 2) Earth system model (Atmosphere, Land and Ocean), 3)Amon-Ra Instrument model. In this report, constructed sun model has Lambertian scattering hemisphere structure. The atmosphere is composed of 16 distributed structures and each optical model includes scatter model with both reflecting and transmitting direction respond to 5 deg. intervals of azimuth and zenith angles. Land structure model uses coastline and 5 kinds of vegetation distribution data structure, and its non-Lambertian scattering is defined with the semi-empirical "parametric kernel method" used for MODIS (NASA) missions. The ocean model includes sea ice cap with the sea ice area data from NOAA, and sea water optical model which is considering non-Lambertian sun-glint scattering. The IRT computation demonstrate that the designed Amon-Ra optical system satisfies the imaging and radiometric performance requirement. The technical details of the 3D Earth Model, IRT model construction and its computation results are presented together with future-works.

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3-D Optical Earth System Model Construction and Disk Averaged Spectral Simulation for Habitable Earth-like Exoplanet

  • Ryu, Dong-Ok;Kim, Sug-Whan
    • The Bulletin of The Korean Astronomical Society
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    • v.36 no.1
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    • pp.27.2-27.2
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    • 2011
  • The Kepler(NASA) and CoRoT(ESA) space telescopes are surveying thousands of exoplanet for finding Earth-like exoplanets with similar environments of the Earth. Then the TPF(NASA), DARWIN(ESA) and many large-aperture ground telescopes have plan for spectroscopic observations of these earth-like exoplanets in next decades. Now, it has been started to simulate the disk averaged spectra of the earthlike exoplanets for comparing the observed spectra and suggesting solutions of environment of these planets. Previous research, the simulations are based on radiative transfer method, but these are limited by optical models of Earth system and instruments. We introduce a new simulation method, IRT(Integrated Ray Tracing) to overcome limitations of previous method. The 3 components are defined in IRT; 1)Sun model, 2)Earth system model (Atmosphere, Land and Ocean), 3)Instrument model. The ray tracing in IRT is simulated in composed 3D real scale space from inside the sun model to the detector of instrument. The Sun model has hemisphere structure with Lambertian scattering optical model. Atmosphere is composed of 16 distributed structures and each optical model includes BSDF with using 6SV radiative transfer code. Coastline and 5 kinds of vegetation distribution data are used to land model structure, and its non-Lambertian scattering optical model is defined with the semi-empirical "parametric kernel method" used for MODIS(NASA) and POLDER(CNES) missions. The ocean model includes sea ice cap structure with the monthly sea ice area variation, and sea water optical model which is considering non-lambertian sun-glint scattering. Computation of spectral imaging and radiative transfer performance of Earth system model is tested with hypothetical space instrument in IRT model. Then we calculated the disk averaged spectra of the Earth system model in IRT computation model for 8 cases; 4 viewing orientation cases with full illuminated phase, and 4 illuminated phase cases in a viewing orientation. Finally the DAS results are compared with previous researching results of radiative transfer method.

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Modeling and Analysis of Optical Property for High Power LED (고출력 LED 모델링 및 광학적 특성 분석)

  • Han, Jeong-A;Kim, Jong-Tae
    • Korean Journal of Optics and Photonics
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    • v.18 no.2
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    • pp.111-116
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    • 2007
  • A high power LED which is being used in many illumination applications as a new light source was simulated for its physical structure and then its optical properties were analyzed. To obtain accurate results from the designed LED model, properties of the die chip and reflector cup were varied. As a result, a high power LED model which has a radiation pattern of a Lambertian with its viewing angle of approximately $140^{\circ}$ and total included angle of $160^{\circ}$ was designed.

Impact of Lambertian Cloud Top Pressure Error on Ozone Profile Retrieval Using OMI (램버시안 구름 모델의 운정기압 오차가 OMI 오존 프로파일 산출에 미치는 영향)

  • Nam, Hyeonshik;Kim, Jae Hawn;Shin, Daegeun;Baek, Kanghyun
    • Korean Journal of Remote Sensing
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    • v.35 no.3
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    • pp.347-358
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    • 2019
  • Lambertian cloud model (Lambertian Cloud Model) is the simplified cloud model which is used to effectively retrieve the vertical ozone distribution of the atmosphere where the clouds exist. By using the Lambertian cloud model, the optical characteristics of clouds required for radiative transfer simulation are parametrized by Optical Centroid Cloud Pressure (OCCP) and Effective Cloud Fraction (ECF), and the accuracy of each parameter greatly affects the radiation simulation accuracy. However, it is very difficult to generalize the vertical ozone error due to the OCCP error because it varies depending on the radiation environment and algorithm setting. In addition, it is also difficult to analyze the effect of OCCP error because it is mixed with other errors that occur in the vertical ozone calculation process. This study analyzed the ozone retrieval error due to OCCP error using two methods. First, we simulated the impact of OCCP error on ozone retrieval based on Optimal Estimation. Using LIDORT radiation model, the radiation error due to the OCCP error is calculated. In order to convert the radiation error to the ozone calculation error, the radiation error is assigned to the conversion equation of the optimal estimation method. The results show that when the OCCP error occurs by 100 hPa, the total ozone is overestimated by 2.7%. Second, a case analysis is carried out to find the ozone retrieval error due to OCCP error. For the case analysis, the ozone retrieval error is simulated assuming OCCP error and compared with the ozone error in the case of PROFOZ 2005-2006, an OMI ozone profile product. In order to define the ozone error in the case, we assumed an ideal assumption. Considering albedo, and the horizontal change of ozone for satisfying the assumption, the 49 cases are selected. As a result, 27 out of 49 cases(about 55%)showed a correlation of 0.5 or more. This result show that the error of OCCP has a significant influence on the accuracy of ozone profile calculation.

Hierarchical Height Reconstruction of Object from Shading Using Genetic Algorithm (유전자 알고리즘을 이용한 영상으로부터의 물체높이의 계층적 재구성)

  • Ahn, Eun-Young;Cho, Hyung-Je
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.12
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    • pp.3703-3709
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    • 1999
  • We propose a new approach to reconstruct the surface shape of an object from a shaded image. We use genetic algorithm instead of gradient descent algorithm which is apt to take to local minima and also proposes genetic representation and suitable genetic operators for manipulating 2-D image. And for more effective execution, we suggest hierarchical process to reconstruct minutely the surface of an object after coarse and global reconstruction. A modified Lambertian illumination model including the distance factor was herein adopted to get more reasonable result and an experiment was performed with synthesized and real images to demonstrate the devised method, of which results show the usefulness of our method.

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Hierachical 3-D Shape Reconstruction from Shading Using Genetic Algorithm (유전자 알고리즘을 이용한 밝기 정보로부터 3차원 표면 형상의 재구성)

  • 안은영;박현남;조형제
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10c
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    • pp.476-478
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    • 1998
  • 본 논문에서는 영상의 밝기 정보로부터 물체의 표면 형상을 재구성하는 새로운 접근 방법을 제시한다. 이미지 모델은 기존의 Lambertian surface model에 거리 요소를 포함시켜 보다 현실과 비슷한 제약 조건을 주고, 국지 해(local minima)에 빠지기 쉬운 기존의 iteration 방법을 탈피하기 위해 유전자 알고리즘(genetic algorithm)을 도입한다. 표면의 깊이 정보를 이산여현변환(discrete cosine transform)하고 이 DCT 공간상에서 유전자 알고리즘을 적용함으로써 큰 형상을 먼저 결정한 후 미세한 형상을 찾아내는 계층적인 표면 형상의 재구성이 가능하도록 하였으며 간단한 실험으로 그 타당성을 보인다.

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Surface Model and Scattering Analysis for Realistic Game Character

  • Kim, Seongdong;Lee, Myounjae
    • Journal of Korea Game Society
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    • v.21 no.4
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    • pp.109-116
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    • 2021
  • In this paper, we considered that recently 3D game characters have been almost alike realistic expression because of a great mathematical computation and efficient techniques on GPU hardware. We presented the rendering technique and analysis for 3D game characters to simulate and render mathematical approach model from recent researches to perform the game engine for the surface reflection of lighting model. We compare our approach with the existing variant rendering techniques here using Open GL shader language on game engine. The experimental result will be provided the view-dependent visual appearance of variant and effective modeling characters for realistic expression using existing methods on the GPU for effective simulations and rendering process. Since there are many operations that are used redundantly while performing mathematical operations, the necessary functions and requirements have been to compute in advance.

Modeling and Analysis of a Ray Tracing Method for Non-Destructive Testing for Internal Defects (광선추적법을 이용한 비파괴 내부 결함 모델 및 해석)

  • Kim, Teak Gu;Kim, Joohan
    • Journal of the Korean Society for Precision Engineering
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    • v.32 no.1
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    • pp.75-81
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    • 2015
  • Modeling and analysis using a ray tracing method for internal defects were described. Reflection and refraction of rays on the interface of defects were modeled using the Harvey model and the Lambertian model. The diffraction on the interface of defects affected the incoming signals and it could evaluate any defects in the matter and its signal would be analyzed with the ray tracing simulation. The simulation results were compared with actual detecting signals and the ray tracing model was shown in good agreement with experimental data. This method has a possibility to be used as wave propagation modeling in non-destructive testing.

Shape recovery and extraction the reflection properties of hybrid reflectance surface(II) (혼성 반사면의 반사 특성 추출 및 형상 복구(II))

  • 김태은;최종수
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.34S no.6
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    • pp.21-29
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    • 1997
  • In this paper, we propose a new approach for recovering 3-D shape and extracting the reflectance properties of surface from intensity images. Photometric stereo method(PSM) is genrally based on the direct illumination. In this paper, the reflectance function is derived by interoduceing the indirect diffuse illumination in PSM and then applied to hybrid reflectance model which consists of two components; the lambertian and the specular reflectance. Under the hybrid reflectance model and the indirect diffuse illumination circumstance, the reflectance properties of sample surface can be extracting by normal sampler and then 3-D shape of an object can be recovered based on extracting reflectance properties. This method is rapid because of using the reference table and simplifies the restriction condition about the reflectance function existing in prior studies. Th erecovery efficiency in our method is better than that in prior studies. Also, this method is applied to various types of surfaces by defining general reflectance function.

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