• Title/Summary/Keyword: Lack of communication

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A Simulation Model for Evaluating Demand Responsive Transit: Real-Time Shared-Taxi Application (수요대응형 교통수단 시뮬레이션 방안: Real-Time Shared-Taxi 적용예시)

  • Jung, Jae-Young
    • International Journal of Highway Engineering
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    • v.14 no.3
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    • pp.163-171
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    • 2012
  • Demand Responsive Transit (DRT) services are becoming necessary as part of not only alternative transportation means for elderly and mobility impaired passengers, but also sustainable and flexible transportation options in urban area due to the development of communication technologies and Location Based Services (LBS). It is difficult to investigate the system performance regarding vehicle operational schemes and vehicle routing algorithms due to the lack of commercial software to support door-to-door vehicle simulation for larger area. This study proposes a simulation framework to evaluate innovative and flexible transit systems focusing on various vehicle routing algorithms, which describes data-type requirements for simulating door-to-door service on demand. A simulation framework is applied to compare two vehicle dispatch algorithms, Nearest Vehicle Dispatch (NVD) and Insertion Heuristic (IH) for real-time shared-taxi service in Seoul. System productivity and efficiency of the shared-taxi service are investigated, comparing to the conventional taxi system.

A Study on the State of Fashion Marketing Using the SNS -Focused on the Facebook- (SNS를 이용한 패션업체의 마케팅 실태 연구 -Facebook을 중심으로-)

  • Kim, Tae-Jin;Chin, Seong-Ah
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.5
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    • pp.2305-2312
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    • 2012
  • Rapid evolutions in recent years related to IT (information technology) which has been exceedingly developed make it possible to utilize its application in broad fields as providing a convenient way to gather and to reuse information. As smart phones have been sporadic nowadays which boost increase of SNS in real-time making more dynamic, it is becoming more worthful as a marketing tool in the field of fashion area. In this study, we have explored some case studies in which they are actively using Facebook. We have selected 10 fashion brands to compare their activities in boards containing 'notice', 'like this', 'people talking about this' and 'event'. We also conduct the correlation analysis between the indicators above, using Spearman's rank correlation coefficient. As a consequence, we can confirm that 'notice' highly correlates with 'like this', but we cannot find any other correlations between the other factors. As a reasult, marketing in Facebook is more efficient communication way between the companies and customers than using other current mass media, it shows that SNS in fashion marketing could be an innovative solution to overcome current limitations caused probably by lack of communications.

Design and Implementation of Collaboration Session-Centric Synchronous Distance Learning System (협업 세션 중심의 동기식 원격교육 시스템의 설계 및 구현)

  • Cho, Sung-Goog;Lee, Jang-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.209-219
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    • 2011
  • Most of the computer-based distance learning systems are asynchronous ones that allow students to download from the server the lecture previously given by a lecturer. While these asynchronous systems has the advantage that enable students to view the lecture with no time restriction, the study may not be effective due to the lack of support for real-time interaction between students and lecturers. Based on the student-lecturer-collaboration session model, this paper presents a collaboration session-centric synchronous distance learning system that supports real-time interaction between students and teachers, awareness information during lecture, and feedback from students. Basic feature of the proposed system include audio and video conferencing, text-based chat, and shared slide with annotation support.

Analysis of Factors Influencing Personal Media Creators' Platform Selection : Focusing on YouTube, Twitch and AfreecaTV (1인 미디어 창작자의 플랫폼 선택에 영향을 미치는 요인 연구 : 유튜브, 트위치, 아프리카TV를 중심으로)

  • Bang, Eun-Hye;Kim, Ye-Lim;Na, Hwaseong;Lee, Sang-Woo
    • The Journal of the Korea Contents Association
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    • v.22 no.7
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    • pp.562-582
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    • 2022
  • Although personal media have become a giant industry, there is a lack of understanding of personal media creators. Therefore, this study aims to clarify factors influencing personal media creators' choice of platform. According to the analysis, there is a significant difference between the factors considered by YouTube, AfreecaTV, and Twitch creators. Moreover, the moderating effect of creators' main genre and broadcasting type were also found to be partially significant. It was found that both creators who share the motive of vividness and communication as their main genre and creators who focus on recording and broadcasting with career development motivation prefer YouTube.

Dynamically weighted loss based domain adversarial training for children's speech recognition (어린이 음성인식을 위한 동적 가중 손실 기반 도메인 적대적 훈련)

  • Seunghee, Ma
    • The Journal of the Acoustical Society of Korea
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    • v.41 no.6
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    • pp.647-654
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    • 2022
  • Although the fields in which is utilized children's speech recognition is on the rise, the lack of quality data is an obstacle to improving children's speech recognition performance. This paper proposes a new method for improving children's speech recognition performance by additionally using adult speech data. The proposed method is a transformer based domain adversarial training using dynamically weighted loss to effectively address the data imbalance gap between age that grows as the amount of adult training data increases. Specifically, the degree of class imbalance in the mini-batch during training was quantified, and the loss function was defined and used so that the smaller the data, the greater the weight. Experiments validate the utility of proposed domain adversarial training following asymmetry between adults and children training data. Experiments show that the proposed method has higher children's speech recognition performance than traditional domain adversarial training method under all conditions in which asymmetry between age occurs in the training data.

A Case Study on Information Strategy Plan of the Web Based on Project Management Information System for Construction Company (전사 웹기반 사업관리시스템 구축을 위한 정보화전략계획에 관한 사례연구)

  • Park, Hyung-Keun
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.28 no.2D
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    • pp.259-267
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    • 2008
  • Nowadays PMIS (Project Management Information System) based on web is widely applied to communication, collaboration and community in construction jobsite for various organization such as subcontractors, general contractor, engineering company, supervisors and client. However, individual PMIS in jobsite is prone to be troublesome issue for integration and exchange of information regarding project management in corporate and may result in conflict of data application. The main reason should be lack of information strategy plan such as company master plan for information. This research shows a critical success factor that a big construction company of Korea establishes procedure and method for information strategy plan. In addition, It is to suggest how to be implemented PMIS architecture and execute business process innovation in corporate level. This research expects contribution that many construction companies reduce mistakes to be implemented management information system and to optimize system in corporate level.

A Study on the Sufficiency of Anticipated Effect of Order Communication System Introduced to Medium-Sized Hospitals (Focused on the case of S Hospital) (중소병원의 처방전달시스템 도입효과분석에 관한 연구 (S병원의 사례를 중심으로))

  • Hong, Suk-Won;Jung, Key-Sun;Choi, Sung-Woo
    • Korea Journal of Hospital Management
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    • v.7 no.4
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    • pp.172-192
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    • 2002
  • The purpose of this study is to ascertain whether the effect of introduction of OCS(Order Communication System) to the hospital is satisfied or not comparing the anticipated effect with the actual effect. For this purpose, a domestic hospital which has introduced and has been operating OCS for several years was chosen. Based on the internal data of S Hospital prepared before introducing OCS, researcher has analyzed the basic direction, design standard and status of operation after the introduction of OCS, etc. After analyzing the status of operations of several departments using OCS and interviewing with the chiefs of pertinent departments, a survey form was designed. Actual survey and interviews were conducted by the researcher for weeks to know whether doctors, nurses, medical technicians and clerks of the patient management dept. were satisfied with OCS and to find if they have any recommendations to improve OCS. Based on the analysis of survey, the effect of OCS was evaluated whether it has satisfied the anticipated effectiveness. For the question if they feel convenient in using OCS, doctors, nursing staffs in charge of ward and the staffs of billing dept. has answered that they were all satisfied(100%). The answers for the same question were relatively high in the case of nurses in charge of outpatient and staffs of radiography. Of course, there have been some nurses and staffs who complained for the inconvenience. However, overall satisfaction was high on the average. Some common problems occurred after the introduction of OCS were frequent errors due to instability of OCS system, paralysis of function of hardware on data back-up system and redundant investment due to erroneous choice of DB program in setting DB. It was also pointed out that lack of computer education and low participation of medical staffs has resulted in failure of developing effective software. As a result, it has lowered the efficiency of OCS. For example, some works have to be done by hands even after OCS. Based on the result of this research, recommendations to maximize the effect of OCS were presented as follows. First, strong leadership of CEO and active cooperation of doctors are mandatory. Second, all the process of hospital work should be analyzed and be redesigned in more efficient ways. Third, OCS should be designed to be user-based system which can be used efficiently by all staffs of the hospital. Forth, prior to the operation of OCS, proper tests of the program and trainings of the pertinent staff are required. Fifth, prior to the selection of hardware, BMT(Bench Marking Test) should be conducted. Sixth, before introducing OCS, staffs in charge of OCS should visit many hospitals operating the OCS system and take their cases into account.

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A Study on Portable Multi Electrical Cupping System (휴대용 멀티 전동 부항 시스템에 관한 연구)

  • Kim, Jong-Chan;Yang, Chul-Oh;Ban, Kyeong-Jin;Lee, Kwang-Eui;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.15 no.2
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    • pp.250-257
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    • 2012
  • Recently oriental medicine has become a new issue in the global medical field because of increasing demands for the treatment of old people. Western medical equipment is becoming popular with big companies related to IT, communication and medical treatment. But globalization of oriental medicine techniques is inadequate due to lack of knowledge about oriental medicine. The cupping equipment has great growth potential because it is easy for old people to use the equipment. The purpose of this paper is to promote the portable multi electrical cupping system. The system may be used by patients themselves without any help from others. By using many cupping cups at the same time and regulating the timer and vacuum pressure. The patient can decrease itching and relax the hardened muscles. The system is expected to grow in the future as oriental medicine will be in high demand in aging society with IT convergence industry.

Meaurement Algorithms for EDGE Terminal Performance Test (EDGE 단말기 성능 테스트를 위한 측정 알고리즘)

  • Kang, Sung-Jin;Hong, Dae-Ki;Kim, Nam-Yong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.12
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    • pp.2719-2730
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    • 2009
  • In this paper, we implement the measurement functionality for performance measurements of EDGE (Enhanced Data Rates for GSM Evolution) terminal by using software. Generally speaking, the receiving algorithms in normal MODEM cannot be used directly to a measurement system due to the lack of accuracy. Therefore, we propose a new receiver algorithm for precise EDGE signal measurements. In the proposed algorithm, 2-stage (coarse stage, fine stage) parameters estimation (symbol-timing, frequency offset, carrier phase) scheme is used. To improve the estimation accuracy, we increase the number of the received signal samples by interpolation. The proposed EDGE signal measurement algorithm can be used for verifying the hardware measurement system, and also can be used for the commercial systems through software optimization.

Interactive Mobile Augmented Reality System using Muscle Sensor and Image-based Localization System through Client-Server Communication (서버/클라이언트 통신을 통한 영상 기반 위치 인식 및 근육 센서를 이용한 상호작용 모바일 증강현실 시스템)

  • Lee, Sungjin;Baik, Davin;Choi, Sangyeon;Hwang, Sung Soo
    • Journal of the HCI Society of Korea
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    • v.13 no.4
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    • pp.15-23
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    • 2018
  • A lot of games are supposed to play through controller operations, such as mouse and keyboard rather than user's physical movement. These games have limitation that causes the user lack of movement. Therefore, this study will solve the problems that these traditional game systems have through the development of a motion-producing system, and provide users more realistic system. It recognizes the user's position in a given space and provides a mobile augmented reality system that interacts with virtual game characters. It uses augmented reality technology to make users feel as if virtual characters exist in real space and it designs a mobile game system that uses armband controllers that interact with virtual characters.

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