• Title/Summary/Keyword: LISREL Model

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An Assessment System Model for Game Satisfaction Degree to Establish Game Development Strategy (게임개발 전략 수립을 위한 게임만족도 평가시스템 모형 개발에 관한 연구)

  • Ham Hyung-Bum;Lee Yang-Sun;An Chang-Ho
    • Journal of Korea Multimedia Society
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    • v.7 no.11
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    • pp.1630-1638
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    • 2004
  • The ultimate purpose of game production is to make a game which satisfy game players and to sell maximum of products. In this paper, we suggest an assessment system model which can evaluate game satisfaction degree quantitatively, for preparing foundations that can make games which the suppliers and demanders of game business want. For it, we computed weight of constituent factors for game with AHP method based on survey, and quantified degree of satisfaction for genre of games to score. Also we analyzed affective factors for game satisfaction by SEM using LISREL software. In result, the greatest affective factor for game satisfaction is fun. For making the game with high degree of satisfaction, we propose that constructive investment and enough technology for fun are needed.

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A Study on Human Sensitivity Engineered Internal Landscape by Lighting Colors in Tunnels using LISREL Model (LISREL 모헝을 이용한 조명색채별 감성공학적 터널 내부경관 연구)

  • Park, Il-Dong;Ji, Kil-Ryong;Imm, Sung-bin;Kum, Ki-Jung
    • Journal of Korean Society of Transportation
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    • v.22 no.4 s.75
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    • pp.97-106
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    • 2004
  • It is a Known fact that driving through long tunnel increases possibility of traffic accident because of psychological feeling of insecurity and dispersion of drivers' concentration since driving in narrow and limited space for a longtime. It, therefore, results in raising transportation and environment problems, such as traffic accident difficult to be properly dealt with and ventilation. This study aims at proposing a method of augmenting driving amenity by improving the internal lighting facilities in the tunnel. The study is conducted by investigating internal landscapes of tunnels by lighting colors, which are currently being operated. The Color Planning System (CPS), developed by SHARP Co. Ltd, is exploited for selecting adjective that express the sensitivity image on lighting colors. The CPS is an example that applies to sensitivity of human body for products design development. The CPS takes the following process to define the color : 1) expressing "Pvoduct's Image" as "A Word (adjective)" and 2) referring "A Word" to "Image Scale", and 3) determining the color through this "Image Panel". The study is processed by making a questionnaire using the semantic differential (SD) scale, grasping the consciousness structure of experimental persons through the Factor Analysis, and building a model in which dependent variable is "Degree of Preference" about internal landscape in tunnel using LISREL(LInear Structural RELations).

A Study of Consumer Attitude and Purchasing Behavior toward Agricultural Products using Social Network Service (소셜 네트워크 서비스를 이용한 농식품 구매의 소비자태도와 행동에 대한 연구)

  • Chung, Soo-Yeon;Kim, Gi-Hwan;Yang, Sung-Bum;Oh, Sang-Heon;Hwang, Dea-Yong;Kim, Young-Chul;Lee, Seog-Won
    • The Korean Journal of Food And Nutrition
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    • v.25 no.3
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    • pp.650-655
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    • 2012
  • This purposes of this study were to explain consumer attitudes and purchasing behaviors towards agricultural products using a social network service and to determine the influencing factors such as experience, technology ability, innovation, self-efficacy, perception of usefulness, perception of trust, attitude, purpose of purchase and individual characteristics on them. We analyzed the survey data set, using the 'logit model', 'simultaneous equation model', and 'LISREL-Type model' In this study, the results obtained are summarized as follows. The result for the comprehensive statement of "Trust" was the biggest influence on the purchase agricultural products using the social network service. Therefore, in order to expand agricultural e-commerce using SNS, trust should be to the fore of marketing and publicity campaigns, in order to promote and stabilize the market.

Discriminative Factors of Buying Intention in Fashion Internet Shopping (인터넷 쇼핑몰에서의 패션상품 구매의도 결정요인)

  • 김효신;이선재
    • Journal of the Korean Society of Costume
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    • v.51 no.6
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    • pp.117-128
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    • 2001
  • The purposes of this study was to investigate discriminative factors of clothing buying intention on Internet shopping mall. The sample included 435 male(44.8%) and female(55.2% ) adults, and an instrument was developed based on previous studies. The statistical analysis used for this study were factor analysis, 1-test, and LISREL. The results of factor analysis showed that consumers evaluated apparel internet shopping attributes based on perceptional dimensions of internet shopping consisted of clothing quality and value. web service quality and value, and adoption of internet shopping. Each dimension has sub-factors as follows: (1) clothing quality was perceived as 'artistry' 'sociality' and 'practicality'. (2) web interface service quality was perceived as 'visuality', 'advantage', 'response', 'dependability' and 'buying-confidence'. (3) internet shopping adoption was perceived as 'usefulness' and 'convenience'. T-test revealed that consumer's buying intention, re-entry intention, and store attitude were differed concerning all sub-factors including 'usefulness' and 'convenience' in adoption of Internet shopping dimension. As a result of LISREL, clothing buying intention path model was set up as following path. (1) 'artistry', 'sociality' and 'practicality' of clothing quality affected clothing value perception positively. (2) 'visuality', 'advantage', 'response' and 'buying-confidence' of web service quality affected web service value perception positively. (3) clothing and web service value perception affected store attitude positively. (4) store attitude affected clothing buying intention positively. However, Adoption of Internet shopping dimension that was perceived as usefulness and convenience did not affect clothing buying intention path model. Therefore, consumers buying, intention model in internet circumstance could be used nearly the same as real market circumstance.

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Cognitive Evaluation of Geometrical Structure on Express Highway with Driving Simulator (차량시뮬레이터를 이용한 고속도로 복합선형구간에서의 운전자 감성평가)

  • 이병주;박민수;이범수;남궁문
    • Journal of Korean Society of Transportation
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    • v.21 no.4
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    • pp.91-101
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    • 2003
  • This study modeled 4-lane highway in three-dimensional virtual reality in order to overcome difficulties of field experiment. and the research subject was placed in a driving simulator. We survey the driver's cognitive characteristics to the alignment changes in the three-dimensional virtual reality highway. Especially, maximizing the identity of driving movements and virtual scenery on the basis of the data obtained by dynamic analysis module. we minimized simulator sickness for the graphic module of driving simulator. And we carried out cognitive evaluation on the basis of adjective words extracted by dictionary and the opinion of specialist. In this study LISREL model was used to detect the causal relation between geometry and safety in cognitive side, and found that geometric change affects the safety of drivers by static and dynamic road safety model in three-dimensional combined alignments. As the result, for constructing safety road. we consider drivers' cognitive characteristics as human factors in road design, and we think that they are very important factors to improve road safety.

A Study on the Effects of Playfulness of Blog on Online Word-of-Mouth (블로그의 즐거움이 온라인 구전에 미치는 영향)

  • Ock, Jung-Bong;Kwahk, Kee-Young;Kim, Hee-Woong
    • Information Systems Review
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    • v.11 no.3
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    • pp.19-38
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    • 2009
  • This study aims to investigate the effects of playfulness of blog as an intrinsic motivator on online word-of-mouth. For this purpose, we proposed a research model that consists of user participation, interaction, and community trust as mediating factors and tested it empirically using LISREL 8.7 based on the structural equation model. The empirical results showed that playfulness of blog had an impact on trust through user participation and interaction, which in turn affected online word-of-mouth. In conclusion, we discussed both theoretical and practical implications of this research and suggested its limitations.

The Effects of Study-Time on the Variations of Academic Achievements (학업성취 변화에 영향을 미치는 공부시간 효과 추정)

  • Rhee, Ki-Jong;Kwaug, Soo-Ran
    • Survey Research
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    • v.11 no.1
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    • pp.43-61
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    • 2010
  • This research estimated the variation of high school students' academic achievement by using the second to the fourth wave KEEP(Korea Education and Employment Panel) data. We explored the effects of study on academic achievement in proportion to self-regulated learning hours(except for school work and private tutoring). Analysis variables were self-directed learning(study) hours throughout senior high school and 9 grade academic achievement. We conducted Latent Growth Model(LGM) using KEEP panel data and program LISREL 8.8. Results showed that there were significant effects of self-regulated learning hours on the variation of senior high school students' academic achievement. Therefore, this was considered to be useful tips in getting the relation between students' learning and academic achievement.

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A Model for Nursing Students' Stress (간호학생의 스트레스 지각, 대처, 스트레스결과에 대한 구조모형)

  • Lee, Mi-Ra;Chung, Hyun-Sook;Cho, Mee-Kyung
    • Research in Community and Public Health Nursing
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    • v.11 no.2
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    • pp.321-332
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    • 2000
  • The purpose of this study was to test the hypothetical model designed to explain nursing students' perceived stress, coping levels, and stress outcomes. This hypothetical model was based on the Kim. Jung Hee(l987)' s stress model and stress-related literature. Exogenous variables were self-efficacy. hardiness. social support. and exercise. Endogenous variables were stress perception. coping levels. and stress outcomes. Empirical data for testing the hypothetical model consisted of 205 nursing students. SAS PC Program and LISREL 8.12a program were used for descriptive statistics and linear structural relationship(LISREL) modeling. The results were as follows. 1) The overall fit of the hypothetical model to the data was good( $x^2$=78.41(p=0.010), $x^2$/ df=1.50. RMSEA=0.05, standardized RMR= 0.05, GFI=0.95, AGFI=0.91, NNFI=0.90, NFI=0.94). 2) The results of statistical testing of the hypotheses were as follows. (1) As expected. self-efficacy had a significant effect on stress perception. But. hardiness. social support, and exercise did not have a significant effect on stress perception. Self-efficacy, hardiness. social support, and exercise explained 12% of the total variance of stress perception. (2) As expected, self-efficacy, hardiness, social support, exercise, and stress perception had a significant effect on coping behavior, Self-efficacy, hardiness, social support, exercise, and stress perception explained 53% of the total variance of coping behavior. (3) As expected, stress perception and coping behavior had a significant effect on stress outcomes. Stress perception and coping behavior explained 84% of the total variance of stress outcomes. In conclusion, the hypothetical model of this study was confirmed in explaining and predicting stress perception, coping levels, and stress outcomes in nursing students. And these findings suggest the need to develop nursing intervention to enhance self-efficacy, hardiness, social support, and exercise to decrease the harmful outcomes of stress.

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구조 방정식 모형 구축에 관한 실증적 고찰

  • 함형범;안창호
    • Journal for History of Mathematics
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    • v.17 no.1
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    • pp.109-118
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    • 2004
  • This study estimated direct factors that have effect to completion degree of game, and we constructs structural equation model that can evaluate completion degree of game using empirical analysis. For it, we obtained weight of components of game development by eigenvector method for analytic hierarchy process. Using calculated weight, we also let that components of game development is observating variable of X, and genre of game is observating variable of Y. And we constructs structural equation model with LISREL program

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An Empirical Study on the Korean Firm's Diversification and Corporate Value Using LISREL Model (한국기업의 다각화와 기업가치에 관한 실증연구 - LISREL모형을 응용하여 -)

  • Ku, Maeng-Hoe;Kim, Byoung-Gon
    • The Korean Journal of Financial Management
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    • v.16 no.1
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    • pp.1-31
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    • 1999
  • 본 연구는 LISREL모형을 이용하여 우리나라 266개 상장기업을 대상으로 기업다각화와 기업가치간의 영향관계를 분석하고, 다각화 및 기업가치 결정요인을 분석하였다. 분석결과 첫째, 90년대 초반까지는 다각화가 초과가치를 발생시켰지만, 90년대 중반 이후에는 다각화에 의한 사업운영방식이 부의 초과가치를 발생시켜 기업가치에 부정적인 영향을 미칠 수 있음을 알 수 있었다. 둘째, 다각화는 기업의 시장가치에 정의 영향을 미치는 것으로 나타나, 시장에서는 다각화된 기업을 전문화된 기업보다 더 높게 평가하고 있음을 알 수 있었다. 셋째, 기업의 다각화수준에 영향을 미치는 요인으로는 외부대주주지분을, 레버리지비율, 기업설립연수, 기업규모, 계열기업 여부 등으로 파악되었다. 90년대 초반까지는 외부대주주지분율이 높고, 기업설립연수가 오래되고, 계열기업에 속해 있고, 규모가 작은 기업의 경우 다각화수준이 낮게 나타났지만, 90년대 중반 이후에는 이와 같은 특성을 가진 기업의 다각화수준이 높아지는 것으로 분석되었다. 레버리지비율은 기업의 다각화수준과 일관되게 정의 영향관계를 보여, 차입자금을 이용하여 다각화를 추진하는 우리나라 기업의 현실적 상황을 확인할 수 있었다. 넷째, 다각화의 초과가치에 영향을 미치는 요인으로는 외부대주주지분을, 레버리지비율, 기업규모, 계열기업 여부 등으로 파악되었다. 90년대 초반에는 외부대주주지분율이 높고, 기업규모가 작고, 계열기업에 속한 기업들이 다각화를 통해 정의 초과가치를 획득할 수 있었지만, 90년대 중반 이후에는 외부대주주지분율이 낮고, 기업규모가 크고, 계열기업에 속하지 않은 기업이 다각화에 의해 초과가치를 얻을 수 있음을 알 수 있었다. 레버리지는 그 비율이 높을수록 다각화의 초과가치가 크게 나타나는 것으로 분석되어, 다각화 기업이 더 많은 부채부담능력을 가질 수 있고, 부채의 세금절감효과에 의해 기업가치를 증가시킬 수 있음을 알 수 있었다.

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