• Title/Summary/Keyword: LED wall screen

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Comparison of the Characteristics of Green Screen and LED Wall in Virtual Production System

  • Shan, Xinyi;Chung, Jeanhun
    • International journal of advanced smart convergence
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    • v.11 no.2
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    • pp.64-70
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    • 2022
  • In recent years, with the continuous innovation and upgrading of engine software, the real-time rendering technology in film and television has been continuously improved, and the virtual production technology has also developed rapidly. This paper introduces the green screen often used in traditional film production and a virtual production technology based on light-emitting-diode background wall that was proposed and implemented last year. We analyzed the two production methods of virtual production and compared their characteristics. Based on these results, we can better understand the differences and respective advantages of the two production methods. And we also can according to the production budget, production cycle and the creative and technical capabilities of the team make better choices during the production process. We believe virtual production technology will be production in the future to provide a more solid technical guarantee for the development of the film industry, and this work will pave the way for further research on virtual production technology.

In-camera VFX implementation study using short-throw projector (focused on low-cost solution)

  • Li, Penghui;Kim, Ki-Hong;Lee, David-Junesok
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.10-16
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    • 2022
  • As an important part of virtual production, In-camera VFX is the process of shooting actual objects and virtual three-dimensional backgrounds in real-time through computer graphics technology and display technology, and obtaining the final film. In the In-camera VFX process, there are currently only two types of medium used to undertake background imaging, LED wall and chroma key screen. Among them, the In-camera VFX based on LED wall realizes background imaging through LED display technology. Although the imaging quality is guaranteed, the high cost of LED wall increases the cost of virtual production. The In-camera VFX based on chroma key screen, the background imaging is realized by real-time keying technology. Although the price is low, due to the limitation of real-time keying technology and lighting conditions, the usability of the final picture is not high. The short-throw projection technology can compress the projection distance to within 1 meter and get a relatively large picture, which solves the problem of traditional projection technology that must leaving a certain space between screen and the projector, and its price is relatively cheap compared to the LED wall. Therefore, in the In-camera VFX process, short-throw projection technology can be tried to project backgrounds. This paper will analyze the principle of short-throw projection technology and the existing In-camera VFX solutions, and through the comparison experiments, propose a low-cost solution that uses short-throw projectors to project virtual backgrounds and realize the In-camera VFX process.

Expression method of simulation which is execution of media facade (미디어파사드 시뮬레이션 표현방법)

  • Lee, Chang-Jo;Ha, Dong-One;Han, Tae-Woo
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.5
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    • pp.91-101
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    • 2009
  • This study's purpose is to revive pre-construction situation earlier than construction of media facade using light-emitting diode, and analyze the strong and weak points of simulation image making process and technology, including lots of expressing methods. Exterior building decoration that was originated from Super Graphic led to the LED construction with a trend of increased night activities of these days. Initial Super Graphic was just in the level of deciding what to do with simple CAD drawings, but today's media facade construction is not so simple as the previous ones. This is because of the problems that should think about balances between neighboring environment and buildings, including high construction costs. According to survey results, media facade construction simulation's various expressing methods, its processes of analysis, and its strong & weak points will suggest standards for its size of construction and simulation purpose, including recommending suggestions that can respond rapidly by clients' diverse demands.

Hydraulic Experiments on the Measuring Equipments of Ronoff and Soil Loss (유출수 및 유실토량 측정장치에 관한 수리시험)

  • 유한열
    • Magazine of the Korean Society of Agricultural Engineers
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    • v.10 no.1
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    • pp.1377-1387
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    • 1968
  • In order to measure runoff and soil losses produced in a small test plot during rainfall, it is usually insufficient to use a tank only, necessitating the combined use of a main tank and a subsidiary tank. Accordingly. exact measurement largely depends on how to connect those two measuring tanks. The main purpose of this thesis is to improve the connecting parts of two measuring tanks so as to assure exact measurement of runoff and soil losses. In this experiment, two types of main tank, i. e. A-type and B-type, were used. A-type is a square tank having a flume at its end. At the flume, ten apertures are provided by using metal columns so as to be able to catch one tenth of total muddy flow discharging at the end of the flume, One tenth of total flow is led to the subsidiary tank through a slot sampler fixed to an aperture. B-type differes in that its flume does not have apertures and slot sampler is fixed directly to the end of the flume, other features being the same as those of A-type. Discharge volumes were measured by using weighing tanks and compared. The effect of baffle screen provided in the flume was also observed in connection with exact measurements. In order to keep main tank and its flume in a horizontal position, bolts and nuts mechanism was used. Vertical and horizontal screens were provided in the main to prevent coarse sands coming into the flume. The conclusion derived through this experiment is as follows: (1) The discharge through slot sampler at each aperture is almost the same for A-type. However, it is slightly more than one tenth of total discharge volume. (2) In case that baffle screen is provided in the flume of A-type tank, the discharge volume of slot sampler is less than that of the same type without screen. (3) For B-type tank, slot sampler discharge increases as slot sampler nears toward the center of flume. (4) When baffle screen is provided in the flume of B-type, slot sampler discharge is less than that of the same type without screen, and this phenomenon is more apparent as compared with A-type. (5) In case that the slot width of slot sampler for B-type is one inch, slot sampler discharge exceeds one tenth of total discharge volume. (6) When the slot width for B-type is 15/16 inch and slot sampler is fixed 3/8 inch apart from either flume wall, slot sampler discharge is approximately equal to one tenth of total discharge volume.

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