• Title/Summary/Keyword: LEAP

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A Pseudo-Random Number Generator based on Segmentation Technique (세그먼테이션 기법을 이용한 의사 난수 발생기)

  • Jeon, Min-Jung;Kim, Sang-Choon;Lee, Je-Hoon
    • Convergence Security Journal
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    • v.12 no.4
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    • pp.17-23
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    • 2012
  • Recently, the research for cryptographic algorithm, in particular, a stream cipher has been actively conducted for wireless devices as growing use of wireless devices such as smartphone and tablet. LFSR based random number generator is widely used in stream cipher since it has simple architecture and it operates very fast. However, the conventional multi-LFSR RNG (random number generator) suffers from its hardware complexity as well as very closed correlation between the numbers generated. A leap-ahead LFSR was presented to solve these problems. However, it has another disadvantage that the maximum period of the generated random numbers are significantly decreased according to the relationship between the number of the stages of the LFSR and the number of the output bits of the RNG. This paper presents new leap-ahead LFSR architecture to prevent this decrease in the maximum period by applying segmentation technique to the conventional leap-ahead LFSR. The proposed architecture is implemented using VHDL and it is simulated in FPGA using Xilinx ISE 10.1, with a device Virtex 4, XC4VLX15. From the simulation results, the proposed architecture has only 20% hardware complexity but it can increases the maximum period of the generated random numbers by 40% compared to the conventional Leap-ahead archtecture.

Development of Baseball Game Using Leap Motion Controllers (립 모션 컨트롤러를 이용한 야구 게임 개발)

  • Joo, Hyanghan;Cho, Minsoo;In, SeungKyo;Cho, Kyuwon;Min, Jun-Ki
    • KIISE Transactions on Computing Practices
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    • v.21 no.5
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    • pp.343-350
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    • 2015
  • While many games have been published that are used with input-devices such as a mouse and keyboard, the number of games that can recognize the behavior of a human utilizing devices such as Kinect and Wii has increased. In this paper, we present the development of a baseball game that utilizes a Leap Motion Controller. A Leap Motion Controller recognizes accurately the movement of a user's fingers. Our implemented game consists of characters, a background and animation. It is a moving animated game in which the users play a game in point of view of a third person. The major feature of our game is that the game players can enjoy the game using a Leap Motion Controller.

A new study on hand gesture recognition algorithm using leap motion system (Leap Motion 시스템을 이용한 손동작 인식기반 제어 인터페이스 기술 연구)

  • Nam, Jae-Hyun;Yang, Seung-Hun;Hu, Woong;Kim, Byung-Gyu
    • Journal of Korea Multimedia Society
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    • v.17 no.11
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    • pp.1263-1269
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    • 2014
  • As rapid development of new hardware control interface technology, new concepts have been being proposed and emerged. In this paper, a new approach based on leap motion system is proposed. While we employ a position information from sensor, the hand gesture recognition is suggested with the pre-defined patterns. To do this, we design a recognition algorithm with hand gesture and finger patterns. We apply the proposed scheme to 3-dimensional avatar controling and editing software tool for making animation in the cyber space as a representative application. This proposed algorithm can be used to control computer systems in medical treatment, game, education and other various areas.

Application of LEAP Model to Reduce GHG Emissions from Residential Sector (LEAP 모형을 이용한 가정 부문 온실가스 저감효과 분석)

  • Jo, Mi-hyun;Park, Nyun-Bae;Jeon, Eui-Chan
    • Journal of Climate Change Research
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    • v.4 no.3
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    • pp.211-219
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    • 2013
  • This study uses the LEAP model that is a long-term energy analysis model to analyze reduction potential on S city residential sector energy usage for greenhouse gas emission. Energy consumption of S-si in 2009 is consumed most in residential and commerce sector by 39.1%. Also, energy and greenhouse gas emission of residential sector is expected to increase due to increase of households. Therefore, greenhouse gas reduction measures are desperately required in residential sector. For this study recognizes energy consumption of S-si residential sector and has established reduction measure of S-si residential sector greenhouse gas through literature search on domestic and foreign climate change correspondence policies. Also, construction of greenhouse gas reduction potential by reduction measures through LEAP model. There were a total of 5 reduction measures scenarios is Reference Scenario, LED Lighting, Energy Alternative, Green Life Practice, and Total Reduction Measure. As a result, greenhouse gas emission of Light Emitting Diode Lightings by 2020 was $1,181.0thousand\;tonCO_2eq$, decrease of 6.1% compared to the Reference Scenario and Greenhouse gas emission of Energy Alternative by 2020 was $1,171.6thousand\;tonCO_2eq$, decrease of 6.8% compared to the Reference Scenario. Greenhouse gas emission of Green Life Practice by 2020 was $1,128.7thousand\;tonCO_2eq$, decrease of 10.2% compared to the Reference Scenario. For Total Reduction Measures by 2020 emission was $966.9thousand\;tonCO_2eq$, decrease 23.1% compared to Reference Scenario.

Estimation of GHG emission and potential reduction on the campus by LEAP Model (LEAP 모델을 이용한 대학의 온실가스 배출량 및 감축잠재량 분석)

  • Woo, Jeong-Ho;Choi, Kyoung-Sik
    • Journal of Environmental Impact Assessment
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    • v.21 no.3
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    • pp.409-415
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    • 2012
  • Post-kyoto regime has been discussing with the GHG reduction commitment. GHG energy target management system also has been applied for the domestic measures in the country. Universities are major emission sources for GHG. It is very important for campus to built the GHG inventory system and estimate the potential GHG emission reduction. In general, GHG inventory on the campus was taken by the IPCC guidance with the classification of scope 1, 2, and 3. Electricity was the highest portion of GHG emission on the campus as 5,053.90 $tonsCO_2eq/yr$ in 2009. Manufacturing sector was the second high emission and meant GHG in laboratory. Potential GHG reduction was planned by several assumptions such as installation of occupancy sensor, exchanging LED lamp and photovoltaic power generation. These reduction scenarios was simulated by LEAP model. In 2020, outlook of GHG emission was estimated by 17,435.98 tons of $CO_2$ without any plans of reduction. If the reduction scenarios was applied in 2020, GHG emission would be 16,507.60 tons of $CO_2$ as 5.3% potential reduction.

Comparative Analysis of Finitc Difference Methods for the St, Venant Equation (St. Venant식에 관한 유한 차분법의 비교 분석)

  • 이상호;이길성
    • Water for future
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    • v.21 no.2
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    • pp.173-182
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    • 1988
  • Characteristics of finite difference schemes for St. Venant equation were compared with two input cases. One is the monoclinal wave which has large friction slope without discontinuity and the other is the shock wave with discontinuity. For monoclinal wave, Keller Box scheme is the best in terms of accuracy, efficiency and stability when two parameters were selected with a rele : $0.5{\leq}{\theta}{\leq}1.0$, ${\theta}+{\psi}$=1, But for shock wave only the Preissmann type of parameter ${\psi}$(=0.5) showed stable results. Numerical experiments of monoclinal wave showed that Lax-Wendroff and Richtmyer schemes were more stable than leap Frog and more accurate than Lax-Fredrich scheme. For shock wave Lax-Fredrich showed larger numerical dissipation than other explicit schemes and Leap Frog produced slower mass transport.

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A Study of Effects on GPS and GLONASS Time offset according to leap seconds in GNSSS time transfer (GNSS 시각 전송에서 윤초 적용 여부에 따른 GPS 시각과 GLONASS 시각의 오프셋 영향 연구)

  • Yu, Dong-Hui;Lee, Young-Kyu;Yang, Sung-Hoon;Lee, Chang-Bok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.11
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    • pp.2628-2633
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    • 2014
  • BIPM(International Bureau of Weights and Measures) uses GPS Time Transfer technique for UTC(Universal Time Coordinated). Recently, since GLONASS constellation started the service, studies on GLONASS time transfer and combination of GPS and GLONASS time transfer have been conducted. This paper introduces GNSS time, UTC and leap seconds and proposes the time offset results for applicability of leap seconds in GLONASS time transfer.

A Study on Augmented Reality Interaction Using Leap Motion (Leap Motion을 활용한 증강현실 인터랙션 강화 연구)

  • Jung, Hyun-Il;Jung, Hyung-Won
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.3
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    • pp.133-138
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    • 2020
  • Interaction is an important component in the sense of immersion in augmented reality. However, the function of interaction in augmented reality contents is very weak. Bringing a lot of real environmental information is one of the ways to develop augmented reality, and interaction will naturally develop. In this paper, Leap Motion was used for natural interaction in augmented reality environment through the hand widely used as an interface tool, and extended more from the limited interaction of conventional display touch methods to create a natural interaction. This development of interaction will contribute to the development of various contents as well as augmented reality later.

Development of Practical Dispersion-Correction Scheme for Propagation of Tsunamis (지진해일 전파모의를 위한 실용적인 분산보정기법의 개발)

  • Sohn, Dae-Hee;Cho, Yong-Sik;Ha, Tae-Min;Kim, Sung-Min
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.5B
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    • pp.551-555
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    • 2006
  • In this study, new dispersion-correction terms are added to a leap-frog finite difference scheme for the linear shallow-water equations with the purpose of considering dispersion effects of the linear Boussinesq equations for propagation of tsunamis. The numerical model developed in this study is tested to the problem that the initial free surface displacement is a Gaussian hump over a constant water depth, and the predicted numerical results are compared with analytical solutions. The results of the present numerical model are accurate in comparison with those of existing models.