• Title/Summary/Keyword: Korean visual media

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What Drives Consumers' Purchase Decisions? : User- and Marketer-generated Content

  • Kim, Yu-Jin
    • Science of Emotion and Sensibility
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    • v.24 no.4
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    • pp.79-90
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    • 2021
  • Consumers have an increasingly active role in the marketing cycle, using social media channels to create, distribute, and consume digital content. In this context, this paper investigates the impact of user- and marketer-generated content on consumer purchase intentions and the approach to designing an effective social media marketing platform. Referencing a literature review of social media marketing and consumer purchase intentions, a case study of the social media-marketing platform, 0.8L, was undertaken using both qualitative and quantitative results through content analysis and a participatory survey. First, about 450 consumer reviews for ten sunscreen products posted on the 0.8L platform were compared with products' marketer-generated content. Next, 55 subjects participated in a survey regarding purchase intentions toward moisturizing creams on the 0.8L platform. The results indicated that user-generated content (i.e., texts and photos) provided more personal experiences of the product usage process, whereas marketers focused on distinctive product photos and features. Moreover, customer reviews (particularly high volume and narrative format) had more impact on purchase decisions than marketer information in the online cosmetics market. Real users' honest reviews (both positive and negative) were found to aid companies' prompt and straightforward assessment of newly released products. In addition to the importance of customer-driven marketing practices, distinctive user experience design features of a competitive social media-marketing platform are identified to facilitate the creation and sharing of sincere customer reviews that resonate with potential buyers.

Evaluating the Characteristics of Subversive Basic Fashion Utilizing Text Mining Techniques (텍스트 마이닝(text mining) 기법을 활용한 서브버시브 베이식(subversive basics) 패션의 특성)

  • Minjung Im
    • Journal of Fashion Business
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    • v.27 no.5
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    • pp.78-92
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    • 2023
  • Fashion trends are actively disseminated through social media, which influences both their propagation and consumption. This study explored how users perceive subversive basic fashion in social media videos, by examining the associated concepts and characteristics. In addition, the factors contributing to the style's social media dissemination were identified and its distinctive features were analyzed. Through text mining analysis, 80 keywords were selected for semantic network and CONCOR analysis. TF-IDF and N-gram results indicate that subversive basic fashion involves transformative design techniques such as cutting or layering garments, emphasizing the body with thin fabrics, and creating bold visual effects. Topic modeling suggests that this fashion forms a subculture that resists mainstream norms, seeking individuality by creatively transforming the existing garments. CONCOR analysis categorized the style into six groups: forward-thinking unconventional fashion, bold and unique style, creative reworking, item utilization and combination, pursuit of easy and convenient fashion, and contemporary sensibility. Consumer actions, linked to social media, were shown to involve easily transforming and pursuing personalized styles. Furthermore, creating new styles through the existing clothing is seen as an economic and creative activity that fosters network formation and interaction. This study is significant as it addresses language expression limitations and subjectivity issues in fashion image analysis, revealing factors contributing to content reproduction through user-perceived design concepts and social media-conveyed fashion characteristics.

Feasibility Study on the Use of the Thermal Sense as an Complementary Media for Pseudo-Aural Sense Display (유사 청감 재현 보조 매체로의 열감 활용 가능성 연구)

  • Oh, Hyun Suk;Kwak, Hyun Koo;Kim, Sung Mok;Cheong, Joono;Kim, Wheekuk;Choi, In Mook;Park, Yeon Kyu
    • Science of Emotion and Sensibility
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    • v.15 no.4
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    • pp.441-452
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    • 2012
  • Recently, various researches have been attempted to effectively display pseudo-aural senses to the hearing-impaired or the deaf, using vibro-tactile stimulus as well as visual sense. Particularly, it is reported that as complementary senses to support the visual sense, tactile senses displayed by either speakers or vibration motors improve the reality sense significantly but do not nearly improve the emotional sense. Thus, in this study, the thermal sense is selected as another complementary sense to support the pseudo-aural sense display and it is investigated whether the thermal sense could generate a pseudo-aural sense or not. For this purpose, a thermal display module which could effectively display the desired thermal sense is implemented. Then, experiments have been conducted to subjects, which provide them with various types of stimuli combined with the aural, the vibrotactile, and the thermal stimuli along with the visual information. It can be confirmed, through statistical analysis on the data collected from experiments, that subjects could feel a pseudo-thermal sense closer to the real thermal sense which the normal subject feel from both the visual and the aural information, particularly either i) with the thermal stimulus along with the visual information or ii) with both the thermal and the vibrotactile stimuli along with the visual information than only with the visual information. Conclusively, it can be confirmed that the thermal stimulus applied to the skin of the subjects could play a role of effectively displaying pseudo-aural sense related to the thermal sense, as an complementary media for the pseudo-aural display.

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Implementation of the Broadcasting System for Digital Media Contents (디지털 미디어 콘텐츠 방송 시스템 구현)

  • Shin, Jae-Heung;Kim, Hong-Ryul;Lee, Sang-Cheal
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.57 no.10
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    • pp.1883-1887
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    • 2008
  • Most of digital media contents are composed with video and audio, picture and animation informations. Sometime, there is some deviation of information recognition quality for the video and audio information according to information receiver's characteristics or the understanding. But visual information using the text provide most clear and accurate ways for information recognition to human being. In this paper, we propose a new broadcasting system(BSDMC) to transmit clear and accurate meaning of the digital media contents. We implement general-purpose components to display the video, picture, text and symbol simultaneously. Only plug-in and call these components with proper parameters on the application developing tool, we can easily develop the multimedia contents broadcasting system. These components are implemented based on the object-oriented framework and modular structure so that increase the reusability and can be develop other applications quick and reliable.

Cases of space design education by the media of Language (언어를 매개로 한 공간디자인 교육사례)

  • Yim, Eun-Young
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.05a
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    • pp.95-96
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    • 2007
  • Language is the method for communication. Semantician, G. Leech categorized the function of language as informational, expressive, directive, aesthetic and phatic one. Therefore, language can be defined as the social symbol system and the media for communication. Space, also, performs the role of symbol, information and communication. Space can be the media for the communication and the design can be logical construction process by it's arbitrary interpretation. The researcher considered the common points between verbal language and visual language as the tools for the mutual communication, tried to transit them into the 'space' as object language after analyzing 'image of poetry' as meta language, so that the old perspective of space design as function can be renewed as information system of the significant meaning delivery in the context of language's multiplicity, expandibility and changeability.

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Robust Target Model Update for Mean-shift Tracking with Background Weighted Histogram

  • Jang, Yong-Hyun;Suh, Jung-Keun;Kim, Ku-Jin;Choi, Yoo-Joo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.3
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    • pp.1377-1389
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    • 2016
  • This paper presents a target model update scheme for the mean-shift tracking with background weighted histogram. In the scheme, the target candidate histogram is corrected by considering the back-projection weight of each pixel in the kernel after the best target candidate in the current frame image is chosen. In each frame, the target model is updated by the weighted average of the current target model and the corrected target candidate. We compared our target model update scheme with the previous ones by applying several test sequences. The experimental results showed that the object tracking accuracy was greatly improved by using the proposed scheme.

A Study on the Characteristics of Blur Color in Olafur Eliasson's Works (올라퍼 엘리아슨의 작품에 나타난 블러 색채 특성 연구)

  • Kim, Sun-Young
    • Korean Institute of Interior Design Journal
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    • v.21 no.3
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    • pp.87-94
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    • 2012
  • This thesis has purpose of explaining that blur color is not only appreciated but also undecided spacial color in contemporary space design and examining effects of space experience through the light. In keeping such developments, blur color has been perceived as the object of another tool in contemporary space and has provided us with new views by providing various program, sensor and screen from digital media. With the expansion of blur color, light has changed a spacial color structural that is not simple meaning factor into the essential concept. So this research aims to understand the principle of blur color in Olafur Eliasson's work, which of the fine artist in diverse fields from installation art to media art. The principle of blur color such as deconstruction of vanishing point, dimensional transfer, color gradation, and fiction of visual perception makes it possible to extract the expressed element and method of blur color. Meanwhile, the features of blur color such as sense of depth from viewpoint changes, hybrid from collapse of order, media metamorphosis from reconstitution and interaction from uncanny can be inferred from case analysis.

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Development of an improved selective media for differentiation of emetic and diarrheal type Bacillus cereus

  • Hong, Yong-Gun;Lee, Jin-Joo;Kim, Sang-Soon
    • Korean Journal of Food Science and Technology
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    • v.53 no.6
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    • pp.815-818
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    • 2021
  • The objective of this study was to develop a differential medium with improved selectivity for the isolation of Bacillus cereus. Mannitol egg yolk polymyxin medium supplemented with D-galactose allowed the differentiation of diarrheal- and emetic-type B. cereus through pH monitoring. The pH of the medium decreased significantly when incubating the emetic-type B. cereus, whereas the pH change was not significant when incubating the diarrheal-type. The addition of pH indicators, such as methyl red and phenol red, to the medium allowed visual differentiation between diarrheal- and emetic-type B. cereus. A solid agar medium was also developed by optimizing the concentrations of medium components such as monosaccharides, agar, egg yolk enrichment, pH indicators, and antibiotics. This study indicates the possibility of applying selective media for the differentiation of diarrheal- and emetic-type B. cereus.

Learning data production technique for visual optimization of generative models (생성모델의 시각적 최적화를 위한 학습데이터 제작기법)

  • Cho, Hyeongrae;Park, Gooman
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.13-14
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    • 2021
  • 본 논문은 생성모델의 학습데이터 제작기법에 대한 실험 및 결과와 향후 관련 연구의 방향을 기술한다. GAN으로 대표되는 생성모델이 아티스트에게 얼마만큼의 만족도와 영감을 주는지를 비교 실험 및 평가하기 위해서는 정제된 학습데이터가 필요하다. 하지만 현실적으로 아티스트의 작품은 데이터 세트를 만들기에는 그 수가 적고 인공지능이 학습하기에도 정제되어있지 않다. 2차 가공작업을 통하여 아티스트의 원본 작업과 유사한 데이터 세트의 구축은 생성모델의 성능향상을 위해 매우 중요하다. 연구의 결과 생성모델이 표현하기 어려운 스타일의 작가 작품을 선정한 뒤 최적의 학습데이터를 만들기 위한 다양한 실험과 기법을 통해 구축한 데이터 세트를 생성모델 알고리즘에 적용하고 실험을 통해 창작자의 작품제작 의도인 작가 진술에 최대한 유사한 이미지의 생성과 더 나아가 작가가 생각하지 못했던 창조적 모방의 결과물을 도출하였고 작가평가를 통해 높은 만족도를 얻었다.

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Performance Evaluation of FPN-Attention Layered Model for Improving Visual Explainability of Object Recognition (객체 인식 설명성 향상을 위한 FPN-Attention Layered 모델의 성능 평가)

  • Youn, Seok Jun;Cho, Nam Ik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.1311-1314
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    • 2022
  • DNN을 사용하여 객체 인식 과정에서 객체를 잘 분류하기 위해서는 시각적 설명성이 요구된다. 시각적 설명성은 object class에 대한 예측을 pixel-wise attribution으로 표현해 예측 근거를 해석하기 위해 제안되었다, Scale-invariant한 특징을 제공하도록 설계된 pyramidal features 기반 backbone 구조는 object detection 및 classification 등에서 널리 쓰이고 있으며, 이러한 특징을 갖는 feature pyramid를 trainable attention mechanism에 적용하고자 할 때 계산량 및 메모리의 복잡도가 증가하는 문제가 있다. 본 논문에서는 일반적인 FPN에서 객체 인식 성능과 설명성을 높이기 위한 피라미드-주의집중 계층네트워크 (FPN-Attention Layered Network) 방식을 제안하고, 실험적으로 그 특성을 평가하고자 한다. 기존의 FPN만을 사용하였을 때 객체 인식 과정에서 설명성을 향상시키는 방식이 객체 인식에 미치는 정도를 정량적으로 평가하였다. 제안된 모델의 적용을 통해 낮은 computing 오버헤드 수준에서 multi-level feature를 고려한 시각적 설명성을 개선시켜, 결괴적으로 객체 인식 성능을 향상 시킬 수 있음을 실험적으로 확인할 수 있었다.

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