• Title/Summary/Keyword: Korean keyboard system

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A Phoneme-based Approximate String Searching System for Restricted Korean Character Input Environments (제한된 한글 입력환경을 위한 음소기반 근사 문자열 검색 시스템)

  • Yoon, Tai-Jin;Cho, Hwan-Gue;Chung, Woo-Keun
    • Journal of KIISE:Software and Applications
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    • v.37 no.10
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    • pp.788-801
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    • 2010
  • Advancing of mobile device is remarkable, so the research on mobile input device is getting more important issue. There are lots of input devices such as keypad, QWERTY keypad, touch and speech recognizer, but they are not as convenient as typical keyboard-based desktop input devices so input strings usually contain many typing errors. These input errors are not trouble with communication among person, but it has very critical problem with searching in database, such as dictionary and address book, we can not obtain correct results. Especially, Hangeul has more than 10,000 different characters because one Hangeul character is made by combination of consonants and vowels, frequency of error is higher than English. Generally, suffix tree is the most widely used data structure to deal with errors of query, but it is not enough for variety errors. In this paper, we propose fast approximate Korean word searching system, which allows variety typing errors. This system includes several algorithms for applying general approximate string searching to Hangeul. And we present profanity filters by using proposed system. This system filters over than 90% of coined profanities.

Logic Analyzer of Composite Hangul Units for Implementation of Input Methods (한글 입력 방식의 구현을 위한 범용적인 복합 낱자 분석 시스템)

  • Kim, Yongmook;Kim, Kuk
    • Korean Journal of Cognitive Science
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    • v.28 no.4
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    • pp.223-243
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    • 2017
  • A Hangul input method consists of two core components: key layout for primitive units (Natja), and binding rules to form more complex, composite units from primitive ones. However, careless design and implementation of an input method may result in ambiguity and inability of contiguous typing, when it comes to handle composite Hangul units. This is due to the collective nature of Hangul, namely, existence of implicit boundaries between units and syllables. This issue gets more challenging for the context-dependent 2-beolsik method, mobile environment having significantly fewer keys, and yet addition of the support for Old Hangul. For the sake of the management of complexity, we devised a system in which the binding rule is divided into two layers rather than one. Based on this concept, we implemented a tool program that, given the primitive units and their binding rules, generates input details of every composite unit and detects any potential ambiguity and conflicts. We presented the actual analysis result for Samsung Cheonji-in and KT Naratgeul, two of the most popular mobile Hangul input methods used in Korea.

도서분류자동화를 위한 지식베이스의 설계에 관한 연구

  • 이경호
    • Journal of Korean Library and Information Science Society
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    • v.18
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    • pp.139-192
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    • 1991
  • Though the computer has become deeply entrenched as the major tool in information processing(library works), it may be obvious that automatic book classification techniques ate still under experimentation, and the techniques have not yet been tested against the criterion of usefulness. The purpose of this study is to design of knowledge base for automatic book classification which can be put to use in library operation, and to present a methodology of application of the automatic classification into the library. Since the enumerative classification schemes which are existing are manual systems, it cannot be applied to the automatic classification, the principle of faceted classification based on concept analysis is brought in and studied. The result of this study are summarized as follows : 1. The design of knowledge base confined the field of agriculture and medicine. 2. If title is entered by the computer keyboard it will be searched in knowledge base, and then be classified by the principle of automatic classification. 3. Program flowcharts are designed as a bases of classification procedures for automatic subject recognition and classification. 4. 283 books in agriculture, 196 books in medicine were drawn at random from Taegu University Library and Young-Nal Medical Center Library respectively. 5. The experiment of automatic classification is performed 143 books in agriculture 166 books in medicine except for other subject books. 6. It was proved that automatic book classification is possible by design of knowledge base. In addition the expected values from design of knowledge base for automatic book classification are as follows : 1. The prompt and accurate process of classification is possible. 2. Though some title is classified in any library, it can be classified the some classification number by a program. 3. The user can retrieve the classification codes of books for which he or she wants to search through the computer. 4. Since the concept coordination method is employed the representing of a multisubject concept is make simple. 5. By performing automatic book classification the automation of total system can be achieved. 6. The efficient international information transfer will be advanced since all the institution maintain unified classification number.

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Design of Computer Access Devices for Severly Motor-disability Using Bio-potentials (생체전위를 이용한 중증 운동장애자들을 위한 컴퓨터 접근제어장치 설계)

  • Jung, Sung-Jae;Kim, Myung-Dong;Park, Chan-Won;Kim, Il-Hwan
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.55 no.11
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    • pp.502-510
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    • 2006
  • In this paper, we describe implementation of a computer access device for the severly motor-disability. Many people with severe motor disabilities need an augmentative communication technology. Those who are totally paralyzed, or 'locked-in' cannot use conventional augmentative technologies, all of which require some measure of muscle control. The forehead is often the last site to suffer degradation in cases of severe disability and degenerative disease. For example, In ALS(Amyotrophic Lateral Sclerosis) and MD(Muscular dystrophy) the ocular motorneurons and ocular muscles are usually spared permitting at least gross eye movements, but not precise eye pointing. We use brain and body forehead bio-potentials in a novel way to generate multiple signals for computer control inputs. A bio-amplifier within this device separates the forehead signal into three frequency channels. The lowest channel is responsive to bio-potentials resulting from an eye motion, and second channel is the band pass derived between 0.5 and 45Hz, falling within the accepted Electroencephalographic(EEG) range. A digital processing station subdivides this region into eleven components frequency bands using FFT algorithm. The third channel is defined as an Electromyographic(EMG) signal. It responds to contractions of facial muscles and is well suited to discrete on/off switch closures, keyboard commands. These signals are transmitted to a PC that analyzes in a time series and a frequency region and discriminates user's intentions. That software graphically displays user's bio-potential signals in the real time, therefore user can see their own bio-potentials and control their physiological signals little by little after some training sessions. As a result, we confirmed the performance and availability of the developed system with experimental user's bio-potentials.

Communication Support System for Person with Language Disabilities (중증 언어장애인을 위한 의사소통 시스템)

  • Hong Seung-Wook;Park Su-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.324-327
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    • 2006
  • The person who gets a ALS(Amyotrophic Lateral Sclerosis) has language disability and physical disability together. A common first symptom is a painless weakness in a hand, foot, arm or leg, which occurs in more than half of all cases. Other early symptoms include muscle weakness of speech. In the early stage of this disease they can communicate with other persons, but it will become increasingly difficult. In our research we have designed and implemented communication tools for them. We have implemented Chunjiin(the Korean computer keyboard) at PDA(personal digital assistant). And we have also implemented software which is consisted of frequently used words.

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A Study on the Development of PC-based DestTop Ship Maneuvering Simulator for trainning purpose (PC를 이용한 선박조종연습 DESKTOP Simulator개발에 관한 연구)

  • 허용범;윤점동
    • Journal of the Korean Institute of Navigation
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    • v.20 no.2
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    • pp.1-13
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    • 1996
  • Most of the ShipHandling Simulators of full-mission-bridge system need vast area to install and even PC-based maneuvering simulators are often equipped with Steering Wheel or Engine Telegraphe etc. of data input interface, which necessarily makes the user face with excessive financial burden. These have been one of the obstacles for the officers, captains, pilots and students in access to maneuvering simulation whenever they want to try it in advance prior to actual ship maneuvering. Subsequently, all the officers and captains come to have little chances to train themselves until they arualified as a pilot after a long period of time of realship maneuvering practice on board, which means they have to control they have to control their own ship at sea without clear understanding on her maneuverability when they are forced to do it on the way. And these lack of capability for maneuvering have used so often to result in marine casualties of collision with other ships or pier facilities while maneuvering in harbor. To prevent those accidents by means of enhancing their maneuvering ability, PC-based DeskTop Simulator that allows anyong to access readily at anytime is needed and in conformation to such demand this simulator has been developed. The Software this simulator written in Turbo Pascal Ver. 5.0 has adopted MMG mathmatical model theoretically in part and also it was designed to make it possible that all numeric data inputs and outputs with graphic presentation for maneuvering operation be carried out just only with keyboard and monitor console. With the Simulation software, all the officers, captains, pilots and even students who has a proper computer at hand are expected to be able to make an attempt to simulate the maneuvering of their ownship or any other types of them at any port in which they want to do it.

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Automatic Generation of Voice Web Pages Based on SALT (SALT 기반 음성 웹 페이지의 자동 생성)

  • Ko, You-Jung;Kim, Yoon-Joong
    • Journal of KIISE:Software and Applications
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    • v.37 no.3
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    • pp.177-184
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    • 2010
  • As a voice browser is introduced, voice dialog application becomes available on the Web environment. The voice dialog application consists of voice Web pages that need to translate the dialog scripts into SALT(Speech Application Language Tags). The current Web pages have been designed for visual. They, however, are potentially capable of using voice dialog. This paper, therefore, proposes an automated voice Web generation method that finds the elements for voice dialog from Web pages based HTML and converts them into SALT. The automatic generation system of a voice Web page consists of a lexical analyzer and a syntactic analyzer that converts a Web page which is described in HTML to voice Web page which is described in HTML+SALT. The converted voice Web page is designed to be able to handle not only the current mouse and keyboard input but also voice dialog.

Man-Machine Interface Device for Dismantling Factory

  • Yi, Hwa-Cho;Park, Jung-Whan;Park, Myon Woong;Nam, Taek-Jun
    • Clean Technology
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    • v.23 no.3
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    • pp.248-255
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    • 2017
  • In dismantling factories for recycling, it is important to input actual working data to a personal computer (PC) in order to monitor the work results and related recycling rate of the inputs. This should be performed with a keyboard, a mouse, or other devices. But when a worker is working in the factory, it could be bothersome or time consuming to go to the PC. Especially, workers who works at dismantling factories have a generally low education level are scared to use a PC, which could be used as a pretext for not using the PC. In some cases, data input is performed by a worker after the day's job. In this case, it could take additional time, the worker can make more mistakes, and the data could be unreliable. In this study, we developed a man-machine interface (MMI) device using a safety helmet. A joystick-like device, pushbuttons, and a radio frequency (RF) device for wireless communication is equipped in a safety helmet. This MMI device has functions similar to a PC mouse, and it has a long communication distance. RF is used because it consumes less battery power than Bluetooth. With this MMI device, workers need not go to a PC to input data or to control the PC, and they can control the PC from a long distance. The efficiency of PCs in a factory could be increased by using the developed MMI system, and workers at the dismantling factories could have less reluctance in using the PC.

Virtual Navigation of Blood Vessels using 3D Curve-Skeletons (3차원 골격곡선을 이용한 가상혈관 탐색 방안)

  • Park, Sang-Jin;Park, Hyungjun
    • Korean Journal of Computational Design and Engineering
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    • v.22 no.1
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    • pp.89-99
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    • 2017
  • In order to make a virtual endoscopy system effective for exploring the interior of the 3D model of a human organ, it is necessary to generate an accurate navigation path located inside the 3D model and to obtain consistent camera position and pose estimation along the path. In this paper, we propose an approach to virtual navigation of blood vessels, which makes proper use of orthogonal contours and skeleton curves. The approach generates the orthogonal contours and the skeleton curves from the 3D mesh model and its voxel model, all of which represent the blood vessels. For a navigation zone specified by two nodes on the skeleton curves, it computes the shortest path between the two nodes, estimates the positions and poses of a virtual camera at the nodes in the navigation zone, and interpolates the positions and poses to make the camera move smoothly along the path. In addition to keyboard and mouse input, intuitive hand gestures determined by the Leap Motion SDK are used as user interface for virtual navigation of the blood vessels. The proposed approach provides easy and accurate means for the user to examine the interior of 3D blood vessels without any collisions between the camera and their surface. With a simple user study, we present illustrative examples of applying the approach to 3D mesh models of various blood vessels in order to show its quality and usefulness.

A Study on the Development of Text Communication System based on AIS and ECDIS for Safe Navigation (항해안전을 위한 AIS와 ECDIS 기반의 문자통신시스템 개발에 관한 연구)

  • Ahn, Young-Joong;Kang, Suk-Young;Lee, Yun-Sok
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.21 no.4
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    • pp.403-408
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    • 2015
  • A text-based communication system has been developed with a communication function on AIS and display and input function on ECDIS as a way to complement voice communication. It features no linguistic error and is not affected by VHF restrictions on use and noise. The text communication system is designed to use messages for clear intentions and further improves convenience of users by using various UI through software. It works without additional hardware installation and modification and can transmit a sentence by selecting only via Message Banner Interface without keyboard input and furthermore has a advantage to enhance processing speed through its own message coding and decoding. It is determined as the most useful alternative to reduce language limitations and recognition errors of the user and solve the problem of various voice communications on VHF. In addition, it will help to prevent collisions between ships with decrease in VHF use, accurate communication and request of cooperation based on text at heavy traffic areas.