• 제목/요약/키워드: Korean creativity

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수학 창의성에 대한 초등수학영재들의 인식 연구 (A Study of Mathematically Gifted Student's Perception of Mathematical Creativity)

  • 김판수;김나리
    • 영재교육연구
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    • 제26권4호
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    • pp.747-761
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    • 2016
  • 본 연구의 목적은 수학 창의성에 대한 초등수학영재들의 인식을 알아보는 데 있다. ${\bigcirc}{\bigcirc}$광역시 교육청에서 운영하는 초등수학 영재반에서 영재교육을 받고 있는 초등학생 4, 5, 6학년 200명을 대상으로 수학 창의성에 대한 인식을 분석하였다. Rhodes의 4P 이론에 근거하여 개인, 과정, 산출, 환경 측면에서의 설문 문항을 개발하였고 분석한 설명을 제시하였다. 또한 설문에서 자신들이 받은 교육 프로그램 중에서 가장 창의적인 것이라고 생각하는 것을 지명하도록 요구하였다. 우리는 학생들이 창의성 프로그램을 지명하게 된 이유를 분석하고 그 프로그램을 진행한 교사들을 대상으로 면담을 실시하였다. 자료를 분석한 결과 초등수학영재들은 수학 창의성을 개인 측면에서 창의적 문제 해결, 과제 집착력, 수학에 대한 흥미 그리고 인성으로 꼽았다. 수학영재 학생들의 창의성 인식 연구는 향후 영재교육 프로그램 개발에 그 시사점을 제시한다.

미래사회 영재의 창의.인성 교육을 위한 예비 연구 - 현장 영재교사의 인식 중심으로 (A Pilot Study on Creativity.Personality Education for the Gifted in Future: Focused on Perception of Gifted Teachers)

  • 박경빈;이미순;전미란
    • 영재교육연구
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    • 제20권3호
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    • pp.681-701
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    • 2010
  • 본 연구는 영재교육을 담당하는 현장교사를 중심으로 미래사회 영재를 위한 '창의 인성 교육의 개념,' '창의 인성 교육방안,' 그리고 '창의 인성 교육지원'에 대한 인식을 조사하였다. 연구결과, 현장교사들은 종래의 인지중심의 영재교육에서 탈피하여 미래사회 발전에 이바지 하는 창의적인 사회적 자본(사회적 + 도덕적 리더)을 양성하는 교육으로 창의 인성 교육을 개념화 하였다. 또한 본 연구의 현장교사들은 창의 인성 교육방안으로 미래사회 지향적인 교육방안 즉, 사회적 민감성을 신장하는 교육과 창의성 및 리더십 교육을 언급하고, 실제 귀납적인 교육과정을 통해서 영역-특수적인 영재성을 발전시켜야 한다고 지적하였다. 그러나 현장교사는 미래사회 영재를 위한 창의 인성 교육을 별도로 전개하기 보다는 정규 학교교육과 연계하여 전개해야 한다고 하면서, 창의 인성 교육의 필요성에 대한 사회적 인식 함양과 교사 전문성 및 교육 프로그램의 개발을 제기하였다.

과학 창의성 향상을 위한 가족활동(FAISC) 프로그램의 적용 효과 (An Application Effect of Family Activity for Improving Scientific Creativity (FAISC))

  • 지경준;박종원
    • 한국과학교육학회지
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    • 제34권3호
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    • pp.213-220
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    • 2014
  • 이전 연구(Jee & Park, 2013)에서, 일반 가정에서 가족활동을 통해 과학 창의성을 향상시키기 위한 활동자료를 개발하고 적용하였다. 이를 위해 12 가족을 두 구룹으로 나누어 각각 6개의 과학 창의성 프로그램으로 제공하여 주당 한 개 프로그램씩 6주간 실시하도록 하였다. 그 결과 참가자들로부터 다양한 긍정적인 반응을 얻을 수 있었다. 본 연구에서는 이전 연구에 이어서, 가정에서의 가족활동을 통해서 과학창의성이 향상되는지를 정량적으로 검증해 보고자 하였고, 가정에서의 창의성 지도 가능성에 대한 학부모의 의견을 알아보고자 하였다. 이를 위해, 사전 및 사후조사에서 사용할 각각 3개 문항으로 구성된 과학 창의성 조사 도구를 개발하여 적용하였다. 이 도구에는 Park(2011)이 정의한 다양한 과학 창의성 요소들이 포함되도록 하였다. 학부모 의견을 알아보기 위해서는 설문지를 개발하여 적용하였다. 실시 결과, 학부모들은 기본적인 방법만 습득하면 누구나 과학 창의성 활동을 수행할 수 있으며, 효과적인 프로그램만 있다면 가정에서도 수행할 수 있다는 인식으로 변화된 것으로 나타났다. 또 창의성 평가를 통해서도 실험집단이 통제집단에 비해 통계적으로 유의미하고 효과의 크기도 매우 크게 창의성이 향상된 것으로 나타났다. 이를 통해 앞으로 과학 창의성 활동을 가정 내에서 뿐 아니라, 캠프나 여가활동 중 또는 과학관 등에서 가족형 프로그램으로 확대 적용될 수 있을 것으로 기대되었다.

영재교육 프로그램이 논리적 사고와 창의성에 미치는 효과 (The Effect of GEIK Programs for the Gifted Children upon Logical Thinking and Creativity.)

  • 신현숙
    • 영재교육연구
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    • 제5권2호
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    • pp.139-156
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    • 1995
  • The purpose of the study is to examine the effects of Gifted Education Isnstitute of Korea (GEIK) programs for gifted children especially in the areas of reasoning skills and creativity, thereby proving the effectiveness of the program. The subjects are 136 (103 boys and 33 girls) fourth, fifth, and sixth grade gifted children, who have participated in GEIK programs for more than six moths. They were stratified by the length of participation in GEIK programs. Ninety four children have participated for more than one year. Forty-two children have participated for less than one year. Both groups are rather homogeneous in IQ scores and school achievement levels at the time of enterance into GEIK programs. Both a Group Assessment of Logical Thinking (GAIT) and a Creativity test were used for the study on reasoning skills and creativity. GALT, developed by V. Roadranka, R. H. Yeany and M. J. Padilla in 1983, consists of 12 questions. It is classified into six subscales: conservation, proportional reasoning, controlling variables, provability reasoning, correlational reasoning, and combinatorial reasoning. The reliability of this test is .85. This test recommends to classify the stages of child development as follows according to the total test score. 0-4 point: Concrete Stage, 5-7 points: Transitional Stage, and 8 and above points: Formal stage. The Creativity Test was developed by Y. Lee and W. Chung (1971). It consists of four components: fluency, flexibility, originality, and openness. Only both fluency and openness were used in this study. In order to analyze data, T-Test, Intercorrelational Analyses, ANOVA, and Nultiple Regression were used. Followings are the results deduced from the above analoyses of the data. First, 43.48% of the subjects were on Concrete Stage, 36.78% were on the Transitional Stage, and 19.86% were on the Formal Stage in the developmental level classified by Piaget. Second, the students who have participated in GEIK programs more than one year acquired significantly higher score in GALT than the students who have participated in GEIK programs less than one year. Third, boys showed higher score in GALT than girls did. Fourth, there were statistically significant intercorrelations between six subscales of GALT. Fifth, the students who have participated in GEIK programs more than one year acquired significantly higher score in openness of creativity test than the students who have participated in GEIK programs less than one year. There were no significant differences in openness of creativity test between boys and girls. Sixth, the students who have participated in GEIK programs more than one year acquired significantly higher score in fluency of creativity test than the students who have participated in GEIK programs less than one year. Girls showed higher score in fluency of creativity test than boys did. Seventh, the students who acquired higher score in GALT showed higher score in both openness and fluency of creativity test. Followings are the conclusions deduced form the above results. First, the developmental level of reasoning skills of the fourth grade students participationg in GEIK programs is the same as that of 7th grade of normal Korean students and the same as those of 10th grade of U.S.A. and Philipoine students. Second, the GEIK programs are effective in improving reasoning skills. Third, the GEIK programs are effective in improving creativity. Fouth, reasoning skills and creativity can be improved by well planned programs. In conclusion, this study suggests that beyond reasoning skills and creativity, other areas such as areas in science skills, mathmatical skills, or verbal skills, etc., should be studied in the future.

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전인적 IT인재 육성을 위한 창의성·인성 통합 프로그래밍 교육 모형 개발 및 효과 분석 (Development and Analysis of Creativity·Personality-integrated Programming Education Model for Nurturing Holistic IT Human Resources)

  • 서정현;김윤영;김지선;정복문;김영식
    • 컴퓨터교육학회논문지
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    • 제18권3호
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    • pp.79-91
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    • 2015
  • 미래사회는 창의성뿐만 아니라 인성까지 고루 갖춘 인재를 요구하고 있다. 본 연구는 초등학교 5, 6학년을 대상으로 정보과학 교과의 프로그래밍 교육에 있어 창의적 문제해결 모형인 CPS 모형과 도덕적 내러티브 교육 모형을 통합하여 창의성 인성 통합 프로그래밍 교육 모형을 개발하고 적용하였다. 그 결과, 창의성 향상뿐만 아니라 인성 함양에도 효과가 있었다. 이는 정보과학 교육에 있어 IT인재 육성을 위한 창의성 인성 통합 교육 모형과 교육 과정 등을 개발하는데 시사점을 제공할 수 있을 것이다.

부모의 양육태도와 유아의 창의성과의 관계 (Relationships between Mothers′ Nurturing Behavior and Preschoolers′ Creativity)

  • 최익정;최영희
    • 한국지역사회생활과학회지
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    • 제15권3호
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    • pp.63-70
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    • 2004
  • This study was performed to identify the relationships between parents' nurturing behavior and preschoolers' creativity. The differences of parents' behavior and children's creativity by children's sex were also analyzed. The subjects were one hundred and four children(54 boys and 50 girls) and their mothers. Parents' nurturing behavior was assessed by a nurturing behavior questionnaire administered to the mothers, preschoolers' creativity was rated by the author through observation of the children's responses. The reliability of observation was calculated from 10 among the 104 children. The reliability coefficient was .96. The results were as follows: First, there were significant differences in parents' behavior according to the child's sex. Girls' parents showed more affective and achievement oriented attitude compared to the boys' parents. Second, there were also significant differences in .children's creativity according to sex. Girls' originality and flexibility were higher than boys, however, significant differences between girls and boys in fluency and imagination were not found. Third, parents' nurturing behavior and children's creativity were strongly related to each other. Children's imaginations were strongly related to the mothers' behavior. Children's originality and flexibility were also significantly related to their parents' behavior, but children's fluency did not show relations with their parents' behavior.

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동화와 관련한 동극활동이 만 5세 유아들의 창의성에 미치는 영향 (The Effects of Drama Activities using Children's Literature on 5 years old Children's Creativity in Public Kindergartens)

  • 이귀열;송승민
    • 한국지역사회생활과학회지
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    • 제19권3호
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    • pp.399-410
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    • 2008
  • The main purpose of this study was to examine the effects of drama activities using children's literature on the improvement of young children's creativity. To answer this research question, 2 groups, an experimental group composed of 18 five-year-old children who attend "J public Kindergarten," and a control group composed of 18 five-year-old children who attend "H public Kindergarten," were organized. Both kindergartens were located in Hwaseong, Gyeonggi-do. The experimental group participated in drama activities twice a week; 16 times for 8 weeks. In this study, the change in children's creativity was measured by conducting a pre-test and a post-test developed by Chun(2000). The results after 8 weeks of experimentation indicate that the drama activities using children's literature had a positive effect on promoting children's creativity. Comparing the scores of the pre-test and the post-test, it was obvious that the experimental group's creativity had been improved. The experimental group's creativity including the sub-elements of the test such as fluency, flexibility, uniqueness, and imagination, was improved more than that of the controlled group.

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창의성 증진을 위한 언어적.시각적 유추의 효과검증 - 실험집단과 비교집단의 비교를 중심으로 한 실험연구 - (A Study on Effect Verification of Verbal and Visual Analogy for Creativity Enhancement - Experimental Study Focused on the Comparison of Experimental Group and Comparative Group -)

  • 최은희
    • 한국실내디자인학회논문집
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    • 제20권2호
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    • pp.30-38
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    • 2011
  • Personal creativity could be promoted and improved through many experience, training and various prior knowledge. This researcher had proceeded several preceding studies to find effective using methods of analogy for creativity enhancement. This study, following work of preceding studies aims to verify the effects of verbal and visual analogy for creativity improvement. Effect verification had been progressed by comparing the residential design results of two groups which are classified an experimental group consisted of sophomore college students with a comparative group consisted of sophomore university students. Consequently, the experimental group that had undergone many training on verbal and visual analogy in several preceding studies is superior to the comparative group in terms of creative design rate, sketch rate with high quality. Through this result it is verified that the using methods of verbal and visual analogy is very effective on creativity enhancement in interior design process. But the limitation of this study is that there were a few populations. Nevertheless, interdisciplinary this study will be used as a practical one to suggest a model on a teaching method and a theory for creativity improvement in interior design education.

Developing the Format and Samples of Teaching Materials for Scientific Creativity in the Ordinary Science Curriculum -Including Teachers' Practice and Reflection-

  • Park, Jong-Won
    • 한국과학교육학회지
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    • 제32권3호
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    • pp.446-466
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    • 2012
  • Scientific creativity is necessary for all ordinary students in ordinary school settings. In this study, a practical format for teaching scientific creativity is suggested, and sample teaching materials based on this format are developed. To facilitate the practical use of the teaching materials in ordinary schools, the model of IS3CA(Iterative Small Scale Scientific Creative Activity) was proposed. Using this format and the proposed teaching materials, a brief in-service program was developed and implemented. Here, the aim is to improve teachers' actual professional ability to develop their own teaching materials rather than just using the pre-developed teaching materials provided by the researcher. Positive responses about the in-service program were collected from the teachers, and the results also showed that the development of teaching materials by teachers was possible. Therefore, I expect that the teaching of scientific creativity by ordinary teachers is possible for ordinary students in ordinary school contexts. Finally, based on the results and experiences of this study, a curriculum for teaching scientific creativity is suggested.

프로그램 요소를 이용한 창의성 신장 교재 개발 연구 (A Study of Developing Teaching Material to Improve Creativity with Program Elements)

  • 김종훈;김종진;정원희
    • 컴퓨터교육학회논문지
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    • 제8권5호
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    • pp.17-30
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    • 2005
  • 지식 위주의 암기교육에서 지식 활용을 위한 창의성 교육으로 교육이 변화하면서 컴퓨터 교육 또한 창의성 교육에 중점을 두게 되었다. 그러나 지금까지 개발된 초등학교 컴퓨터 교재들은 창의성을 향상시키는데 부족함이 있다. 그리고 컴퓨터 프로그램 교육에 대한 연구들은 영재 교육에 대한 연구에 불과하다. 이에 본 연구에서는 일상생활 속에서 발견될 수 있는 컴퓨터 프로그램 요소를 소재로 초등학교 학생들을 위한 컴퓨터 교재를 개발하였다. 프로그램 요소를 바탕으로 20가지 교육주제를 만들어 교재를 개발하였으며, 창의성을 향상시키는데 목표를 두었다. 그리고 실제 초등학생을 대상으로 개발된 교재 내용을 교육한 후 학생들의 창의성을 향상시킬 수 있는지 검증하였다.

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